gamify societal problems

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A Life Less Ordinary: Suddenly Making a Serious Difference Arjanna van der Plas, Ottilie Nieuwenhuis & Hester Stubbé-Alberts

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Workshop on gamification @ Picnic 2012

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Page 1: Gamify societal problems

A Life Less Ordinary: Suddenly Making a Serious Difference

Arjanna van der Plas, Ottilie Nieuwenhuis & Hester Stubbé-Alberts

Page 2: Gamify societal problems

Ottilie Nieuwenhuis

September 18, 2012

Page 3: Gamify societal problems

Arjanna van der Plas

Picture: http://office.microsoft.com/

September 18, 2012

Page 4: Gamify societal problems

Hester Stubbé-Alberts

Picture: Spitsvrij

September 18, 2012

Page 5: Gamify societal problems

How about you….?

What are the daily activities you really should do but could use

some gamification?

What little actions that you take in your daily life make you smile?

Did you ever learn something in a surprising way?

September 18, 2012

Page 6: Gamify societal problems

Today…

A little bit about TNO

Introduction serious gaming & gamification @ TNO by Hester Stubbé

DIY: gamify life!

Results: your serious differences with a

September 18, 2012

Page 7: Gamify societal problems

A little bit about TNO

Technical

Sciences

Technical

Sciences

Earth,

Environmental

and Life

Sciences

Earth,

Environmental

and Life

Sciences

Behavioural

and Societal

Sciences

Behavioural

and Societal

Sciences

September 18, 2012

Page 8: Gamify societal problems

Serious Gaming and Gamification

September 18, 2012

Page 9: Gamify societal problems

Domain

Technology Human factors

Page 10: Gamify societal problems

Domain

Technology Human factors

What do you want to change?

Who needs to change?

In what context?

What works for this goal?

What works for this population?

How can we motivate this population? How can we integrate means and goal?

Page 11: Gamify societal problems

E-Learning Sudan

Not education for all…

…but…

…Learning for all!

September 18, 2012

Page 12: Gamify societal problems

Partners in e-Learning Sudan

September 18, 2012

Page 13: Gamify societal problems
Page 14: Gamify societal problems

September 18, 2012

Page 15: Gamify societal problems

September 18, 2012

Page 16: Gamify societal problems

September 18, 2012

Page 17: Gamify societal problems

Gamification

Small gaming elements that …

….nudge you into right behaviour…

…and make you smile :)

September 18, 2012

Page 18: Gamify societal problems

Examples of gamification

September 18, 2012

Bron: www.triplepundit.com/

Page 19: Gamify societal problems

Domain

Technology Human factors

What do you want to change?

Who needs to change?

In what context?

What works for this goal?

What works for this population?

How can we motivate this population? How can we integrate means and goal?

Keep the parc clean

Children & parents

Attractive

feedback

Fun

‘vacuum cleaner’

Page 20: Gamify societal problems

Profiling your target group

Connection

Competition

Competence Creation

Badges

Appointments

Short challenges

Financial bonuses

Mini game

Lottery

Surprises

Unlocking levels

Time spent

Level bonuses

Ownership

Progression

Quests

Free stuff

Friendlists (insude/outside)

Combo bonuses

Community collaboration

Group ranking

Social check-ins

Leaderboards

Ranks

Productivity

Count down bonuses

Losing points

progression

Individual

Collective

Result Proces

September 18, 2012

Page 21: Gamify societal problems

DIY: gamify one of today’s societal challenges

1) Obese children – Eat, play, move

2) Energy overconsumption – Switch it off, turn it down

3) Lack of physical exercise of elderly – The art of getting out of the chair

4) Vandalism – Don’t ruin bus shelters out of boredom

5) Street refuse – Keeping our streets clean & cosy

6) Road safety – Red traffic lights are there for a reason

7) Smartphone addiction – Try a F2F conversation every once in a while

8) Traffic jams – Why travel at the same time as everybody else?

9) Debts – Stop silly impulse shopping

10) Hearing loss – Maximal concert experience, minimal damage

September 18, 2012

Page 22: Gamify societal problems

DIY time: gamify!

Pick a table (if you don’t like the one you’re sitting now)

Explore the societal challenge you’re given (brainwriting, 15 minutes)

Complete the persona for whom you are going to solve this challenge

(10 minutes)

Describe what you want your target group to achieve (mission statement,

5 minutes)

Describe how you want to achieve this (human factors, 10 minutes)

Design a gamication (and let our hand-outs help you) (10 minutes)

Summarize your gamification in the presentation sheet (5 minutes)

Present your gamification (1 minute pitches)

September 18, 2012

Page 23: Gamify societal problems

Seriously interested in this topic?

Get in touch with Hester Stubbé or Mark Ruijsendaal

[email protected] or [email protected]

~

Or just want to talk about TNO and the Creative Industrie in general?

Get in touch with Ottilie Nieuwenhuis

[email protected]

September 18, 2012