gaming against plagiarism: a partnership between the library and faculty
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Gaming Against Plagiarism: A Partnership between the Library and Faculty. Amy G. Buhler, Margeaux Johnson, Michelle Leonard, and Ben DeVane University of Florida. The Project. Why Plagiarism?. 1997 study of 1,946 students 2005 study of 63,700 undergraduates and 9,250 graduate students . - PowerPoint PPT PresentationTRANSCRIPT
Gaming Against Plagiarism:
A Partnership between the Library
and Faculty
Amy G. Buhler, Margeaux Johnson, Michelle Leonard, and Ben DeVane
University of Florida
The Project
Denise Bennett
Amy Buhler
Ben DeVane
Alyssa Diekman
Richard Ferdig
Michelle Leonard
Don McCabe
Anton Yudin
Matthew Carroll
Donna Wrublews
ki
Margeaux Johnson
Doug Levey
Melody Royster
James Oliverio
Jonathan Tietz
Why Plagiarism?• 1997 study of 1,946 students
• 2005 study of 63,700 undergraduates and 9,250 graduate students
75%
Engineering
64%
Natural Sciences
62%
Undergrads
59%
Grad Students
Why A Game?
The Project PlanANALYSIS - Identify the problem & establish goals for the projectDESIGN - Determine content & establish prototypesDEVELOPMENT - Create the productIMPLEMENTATION - Place the product into practiceEVALUATION - Assess the product
The Project Plan
Building the Content
Amy Buhler
Alyssa Diekm
an
Michelle
Leonard
Doug Levey
Don McCab
e
Denise
BennettDonna
Wrublewski
Margeaux
Johnson
Melody
Royster
Building the Content
Level One
• Identify major types of plagiarism
• List basic rules to avoid plagiarism
• Identify data falsification and fabrication
Level Two
Explain the potential consequences of research misconduct both academically & professionally
Level
Three
• Apply the rules to increasingly complex scenarios
• Recognize and acknowledge differences in cultural approaches to plagiarism
Designing the Game
Ben DeVa
ne
James
Oliverio
Anton
Yudin
Jonathan Tietz
Matthew
Carroll
Designing the GameLevel One:
Identify
Level Two:Conseque
ncesLevel Three:
Complexity
Game Three:
Investigate & Argue
Game Two:
Manage
Plagiarism
Designing the GameGame Three:
Investigate & Argue
Game Two:Manage
Plagiarism
Game One:Identify &
Race
Designing the Game
Testing the Game3 week test cycle:
WEEK 1 WEEK 2 WEEK 3Design team develops prototype
• Develop protocols
• Schedule participants
Conduct user testing
Write Usability Report
The Project Plan
References• McCabe, D. L. (2005). Cheating among college and university students: A North American perspective. International Journal for
Educational Integrity, 1(1), 2/16/2010. Retrieved from http://www.ojs.unisa.edu.au/index.php/IJEI/article/view/14
• McCabe, D. L. (1997). Classroom cheating among natural science and engineering majors. Science and Engineering Ethics, 3(4), 433-445. doi:10.1007/s11948-997-0046-y
• Whittington, J. & Colwell, J. (2009). Should a cyberethics class be required?: Plagiarism and online learning. Proceedings from the 2009 American Society for Engineering Education Annual Conference & Exposition. Retrieved from http://soa.asee.org/paper/conference/paper-view.cfm?id=10919
• Jones, S. (2003). Let the games begin: Gaming technology and college students. Washington, D.C.: Pew Research Center's Internet & American Life Project. Retrieved from http://www.pewinternet.org/Reports/2003/Let-the-games-begin-Gaming-technology-and-college-students.aspx
• Federation of American Scientists. (2006). Summit on educational games: Harnessing the power of video games for learning. Washington, D.C.: Federation of American Scientists. Retrieved from http://www.fas.org/gamesummit/Resources/Summit on Educational Games.pdf
• Green, C.S., Pouget, A., Bavelier, D. (2010) Improved Probabilistic Inference as a General Learning Mechanism with Action Video Games. Current Biology, 20(17), 1573-1579. doi:10.1016/j.cub.2010.07.040
• Dick, W., Carey, L., & Carey, J. O. (2005). The systematic design of instruction. Boston: Pearson/Allyn and Bacon.
• Foss, M., Buhler, A.G., Johnson, M., Levey, D.J., & Oliverio, J.C. (2010, March 1). Gaming Against Plagiarism (GAP) Development Proposal. Retrieved from http://ufdc.ufl.edu/UF00098766/00001
Thank You !To Follow the GAP project:
http://blogs.uflib.ufl.edu/GAP
This material is based upon work supported by the National Science Foundation under Grant No. 1033002