games for health - mary dankbaar - gaming as a training tool for cognitive skills in emergency care:...
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Gaming as a training tool
for cognitive skills in
emergency care:
how effective is it?
Mary Dankbaar, Jan van Saase, Stephanie Schuit, Erasmus MC
Maartje Bahhuys Roozeboom, Esther Oprins, TNO
Frans Rutten, Schola Medica, SBOH
Jeroen van Merrienboer, Maastricht University
The Netherlands
Training in emergency care skills; background
Critical for patient safety & an essential part of medical education.
Obligatory for professionals, working at Emergency Department.
Training costs are substantial.
Erasmus MC has developed a serious game, abcdeSIM, to train cognitive
emergency care skills for residents more efficiently (blended).
ABCDE approach is an international standard for emergency skills
A=Airway, B=Breathing, C=Circulation, D=Disability, E=Exposure; ‘Treat first what kills first’
Design abcdeSIM game on emergengy care skills
- Authentic tasks (6 patients cases)
- Functional realistic simulation
- High level of interactivity & feedback
- Score system
Training setting: Blended design
Tutorial Knowledge
test
Game
Face-to-
face
Training
Assessment
Research on serious games
Serious games have been propagated to learn complex skills in an active,
intrinsically motivating way1; research on the cognitive and motivational
effects of serious games shows mixed results; only few are assessed for
there effectiveness2,3,4.
Systematic reviews on technology enhanced simulations show that, in
comparison with no intervention, simulations have large effects on
knowledge and skills5.
1 Clark Ruth C, Mayer RE. E-Learning and the science of instruction, Pfeiffer, editor. San Fransisco; 2008.
2 Akl et al.The effect of educational games on medical students’ learning outcomes: a systematic review: BEME Guide 14.
3 Sitzmann, a Meta-Analytic Examination of the Instruct. Effectiveness of Computer-Based Simulation Games. PersPsych. 11
4 Graafland et al, Systematic review of serious games for medical education and surgical skills training. Br J Surg. 2012
5 Cook et al, Technology-Enhanced Simulation for Health Professions Education; A systematic review, JAMA. 2011.
Research questions
1. Show residents, after having played the game, better emergency care
skills before training than residents who did not play the game?
2. Are game playing residents feeling engaged with the scenarios in the
game and are they more motivated for the course than residents who
did not play the game?
Study design
Preparation Pre-training
assessment
Training Post-training
assessment
Non game
group
Study material n= 18
Questionnaire on
motivation for course
2 weeks n = 52
Game
groep
Study material
abcdeSIM gameQuestionnaire on
engagement
n= 24
Questionnaire on
motivation for course
2 weeks n= 107
Skills assessment
Clinical competency rating scale
6 items, 7 point scale (7=excellent)
“uses ABCDE method on treatment”
Communication competency rating scale
3 items, 7 point scale (7=excellent)
“communicates with patient effectively”
Global performance scale ‘independent
function in caring for acutely ill patient in ER’
Single 10 point scale (10=perfect)
Assessment instrument was validated in a separate study1:
- Clinical competency showed good validity and moderate interrater reliability
- Communication competency scale showed poor interrater reliability
- Global performance scale showed moderate interrater reliability
-1. Dankbaar et al, Assessing the assessment: in emergency care. In Production.
3.46
4.85
4.25
4.71
1
2
3
4
5
6
7
Clinical competency Communication competency
Nongame group
Game group
p=.03; Cohen’s d= 0.62 SD= 1.27/0.75
p >.5
SD= 0.76/0.92
Show residents, after having played the game,
better emergency care skills (before training) than
residents who did not play the game?
- No difference in
communication
competency level
Groups are comparable on relevant characteristics (n=18/24)
- Game group
showed higher and
more homogenous
clinical competency
level than nongame
group
No difference in global performance between
groups, before training
4.92 5.04
1
2
3
4
5
6
7
8
9
10
Overall Performance
Nongame group
Game group
p > .5
Is the positive effect of the game maintained
after 2 weeks training?
5.75.7 5.8
1
2
3
4
5
6
7
Clinical competency Communicationcompetency
Control group
Intervention group
7.47.2
1
2
3
4
5
6
7
8
9
10
Overall Perferformance
Control group
Intervention group
Global performanceClinical and communication
competencies
After 2 weeks: no longer differences between groups
Are game playing residents feeling engaged
with the scenarios in the game?
Game time Mean = ± 2.5 hours
Engagement/motivation questionnaire (9 items)
“I felt actively involved with the pt. scenarios” (5 pt scale; 5=fully agree)
Mean score: 3.9
Items above mean:
- “I liked playing the game” (M=4.2)
- “I felt actively involved with the patient scenarios” (M=4.2)
- “My attention was completely drawn to the scenarios” (M=4.2)
“ Very instructive, very real and good preparation. I felt the stress”
“I would have liked to get more feedback on specific wrong choices”
Are game playing residents more motivated towards
the course than residents who did not play the game?
Questionnaires before training (MSLQ)
- Task value 7 pt. scale (7=very true of me)
9 items (e.g. “I think that what I’m learning in this course is useful for me”)
No difference between groups in motivation for the course
Control group (n=47) Intervention group (n=102)
Task value M= 6.2, SD=0.43 M=6.2, SD=0.39
Conclusions
After 2.5 hours playing the abcdeSIM game, residents showed a substantial
higher pre-training clinical competency level.
After 2 weeks training, there no longer was a difference between groups.
(effect of 2.5 hr game training overshadowed by 2 weeks training)
The residents felt engaged with patient scenarios and liked playing the game.
Game playing residents were not more motivated for the course.
Take home message
* A serious game can improve emergency care skills with residents in an
effective, attractive and flexible way.
* In combination with the game, the training can probably be shortened.
More research is needed on the blended design and game characteristics.
Thank you for your attention!
Contact information
Mary Dankbaar
Erasmus University Medical Center Rotterdam