gamification workshop: playful projects
DESCRIPTION
Interative workshop led by Alexa Briggs (Enrst & Young) and Guy Giffin (Prendo Simulations) at the APM Conference 2013TRANSCRIPT
Gamification workshop: Playful Projects
What to expect from this session
Learn about Gamification
Gamification The technique of using game mechanics
in non-game businesses to increase:
Efficiency
Customer loyalty
Engagement.
Psychology
Recognition
Gamification of Projects
Interactive Session
Why Simulate? playing games
• basic principle of learning• rapid & transparent experiences • mistakes don’t cost anything• it’s (mostly) fun
“we have the technology”
Armstrong & Aldrin in the lunar module simulator 10.07.1969
“C” Value:
COST TIME QUALITY BUSINESS OUTCOMES
RISKSSTAKEHOLDER PREFERENCES
CAE A380 FFS
£37 millionserious about learning
Good Practice and Recommendations
The Pros and the Cons
Gamification Conclusions/Good Practice
Final thought
Links
http://www.apm.org.uk/group/gamification-study-tour
http://www.apm.org.uk/news/gamification-best-practice-and-key-topics