gamification and usability

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Gamification and Usability Things UX Designers can learn from a Game Designers

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Things UX Designers can learn from a Game Designers

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Page 1: Gamification and Usability

Gamification and Usability

Things UX Designers can learn from a Game Designers

Page 2: Gamification and Usability

About Me

Founder of Jivy & Playful SharkAdvisor & Mentor for startupsTeacher : Biet Berl, HITPhD student: STS @ Bar Ilan

Blog: www.dudipeles.comMail: [email protected]

Page 3: Gamification and Usability

Games, Fun, Gamification &

Usability

Theory of game design for UX

Designers

The Conflicts

Questions

The next 30 minutes

Page 4: Gamification and Usability

During the presentation when you see a game you recognize, write it

down. At the end of the presentation a valuable reward will be given to

the one who recognized the most games

Page 5: Gamification and Usability

Games, Fun, Gamification & Usability

Page 6: Gamification and Usability

Meet Johan Huizinga…The Founding Father of Cultural History

and the inventor of the magic circle

Page 7: Gamification and Usability

The Magic circle

= A Game has no

effect on real life

Page 8: Gamification and Usability

A Game can change the course of the whole universe

Page 9: Gamification and Usability

A Game can cover up almost anything

Page 10: Gamification and Usability

Huizinga was wrong

Games change lives by turning things to fun

Page 11: Gamification and Usability

Games are designed to maximize fun

For the past 40 years game

designers turned fun making into science

Page 12: Gamification and Usability

So we know…

Games affect lifeGames are funPeople have mastered the art of making fun What now?

Page 13: Gamification and Usability

GamificationThe concept that you can apply the

basic elements that make games fun and engaging to things that typically aren't considered fun

Page 14: Gamification and Usability

Examples

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Usability

• More efficient to use• Easier to learn / Learnability• Intuitive• Memorability • Consistency• User-centered design• Keep it simple, Stupid

Page 16: Gamification and Usability

Usability

No one is talking about

FUN

Page 17: Gamification and Usability

Why do we need to make things fun?

• Emotional connection with site / product• Fun allows learning• Fun creates a positive attitude• Just because its fun

Page 18: Gamification and Usability

If you know how, you can turn anything in to fun

Fun and theme are not correlated (Game based marketing - Gabe Zichermann)

Page 19: Gamification and Usability

Theory of game design for UX Designers

How to design user experience like a game

Page 20: Gamification and Usability

Clarification Cosmetic Game Elements

Integration Game Knowledge & Mechanics…

Adding Games

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Its all about Player centered design

Page 22: Gamification and Usability

Lesson No 1: FLOW

Page 23: Gamification and Usability
Page 24: Gamification and Usability

A site or app can feel like working in McDonalds or working in Apple

Page 25: Gamification and Usability

Lesson No 2: Players motivation

Why do people enjoy games ?

Achiever Explorer

Socializer Killer

Bartle’s Test

Dudi: EAKS: E 73%, A 60%, K 40%, S 27%

Page 26: Gamification and Usability

Lesson No 3: Game Mechanics  

Page 27: Gamification and Usability

Status

Status is the most important thing people play or live for.

Status is more important more valuable then cash. Spending cash is just a way to show off

your status.

Page 28: Gamification and Usability

Points

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Leader board

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Achievements

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Goals

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The Conflicts

But that’s not useable at all?

Page 33: Gamification and Usability

Efficiency <=> Skills Improvement “FLOW and Skills Improvement are not

efficient or simple” “I don’t want my user to need skills to use my

site, it should be completely intuitive”

Building a skill is fun

Most application can benefit form building a skill

Page 34: Gamification and Usability

Consistency <=> Uncertainty“For a game to be fun there has to be some level of Uncertainty”

Uncertainty doesn’t have to influence the main process

Page 35: Gamification and Usability

Serious Business <=> Fun“This is serious business, not a game”…

Games are Serious Business

Page 36: Gamification and Usability

You convinced me, now what?

• Learn more about game design and Gamifiaction (links at the end of the presentation)

• Use professional game designers to help you design user experience– Each year 30 game designers finish training In

Israel alone– There are tens of private game design studios in

Israel designing fun as we speak

Page 37: Gamification and Usability

Who have more then 15 games ?

Page 38: Gamification and Usability

Video Game Master

Page 39: Gamification and Usability

More about Gamification

:// . /http gamification co :// . / /http gamification org wiki Encyclopedia

Page 40: Gamification and Usability

Books

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Videos

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Thank you

For more detail see: www.dudipeles.com

Or just send a mail to: [email protected]