gamificatiom in e-commerce (xiao chen)

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Gamification in e-Commerce: Strategies to Motivate Consumers in Online Shopping Crazes in China by Xiao Chen [email protected]

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Page 1: Gamificatiom in E-Commerce (Xiao Chen)

Gamification in e-Commerce: Strategies to Motivate Consumers in Online

Shopping Crazes in China

by Xiao [email protected]

Page 2: Gamificatiom in E-Commerce (Xiao Chen)

���

Xiao ChenUX Designer

Page 3: Gamificatiom in E-Commerce (Xiao Chen)

���

Xiao ChenUX Designer

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HangzhouChina

Page 4: Gamificatiom in E-Commerce (Xiao Chen)

Who knows about

Alibaba?

Page 5: Gamificatiom in E-Commerce (Xiao Chen)

Open! O Sesame!

Page 6: Gamificatiom in E-Commerce (Xiao Chen)
Page 7: Gamificatiom in E-Commerce (Xiao Chen)

Others

Alibaba Group

Alipay

Alimama

Ju Hua Suan

eTao

TaobaoTmall

Alibaba.com

Cloud

Page 8: Gamificatiom in E-Commerce (Xiao Chen)

Others

Alibaba Group

Alipay

Alimama

Ju Hua Suan

eTao

TaobaoTmall

Alibaba.com

Cloud

Tmall

Page 9: Gamificatiom in E-Commerce (Xiao Chen)

Others

Alibaba Group

Alipay

Alimama

Ju Hua Suan

eTao

TaobaoTmall

Alibaba.com

Cloud

TaobaoTmall

Page 10: Gamificatiom in E-Commerce (Xiao Chen)

Gamification and Motivation

Gamification in e-Commerce

Case Study: Motivate Consumers in Online Shopping Crazes in China

Page 11: Gamificatiom in E-Commerce (Xiao Chen)

Gamification and Motivation

Gamification in e-Commerce

Case Study: Motivate Consumers in Online Shopping Crazes in China

Page 12: Gamificatiom in E-Commerce (Xiao Chen)

“Gamification is the use of game elements and game design techniques in non-game contexts. ”

Page 13: Gamificatiom in E-Commerce (Xiao Chen)
Page 14: Gamificatiom in E-Commerce (Xiao Chen)
Page 15: Gamificatiom in E-Commerce (Xiao Chen)

12 Beauties of Prince Yong

Page 16: Gamificatiom in E-Commerce (Xiao Chen)

12 Beauties of Prince Yong

Page 17: Gamificatiom in E-Commerce (Xiao Chen)
Page 18: Gamificatiom in E-Commerce (Xiao Chen)
Page 19: Gamificatiom in E-Commerce (Xiao Chen)
Page 20: Gamificatiom in E-Commerce (Xiao Chen)
Page 21: Gamificatiom in E-Commerce (Xiao Chen)
Page 22: Gamificatiom in E-Commerce (Xiao Chen)
Page 23: Gamificatiom in E-Commerce (Xiao Chen)
Page 24: Gamificatiom in E-Commerce (Xiao Chen)

PointsBadgesLeaderboards

Page 25: Gamificatiom in E-Commerce (Xiao Chen)

Gamification is not just borrowing game elements, the key is to motivate the target audience.

Page 26: Gamificatiom in E-Commerce (Xiao Chen)

Check-In? No, to Get Blessing!

