gamification

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GAMIFICATION The use of game elements and game design techniques in non-game contexts.

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A talk on the history and process of Gamification.

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Page 1: Gamification

GAMIFICATION The use of game elements and game

design techniques in non-game contexts.

Page 2: Gamification

1912

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1980

Richard Bardel MUD1

Page 4: Gamification

Thomas W. Malone James Paul Gee

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2002 Private- Academic - Military

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2003 Nick Pelling and the gamification of consumer products.

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2005 - 2008 Gamification services for companies

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Kevin Werbach, Wharton School

2012

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Thinking

HOW TO GAMIFY YOUR PROJECT

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Thinking

“ I AM A GAME DESIGNER”

Approaching things like a game designer means that you will have a different orientation than if you

were, say, a business manager.

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Thinking

PARTICIPANTS ARE PLAYERS.

Subtly different from thinking of them as users or consumers.

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Thinking

PLAYERS PLAY

Get your players playing. Keep them playing.

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Thinking

DEFINE DELINEATE DESCRIBE

DEVISE

GOALS BEHAVIOURS PLAYERS LOOPS

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Thinking

DEFINE What is the desired out come?

What will determine success or failure?

Emphasize the end goal rather how you will achieve it.

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2000 Dennis Crowley – Alex Rainart

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2005

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2007 Dennis Crowley – Naveen Selvadurai

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Thinking

DELINEATE What do you want your players to do?

Specifically.

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Thinking

What metrics will allow you to measure them?

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Thinking

Dynamics (The why)

How the game make sense: Narrative, Constraints, Emotions, Purpose,

Relationships.

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Thinking

DESCRIBE Demographics.

Psychographics.

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Thinking

Chorewars.com

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Thinking

Jane McGonigal’s Superbetter.com

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Thinking

DESCRIBE Demographics.

Psychographics.

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Thinking

Compassionategames.com

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Thinking

Jos Van Bedoff

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Thinking Dynamics

Mechanics (The how)

The verbs: Challenges, Competitions, Chance, cooperation, feedback, resource acquisition,

rewards, transactions, win states.

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Thinking

DEVISE Engagement Loops.

Progression Loops.

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Thinking

ELEMENTS Achievements

Avatars Badges

Collections

Content Unlocking Gifting

Leaderboards Levels Points

Quests Social Graphs

Teams Virtual Good.

Page 37: Gamification

Thinking

ELEMENTS Achievements

Avatars Badges

Collections

Content Unlocking Gifting

Leaderboards Levels Points

Quests Social Graphs

Teams Virtual Good.

Page 38: Gamification

Thinking Motivation

Action Feedback

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Thinking

What kind of feedback will players receive?

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Thinking

Freerice.com

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Thinking

What kind of feedback will players receive?

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Mihaly Czikszentmihalyi

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Thinking

DEVISE Engagement Loops.

Progression Loops.

Openbadges.org

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Thinking

Linkedin.com

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Thinking

Duolingo.com

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Thinking

The best example is not the one that uses the most elements but the one that uses elements most effectively.

Dynamics

Mechanics

Elements

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Thinking

DEFINE DELINEATE DESCRIBE

DEVISE

GOALS BEHAVIOURS PLAYERS LOOPS

Page 48: Gamification

GAMIFICATION The use of game elements and game

design techniques in non-game contexts.

Page 49: Gamification

Thinking

“In every job that must be done, there is an element of

fun. You find the fun and snap! The job is a game.”

-Mary Poppins