gamifcation: fun as a management tool

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Gamification: Fun as a management tool

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Page 1: Gamifcation: Fun as a Management Tool

Gamification: Fun as a management tool

Page 2: Gamifcation: Fun as a Management Tool

Hello!I am Alex ChalkiasYou can find me at [email protected] www.facebook.com/achalkias Or www.linkedin.com/in/alexchalkias

Page 3: Gamifcation: Fun as a Management Tool

BRING IN THE FUN!What is Gamification?

?

Page 4: Gamifcation: Fun as a Management Tool

“🔸Gamification is the craft of

deriving all the fun and addicting elements found in games and applying them to

real-world or productive activities

🔸– Yu-kai Chou

Page 5: Gamifcation: Fun as a Management Tool

Gamification is an umbrella on top of many sciences🔸 Game Design Techniques

🔸 Behavioral/Positive Psychology (e.g. M. Csikszentmihalyi’s

Flow Theory)

🔸 Brain/Happiness biochemistry (e.g. dopamine and

endorphins)

🔸 Macroeconomics & currencies

🔸 Metric-based business systems for driving Return Of

Investment

🔸 User Interface / User Experience design

Page 6: Gamifcation: Fun as a Management Tool

Progress Bar

Points

Leaderboard

Social Graph

Avatar

Badges

What do we mean by “Game Elements” ?

Page 7: Gamifcation: Fun as a Management Tool

Play (and Fun) is not something to loathe

“We’ve spent as much time playing World of Warcraft as we’ve spent evolving as a species.”

Jane McGonigal

“Almost all creativity involves purposeful play.”

 Abraham Maslow

“The opposite of play is not work. It’s depression.”

Brian Sutton-Smith

Page 8: Gamifcation: Fun as a Management Tool

Current Areas of Application for Gamification

• Products• Marketing• Enterprise/Workplace• Learning• Social/Lifestyle

Page 9: Gamifcation: Fun as a Management Tool

Speed Camera Lottery

AVG SPEED:From 32km/hTo 25km/h

Page 10: Gamifcation: Fun as a Management Tool

Samsung marketing campaignWin a Samsung Galaxy S4 using just your eyes!

Place your screenshot here

https://www.youtube.com/watch?v=CsGlzu2NzX0

Page 11: Gamifcation: Fun as a Management Tool

Gamification in the Workplace

Page 12: Gamifcation: Fun as a Management Tool

Workplace Gamification primarily addresses employee engagement

Page 13: Gamifcation: Fun as a Management Tool

Successful engagement = 250% revenue growth🔸

Workplace Gamification primarily addresses employee engagement

51% not engaged

17% actively

disengaged

370 Billion

USD loss

Page 14: Gamifcation: Fun as a Management Tool

• Gamification Increases engagement by 48%• 50% of corporate processes gamified by 2014• 80% of gamification projects fail

• Define Business Objectives & Target Groups

Workplace Gamification primarily addresses employee engagement

Page 15: Gamifcation: Fun as a Management Tool

Millennials are the largest workforce nowadays

Gen-Y: born between 1980 and 2000

80% believe an engagement program would help them as workers

Page 16: Gamifcation: Fun as a Management Tool

Microsoft Language Quality Game

100% language participation(36 languages)

900 players

26.000 tasks

29% of the dialogs identified issues

Page 17: Gamifcation: Fun as a Management Tool

Google Travel Expense Management

Alignment with company’s travel policy

Close to 100% employee compliance

Page 18: Gamifcation: Fun as a Management Tool

50% Faster Course Completion

47% Higher Daily Return Rates

36% Greater Weekly Retention

Deloitte Leadership Academy

Page 19: Gamifcation: Fun as a Management Tool

Nokia – Ready4Tomorrow: A 5G learning project

Energy

Capacity

SmartNets

Adapters

Latency

278 players engaged

30% improved productivity in 5G areas

Learning & Learning Content Creation

Page 20: Gamifcation: Fun as a Management Tool

ConclusionGamification can increase motivation & productivity

Every gamification project needs careful definition of desired actions and players

Page 21: Gamifcation: Fun as a Management Tool

You WIN! 🔸+4 Intelligence (+1 bonus if you got the

name right)🔸+1 Productivity🔸+1 Fun

🔸+10 Networking +20 Insight If you follow the Greek Gamification Network on &