gaming to learn by learning to game
DESCRIPTION
Gaming is not about merely playing games. It's about learning through creative problem solving, social interaction, diplomacy, collaboration, and critical thinking. This presentation for the 2011 K-12 Online Conference explores how gaming creates a learning environment that will engage students i 21st Century Learning.TRANSCRIPT
Drzreflects.com
drzreflects.com
onlineeducation.net
Why Do We Play Games?
Bipbap.ru
Bottle Recycling
thefuntheory.com
Wilhelm Joys Anderson from Tokyo
Rewards
In Real Life . . .
Xperience Points Leveling Upunited.com
Gaming is . . .
An organized system using positive and negative feedback to direct a player towards a desired goal.
microsoft
Learning is . . .
An organized system using positive and negative feedback to direct a learner towards a desired goal.
iclipart.com
Gaming and Learning involve . . .
Goal for learner to achieve
Opportunity to perfect a skill through practice before moving ahead
Positive/Negative feedback for guidance microsoft, iclipart.com
Dr. James Paul Gee
Game design in not accidentally related to learning but learning is integral to it.
Game design is applied learning theory.
Humanities.arizona.edu
games vs Gaming
games Gaming
games - edutainment
Simulations
sims3.com, allfacebook.com
Civilization
Turn-based strategy From prehistoric to
future times. Using research,
diplomacy, expansion, economic development, government, and military conquest
firaxis.com
Elements of Gaming
Choice Long and Short Aims Progress Indicators Prompt/Meaningful Feedback Reward ALL Successful Efforts Failure is Real Elements of
Uncertainty/Awards Socialization
Statejournal.com
Personal Outcomes
Process information quickly Ability to determine relevance Process information in parallel Explore information in non-linear fashion Assess information thru imagery text Building networks of communication Ability to “play” – problem solve.
Jenkins, Purushotrma, Clinton, Weigel & Robinson, 2006
Gaming can make a better world
Believes we need to play 21 billion hours of game play a week to survive the next century.
Gamers combine ideas to solve: hunger, poverty, climate change, global conflict, etc.
TED.com
Alternate Reality
World Without Oil Demand > Supply
(5%) 32 daysof crisis Players live
solutions Collective
Intelligence Problem Solving
Worldwithoutoil.com
World Without Oil
Used with permission from Worldwithoutoil.com
Brain-Based Research
P
Brain-Based Learning
ComplexAdaptiveSearches for MeaningMeaning through PatterningCraves Challenge Inhibited by ThreatSocialEmotional PatterningDevelopmentalEach Brain is Unique (Caine, 1994)
visionhelp.com
Orchestrated Immersion Complex, interactive
experiences
Relaxed Alertness Safe and highly-
challenging environment
Active Processing Internalize info by
actively processing it
BBR Instructional Techniques
visionhelp.com
21st Century Learning
P21.org, educateiowa.gov
Learning and Innovation Skills
Creativity InnovationCritical ThinkingProblem SolvingCommunication Collaboration
Framework for 21st Century Skills
P21.org
Universal Constructs
Critical ThinkingComplex CommunicationCreativityCollaborationFlexibility and
AdaptabilityProductivity and
Accountability Iowa
Core Curriculum, 2010
educateiowa.gov
Student-Centered Classroom
Construction of LearningMetacognitionEducator/Student
PartnershipCollaborative LearningMeaningful Assessment
in a Real World ContextIowa Core
Curriculum, 2010educateiowa.gov
3DGameLab.com
3DGameLab.com3DGameLab.com
Remember . . .
We must teach our
students
for their tomorrows,
NOT our yesterdays.Daniel Pink, 2009
kaboodle.com
Remember . . .
We must teach our
students
for their tomorrows,
NOT our yesterdays.Daniel Pink, 2009
kaboodle.com
Dr. Leigh Zeitz
drzreflects.com
University of Northern Iowa
[email protected] Twitter: @zeitzDrZReflects.com Skype: leighzeitz