games, peacocks, and the theory of conflict jonas heide smith ([email protected]) center for computer...

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GAMES, PEACOCKS, AND THE GAMES, PEACOCKS, AND THE THEORY OF CONFLICT THEORY OF CONFLICT Jonas Heide Smith ([email protected]) Jonas Heide Smith ([email protected]) Center for Computer Games Research Center for Computer Games Research IT University of Copenhagen IT University of Copenhagen KUA KUA 12-11-2004 12-11-2004

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Page 1: GAMES, PEACOCKS, AND THE THEORY OF CONFLICT Jonas Heide Smith (smith@itu.dk) Center for Computer Games Research IT University of Copenhagen KUA12-11-2004

GAMES, PEACOCKS, AND GAMES, PEACOCKS, AND THE THEORY OF THE THEORY OF

CONFLICTCONFLICT

Jonas Heide Smith ([email protected])Jonas Heide Smith ([email protected])

Center for Computer Games ResearchCenter for Computer Games Research

IT University of CopenhagenIT University of Copenhagen

KUAKUA

12-11-200412-11-2004

Page 2: GAMES, PEACOCKS, AND THE THEORY OF CONFLICT Jonas Heide Smith (smith@itu.dk) Center for Computer Games Research IT University of Copenhagen KUA12-11-2004

GAMES, PEACOCKS, AND THE THEORY OF CONFLICT 2

THE PLAN

Introduction

What is trust?

Two perspectives

Supporting trust through game design

Page 3: GAMES, PEACOCKS, AND THE THEORY OF CONFLICT Jonas Heide Smith (smith@itu.dk) Center for Computer Games Research IT University of Copenhagen KUA12-11-2004

GAMES, PEACOCKS, AND THE THEORY OF CONFLICT 3

TRUST• All multi-player games

depend on trust• Game type determines

the game’s relation to trust

• Some forms of distrust are harmful to the gamespace

Age of Kings at zone.com

Star Wars Galaxies

Page 4: GAMES, PEACOCKS, AND THE THEORY OF CONFLICT Jonas Heide Smith (smith@itu.dk) Center for Computer Games Research IT University of Copenhagen KUA12-11-2004

GAMES, PEACOCKS, AND THE THEORY OF CONFLICT 4

THE PLAN

Introduction

What is trust?

Two perspectives

Supporting trust through game design

Page 5: GAMES, PEACOCKS, AND THE THEORY OF CONFLICT Jonas Heide Smith (smith@itu.dk) Center for Computer Games Research IT University of Copenhagen KUA12-11-2004

GAMES, PEACOCKS, AND THE THEORY OF CONFLICT 5

WHAT IS TRUST?Sociology: Entering into an interaction in

the face of uncertainty.

Economy: Acting as if you expect future cooperation.

Page 6: GAMES, PEACOCKS, AND THE THEORY OF CONFLICT Jonas Heide Smith (smith@itu.dk) Center for Computer Games Research IT University of Copenhagen KUA12-11-2004

GAMES, PEACOCKS, AND THE THEORY OF CONFLICT 6

THE PLAN

Introduction

What is trust?

Two perspectives

Supporting trust through game design

Page 7: GAMES, PEACOCKS, AND THE THEORY OF CONFLICT Jonas Heide Smith (smith@itu.dk) Center for Computer Games Research IT University of Copenhagen KUA12-11-2004

GAMES, PEACOCKS, AND THE THEORY OF CONFLICT 7

TWO PERSPECTIVES

The rule system

The gaming context

Online/offlineServer setup

Possibilities for cheating

Length og single games

Page 8: GAMES, PEACOCKS, AND THE THEORY OF CONFLICT Jonas Heide Smith (smith@itu.dk) Center for Computer Games Research IT University of Copenhagen KUA12-11-2004

GAMES, PEACOCKS, AND THE THEORY OF CONFLICT 8

TWO PERSPECTIVESThe rule system: concerns winning

conditions and attribution of game points (the ideal game)

