gaming industry
DESCRIPTION
A presentation on Gaming industry.TRANSCRIPT
WELCOME
To our Presentation
FORM OF BUSINESS
Single Investors, partnerships, even corporations also.
One of the most inevitably rising industry in past 10 years.
Free from a lot of manufacturing related problems.
Entirely virtual.
PRODUCT/SERVICE OF THE BUSINESS
Can be called both product and service. Initially a service but practically a
virtual product. Basically they are very specified
modifications of a software. Indeed, a brainstorm a couple of
hundred or thousands of developers. The value chain is long but simple then
the other industries.
BRAND NAME
Insatiable.
“The incineration of your virtual world.”
ENVIRONMENT
INTERNAL EXTERNAL
4 Investors. 5 idea generators. 50 developers. 5 test generators. 10 Office employees.
Distributors. Targeted market. Segmentation based on
demographics.
FINANCIAL PROJECTION
Initial investment worth 100 Million BDT.
Debt equity rate 70-30%. Interest rate 17%. Equal investment of the shareholders.
BUSINESS STRATEGY
MISSION VISION
To ensure the right quality of cyber games and satisfy the market with high-end computer games
To be one of the strongest competitors in the international market within 5 years.
PROFIT/ LOSS PLAN
COST CONTROL AND QUALITY MANAGEMENT
MARKETING
Rationality measures. Opportunity of cheap
labor. Appointing of experts
Online. Mail. Telemarketing. Campaigns in remote
areas.
CONTINGENCY PLAN
IN CASE OF DEATH OF ANY SHAREHOLDERS
SEVERE LOSS FACING
Appointment of nominees.
Tracing of best experts.
Lay low on production and concentrate on research.
Cost control measures.
THANK YOU FOR BEING WITH US.
Questions?