games fundingforum katebooth_workforhire
TRANSCRIPT
Developing Your Work for Hire Kate Booth Operations Director !
[email protected] / @KatBoo
Definition
• Port someone else’s game to a new platform
• Extend someone else’s IP
• Advertising
• Bread & butter
• Pays the bills so we can focus on fun stuff
• Not creative
Work for hire
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Does it have to be this way?
+ =
DEVELOPER PARTNER RICHER GAME?
Where to start?
• Think about who you’d like to work with
• Be proactive
• Work smart
Where to start?
Stop. Collaborate & listen.
Common reasons WFH project fail
DEVELOPER CLIENT
They want something stupid / they’re being unreasonable
We thought we were going to get someone different
Scope is spiralling Cost is spiralling
They don’t understand They won’t listen
Work for hire ≠Slave for hire
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• Collaboration between two teams
• Same goal
• Same fears
★ Nobody sets out to create a bad game
Match expectations
Preloaded’s core project approach (followed for both Waterfall & Agile)
Formal sign off
Formal sign off
Stage 1 Concept & Planning
High Level Concept agreed Budget cap & deadline identifiedCreative Brief agreed
Stage 2 Pre-Production
TDD Detailed budget , SoW breakdown & scheduleGDD & UX
Stage 3 Production
Agreed Milestones QA Deployment
Agile - not a silver bullet
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WATERFALL AGILE
SCOPE VS. BUDGET
Budget dictated by feature set. Feature set doesn’t change, budget adapts to new requirements.
Budget dictated by Product Vision. Budget doesn’t change, feature set adapts to new requirements.
BENEFITS
Matching budget to known deliverables Reduces scope creep Effective on tight deadlines and fixed budgets Helpful for managing multiple stakeholders (little deviation)
Spend focused on value to the Product Vision Project can adapt to new requirements without impacting budget Arguably, delivers the best product possible
RISKS
Pre-Production must be watertight Changes to agreed plan will impact budget Difficult to innovate - less room to iterate
Requires close collaboration between teams Process driven - can fundamentally rule out some organisations.
Expand your skills
Amazing creative ideas can be driven by restrictions
Go out of your comfort zone
What can you learn from a larger organisation?
Carry on learning
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SUMMARY Work smart & be proactive Work with, not against Be professional Push your talent by embracing limits
Thanks! Kate Booth Operations Director !
[email protected] / @KatBoo www.preloaded.com / @preloaded