gamers in the main office
DESCRIPTION
Gamers in the Main Office Breakout Session Presentation, ISTE Leadership Symposium, Epic Leadership: Beyond the Hype, ISTE Annual Conference, San Antonio, 2013. Session Debrief http://inevitablebetrayal.shivtr.com/pages/iste2013epicTRANSCRIPT
Gamers in the Main Office
Inevitable Instructors
Dashboards and Authentic Assessment
Overview
• Welcome
• Our Backgrounds
• Why and how are we looking to innovate? o i.e. How do Administrators look at innovation?
• Immersive Learning Faculty Challenge
• Findings
Our Backgrounds
Joseph Doan, Educational Technologist, CFE
Texas A&M University - Corpus Christi (TAMUCC.edu)
Our Backgrounds
• ~10,000 students representing 48 states and 67 foreign countries
• Bachelor's, master’s and doctoral degrees in the five colleges: Business, Education, Liberal Arts, Nursing and Health Sciences and Science and Engineering
• Student-to-Faculty Ratio: 20:1
Our Backgrounds
Chris Luchs, Associate Dean, CTE
Colorado Community Colleges Online
Colorado Community College System (CCCS.edu)
• 13 Community Colleges
• Over 162,000 Students Annually
• In AY '12, Awarded 6,550 Associate Degrees and 7,685 Certificates
• 42% of degrees were in Health Sciences
Why and how are we looking to innovation?
Why
• Improve student performance and persistence
• Improve student engagement
• Improve critical thinking skills
• Reduce Student Attrition
Why and how are we looking to innovation?
How
• Is it sustainable?
• Cost = Cost + Training Time + Cost of switching + Cost of Reporting
• Impact: How many for how long?
• Duration: what is the timeline for return?
Immersive Learning Faculty Challenge Grant
CCCS Presidential Initiative
Specifics:
• $3 Million total one time funding disbursed over three years
• Funds could be used for professional development, developing curriculum, purchasing licenses, events, overload pay, and release time.
Immersive Learning Faculty Challenge Grant
Considerations:
• Applicants had to estimate Cost of Implementation
• Sustainability: Required a team of faculty
• Accessibility: Required ADA/ 508 compliance/ consideration
Immersive Learning Faculty Challenge Grant
Considerations:
• IP: All materials required to be Creative Commons 3.3 licensed
• Impact: Estimate faculty and students affected
• Collaboration: Required collaboration between colleges and/or disciplines
Immersive Learning Faculty Challenge Grant
What did we do?
Games Based Learning MOOC
http://gamesmooc.shivtr.com
Games MOOC
Games MOOC Offerings
•Summer 2012•Intro to Game Based Learning
•Fall 2012•Intro to Game Based Learning II
•Spring 2013•Apps, AR ( Augmented Reality) and ARG
•Summer 2013•Immersive Environments
Numbers So Far
•Total Participants– 717 •Total Site Visits – 236,096•Total Page Views – 348,899•Videos of Live Sessions - 84
Live Events Online
•Mon Noon Google Hangout Week Overview•Tue 6 pm Guest Speaker (60 mins)•Wed 7 pm #gamemooc tweetchat (60 mins)•Fri Office Hours•Sat 11 am Live Tour and Gameplay
NMC Horizon Report
2103 Higher Education EditionMassively Open Online Courses in Practice
Games MOOC
Fall 2013 Games MOOC•Makers ( Makers Movement)
•Hackers ( Hackathon)
•Gamers ( Making Games)
World of Warcraft in Business
World of Warcraft in Business
• Intro to Business
• Intro to Macroeconomics
• Virtual Goods
World of Warcraft in Business
• Focus is on Entrepreneurship for BUS115
• Application of class concepts
• Do not focus on Game play
• Lots of student reflection
CCCS Hackathon Project
Round 2 Funding
2013-2014
What is a Hackathon?
• Working intensely for an extended amount of time on a problems or creative project
• Groups
• Usually overnight: 24-48 hours
• Common goal
Wikipedia Definition (remixed)
Purpose
• To Research, Develop, Execute and Evaluate the Hackathon methodology and implement best practices into CSC classes and others
Project Outbreak
Augmented Reality Game
Epistemic Frame
Ground Zero
MedTag Algorithm
Computational ThinkingLudic Fallacy
Augmented Reality
• Tagwhat
• Aurasma
Findings
Round 1 will be reported on Sept. 13th.
Round 2 applications have been awarded and will present an update on Sept 13th as well.
Findings
Observations:
• Lurking as Slow Deliberate Culture Change
• Legitimized innovation and exploration
• Sparked interest from all faculty
• Helped identify Innovators and Leaders
Findings
Observations:
• Built excitement and creative tension
• Focused on Assessment and New forms of Assessment
Findings
Observations:
• Provided funding for targeted areas of professional development
o Assessmento Student Engagemento Student Retention
Wrapping things up
Administrators:
• Completion, Transfer & Attritiono Fundingo Recruitment
Wrapping Things Up
Administrators:
Wrapping Things Up
Administrators:
• Professional Development