Invokes an “ideal player” who is completely in line with the winning conditions specified by the game, wants to win but also acknowledges the importance of sportsmanship

Page 9: GAMES, PEACOCKS, AND THE THEORY OF CONFLICT Jonas Heide Smith (smith@itu.dk) Center for Computer Games Research IT University of Copenhagen KUA12-11-2004

GAMES, PEACOCKS, AND THE THEORY OF CONFLICT 9

THE RULE SYSTEMSum type

Zero-sumHave no trust issues

Non-zero-sumHave trust issues

Page 10: GAMES, PEACOCKS, AND THE THEORY OF CONFLICT Jonas Heide Smith (smith@itu.dk) Center for Computer Games Research IT University of Copenhagen KUA12-11-2004

GAMES, PEACOCKS, AND THE THEORY OF CONFLICT 10

TWO PERSPECTIVESThe gaming context: the features of a

game which are general to all or most instances of the game but not related to the core rules.

•Players physically together?•Matching reliant on communication?•How much at stake?•Etc…

Page 11: GAMES, PEACOCKS, AND THE THEORY OF CONFLICT Jonas Heide Smith (smith@itu.dk) Center for Computer Games Research IT University of Copenhagen KUA12-11-2004

GAMES, PEACOCKS, AND THE THEORY OF CONFLICT 11

THE PLAN

Introduction

What is trust?

Two perspectives

Supporting trust through game design

Page 12: GAMES, PEACOCKS, AND THE THEORY OF CONFLICT Jonas Heide Smith (smith@itu.dk) Center for Computer Games Research IT University of Copenhagen KUA12-11-2004

GAMES, PEACOCKS, AND THE THEORY OF CONFLICT 12

SUPPORTING TRUST…The Chicken Game

Player 2

Turn Straight

Player 1

TurnPlayer 1 = 2Player 2 = 2

Player 1 = 1Player 2 = 3

StraightPlayer 1 = 3Player 2 = 1

Player 1 = 0Player 2 = 0

Numbers indicate points earned

Page 13: GAMES, PEACOCKS, AND THE THEORY OF CONFLICT Jonas Heide Smith (smith@itu.dk) Center for Computer Games Research IT University of Copenhagen KUA12-11-2004

GAMES, PEACOCKS, AND THE THEORY OF CONFLICT 13

SUPPORTING TRUST…Signal typesConventional signals: Statements that something is the case.Assessment signals:

Unfake-able signals (usually costly to send). E.g. Conspicuous consumption, social contracts, Google page ranking.

Amotz Zahavi: The Handicap Principle

Page 14: GAMES, PEACOCKS, AND THE THEORY OF CONFLICT Jonas Heide Smith (smith@itu.dk) Center for Computer Games Research IT University of Copenhagen KUA12-11-2004

GAMES, PEACOCKS, AND THE THEORY OF CONFLICT 14

SUPPORTING TRUST…High signal control correlates with low trustworthiness

One solution: Reputation systems

Another: Multimodal communication

Page 15: GAMES, PEACOCKS, AND THE THEORY OF CONFLICT Jonas Heide Smith (smith@itu.dk) Center for Computer Games Research IT University of Copenhagen KUA12-11-2004

GAMES, PEACOCKS, AND THE THEORY OF CONFLICT 15

SUPPORTING TRUST…The difficulty: Trust is not necessarily good. The essence of drama etc…A need to distinguish between necessary and drama-destructive trust

Page 16: GAMES, PEACOCKS, AND THE THEORY OF CONFLICT Jonas Heide Smith (smith@itu.dk) Center for Computer Games Research IT University of Copenhagen KUA12-11-2004

GAMES, PEACOCKS, AND THE THEORY OF CONFLICT 16

FINALLY…Thanks for listening…

Coming up: Week-end

[email protected]