game sound analysis worksheet modern warfare 2

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Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title Call of Duty Modern Warfare 2 https://www.youtube.com/watch?v=drRcrzn4spM Provide detailed descriptions from chosen examples of sounds that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements Setting Scene is set in an abandoned wasteland area with nothing in the area apart from wind so this makes the setting seem lifeless. Wind effects and heavy breathing were used to suggest the location is a wasteland where people have been fighting, which is shown in the heavy breathing. Mood The atmosphere feels quite empty and starts to build tension as you hear the sounds of a person breathing heavily and tripping up every few seconds. Then you hear the sound of people grabbing each other and starting to fight which suggests that a fight or a war has broken out. This is further supported when a person said “5 years ago; I lost 30,000 men in the blink of an eye”. This could imply that the person talking is a high rank soldier who was powerful enough to lead an army. The sound of men fighting had been added to show violence in the game and create tension as people want to know what is happening and why the men are fighting. Game genre The game at first sounds like a survival horror game due to the sound of winds gushing all around, but then turns into a fighting game when fighting breaks out and a man talks about losing 30,000 men while the world watched, which could imply a world war. However, the genre quickly jumps to a shooter game The wind was used to create and build up tension, then the sound of fighting and gunshots implied that there is rivalry between multiple people.

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Page 1: Game sound analysis worksheet modern warfare 2

Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer Games

Game Title Call of Duty Modern Warfare 2 https://www.youtube.com/watch?v=drRcrzn4spM

Provide detailed descriptions from chosen examples of sounds that establish…

Clearly state what production technique(s) you think have been used to create specific soundtrack elements

Setting Scene is set in an abandoned wasteland area with nothing in the area apart from wind so this makes the setting seem lifeless.

Wind effects and heavy breathing were used to suggest the location is a wasteland where people have been fighting, which is shown in the heavy breathing.

Mood The atmosphere feels quite empty and starts to build tension as you hear the sounds of a person breathing heavily and tripping up every few seconds. Then you hear the sound of people grabbing each other and starting to fight which suggests that a fight or a war has broken out. This is further supported when a person said “5 years ago; I lost 30,000 men in the blink of an eye”. This could imply that the person talking is a high rank soldier who was powerful enough to lead an army.

The sound of men fighting had been added to show violence in the game and create tension as people want to know what is happening and why the men are fighting.

Game genre The game at first sounds like a survival horror game due to the sound of winds gushing all around, but then turns into a fighting game when fighting breaks out and a man talks about losing 30,000 men while the world watched, which could imply a world war. However, the genre quickly jumps to a shooter game when the soldier shoots the character who was breathing heavily.

The wind was used to create and build up tension, then the sound of fighting and gunshots implied that there is rivalry between multiple people.

Narrative The narrative from the first character suggests that the person has been injured due to his heavy breathing. However, when what sounds like a high rank soldier starts talking, it suggests that there is rivalry between soldiers. Then a third character comes in and starts fighting the high rank solider as the main character starts to struggle with what sounds like he is pulling out a knife from his body.

Heavy breathing was used on the main character to show signs of injury or struggle. A stronger voice was used on another character that shot the main character to show he is tougher and more powerful.