gamification

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Information Culture October 8, 2012 How gaming is being used in education Gamification

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Page 1: Gamification

Information CultureOctober 8, 2012

How gaming is being used in educationGamification

Page 2: Gamification

Information Culture

Oct 8, 2012

Online Simulations at UMUC

In 2007 the University of Maryland University College started exploring the online simulated world of Second Life to see if it could bring value to educational courses.

Through a partnership with New Media Consortium, the Center for Support of Instruction at UMUC were able to access and use many Second Life resources. These included collaborative presentation venues, instruction on development of SL learning objects and other interactive educational themes.

http://sl.nmc.org/2007/07/20/interview-with-umuc-on-simulations-for-online-learning/

The University also used a series of gaming simulations based on the fictional city of San Luis Ray. These simulations included decision point scenarios as well as 3d immersive models.

• Networking and Information Security Hands-On Online Labs.

• Crime Scene Investigation – set scene for students to collect, preserve and document evidence.

• Homeland Security Simulation: City of San Luis Rey – simulated vulnerability assessment tool.

http://polaris.umuc.edu/de/csi/nmc/simulations.html

Page 3: Gamification

Information Culture

Oct 8, 2012

Other places Educational Gaming is being Noticed

Office of Science and Technology PolicyConstance Steinkuehler is on an 18-month assignment at the White House, studying the civic potential of video games.• Researchers are finding that, for all the bad press, video games make exceptional

teaching machines.• "It has basically shown that it is possible to create experts in a particular domain purely

through game play,"Source: http://usatoday30.usatoday.com/news/washington/story/2012-01-26/edcuational-video-games-white-house/52908052/1

Portal entering the Curriculum• At Wabash College in Crawfordsville, Indiana, a new syllabus has been created. It

consists of classics such as William Shakespeare’s Hamlet, Aristotle’s Politics, Gilgamesh, and of course Valve’s Portal….

• Students taking this mandatory course will collectively play through Portal and study the “fundamental questions of humanity,” as well as read through many works of Erving Goffman

Source: http://fronttowardsgamer.com/2010/08/26/video-games-helping-the-world-24-education/

Page 4: Gamification

QuestionsThank You!