gamification workshop: playful projects

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Gamification workshop: Playful Projects

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Interative workshop led by Alexa Briggs (Enrst & Young) and Guy Giffin (Prendo Simulations) at the APM Conference 2013

TRANSCRIPT

Page 1: Gamification workshop: Playful projects

Gamification workshop: Playful Projects

Page 2: Gamification workshop: Playful projects

What to expect from this session

Page 3: Gamification workshop: Playful projects

Learn about Gamification

Page 4: Gamification workshop: Playful projects

Gamification The technique of using game mechanics

in non-game businesses to increase:

Efficiency

Customer loyalty

Engagement.

Page 5: Gamification workshop: Playful projects

Psychology

Page 6: Gamification workshop: Playful projects

Recognition

Page 7: Gamification workshop: Playful projects

Gamification of Projects

Page 8: Gamification workshop: Playful projects

Interactive Session

Page 9: Gamification workshop: Playful projects

Why Simulate? playing games

• basic principle of learning• rapid & transparent experiences • mistakes don’t cost anything• it’s (mostly) fun

“we have the technology”

Armstrong & Aldrin in the lunar module simulator 10.07.1969

Page 10: Gamification workshop: Playful projects

“C” Value:

Page 11: Gamification workshop: Playful projects

COST TIME QUALITY BUSINESS OUTCOMES

RISKSSTAKEHOLDER PREFERENCES

Page 12: Gamification workshop: Playful projects

CAE A380 FFS

£37 millionserious about learning

Page 13: Gamification workshop: Playful projects

Good Practice and Recommendations

Page 14: Gamification workshop: Playful projects

The Pros and the Cons

Page 15: Gamification workshop: Playful projects

Gamification Conclusions/Good Practice

Page 16: Gamification workshop: Playful projects

Final thought

Page 17: Gamification workshop: Playful projects

Links

http://www.apm.org.uk/group/gamification-study-tour

http://www.apm.org.uk/news/gamification-best-practice-and-key-topics