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GAME THEORY Abhishek Shukla MBA(IT) IIITA

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GAME THEORYAbhishek Shukla MBA(IT) IIITASurvivor Immunity Challenge There are 21 flags Players alternate removing 1, 2, or 3 flags The player to take the last flag winsWhat is Game Theory? Game theory is the branch of decision theory concerned with interdependent decisions.Strategic interaction: When actions of a player influence payoffs to other playersWhere can we use GT? Any situation that requires us to anticipate our rival¶s response to our action is a potential contex

TRANSCRIPT

Page 1: GAME THEORY

GAME THEORY

Abhishek Shukla

MBA(IT)

IIITA

Page 2: GAME THEORY

Survivor Immunity Challenge

There are 21 flags Players alternate removing 1, 2, or 3 flags The player to take the last flag wins

Page 3: GAME THEORY

What is Game Theory?

Game theory is the branch of decision theory concerned with interdependent decisions.

Strategic interaction: When actions of a player influence payoffs to other players

Page 4: GAME THEORY

Where can we use GT?

Any situation that requires us to anticipate our rival’s response to our action is a potential context for GT.– Games: Checkers, poker, chess, tennis, soccer etc.– Economics: Industrial Organization, Micro/Macro/

International/Labor/Natural resource Economics, and Public Finance

– Political science: war/peace – Law: Designing laws that work– Biology: animal behavior, evolution– Information systems: System competition/evolution

Page 5: GAME THEORY

Where can we use GT? (cont.)

Business:– Games against rival firms:

• Pricing, advertising, marketing, auctions, R&D, joint ventures, investment, location, quality, take over etc.

– Games against other players• Employee/employer, managers/stockholders• Supplier/buyer, producer/distributor,

firm/government

Page 6: GAME THEORY

Why Do Economists Study Games?

Games are a convenient way in which to model strategic interactions among economic agents.

Many economic issues involve strategic interaction.

Behaviour in imperfectly competitive markets,

e.g. Coca-Cola versus Pepsi. Behaviour in auctions, e.g. when to bid in

dynamic internet auctions. Behaviour in economic negotiations, e.g. trade.

Page 7: GAME THEORY

How to use GT

Explanation: What is the game to be played?

Prediction: What outcome will prevail? Advice or prescription: Which strategies

are likely to yield good results in which situations?

Page 8: GAME THEORY

Rules, Strategies, Payoffs, and Equilibrium

Economic situations are treated as games.The rules of the game state who can do

what, and when they can do it.

A player's strategy is a plan for actions in each possible situation in the game.

Page 9: GAME THEORY

Rules, Strategies, Payoffs, and Equilibrium

A player's payoff is the amount that the player wins or loses in a particular situation in a game.

A players has a dominant strategy if that player's best strategy does not depend on what other players do.

Page 10: GAME THEORY

Prisoners’ Dilemma

Two suspects are caught and put in different rooms (no communication). They are offered the following deal:– If both of you confess, you will both get 5 years in

prison (-5 payoff)– If one of you confesses whereas the other does not

confess, you will get 0 (0 payoff) and 10 (-10 payoff) years in prison respectively.

– If neither of you confess, you both will get 2 years in prison (-2 payoff)

Page 11: GAME THEORY

Easy to Read Format of Prisoner’s Dilemma

Prisoner 2P

riso

ner

1

Confess Don’t Confess

Confess -5, -5 0, -10

Don’t Confess

-10, 0 -2, -2

Page 12: GAME THEORY

Solution of Prisoners’ DilemmaDominant Strategy Equilibrium

Confess Don’t Confess

Confess -5, -5 0, -10

Don’t Confess -10, 0 -2, -2

Prisoner 2P

riso

ner

1

Page 13: GAME THEORY

Nash Equilibrium

– In equilibrium neither player has an incentive to deviate from his/her strategy, given the equilibrium strategies of rival players.

– Neither player can unilaterally change his/her strategy and increase his/her payoff, given the strategies of other players.

Page 14: GAME THEORY

NE of Prisoners’ Dilemma

The strategy profile {confess, confess} is the unique pure strategy NE of the game.

In equilibrium both players get a payoff of –5.

Inefficient equilibrium; (don’t confess, don’t confess) yields higher payoffs for both.

Page 15: GAME THEORY

An Example: Advertising

The prisoner's dilemma applies to advertising.

All firms advertising tends to equalize the effects.

Everyone would gain if no one advertised.

Page 16: GAME THEORY

Simultaneous v. Sequential Move Games

Games where players choose actions simultaneously are simultaneous move games.

Examples: Prisoners' Dilemma, Sealed-Bid Auctions. Must anticipate what your opponent will do right now,

recognizing that your opponent is doing the same. Games where players choose actions in a particular

sequence are sequential move games.

Examples: Chess, Bargaining/Negotiations. Must look ahead in order to know what action to choose

now. Many sequential move games have deadlines/ time limits

on moves.

Page 17: GAME THEORY

A Sequential GameNew Firm Chooses

New Firm Enters New Firm Does Not Enter

Monopoly gets $3, New firm

gets $2

High Price Low Price

Monopoly Chooses

Monopoly gets $5, New firm

gets $0

Monopoly gets $2, New firm

gets $0

Monopoly Chooses

Monopoly gets $0, New firm

gets –$1

High Price Low Price

($ millions)

Page 18: GAME THEORY

Payoffs in a Sequential Game of Entry

New Firm

Enter Do Not Enter

Monopoly HighPrice

Monopoly gets $3New firm gets $2

Monopoly gets $5New firm gets $0

LowPrice

Monopoly gets $0New firm gets –$1

Monopoly gets $2New firm gets $0

Page 19: GAME THEORY

Decision Tree for the Coca Cola Company

If Pepsi Charges theMonopoly Price

If Pepsi Charges theLow Price

Coke

$3 million

$2 million

$8 million

$6 million

Coke

Monopoly Price

Low Price Low Price

Monopoly Price

BestStrategy Best

Strategy

Page 20: GAME THEORY

Decision Tree for the United States

If Japan Does NotImpose a Tariff

If JapanImposes a Tariff

UnitedStates

$5 million

$4 million

$9 million

$8 million

UnitedStates

Free Trade

Tariff Tariff

Free Trade

Page 21: GAME THEORY