This is the Presentation delivered at ISDE 2013 in Kuching to raise awareness of the value of a gamification approach to engaging the public in active participation on environmental sustainab
TRANSCRIPT
Gamification and Digital Earth Applications
Gamification is the use of game thinking and game mechanics in a non-game context to engage
users and solve problems
Life is the biggest Gamification project in town
We all use Gamification to achieve objectives
We are inevitably spectators or players in the game of life
Spectators finance the game but have little influence on the
outcome
Players believe they can influence the outcome and
develop the skills and abilities to do so
Technology can enable spectators to become players
Games like Floodsim and Climate Change Game provided role playing
opportunities to influence environmental outcomes in virtual
scenarios
How can Gamification solve real-world problems?
Obesity !
Technology transformed me from a spectator to a player
Lost 15kg in 10 weeks
Tools and Motivation to change behaviour
Sensors and Visualisation Technologies
Real World Relevant Data to connect behaviour to change
The tools are maturing - we need Gamification strategies to build