gamification
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Information CultureOctober 8, 2012
How gaming is being used in educationGamification
Information Culture
Oct 8, 2012
Online Simulations at UMUC
In 2007 the University of Maryland University College started exploring the online simulated world of Second Life to see if it could bring value to educational courses.
Through a partnership with New Media Consortium, the Center for Support of Instruction at UMUC were able to access and use many Second Life resources. These included collaborative presentation venues, instruction on development of SL learning objects and other interactive educational themes.
http://sl.nmc.org/2007/07/20/interview-with-umuc-on-simulations-for-online-learning/
The University also used a series of gaming simulations based on the fictional city of San Luis Ray. These simulations included decision point scenarios as well as 3d immersive models.
• Networking and Information Security Hands-On Online Labs.
• Crime Scene Investigation – set scene for students to collect, preserve and document evidence.
• Homeland Security Simulation: City of San Luis Rey – simulated vulnerability assessment tool.
http://polaris.umuc.edu/de/csi/nmc/simulations.html
Information Culture
Oct 8, 2012
Other places Educational Gaming is being Noticed
Office of Science and Technology PolicyConstance Steinkuehler is on an 18-month assignment at the White House, studying the civic potential of video games.• Researchers are finding that, for all the bad press, video games make exceptional
teaching machines.• "It has basically shown that it is possible to create experts in a particular domain purely
through game play,"Source: http://usatoday30.usatoday.com/news/washington/story/2012-01-26/edcuational-video-games-white-house/52908052/1
Portal entering the Curriculum• At Wabash College in Crawfordsville, Indiana, a new syllabus has been created. It
consists of classics such as William Shakespeare’s Hamlet, Aristotle’s Politics, Gilgamesh, and of course Valve’s Portal….
• Students taking this mandatory course will collectively play through Portal and study the “fundamental questions of humanity,” as well as read through many works of Erving Goffman
Source: http://fronttowardsgamer.com/2010/08/26/video-games-helping-the-world-24-education/
QuestionsThank You!