Page 27: Gamificatiom in E-Commerce (Xiao Chen)
Page 28: Gamificatiom in E-Commerce (Xiao Chen)
Page 29: Gamificatiom in E-Commerce (Xiao Chen)

Deeply appreciate the target audience

Define right playing fields

Deploy appropriate gamification mechanics

Design idealized user experiences

Page 30: Gamificatiom in E-Commerce (Xiao Chen)

Gamification and Motivation

Gamification in e-Commerce

Case Study: Motivate Consumers in Online Shopping Crazes in China

Page 31: Gamificatiom in E-Commerce (Xiao Chen)

Clea

r

StrongPurchasing Desire

Blur

Weak

Shop

ping

Aim

s

LowMotivation

MotivationHigh

Page 32: Gamificatiom in E-Commerce (Xiao Chen)

Gamification and Motivation

Case Study: Motivate Consumers in Online Shopping Crazes in China

Gamification in e-Commerce

Page 33: Gamificatiom in E-Commerce (Xiao Chen)
Page 34: Gamificatiom in E-Commerce (Xiao Chen)

Others

Alibaba Group

Alimama

Ju Hua Suan

eTao

Tmall

Alibaba.com

Cloud

Double 11 Promotion Alipay Taobao

Page 35: Gamificatiom in E-Commerce (Xiao Chen)

Others

Alibaba Group

Alipay

Alimama

Ju Hua Suan

eTao

TaobaoTmall

Alibaba.com

Cloud

Double 11 Promotion

Double 12 Promotion

Page 36: Gamificatiom in E-Commerce (Xiao Chen)
Page 37: Gamificatiom in E-Commerce (Xiao Chen)

1. Audience

Page 38: Gamificatiom in E-Commerce (Xiao Chen)

3 Categories of Customers

Page 39: Gamificatiom in E-Commerce (Xiao Chen)

Ideal Consumers1

3 Categories of Customers

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Ideal Consumers1

Potential Consumers2

3 Categories of Customers

Page 41: Gamificatiom in E-Commerce (Xiao Chen)

Ideal Consumers1

Potential Consumers2

Hard to Obtain3

3 Categories of Customers

Page 42: Gamificatiom in E-Commerce (Xiao Chen)

Clea

r

StrongPurchasing Desire

Blur

Weak

Shop

ping

Aim

s

Low

1

3

Double 11 of Tmall

Motivation2

MotivationHigh

Page 43: Gamificatiom in E-Commerce (Xiao Chen)

MotivationHigh

Low

Clea

r

Purchasing Desire

Blur

Shop

ping

Aim

s1

2

3

Double 12 of Taobao

StrongWeak

Page 44: Gamificatiom in E-Commerce (Xiao Chen)
Page 45: Gamificatiom in E-Commerce (Xiao Chen)

2: Playing Fields

Page 46: Gamificatiom in E-Commerce (Xiao Chen)

Audience Motivations

Business Objectives

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Gamification in

Enterprise Management

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On Line Game Company

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Players pay us money to play games; people have to drag them away to stop them from playing.

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The company pays the employees incomes…

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But they run away from the offices right after 6:00 pm!

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Let me manage the company like operating a game!

Page 53: Gamificatiom in E-Commerce (Xiao Chen)

Employees’ Motivations

Employers’ Objectives

Work Efficiency → Career Development

Daily Work & Projects

Page 54: Gamificatiom in E-Commerce (Xiao Chen)

Original Points

Work Points

Project Points

Daily Work

Project Work

Bonus Project Bonus

Promotion Points

Promotion Salary Increase

+ + =

Page 55: Gamificatiom in E-Commerce (Xiao Chen)

Original Points

Work Points

Project Points

Daily Work

Project Work

Bonus Project Bonus

Promotion Points

Promotion Salary Increase

+ + =

Page 56: Gamificatiom in E-Commerce (Xiao Chen)

Original Points

Work Points

Project Points

Daily Work

Project Work

Bonus Project Bonus

Promotion Points

Promotion Salary Increase

+ + =

Page 57: Gamificatiom in E-Commerce (Xiao Chen)

Employees’ Motivations

Employers’ Objectives

Daily Work & Projects

Work Efficiency → Career Development

Page 58: Gamificatiom in E-Commerce (Xiao Chen)

Employees’ Motivations

Employers’ Objectives

InnovationDaily Work & Projects

Work Efficiency → Career Development

Page 59: Gamificatiom in E-Commerce (Xiao Chen)

