gamification
DESCRIPTION
A talk on the history and process of Gamification.TRANSCRIPT
GAMIFICATION The use of game elements and game
design techniques in non-game contexts.
1912
1980
Richard Bardel MUD1
Thomas W. Malone James Paul Gee
2002 Private- Academic - Military
2003 Nick Pelling and the gamification of consumer products.
2005 - 2008 Gamification services for companies
Kevin Werbach, Wharton School
2012
Thinking
HOW TO GAMIFY YOUR PROJECT
Thinking
“ I AM A GAME DESIGNER”
Approaching things like a game designer means that you will have a different orientation than if you
were, say, a business manager.
Thinking
PARTICIPANTS ARE PLAYERS.
Subtly different from thinking of them as users or consumers.
Thinking
PLAYERS PLAY
Get your players playing. Keep them playing.
Thinking
DEFINE DELINEATE DESCRIBE
DEVISE
GOALS BEHAVIOURS PLAYERS LOOPS
Thinking
DEFINE What is the desired out come?
What will determine success or failure?
Emphasize the end goal rather how you will achieve it.
2000 Dennis Crowley – Alex Rainart
2005
2007 Dennis Crowley – Naveen Selvadurai
Thinking
DELINEATE What do you want your players to do?
Specifically.
Thinking
What metrics will allow you to measure them?
Thinking
Dynamics (The why)
How the game make sense: Narrative, Constraints, Emotions, Purpose,
Relationships.
Thinking
DESCRIBE Demographics.
Psychographics.
Thinking
Chorewars.com
Thinking
Jane McGonigal’s Superbetter.com
Thinking
DESCRIBE Demographics.
Psychographics.
Thinking
Compassionategames.com
Thinking
Jos Van Bedoff
Thinking Dynamics
Mechanics (The how)
The verbs: Challenges, Competitions, Chance, cooperation, feedback, resource acquisition,
rewards, transactions, win states.
Thinking
DEVISE Engagement Loops.
Progression Loops.
Thinking
ELEMENTS Achievements
Avatars Badges
Collections
Content Unlocking Gifting
Leaderboards Levels Points
Quests Social Graphs
Teams Virtual Good.
Thinking
ELEMENTS Achievements
Avatars Badges
Collections
Content Unlocking Gifting
Leaderboards Levels Points
Quests Social Graphs
Teams Virtual Good.
Thinking Motivation
Action Feedback
Thinking
What kind of feedback will players receive?
Thinking
Freerice.com
Thinking
What kind of feedback will players receive?
Mihaly Czikszentmihalyi
Thinking
DEVISE Engagement Loops.
Progression Loops.
Openbadges.org
Thinking
Linkedin.com
Thinking
Duolingo.com
Thinking
The best example is not the one that uses the most elements but the one that uses elements most effectively.
Dynamics
Mechanics
Elements
Thinking
DEFINE DELINEATE DESCRIBE
DEVISE
GOALS BEHAVIOURS PLAYERS LOOPS
GAMIFICATION The use of game elements and game
design techniques in non-game contexts.
Thinking
“In every job that must be done, there is an element of
fun. You find the fun and snap! The job is a game.”
-Mary Poppins