game technology = next-gen learning. gaming as a next-generation learning technology joel foreman,...
TRANSCRIPT
![Page 1: Game Technology = Next-Gen Learning. Gaming As a Next-Generation Learning Technology Joel Foreman, Associate Professor, George Mason University NLII Annual](https://reader036.vdocument.in/reader036/viewer/2022070323/56649dc65503460f94aba70b/html5/thumbnails/1.jpg)
Game Technology = Next-Gen Learning
![Page 2: Game Technology = Next-Gen Learning. Gaming As a Next-Generation Learning Technology Joel Foreman, Associate Professor, George Mason University NLII Annual](https://reader036.vdocument.in/reader036/viewer/2022070323/56649dc65503460f94aba70b/html5/thumbnails/2.jpg)
Gaming As a Next-Generation Gaming As a Next-Generation Learning Technology Learning Technology
Joel Foreman, Associate Professor, George Mason Joel Foreman, Associate Professor, George Mason University University
NLII Annual Meeting, 2004NLII Annual Meeting, 2004
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Game Technology = Next-Gen Learning
• Brief history of video game technology• Large lecture critique• Game based learning• Psych 101: The videogame• Possibilities and impediments
OVERVIEW
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Game Technology = Next-Gen Learning
![Page 5: Game Technology = Next-Gen Learning. Gaming As a Next-Generation Learning Technology Joel Foreman, Associate Professor, George Mason University NLII Annual](https://reader036.vdocument.in/reader036/viewer/2022070323/56649dc65503460f94aba70b/html5/thumbnails/5.jpg)
Game Technology = Next-Gen Learning
• customized• immediate feedback• constructive • persists without coercion • builds concepts• promotes LTP • transfers to everyday life
High Yield Learning
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Game Technology = Next-Gen Learning
• One to many• Few questions• One sensory channel • Weak visuals• Attention issues• Short term memory• Expensive
Large Lecture Deficiencies
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Game Technology = Next-Gen Learning
Next-generation Learning
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Game Technology = Next-Gen Learning
3D Visualizations
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Game Technology = Next-Gen Learning
Photorealism
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Game Technology = Next-Gen Learning
Interactivity
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Game Technology = Next-Gen Learning
Intelligent Sim People
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Game Technology = Next-Gen Learning
Dynamic Explorable Information Worlds
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= = Learning Learning StationStation
Game Technology = Next-Gen Learning
Instructional Transformation
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Game Technology = Next-Gen Learning
Says who?
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Game Technology = Next-Gen Learning
Possible Course Worlds
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Game Technology = Next-Gen Learning
Possible Course Worlds
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Game Technology = Next-Gen Learning
Possible Course Worlds
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Game Technology = Next-Gen Learning
Dynamic Explorable Information Worlds
![Page 19: Game Technology = Next-Gen Learning. Gaming As a Next-Generation Learning Technology Joel Foreman, Associate Professor, George Mason University NLII Annual](https://reader036.vdocument.in/reader036/viewer/2022070323/56649dc65503460f94aba70b/html5/thumbnails/19.jpg)
Game Technology = Next-Gen Learning
Dynamic Explorable Information Worlds
• active discovery • analysis• interpretation • problem-solving• physical activity• cognitive processing • deeply roots learning • neural network
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Game Technology = Next-Gen Learning
Psych 101: The Videogame
Level 1Level 1
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Game Technology = Next-Gen Learning
Psych 101: The Videogame
Level 1Level 1
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Game Technology = Next-Gen Learning
Psych 101: The Videogame
Level 1Level 1
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Game Technology = Next-Gen Learning
Psych 101: The Videogame
Level 2Level 2
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Game Technology = Next-Gen Learning
Psych 101: The Videogame
Built in assessment systems
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Game Technology = Next-Gen Learning
Psych 101: The Videogame
BUILDING THE COURSE
• $10 MILLION• Respected SME• Instructional Designers• Game developers• Professional Assessment
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Game Technology = Next-Gen Learning
Psych 101: The Videogame
ADOPTION & LEARNING YIELDS
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Game Technology = Next-Gen Learning
Psych 101: The Videogame
MAKE SOME ASSUMPTIONS
• Professionally certified• Faster and deeper• Rave student reviews• National publicity• Conference demos• Mounting demand• 100K users @ $100/head
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Game Technology = Next-Gen Learning
CONTINUOUS IMPROVEMENT CYCLE
Economic/pedagogicalengine
Amortizeproduction
cost
Annualupgrades
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Game Technology = Next-Gen Learning
EMERGENCE OF A PICTORIAL CULTURE
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Game Technology = Next-Gen Learning