Employees’ Motivations

Employers’ Objectives

InnovationDaily Work & ProjectsProfessionalDevelopment

Work Efficiency → Career Development

Page 60: Gamificatiom in E-Commerce (Xiao Chen)

Audience Motivations

Business Objectives

Page 61: Gamificatiom in E-Commerce (Xiao Chen)

Consumer Motivations

Platform Objectives

Objectives of Online Shops

Page 62: Gamificatiom in E-Commerce (Xiao Chen)

Consumer Motivations

Page 63: Gamificatiom in E-Commerce (Xiao Chen)

Consumer Motivations

Purchase products with low price

Page 64: Gamificatiom in E-Commerce (Xiao Chen)

Consumer Motivations

Purchase products with low price

Discover interesting on-line stores

Page 65: Gamificatiom in E-Commerce (Xiao Chen)

Consumer Motivations

Purchase products with low price

Discover interesting on-line stores

Enjoy the big shopping crazes

Page 66: Gamificatiom in E-Commerce (Xiao Chen)

Business Objectives: Online Stores

Page 67: Gamificatiom in E-Commerce (Xiao Chen)

Business Objectives: Online Stores

Increase volumes of trading

Page 68: Gamificatiom in E-Commerce (Xiao Chen)

Business Objectives: Online Stores

Promote their brands and stores

Increase volumes of trading

Page 69: Gamificatiom in E-Commerce (Xiao Chen)

Business Objectives: Online Stores

Promote their brands and stores

Increase volumes of trading

Store clearance to sell products out of season

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Business Objectives: Tmall

Increase volumes of trading

Help its online stores to spread their brands

Page 71: Gamificatiom in E-Commerce (Xiao Chen)

Business Objectives: Tmall

Stabilize its influence in eCommerce industry

Increase volumes of trading

Help its online stores to spread their brands

Page 72: Gamificatiom in E-Commerce (Xiao Chen)

Business Objectives: Tmall

Stabilize its influence in eCommerce industry

Increase volumes of trading

Help its online stores to spread their brands

Increase advertisement income

Page 73: Gamificatiom in E-Commerce (Xiao Chen)

Business Objectives: Taobao

Increase volumes of trading

Help its online stores to spread their brands

Page 74: Gamificatiom in E-Commerce (Xiao Chen)

Business Objectives: Taobao

Promote the mobile version of Taobao

Increase volumes of trading

Help its online stores to spread their brands

Page 75: Gamificatiom in E-Commerce (Xiao Chen)

Business Objectives: Taobao

Promote the mobile version of Taobao

Increase volumes of trading

Help its online stores to spread their brands

Tao Gold

Page 76: Gamificatiom in E-Commerce (Xiao Chen)

Business Objectives: Taobao

Promote the mobile version of Taobao

Spend the virtual currency

Increase volumes of trading

Help its online stores to spread their brands

Page 77: Gamificatiom in E-Commerce (Xiao Chen)

Consumer Motivations

Objectives of Platform (Tmall)

Objectives of Speciality

Stores

Business Objectives

Discover / Promote Brands

Purchase / Sell out Products

with low prices

Increase TurnoversAdvertise Brads

Tmall’s Double 11

Page 78: Gamificatiom in E-Commerce (Xiao Chen)

Consumer Motivations

Objectives of Platform (Taobao)

Objectives of Online Shops

Discover / Promote Online ShopsSpend Out

Virtual Currency

Promote Sales

Business Objectives

Popularize Designer Brands

Purchase / Sell out Cheap Goods

Taobao’s Double 12

Page 79: Gamificatiom in E-Commerce (Xiao Chen)

Playing Fields �

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Playing Fields �

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Playing Fields �

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Playing Fields �

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Playing Fields �

Page 84: Gamificatiom in E-Commerce (Xiao Chen)

