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Partner Press Kit Assets: Please provide links to assets we can use for promotion including: Game Logo Download Game Logo: https://drive.google.com/open? id=1Jjc47Kk7PQqe0ovAv_yVfnePgYbHqevk Videos Hyper Sentinel Mixer YouTube Trailer: https://youtu.be/EuIu22eDfd0 Hyper Sentinel Mixer Developer Interview: https://channel9.msdn.com/Shows/Level-Up/Mixer-Interview-of-the- Game-Hyper-Sentinel Game Artwork Artwork with logo: https://drive.google.com/open? id=1drTwd599_ya3yvNhx15jmawD12nMqN1l Artwork without logo: https://drive.google.com/open? id=1qofZIaN6JFZ_kJFwp_gThNaGCJzorRgx Strategy Guide A digital strategy guide is available here: https://drive.google.com/open?id=14oE2SPITZGTQBPE8Ovr0Cz3xjIZuxSvt A printed A5 version is also available on request. Mixer Promo Schedule Tuesday 24 th April – Hyper Sentinel Mixer Mode Announcement Press release and Mixer Promo Video “The World’s First Interactive Livestream Arcade Game” Live broadcast on Tips & Tricks: developer interview followed by live gameplay

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Partner Press Kit

Assets:Please provide links to assets we can use for promotion including: 

Game Logo Download Game Logo: https://drive.google.com/open?

id=1Jjc47Kk7PQqe0ovAv_yVfnePgYbHqevk

Videos Hyper Sentinel Mixer YouTube Trailer: https://youtu.be/EuIu22eDfd0 Hyper Sentinel Mixer Developer Interview: https://channel9.msdn.com/Shows/Level-Up/Mixer-

Interview-of-the-Game-Hyper-Sentinel

Game Artwork Artwork with logo: https://drive.google.com/open?

id=1drTwd599_ya3yvNhx15jmawD12nMqN1l Artwork without logo: https://drive.google.com/open?id=1qofZIaN6JFZ_kJFwp_gThNaGCJzorRgx

Strategy GuideA digital strategy guide is available here: https://drive.google.com/open?id=14oE2SPITZGTQBPE8Ovr0Cz3xjIZuxSvt

A printed A5 version is also available on request.

Mixer Promo ScheduleTuesday 24th April – Hyper Sentinel Mixer Mode Announcement

Press release and Mixer Promo Video “The World’s First Interactive Livestream Arcade Game” Live broadcast on Tips & Tricks: developer interview followed by live gameplay Mixer article on Gamasutra / Gamesindustry.biz

Monday 30th April – Mixer Partner Broadcasts Begin Supported by social media campaign “Kill the streamer” versus “Save the streamer”

Monday 8th May – Developer Broadcasts Begin Supported by social media campaign “Kill the devs” versus “Save the devs”

Friday 11th May – Launch Day

Hyper Sentinel content take over of Mixer tab on Xbox dashboard

Tuesday 14th May – Game Fest Hyper Sentinel featured in Game Fest promotion throughout the Xbox dashboard, highlighting 

Mixer mode

 

InformationDeveloper: Four5Six Pixel / Huey Games   Publisher: Huey Games

Release Date & Platforms:11th May: Xbox One, Steam (Mixer interactive), PS4, Switch (Non-interactive)

Website: www.hypersentinel.comStore Links:

Xbox: https://www.microsoft.com/en-gb/store/p/hyper-sentinel/brj6vllz4qj5?activetab=pivot%3aoverviewtab

Steam: http://store.steampowered.com/app/640880/Hyper_Sentinel/

Switch: https://www.nintendo.com/games/detail/hyper-sentinel-switchSocial Handles:

Twitter: @huey_gamesFacebook: facebook.com/hueygamesYouTube: https://www.youtube.com/c/HueyGames 

About the GameGet ready for the world’s first Interactive Livestream Arcade game (ILA) with Mixer mode in Hyper Sentinel. Assigned to either kill or protect the streamer, Mixer interactive viewers can launch devastating real-time attacks as a member of the Attackers team, or deliver epic power-ups and weapon upgrades as a member of the Defenders team.

Featuring 60fps, hyperactive arcade gameplay, Hyper Sentinel Mixer mode is the ultimate fusion of cutting edge livestream multiplayer technology with classic, pick-up-and-play action.

PC System RequirementsOS:        8.1Processor:     1.8GHz Intel Core i5Memory:    4gbGraphics:   Intel HD Graphics 4000Storage:     750mb

Gameplay RecommendationsAs the focal point of the battle between Attackers and Defenders, the streamer can enhance the intensity of the experience through verbal taunts to attackers, pleas for shields and weapons from defenders, and by showing respect to individuals on both sides when they perform well. The game automatically highlights the username of players who triggered a successful hit against you or who delivered a power-up you were able to collect, and maintains a constant “Top 5” for each team to help you identify viewers worthy of special recognition.

While the viewers are either trying to kill you or assist you, your objective is to achieve the best score possible by surviving for as long as you can, while trying to avoid shooting down enemies with standard lasers, which results in a small points penalty each time. Instead, demonstrate your skill by utilizing the dodge mechanic and the by boosting for power-ups (while boosting

power-ups will be sucked towards you). Shields and energy collectibles are your friends, and weapon upgrades or smart bombs delivered by the Defenders can be collected and used freely without any points penalty.

Mixer Features Some levels have specific hazards inherent to the level, but for the most part

all enemies and power-ups which create the action of the game are triggered by Mixer viewers. If there are no viewers, the game will be devoid of action but will run indefinitely so you can wait for more viewers to join. Alternatively, you can begin by streaming the non-interactive Arcade, Survival or Boss modes before switching to the interactive Mixer mode when you have enough viewers to make a game of it.

There are a limited number of interactive slots for each team. Viewers must click “Join” to opt in to interactive and take up one of the slots.

Once all the slots are filled, new Mixer viewers who have opted in will be kept in a non-interactive queuing group waiting in line for a slot. Viewers who don’t click “join” to opt into interactive will remain in another non-interactive viewing group and but not in the queue.

Interactive viewers are cycled out at the end of the session to make space for any non-interactive viewers waiting for a turn in the queuing group.

If an interactive viewer drops out in the middle of a session, their stats are erased from the session and a non-interactive viewer waiting in line replaces them.

Team stats in the bottom corners of the UI give some indication of how the game is unfolding, but there are other hidden statistics which determine which team wins at the end of the session. This creates an element of uncertainty to encourage interactive viewers to stick around until the end of the play session to see who wins.

The streamers score in the top-center of the UI begins at +1000. The streamers objective is to maximize their score, but if they perform poorly it is possible for them to end the session with a negative score.

When an enemy hits the streamer, the username of the interactive viewer who spawned that enemy is displayed beside the impact. Similarly, if the streamer collects a power-up, the username of the interactive viewer who spawned it is displayed.

At the end of the session, a “swing-o-meter” is displayed on the summary screen to show which team won the round.

In addition to the Attackers and Defenders (maximum of 20 interactive viewers per team) there is one additional interactive viewer in each game session who pilots the joystick-controlled “Mixeroid”.

The Mixeroid is a kamikaze enemy which this special viewer tries steer into the streamer throughout the game session. To keep the game balanced, the Mixeroid viewer is not officially on the Attacker team and their hits will not count towards the Attacker score. Rather, they are a special antagonist during the game and therefore a perfect target for your taunts!

How to Mixer1. On the main menu, select “Mixer”2. Start broadcasting, then on the Mixer menu select any level and select

“Start”