game mechanics for lectures
TRANSCRIPT
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[eduhub] Webinar: 2011/04/28
Game Mechanics for LecturesExemplary not yet tested gamification ideas
Martin Vögeli, Lecturer & Entrepreneur
[email protected] / +41 76 505 8 503
Skype & Twitter: birdy1976
Image: http://nix.larc.nasa.gov/info?id=PIA00232
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Are you ready for the future? (Karl Fisch)
We are currently preparing students for jobs that don’t yet exist, using technologies that haven’t been invented, in order to solve problems we don’t even know are problems yet.
Karl Fisch (2008) http://www.youtube.com/watch?v=5o9nmUB2qls
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Brain rules (John Medina)
The brain appears to be designed to solve problems related to surviving in an unstable outdoor environment, and to do so in nearly constant motion.
John Medina (2008) http://www.youtube.com/watch?v=IK1nMQq67VI
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School kills creativity (Ken Robinson)
He demands:
Nurture creativity
Right to be wrong
Diverse talents
Ken Robinson (2006) TED http://tinyurl.com/7swydn
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The surprising science of motivation (Dan Pink)
Forget about money
It's all aboutAutonomy
MasteryPurpose
Luckily, that's our goal :)
Dan Pink (2009) TED http://tinyurl.com/nfxme9
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Super-empowered hopeful individuals (Jane McGonigal)
Jane McGonigal (2010) http://www.youtube.com/watch?v=dE1DuBesGYM
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What's gamefication all about? (Gabe Zichermann)
Gabe Zichermann (2010) http://www.youtube.com/watch?v=6O1gNVeaE4g
Gamefication is the process of using game thinking & mechanics to engage audiences & solve problems
Some gamefication findings:Theme & fun are not correlatedFun & work can merge with gamesStatus not cash is the best incentive
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Let's have a look at game mechanics (Amy Jo Kim)
Amy Jo Kim (2009) http://www.youtube.com/watch?v=ihUt-163gZI
Games tap in our primal response patterns and engage flow with collecting, points / levels, feedback, exchange and customization.
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Let the games begin – first we need teams
Image: http://morguefile.com/archive/display/622679
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Challenge – run Forrest, run
Image: http://morguefile.com/archive/display/224877
Each team collects the addresses of the participants. Bonus points are given for additional phone numbers and those first crossing the line... Time limit: 5 min
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Deep thought – each team comes up with one feedback
Image: http://morguefile.com/archive/display/27957
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Students – tools for learning? Google, Leo & Wikipedia!
Image: http://v1.theglobeandmail.com/v5/content/cartoon/generated/20100201.html
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Teaching multimedia to communicators → storytelling
Image: http://en.wikipedia.org/wiki/File:Freytags_pyramid.svg
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Cumulus-Project – know, apply, understand
Martin Vögeli (2007) http://birdy1976.com/texte/cumulus-projekt.php
1) Exposition
Cumulus (know, apply)2) Text3) Audio4) Image
Project (apply, understand)5) Decide6) Design7) Develop
8) Climax
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Go with the flow – blueprint for cumulus sequenzes
Lukas Fässler (2007) http://e-collection.library.ethz.ch/view/eth:30053
See: read chapter / listen podcastKnow → examination → apply
Try: basic learn jobDo: advanced task
Explain: peer-feedback
Challenge / skill level
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Create project (customization) with group dynamics
Image: http://morguefile.com/archive/display/694317
Tuckman's team „levels“:Forming
StormingNorming
Performing(Mastery)
Evaluate ideas (decide) & designs of peersLearn from them & give feedback
Points (rubrics) to level up
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Climax – nomination & election of the winning project
Image: http://morguefile.com/archive/display/66705
4 classes à 3 teams à 5 projects = epic meaning...
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Questions, proposals, remarks?
Image: http://nix.larc.nasa.gov/info?id=PIA00232
Sources: http://tinyurl.com/442zjyq
Event note for 21. Mai 2011:
http://www.ossanschulen.ch/► Open Source Software an Schulen
Thank you for your attention