gamification @ pixels.camp
TRANSCRIPT
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NO
VAB
ASE
AC
AD
EMY
HOW GAMIFICATION WILL MAKE THE WORLD GO OVERPOWERED
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Manuel PimentaGamification Designer
SKILLS
DESIGN THINKING
MAGIC CODING CHOPS
GAMIFICATION
2012
2015
Lvl 1
Lvl 2
Lvl 3
Advanced Workshop
Design Thinking
Gamification World Congress
NOT THAT MAGIC GUITAR
PLAYING CHOPS
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“It’s a dangerous business, Frodo, going out your door. You step onto the Road, and if you
don’t keep your feet, there’s no knowing where you might be swept off to.”
Bilbo Baggins
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the power of games
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a path to mastery
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5.93 Million Years
Total Amount of Hours Played=
(Kotaku 2012)
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The Numbers
1,4 BillionPlay at least 1 hour/day
155 MillionPlay +3 hours/week
> 40 h/w5 Million
(an average work day)
2 out of 5 players are women
> 10 000Average total gameplay hours by young people by the age of 21
Average Gamer
Age35
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why?
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What’s it all about?
The Power of Games
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How Games Make Us Grow
NETWORK
DO THINGS THE HARD WAY
THINK CREATIVELY
CHALLENGE YOURSELF
SEEK NOVELTY
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blurred lines
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gamification“the smart use of game-like
concepts to improve people’s lives and achieve business
objectives”
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Human-Centric Design
Game Mechanics and Design Techniques
Awesome Behavioral Science
How is it done?
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560% ROI 503% ROI 875% ROI1st Year 2nd Year 3rd Year
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“Football is gamified running.” Roman Rackwitz
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Gamification @ Novabase
Ideation
Contact CentersOnboarding
Events
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Gamification Design FrameworkA Gamification Design Canvas
Gamification Inspiration Cards
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so… how is gamification making the world go friggin’ OP?
As explained by a Murloc!
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what does the future hold for gamification?
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Gamification Adulthood
“In ways it is a fad – adding points and badges in tacky ways, looking at ‘gamification’ as an easy way to make boring things seem interesting — that is a fad.However, the idea of designing business processes so that those who engage in them find them more intrinsically rewarding – that is a long term trend.”
Jesse Schell
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3 billion hours a week
We need 21 billion
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MISSION: Change YOUR world, with Gamification
1.Find a really good (engagement) problem2.Ask around and see if others have it too3.Think about your favorite game(s)4.Take what makes it awesome5.Apply it to the problem6.Test and Re-design
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Manuel Pimenta@WhiskeyjackMP
GAME ON!