games for health - stefania pazzi - smart aging, a serious games platform for early diagnosis of...

14
Stefania Pazzi – Operational Director CBIM Smart Aging, a Serious Games platform for early diagnosis of mild cognitive impairments Games For Health Europe Conference 27-28 October 2014 Utrecht – Netherland

Upload: games-for-health-europe

Post on 14-Jul-2015

312 views

Category:

Healthcare


0 download

TRANSCRIPT

Page 1: Games for Health - Stefania Pazzi - Smart Aging, a Serious Games platform for early diagnosis of mild cognitive impairments

Stefania Pazzi – Operational Director CBIM

Smart Aging, a Serious Games platform for early diagnosis of mild cognitive impairments

Games For Health Europe Conference27-28 October 2014

Utrecht – Netherland

Page 2: Games for Health - Stefania Pazzi - Smart Aging, a Serious Games platform for early diagnosis of mild cognitive impairments

S. Maugeri Occupational Health and Rehabilitation Foundation,

Pavia (founder)

University of Pavia (founder)

Policlinico San Matteo Foundation, Pavia (founder)

C. Mondino National Neurological Institute Foundation,

Pavia (founder)

Bambino Gesù Children’s Hospital, Roma

IUSS – Institute for Advanced Study, Pavia

Consorzio di Bioingegneria e Informatica Medica

(CBIM )

Research and Care Excellence Centers

Page 3: Games for Health - Stefania Pazzi - Smart Aging, a Serious Games platform for early diagnosis of mild cognitive impairments

e-Health

Hospital

Information

Systems

Main Activity Areas

Page 4: Games for Health - Stefania Pazzi - Smart Aging, a Serious Games platform for early diagnosis of mild cognitive impairments

EXPENDITURE ON PREVENTION

• Only 3% of the current health expenditure in the EU are invested in prevention and public health programmes

• In Italy 0.5%

Page 5: Games for Health - Stefania Pazzi - Smart Aging, a Serious Games platform for early diagnosis of mild cognitive impairments

OBJECTIVES AND EXPECTED OUTCOMES

“Innovative organisational approaches and technical solutions that

screen, identify and target frail older people for evidence based

interventions could achieve a more efficient use of resources, skills and

technology, improve health and quality of life of older people and

caregivers, delay disability, slow the progression of the disease, avoid

unnecessary hospitalisation and institutional care and increase the

sustainability of health and care systems.”

Page 6: Games for Health - Stefania Pazzi - Smart Aging, a Serious Games platform for early diagnosis of mild cognitive impairments

EUROPEAN INNOVATION PARTNERSHIP ON ACTIVE AND HEALTHY AGEING

Action Group A3 on Prevention and early diagnosis of frailty and functional decline, both physically and cognitive, in older people

GOOD PRACTICES

Smart Aging Serious Games Software Platform for presymptomatic and early-symptomatic assessment of

cognitive impairments

• CBIM Pavia, Italy• C. Mondino National Neurological Institute Foundation - Pavia, Italy• University of Pavia- Department of Psychology, Italy• Universitat Politecnica de Catalunya, Spain

Page 7: Games for Health - Stefania Pazzi - Smart Aging, a Serious Games platform for early diagnosis of mild cognitive impairments

THE SMART AGING SERIOUS GAMES PROJECT GOAL

The project goal is the realisation of a Serious Game platform, able to replace

the «classical» neuropsychological paper&pencil tests, that results low

ecological and very expensive in terms of time and human resources.

Considering the high number of cognitive functions that can be tested through

the Serious Game, the Smart aging platform is able to screen the subjects in a

similar way to the traditional tests, with a more friendly approach, useful to

decrease the induced stress.

The environment is closer to real life, resulting more interesting and stimulating

in the task execution, providing measurements of every day tasks that could be

insufficient in the real life.

Page 8: Games for Health - Stefania Pazzi - Smart Aging, a Serious Games platform for early diagnosis of mild cognitive impairments

THE SMART AGING GAME SCENARIO

.

The 3D environment consists of a loft with a kitchen corner, a bedroom corner, a livingroom corner and apart a bathroom. The application is based on a first-person paradigmthrough an invisible avatar.

The virtual position of the userwithin the environment isassociated with a camera andthe navigation model allowsusers to move within theenvironment at a constant heightover the floor plane and torotate the camera (head) within alimited range of angles.

The interface has been specially designed to make it accessible to older or non-expertusers: after the usability tests a touch-screen version of the interface has beenimplemented with an automatic navigation system. Users just need to touch the locationwhere they want to go (POI). The system computes automatically the best path to reachthis location.

