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Developing Your Work for Hire Kate Booth Oper ations Director [email protected] / @KatBoo

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Page 1: Games fundingforum katebooth_workforhire

Developing Your Work for Hire Kate Booth Operations Director !

[email protected] / @KatBoo

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Definition

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• Port someone else’s game to a new platform

• Extend someone else’s IP

• Advertising

• Bread & butter

• Pays the bills so we can focus on fun stuff

• Not creative

Work for hire

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Does it have to be this way?

+ =

DEVELOPER PARTNER RICHER GAME?

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Where to start?

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• Think about who you’d like to work with

• Be proactive

• Work smart

Where to start?

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Stop. Collaborate & listen.

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Common reasons WFH project fail

DEVELOPER CLIENT

They want something stupid / they’re being unreasonable

We thought we were going to get someone different

Scope is spiralling Cost is spiralling

They don’t understand They won’t listen

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Work for hire ≠Slave for hire

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• Collaboration between two teams

• Same goal

• Same fears

★ Nobody sets out to create a bad game

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Match expectations

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Preloaded’s core project approach (followed for both Waterfall & Agile)

Formal sign off

Formal sign off

Stage 1 Concept & Planning

High Level Concept agreed Budget cap & deadline identifiedCreative Brief agreed

Stage 2 Pre-Production

TDD Detailed budget , SoW breakdown & scheduleGDD & UX

Stage 3 Production

Agreed Milestones QA Deployment

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Agile - not a silver bullet

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WATERFALL AGILE

SCOPE VS. BUDGET

Budget dictated by feature set. Feature set doesn’t change, budget adapts to new requirements.

Budget dictated by Product Vision. Budget doesn’t change, feature set adapts to new requirements.

BENEFITS

Matching budget to known deliverables Reduces scope creep Effective on tight deadlines and fixed budgets Helpful for managing multiple stakeholders (little deviation)

Spend focused on value to the Product Vision Project can adapt to new requirements without impacting budget Arguably, delivers the best product possible

RISKS

Pre-Production must be watertight Changes to agreed plan will impact budget Difficult to innovate - less room to iterate

Requires close collaboration between teams Process driven - can fundamentally rule out some organisations.

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Expand your skills

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Amazing creative ideas can be driven by restrictions

Go out of your comfort zone

What can you learn from a larger organisation?

Carry on learning

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SUMMARY Work smart & be proactive Work with, not against Be professional Push your talent by embracing limits

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Thanks! Kate Booth Operations Director !

[email protected] / @KatBoo www.preloaded.com / @preloaded