game on! - · pdf filemotivates by game directives and read above grade level ... mad libs ....
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POWER OF GAMESCollective Intelligence
http://news.stanford.edu/news/2013/march/games-education-tool-030113.html
WHAT DO GAMES DO TO OUR BRAINS?➤ Develops non-cognitive skills
➤ Shows patiences and discipline
➤ Addresses behavior
➤ Motivates by game directives and read above grade level
➤ Builds for engagement
➤ Allows students to make choices
➤ Sets up interaction
➤ Creates verbal and/or nonverbal turn taking
➤ Requires and develop problem solving
➤ Determines expectations
“➤ Games may provide the most crucial learning for human: persistence, risk taking, collaboration, and problem solving.
-R.F . McKay, Standford News, 2013
LET THE GAMES BEGIN!
http://youtu.be/ztUiXjq5I00 http://youtu.be/ztUiXjq5I00
FIVE CATEGORIES THAT ALIGN WITH
ENGLISH LANGUAGE ARTS STANDARDS
➤ 1. Narrative Language ➤ 2. Vocabulary and Spelling ➤ 3. Direction Following ➤ 4. Social Communication ➤ 5. Problem Solving
NARRATIVE INCLUDE :
➤ 1. Characters(s)
➤ 2. Setting
➤ 3. Problem(s)
➤ 4. Complications while solving the problem
➤ 5. Solution(s)
Language is the the vocabulary, morphology, memory and the syntax
required to tell the story.
➤ 1. Students will analyze picturebooks that have well developed characters and well defined story plots.
➤ 2. Students will identify the story elements.
➤ 3. Students will retell their story through a preferred mode, ranging from no-tech to a level of technology preference.
Lesson Plan
TOOLS FOR NARRATIVE STORYTELLING
➤ Pictionary ➤ Comics ( no-tech to
high-tech) ➤ Sticky note paper ➤ Applications: Storykit,
Storyboardthat, Write About, Story Grammar Marker, Pictello
➤ Websites: Tar Heel Reader, storyshares.org
RECEPTIVE AND EXPRESSIVE VOCABULARY
➤ Refers to all of the words in a person's language
➤ Includes words that one can comprehend
➤ Vocabulary we can respond to, even if we can't produce the word
➤ Receptive language is much larger than expressive language
➤ Bank of words
➤ Receptive vocabulary=Listening vocabulary
➤ Focus for listening comprehension
➤ Expressive language allows one to put to use vocabulary
➤ Students will practice vocabulary words throughout their day
➤ Design a vocabulary resource related to lessons across subject areas, personal interest, literacy selections
➤ Talk about words
➤ Teach others
➤ Display vocabulary
➤ Address root words
➤ Add prefixes and suffixes
➤ Read, read, read....
Lesson Plan
TOOLS FOR VOCABULARY ➤ Visual learners should:
➤ Use post it notes
➤ Play Post-it vocabulary memory games.
➤ work with various word puzzles.
➤ draw pictures of words often.
➤ Auditory learners should:
➤ read the words and definitions aloud.
➤ record themselves saying the words and definitions. They should then playback these recordings.
➤ Kinesthetic learners should:
➤ look at the word and definition . Cover up the word and definition. Then, try to write the word and definition. Students should then check their work and repeat.
➤ make their own word puzzles and collaborate with visual learners.
TECH TOOLS FOR VOCABULARY
➤ Vocabulary Spelling City (website/application)
➤ Vocabulary Builder from Innovative Net Learning Limited
➤ Word A Day
➤ WordFoto
➤ Word Collage
➤ Auto Rap
➤ Mad Libs
SEQUENTIAL DIRECTION FOLLOWING
➤ Develops joint attention
➤ Increase listening skills with motivation
➤ Gives a purpose and focus
➤ Provides routine and predictability
➤ Produces a sense of calm for some
➤ Influences how we learn
➤ Allows tasks to be broken down
➤ Creates independence
➤ Gives life long learning
➤ This activity is designed to challenge students to listen closely to directions and complete tasks in the correct order.
➤ Students will put in order the pattern of sequence using hands on or electronic access.
➤ Once the student has completed the sequential pattern, they will tell the events of the sequence.
➤ Self check will occur visually and auditorily.
➤ Carryover of the task will involve the student telling and/or role playing a routine task.
Lesson Plan
TOOLS FOR DIRECTION FOLLOWING
➤ Numbering/shapes/steps
➤ Photos
➤ Picture communication symbols Boardmakeronline
➤ Game playing
➤ Graphic organizers
➤ Note taking
➤ Manuals
➤ Construction of a task
TECH TOOLS FOR DIRECTION FOLLOWING
➤ Colorcard applications
➤ Comics
➤ Narrative applications
➤ First Then
➤ Various sequencing apps
➤ Writing applications
➤ Dictation applications
➤ Text-to-speech applications
➤ Explain Everything
➤ Videolicious
SOCIAL COMMUNICATION
➤ Refers to the skills needed when using language to communicate and engage with others
➤ Involves the key to developing and maintaining friendships
➤ Builds a strong social support in life
➤ Benefits interactions with others
➤ Defines the key to human interaction
➤ Includes both verbal and nonverbal communication
➤ Informs how we feel
➤ Interprets how others feels
➤ What is friendship:
➤ Students will receptively and expressively identity characteristics of friendship
➤ Students will listen to a literacy selection
➤ After discussing the book, students will list the expected snd unexpected qualities of a friend
➤ Students will reflect through role play and video modeling expected and unexpected behaviors of friendships
Lesson Plan
TOOLS FOR SOCIAL COMMUNICATION
➤ Video tools
➤ Charades
➤ Role play
➤ Video modeling
➤ Expected vs unexpected
➤ Speech Bubble
➤ Team building activities
➤ Barrier games
➤ Ned's Head
➤ Scavenger hunt
SOCIAL COMMUNICATION APPS
➤ iMovie
➤ Social Skills Builder
➤ My DPS (web based also)
➤ Preferences
➤ Social HD
➤ Social Stories
➤ Social Adventures
➤ Between the Lines
➤ Let's Use Language
➤ Pragmatics
PROBLEM SOLVING
➤ Identify if a problem exists
➤ Determine the cause
➤ Establish possible solutions
➤ "Big" problem vs "little" problem
➤ Process sequence of events to handle the situation
➤ Plan for future issues
➤ Secure safe people and places
➤ Students will determine for following:
➤ Predictions
➤ Inferences
➤ Determine problem
➤ Solve with solutions
➤ Considerations and options
➤ Reflection on choices/decisions
➤ Follow through with communication
Lesson Plan
TOOLS FOR PROBLEM SOLVING
➤ Guess Who, Guess Where
➤ Clue
➤ Card games
➤ Expected vs Unexpected
➤ Utilize prior knowledge
➤ Make inferences
➤ Deductive thinking
➤ Make inferences
➤ Consider if a problem exists
➤ Determine probable solutions
APPLICATIONS FOR PROBLEM SOLVING
➤ Autism and PDD Reasoning and Problem Solving
➤ ABA Problem Solving What does not belong
➤ Kindergarten Apps
➤ Super Duper Apps
➤ Inference Ace
➤ Inference Clues
➤ Decision making games
➤ Toontastic apps