games, consumers and errr....brands

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Games, Consumers & Errrr… Brands Alok Kejriwal CEO and Co-Founder Games2win.com

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Page 1: Games, Consumers and Errr....Brands

Games, Consumers & Errrr… Brands

Alok KejriwalCEO and Co-Founder

Games2win.com

Page 2: Games, Consumers and Errr....Brands

Once upon a time, this was a game

Page 3: Games, Consumers and Errr....Brands

A game, with a social context

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And a game that had a Brand Sponsor!

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This was the perfect ‘Adver-Game’

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Games became friendlier, multiplayer…

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Games became collaborative…

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Games developed manners and rules!

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Games became fun!

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The ‘Social’ Context remained strong in all these games..

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But, Brands took a backseat..

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Then Games on the Internet arrived

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And the audience exploded

Global Internet Audience: 1.4 billion

Source – comScore

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Brands tried inserting themselves into games

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And got lucky with 1 trick chickens..

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Brand Games never made it to the list of top games… (as ranked by Venturebeat.com)

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Why?

• Because Brands thought of GAMES as Ads

– They wanted Brand LOGOs to be big and shiny

– They wanted Games to be Brand messages

– They thought consumers were dumb “bots”

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While this was happening,social online games exploded

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And so did mobile games

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The new gen of game creators boycotted Brands

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In fact GAMES became BRANDS

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And began behaving like Brands!

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Games became a Business Zynga’s turnover (Rs. 6,000 crores) is higher than:

Rs. 2,394 crRs. 4,514 cr Rs. 4,213 cr

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Brands lost out to Gaming

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Now, that’s dangerous, ‘cozGaming is the new Entertainment

168,363Number of Game Apps

Out of 500,000+ total Apps on iTunes Store

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Why Brands should pay attention

• Gaming is what young people do

• Gaming is the new connect

• Gaming is the new currency of engagement

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What should Brands do?

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Start by becoming

HUMBLE

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Ask themselves:

• Do we play games?

• Do we understand what makes great games?

• What do we want to do with Games?

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I believe:

If you are a brand that sells soap, colas, cars, life insurance policies or chewing gum, then it’s not your job to know games.

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Games WON’T

• Get your brand “recognition” or “recall” or any of those silly words they teach you.

• Create engagement (whatever that means in the context of brands and games)

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Games WILL

• Make you reach a set of consumers quickly. Faster than any media available

• Help you UNDERSTAND what these consumers like and want, so that you, as a Brand owner can give them those things.

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Use Games to reach, learn and talk with potential consumers instead of trying to sell them your plasticky brand message.

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Now, if you are thinking, “Who is this guy?

Why is he pretending to be Mr. Know All?”

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Well…

• This is the guy who has spent 12 years building games.

• This is the guy who is always creating ‘coexistent peace treaties’ between games and brands.

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So, a couple of Ideas….

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Step 1 Flirt with media buys “around” games

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Understand if there is affinity between your brand and the

gaming audience

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Step 2Insert your Brand CLEVERLY into FUN GAMES

Your brand

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Step 3 Use Fun Games to sell your Brand

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PLEASE

Don’t try MAKING your Brand a Game.

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Also, as a brand owner, don’t try this yourself. Instead:

• Hire a ‘Game’ agency!! (yeah, they exist – if you look around)

• Hire a Games Company to work for you.

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Sounds Stupid? Check this..

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Gaming is the biggest media opportunity ever

46,839,476,000Minutes spent on online gamingcomScore – Dec’11

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As brand owners, DON’T BLOW IT!

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Key Takeaways• Games as a media opportunity is big.

– Very Big.– Bigger than you can imagine.

• Games are NOT ADS. – Games are BRANDS

• Take Games seriously and work with PARTNERS who tell YOU what to do rather than the other way around.

Page 47: Games, Consumers and Errr....Brands

I am available on : Email - [email protected]

FB - facebook.com/rodinhood

Twitter - @rodinhood

Blog – www.rodinhood.com

Personal Social Network:www.therodinhoods.com