gamestork
DESCRIPTION
GameStork.com. Mohsen Ashraf Ali El-Annan Nikolas Krukowski Ralph Lee Jon Tien. Product Features/Functionality. Membership Various subscriptions with different pricing 1 game at a time for $9.99/month 2 games at a time for $15.99/month 3 games at a time for $20.99/month - PowerPoint PPT PresentationTRANSCRIPT
GameStork.com
Mohsen AshrafAli El-Annan
Nikolas KrukowskiRalph LeeJon Tien
Product Features/Functionality
Membership Various subscriptions with different pricing
1 game at a time for $9.99/month 2 games at a time for $15.99/month 3 games at a time for $20.99/month Rent games individually Buy games 10 day free trial membership
No due dates, no late fees, free shipping Service Guarantee
Condition of game Speed of service
Product Features/Functionality
Game Delivery Order games from website Order processed at warehouse Games sent to customer
free shipping both ways Instructional manual sent via PDF file
Product Features/Functionality
Website Interface Categorized database
Easy to search Game information (availability, ratings, etc…) Tracking system
User Control Panel Game List Estimated arrival date (zip code) Game recommendations (order history)
Promotions/Networks Referral System Bonus Points Content Providers (GameSpot.com partnership) Online community
Product Features/Functionality
Revenue Model
Monthly membership fees Buying or individually renting
games Cost TBD
Revenue-sharing with game developers Pursued after advanced development
Advertising
Current Barriers to Entry No strong barriers to entry Competitor’s current position
No brand name recognition No identifiable target market Current marketing strategies
Word of mouth Google searches
Market penetration Less than 1% aggregate across total
competition
Creating Barriers to Entry Becoming the market leader
Aggressive (guerilla) marketing to niche groups
Prime target market: Ages 13-17 Target both youth and their parents
Establish revenue sharing contracts Early Success/Short term wins Prove model Key hires
Service Differentiation Take concept to next level One stop gaming shop
System requirements Advanced IT system to manage
Fulfillment of individual orders Integration of our Web site Transaction processing systems Fulfillment operations Inventory levels Coordination of shipping centers Order histories
System requirements Distribution system
Locate distribution centers near target markets to assure quick delivery
metropolitan/densely populated areas Use postal service for delivery IT system will monitor inventories at
each distribution center to ensure stock inventory shared across different
distribution centers
Costs
All amts. in $
YR 1 YR 2 YR 3
Technology development
20,000 40,000 40,000
Distribution centers
40,000 200,000 2 M
Shipping 20,000 160,000 800,000Inventory 50,000 400,000 2 MMarketing 100,000 1 M 3 MStaff 0 200,000 1M
Hiring Plans Leadership
CEO - outsider COO - Jon CFO - Nik CTO - Ali Sales/Marketing - Mohsen Business Development - Ralph
Board of Advisors – filling the gaps Connectors – game industry, game press Mavens
Visionary business sense (i.e. Stemberg) Making product cool and ubiquitous (i.e. iPod)
Salespeople – for VC and public
Hiring Plans
Staff to hire Folks who know industry well but are
not being promoted. (i.e. Stemberg or JetBlue)
Drive for entrepreneurship Gamestork operatives / referral sales
Offer a vision…take them up to the hill and show them the sunset.
Timeline April 10th
Execute Berkeley prototype with beta site Extensive online and campus marketing
May 7th
Launch fully-functional site Expand prototype to Bay Area
College campus representatives HS newspapers, functions, activities
September 7th
Approach investors, developers, industry gurus with a proven concept
Establish relationships (funding, revenue-sharing, backing)
Early December New hires Further expansion to other metropolitan areas: LA, NY, Boston Marketing strategy roll out