Consumer Motivations

Objectives of Platform (Tmall)

Objectives of Speciality

Stores

Business Objectives

Discover / Promote Brands

Purchase / Sell out Products

with low prices

Increase TurnoversAdvertise Brads

Achieve Business Objectives by Satisfying All of the Consumer Motivations

Playing Field

Page 85: Gamificatiom in E-Commerce (Xiao Chen)

Consumer Motivations

Objectives of Platform (Taobao)

Objectives of Online Shops

Discover / Promote Online ShopsSpend Out

Virtual Currency

Promote Sales

Achieve Business Objectives by Satisfying All of the Consumer Motivations

Playing Field

Business Objectives

Popularize Designer Brands

Purchase / Sell out Cheap Goods

Page 86: Gamificatiom in E-Commerce (Xiao Chen)

3: Gamification Mechanics

Page 87: Gamificatiom in E-Commerce (Xiao Chen)

Extrinsic Motivation

Intrinsic Motivation

Human Motivations

Page 88: Gamificatiom in E-Commerce (Xiao Chen)

For Gamification in e-Commerce, Which Motivation Should Game Elements Align With?

Intrinsic or Extrinsic?

!

Page 89: Gamificatiom in E-Commerce (Xiao Chen)

Extrinsic Motivation

Intrinsic Motivation

Human Motivations

Page 90: Gamificatiom in E-Commerce (Xiao Chen)

!

BonusReward:

Page 91: Gamificatiom in E-Commerce (Xiao Chen)

4: User Experience

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http://www.tmall.com/go/act/tmall/2013-khc.php

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Clea

r

StrongPurchasing Desire

Blur

Weak

Shop

ping

Aim

s

Low

1

3

Double 11 of Tmall

Motivation2

MotivationHigh

Page 99: Gamificatiom in E-Commerce (Xiao Chen)

Consumer Motivations

Objectives of Platform (Tmall)

Objectives of Speciality

Stores

Business Objectives

Discover / Promote Brands

Purchase / Sell out Products

with low prices

Increase TurnoversAdvertise Brads

Page 100: Gamificatiom in E-Commerce (Xiao Chen)
Page 101: Gamificatiom in E-Commerce (Xiao Chen)
Page 102: Gamificatiom in E-Commerce (Xiao Chen)
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= 10 Yuan

Page 104: Gamificatiom in E-Commerce (Xiao Chen)
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Conclusion

Page 109: Gamificatiom in E-Commerce (Xiao Chen)

Gamification for e-Commerce PlatformFactors

Challenge low

Loyalty long and high

Social Media medium

Iterative Improvement

keep improving

User Experience, Visual Design

medium

Driving Factors virtual currency, levels, points, etc.

Gamification in e-Commerce Promotions

low

high but no need to be long

important

no need, next time there will be a new one

very important

bonus

Page 110: Gamificatiom in E-Commerce (Xiao Chen)

D

D

D

D

Deeply appreciate the target audience

Define right playing fields

Deploy appropriate gamification mechanics

Design idealized user experiences

Page 111: Gamificatiom in E-Commerce (Xiao Chen)

DDDD

Deeply appreciate the target audience

Define right playing fields

Deploy appropriate gamification mechanics

Design idealized user experiences

O C T O R

Page 112: Gamificatiom in E-Commerce (Xiao Chen)

DDDD

Deeply appreciate the target audience

Define right playing fields

Deploy appropriate gamification mechanics

Design idealized user experiences

O C T O R

Page 113: Gamificatiom in E-Commerce (Xiao Chen)

DDDD

Deeply appreciate the target audience

Define right playing fields

Deploy appropriate gamification mechanics

Design idealized user experiences

O C T O R

Page 114: Gamificatiom in E-Commerce (Xiao Chen)

Thank [email protected]

Page 115: Gamificatiom in E-Commerce (Xiao Chen)

Questions?Comments?