gamification: global library examples
TRANSCRIPT
Gamification - Global library examples
Departamento de Bibliotecas y DocumentaciónDirección de Cultura. Instituto Cervantes
Jan HolmquistGuldborgsund Public Library, Denmark
Gamifying the library experience
The next 23 minutes:
How gamification can engage and motivate to library use
Danish and global examples
What gamification elements were used
Gamification
Gamification – a definition:“Gamification is the concept of applying game mechanics and game design techniques to engage and motivate people to achieve their goals” Gamification.org
Summer Reading
https://www.flickr.com/photos/urbanwide/84107876/
Quest Narrative
https://www.flickr.com/photos/guldborgsund/9268495872
Hidden Treassures
Cooperation
Partners in crime
Guldborgsund Public LibraryAarhus Public LibraryHjørring Public LibraryDanish Agency for Culture
QUESTSingapore
Rewards
https://flic.kr/p/9y2syy
Aarhus
Competition Cooperation
Progression Narrative
Moraine Valley Community College LibraryWorld War M: Humans vs Zombies
https://www.flickr.com/photos/kordite/3345389584
https://www.flickr.com/photos/54459164@N00/7670356328/
Connect the dots
What is in it for libraries?
Reach People -> New Members
What is in it for libraries?
Create a new narrative about libraries
What is in it for libraries?
Actively support learning in a fun and engaging way
Gamification can engage & motivate to library use
CORE
janholmquist.net
Thank you!
Jan Holmquist
janholmquist.net
Twitter: @janholmquist
about.me/janholmquist
Keep in touch…
¡Gracias por su atención!Feel free to contact me:
[email protected]: @janholmquist
Jan Holmquist. Gamification - Global library examples