game research

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Game title 1 Call of duty: Black Ops Publisher Treyarch System Xbox 360, Ps3, Wii u Genre FPS (First person shooter) Release date November 9 th 2010 Graphical Style Photorealism In call of duty the photorealism graphics and the FPS genre compliment each other very well because it makes the game feel real, its almost like you are really in the war. The photorealism graphics are put there so that it gives the player a sense that the player is actually there, The sounds of war being there too makes it feel real. The First person shooter aspect makes it even more realistic because its like your actually controlling the character.

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  • 1. Game title 1 Call of duty: Black Ops Publisher Treyarch System Xbox 360, Ps3, Wii u Genre FPS (First person shooter) Release date November 9th 2010 Graphical Style Photorealism In call of duty the photorealism graphics and the FPS genre compliment each other very well because it makes the game feel real, its almost like you are really in the war. The photorealism graphics are put there so that it gives the player a sense that the player is actually there, The sounds of war being there too makes it feel real. The First person shooter aspect makes it even more realistic because its like your actually controlling the character.

2. In this picture you can really see the photorealism graphics in action; you can see the detail put into the wall design, On the floor you can see the cracks, broken concrete and debris scattered around the place. Here you can see a blood stain on the floor, this gives out more realistic graphics. Realistic things included; Ripped clothing, flesh hanging, arms missing, burnt skin. The scenery is a wrecked ship, 3. The texture used in the grass and snow has been tweaked to look as realistic as possible. Also when the player walks on the snow you can hear the sounds of someone one actually walking on it, as well as the snow kicking up from under the players foot. On the weapon design you can see the detail on the gun; Scratches, bits of writing, attachments, light shining onto it. These annotations can be useful in my game sketches because I can take some of the ideas that these games have; Detail put into the Scenery/Environment, Weapons, Vehicles. Scenery ideas; Snow, Rain, Level based in a Asylum. The details used on everything is quite incredible, this inspires me to want to include the photorealistic graphics into my game. 4. Game title 2 The Darkness Publisher 2k games System Xbox 360, Ps3. Genre First person shooter Release date 29th June 2007 Graphical Style Photo Realism The Darkness is a Photo realistic First person shooter horror game. Photorealism graphics are used to make it feel like youre actually there, the movement of the weapons make for realistic movement which enhance the players experience. This is quite common in the FPS games which makes for easy sales. Inc. Call of duty, battlefield, crysis ETC. Photorealism compliments FPS very well, not only is the first person mode realistic but the graphics and the sounds make it incredibly amazing. 5. The characters in this game with the Photorealistic graphical style is quite intriguing. The creators have put great detail into the Clothes theyre wearing, their facial features; eyes, nose, mouth, facial/hair. (make it look like a real person) The graphic designers have also put some great detail in the scenery; Sofa, Wall paper, objects on sofa, the incredibly complex design on the carpet. The darkness has a inspiration on my game design because I admire the fine detail that the designers have put it to make it look realistic. In this image there are many aspects of a greatly made Photorealistic game, Including the broken blood-stained concrete floor. The concrete walls have little chips and bullet holes in them, this helps keep the realisticness in the game. 6. The editor has definitely put some effort in here; You can see the cracks in the pavement, the graffiti artwork on the garage door, cracks, dents and holes in the walls, also the newspaper on the floor to create the impression of the street to be dirty, old and ruined. Nice designing on the clothes. I think that these images really show the fine detail used in the photorealistic graphics. The main reason for me wanted to use photorealistic graphics is to create the impression and feel that youre actually in the game. Posters, maps, Graffiti on the walls, debris on the floor (newspapers, rubbish) cracked floor, people walking around, variety of different clothes. 7. Game title 3 Battlefield 4 Publisher Electronic Arts System Xbox 360, Xbox one, Ps3, PS4 and PC. Genre First person shooter Release date 29th October 2013 Graphical Style Photorealism Battlefield 4 is a First person shooter published by EA in 2013, this game uses Photorealistic graphics which is perfect for this sort of game, the graphics complement this games genre very well, it makes for realistic gameplay. This is because the game is based in war; explosions everywhere, bodies flying, Vehicles constantly on the move ETC. All these things make up what its like to be in the war, as well as having the realistic graphics to top it off. 8. A few things that this games inspires me on; The wet, rainy weather, detail in the broken, beated and scarred concrete, realistic looking weaponry. I think this will help my game because it features high quality photorealistic graphics. In this image you can see the fine detail in the skyscrapers, detail at every window (light, reflection), the sky, clouds, scale of the buildings with the sky ETC. The lighting on the waves cause to make the water look real, the reflection of the buildings in the water are incredible. When designing my concept art for my game, I will have to bare in mind the fine detail in the players surroundings making for a realistic game. The character and items also need fine detail, I could use real clothing for a slight idea of how it should look, same thing goes for everything.