Page 9: Games for Health - Stefania Pazzi - Smart Aging, a Serious Games platform for early diagnosis of mild cognitive impairments

THE SMART AGING SERIOUS GAMES TASKS

The Smart Aging Games have been designed in order to evaluate, performing thefollowing 5 tasks, several cognitive functions. The evaluation time is of overall 25minutes and no skilled resource is needed to attend the subject.

Task Desciption Cognitive

Functions

Image

1

OBJECTS IDENTIFICATION

The subject is asked to identify and locate a list of

objects in the kitchen.

Memory, spatial

orientation and

attention

2

WATER THE FLOWERS WHILE LISTENING TO THE

RADIO

The subject is asked to turn on the radio and press

the green button every time the word “sun” is aired,

while watering the flowers on the table.

Executive

functions (planning),

divided attention.

3

MAKE A PHONE CALL TO …

The person is asked to make a phone call using the

phone book and the phone placed on the night table

next to the bed and then to turn the TV on.

Executive

functions, selective

attention,

short/long-term and

prospective memory.

4

OBJECTS RECOGNITION

A 2D screen with 24 images of objects is presented to

the subject. The task is to identify the 12 objects that

the subject was asked to identify in TASK 1.

Memory

5

REPEAT THE OBJECTS IDENTIFICATION (TASK 1)

The subject is asked to find each of the objects that

he looked for in TASK 1.

Long-term

memory, spatial

orientation,

attention

Page 10: Games for Health - Stefania Pazzi - Smart Aging, a Serious Games platform for early diagnosis of mild cognitive impairments

COGNITIVE TASKS N.1, 4, 5

Objects identification and location

The aim of the task is the identification and location of 12 objects within the

kitchen.TASK 1

The subject can navigate and

memorise the objects: all the

cupboards are open and show

their content. When they close, in

a 2D frame appear 12 objects for

the localisation.

TASK 4

A 2D screen with 24 images of objects is presented to the subject. The task is to identify

the 12 objects of TASK1.

TASK 5

The subject is required to locate the same 12 objects of TASK1, without any help.

Page 11: Games for Health - Stefania Pazzi - Smart Aging, a Serious Games platform for early diagnosis of mild cognitive impairments

An Evaluation Index is created based on the performance at the task, taking into account the following parameters:

• number of correct actions• number of errors• omissions• time needed to complete the task• number of touches• distance travelled

The score of the serious game will be compared with traditional paper&pencilneuropsychological tests in order to validate the Smart Aging platform as alarge scale screening tool for pre-symptomatic and early symptomaticassessment of cognitive impairments.

SMART AGING EVALUATION INDEX

Page 12: Games for Health - Stefania Pazzi - Smart Aging, a Serious Games platform for early diagnosis of mild cognitive impairments

PLATFORM SCIENTIFIC VALIDATION – PRIMARY TARGET GROUP

The Smart Aging platform large scale validation started in April 2014: 1.200healthy persons aged 50-80 are under evaluation in Calabria Region for earlydetection of Mild Cognitive Impairment (MCI). The sample is stratified bythe following classes: Gender (2 groups), Age (3 groups), Education (4groups)

STATE OF ART – SEPTEMBER 2014635 /1.200

Page 13: Games for Health - Stefania Pazzi - Smart Aging, a Serious Games platform for early diagnosis of mild cognitive impairments

PLATFORM SCIENTIFIC VALIDATION – SECONDARY TARGET GROUP

60 neurological patients with MCI will be enrolled by the National Neurological Institute Foundation C.Mondino and Don Carlo Gnocchi Foundation (September 2014)

After the first assessment the SmartAging games will be tested forperiodic monitoring of cognitiveperformances (follow up).

The platform tasks are stronglycustomizable, in terms of numberand type of objects to locate andtime available for the differentactions.

In the follow-up, the system featuresthe possibility to select differentlevels of difficulty and a scorecounter, with the automatic upgradeto the next level when one reachesthe threshold score.

Page 14: Games for Health - Stefania Pazzi - Smart Aging, a Serious Games platform for early diagnosis of mild cognitive impairments

CONCLUSIONS

After the Scientific validation phase, the Smart Aging SG platform could

represent a powerful screening tool for the early detection of cognitive

impairments on a wide scale, useful to increase the sustainability of

health and care systems:

The average annual cost per person for Dementia is 17.000 € (*)

84% for non medical costs (long term care, caregivers, …)

We extimate that the costs of a large scale screening of 10.000

persons using the Smart Aging platform could be completely covered

by the early diagnosis of 50 persons (0,05%)

(*) European Journal of Neurology - The Economic cost of brain disorders in Europe,Olesena J et al (2012)