games & gadgets
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Games & Gadgets. Can Fun Empower Learning? Jeanne Gleason, EdD Director/Professor, Media Production and Barbara Chamberlin, PhD Director, NMSU Learning Games Lab http://www.learninggameslab.org. Why Are Learning Games Becoming Important?. Our Learners Demand It. - PowerPoint PPT PresentationTRANSCRIPT
Games & GadgetsCan Fun Empower Learning?
Jeanne Gleason, EdDDirector/Professor, Media Production
and Barbara Chamberlin, PhDDirector, NMSU Learning Games Lab
http://www.learninggameslab.org
Why Are Learning Why Are Learning Games Games
Becoming Important?Becoming Important?Our Learners Demand
It. Learning Theory Supports It.
Easy Tools Empower It.
Today’s Learners are Gamers
Kids play computer games regularlyAges 2-7 play ~43 minutes/dayAges 8-12 play ~56 minutes/day
Ages 13-17 play ~78 minutes/day
Most kids play computer games92% of kids ages 2-17 play video and computer games
(Gentile & Walsh, 2002)
Low income kids play computer games at home
Game play is their primary reason for using computers (Jackson et al., 2005)
“It should be noted that children
at play are not playing about;
their games should be seen as their
most serious-minded activity.”
- Michel de Montaigne
“Anyone who makes a distinction
between games and learning doesn't know the first thing
about either.”
- Marshall McLuhan
Two Visions --Can They Coexist?“I just want to play
games.”“Kids expect learning
to be fun all the time”
Games Have Given Today’s Learners New Skills
collaborationsocial networkingcontent immersionproblem solvingself-guided explorationmultiple modes of learning
Why we do What we do
Expand the “fun” in educational games
Track newest trendsTest our own games
Partner with other UniversitiesTrain game developers of
tomorrow
Build on Solid Learning GoalsJust be smart about Marketing“Games” to kids,
“Educational Software” to adults
Exit poll with kids, “What did you do and
learn today?”Newsletter home that recaps the week’s
learning
Simple Games Stand alone activities
Less ScaffoldingFewer supplemental
materialshttp://fooddetectives.com
Matrix Math
Learning with iPodsMid-School Humor
Aligned with Science Process Standards
http://cahe.nmsu.edu/matrix/index.html
Science Pirates Inquiry Learning
Experimentation, SimulationAligned with Science Process
StandardsPerfect post tests (pencil/paper)
http://sciencepirates.com
“Game designers have a lot better take
on the nature of learning than instructional
designers.”
-Seymour Papert .
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Games & GadgetsCan Fun Empower Learning?
Jeanne Gleason, EdDDirector/Professor, Media Production
and Barbara Chamberlin, PhDDirector, NMSU Learning Games Lab
http://www.learninggameslab.org