gamification (upenn)

1
coursera.org Statement of Accomplishment DECEMBER 06, 2012 ROBIN LOW HAS SUCCESSFULLY COMPLETED THE UNIVERSITY OF PENNSYLVANIA'S ONLINE OFFERING OF Gamification This course provides an introduction to gamification as a business practice, describes relevant psychological and design concepts, and explains how to apply game thinking effectively in a variety of contexts. PROFESSOR KEVIN WERBACH THE WHARTON SCHOOL UNIVERSITY OF PENNSYLVANIA PLEASE NOTE: THIS ONLINE OFFERING DOES NOT REFLECT THE ENTIRE CURRICULUM OFFERED TO STUDENTS ENROLLED AT THE UNIVERSITY OF PENNSYLVANIA. THIS STATEMENT DOES NOT AFFIRM THAT THIS STUDENT WAS ENROLLED AS A STUDENT AT THE UNIVERSITY OF PENNSYLVANIA IN ANY WAY. IT DOES NOT CONFER A UNIVERSITY OF PENNSYLVANIA GRADE; IT DOES NOT CONFER UNIVERSITY OF PENNSYLVANIA CREDIT; IT DOES NOT CONFER A UNIVERSITY OF PENNSYLVANIA DEGREE; AND IT DOES NOT VERIFY THE IDENTITY OF THE STUDENT.

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Page 1: Gamification (UPenn)

coursera.org

Statement of AccomplishmentDECEMBER 06, 2012

ROBIN LOWHAS SUCCESSFULLY COMPLETED THE UNIVERSITY OF PENNSYLVANIA'S ONLINE OFFERING OF

Gamification

This course provides an introduction to gamification as a

business practice, describes relevant psychological and design

concepts, and explains how to apply game thinking effectively in a

variety of contexts.

PROFESSOR KEVIN WERBACH

THE WHARTON SCHOOL

UNIVERSITY OF PENNSYLVANIA

PLEASE NOTE: THIS ONLINE OFFERING DOES NOT REFLECT THE ENTIRE CURRICULUM OFFERED TO STUDENTS ENROLLED AT THE UNIVERSITYOF PENNSYLVANIA. THIS STATEMENT DOES NOT AFFIRM THAT THIS STUDENT WAS ENROLLED AS A STUDENT AT THE UNIVERSITY OFPENNSYLVANIA IN ANY WAY. IT DOES NOT CONFER A UNIVERSITY OF PENNSYLVANIA GRADE; IT DOES NOT CONFER UNIVERSITY OFPENNSYLVANIA CREDIT; IT DOES NOT CONFER A UNIVERSITY OF PENNSYLVANIA DEGREE; AND IT DOES NOT VERIFY THE IDENTITY OF THESTUDENT.