gamestar mechanic criteria d - evaluating pdf

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  • 8/4/2019 GameStar Mechanic Criteria D - Evaluating PDF

    1/1

    CriteriaD-Evalua.ngStudentsevaluatethesolu.onAttheendofthecourse,theyshouldbeableto:

    Designdetailedandrelevanttes/ngmethodswhichareusedtomeasurethesuccessoftheproductsolu/on.

    Cri/callyevaluatethesuccessoftheproductsolu/onagainsttherequirementsbasedonauthen/ctests.

    Explainhowtheproductsolu/oncouldbeimproved.

    Explaintheimpactoftheproductsolu/ononsocietyandtheenvironment.

    Outlinehowtheproductsolu/oncouldbedevelopedforthecommercialmarket.

    Achievement

    LevelLevel

    DescriptorLevel

    Indicator

    0 The student does not reach any of the standards

    described by any of the descriptors

    The student does not reach any of the standards describedby any of the descriptors

    1 - 2

    The student:

    designs a testing method which is used to measure

    the success of the product/ solution. states the success of the product/ solution.

    The student:

    collects feedback from peers. Creates a new and improved version of the game. states how the game has been changed. Outlines the overall experience of Gamestar Mechanic.

    3 - 4

    The student:

    designs a relevant testing method which is usedto measure the success of the product/solution.

    outlines the success of the product/ solution against

    the requirements based on relevant product testing. states how the product/ solution could beimproved.

    states the impact of the product on society and/orthe environment.

    The student:

    collects relevantfeedback from peers which is clearlysummarized.

    outlines the feedback received to created a new and

    improved version of the game.

    states how the game has been changed and how thosechangeshave improved the game.

    Outlines the overall experience of Gamestar Mechanic:what you learned from the process, how you felt about

    this project.

    5 - 6

    The student:

    designs relevant testing methods which are usedto measure the success of the product/ solution.

    outlines the success of the product/ solution againstthe requirements based on relevant product testing.

    outlines how the product/ solution could beimproved.

    outlines the impact of the product on society and/or the environment.

    The student:

    collects relevantfeedback from peers which is clearlyand critically summarized.

    evaluates the feedback received to created a new andimproved version of the game.

    outlines how the game has been changed and how thosechangeshave improved the game.

    Summarizes the overall experience of GamestarMechanic: what you learned from the process, how you

    felt about this project.

    7 - 8

    The student:

    designs detailed and relevanttesting methodswhich are used to measure the success of the

    product/ solution.

    criticallyevaluates the success of the product/solution against the requirements based on

    authentic product testing.

    explains how the product/ solution could beimproved.

    explains the impact of the product on society and

    the environment outlines how the product could be developed forthe commercial market, where appropriate.

    The student:

    collects detailed and relevantfeedback from peerswhich is clearly and critically summarized.

    criticallyevaluates the feedback received to created anew and improved version of the game.

    explains how the game has been changed and how thosechangeshave improved the game.

    Summarizes the overall experience of GamestarMechanic: what you learned from the process, how you

    felt about this project, how you could use the skills you

    learned with Gamestar Mechanic in future projects.

    Notes:

    Product testing: A stage in the design process where versions of products (for example, prototypes)are tested against thedesign need, applied to the context and presented to the end-user or targetaudience. Testing includes physical and usertesting (user trials, field tests, expert and user appraisal,user observation). The tests may include the collection andanalysis of data.Authentic tests: These tests are relevant to the project and are completed by appropriate testers togain high qualityquantitative and qualitative feedback. For example, user trials and user observationsare conducted with the exact targetmarket group stated in the design specification.