gaming industry
DESCRIPTION
A presentation on Gaming industry.TRANSCRIPT
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WELCOME
To our Presentation
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FORM OF BUSINESS
Single Investors, partnerships, even corporations also.
One of the most inevitably rising industry in past 10 years.
Free from a lot of manufacturing related problems.
Entirely virtual.
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PRODUCT/SERVICE OF THE BUSINESS
Can be called both product and service. Initially a service but practically a
virtual product. Basically they are very specified
modifications of a software. Indeed, a brainstorm a couple of
hundred or thousands of developers. The value chain is long but simple then
the other industries.
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BRAND NAME
Insatiable.
“The incineration of your virtual world.”
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ENVIRONMENT
INTERNAL EXTERNAL
4 Investors. 5 idea generators. 50 developers. 5 test generators. 10 Office employees.
Distributors. Targeted market. Segmentation based on
demographics.
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FINANCIAL PROJECTION
Initial investment worth 100 Million BDT.
Debt equity rate 70-30%. Interest rate 17%. Equal investment of the shareholders.
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BUSINESS STRATEGY
MISSION VISION
To ensure the right quality of cyber games and satisfy the market with high-end computer games
To be one of the strongest competitors in the international market within 5 years.
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PROFIT/ LOSS PLAN
COST CONTROL AND QUALITY MANAGEMENT
MARKETING
Rationality measures. Opportunity of cheap
labor. Appointing of experts
Online. Mail. Telemarketing. Campaigns in remote
areas.
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CONTINGENCY PLAN
IN CASE OF DEATH OF ANY SHAREHOLDERS
SEVERE LOSS FACING
Appointment of nominees.
Tracing of best experts.
Lay low on production and concentrate on research.
Cost control measures.
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THANK YOU FOR BEING WITH US.
Questions?