gbl-basics_workshop

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Jennifer Groff July 2013 Games-based Learning

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Jennifer GroffJuly 2013

Games-based Learning

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The power of game-based learning

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“PlayfulLearning”

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Let’s play!

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Time’s Up!

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GBL 101

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•“What the world needs is…

Grand Theft Calculus

‘Grand-Theft Calculus’

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x=y2

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ethical thinking

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What is it?

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Definition:Game-based learning (GBL) is a form of learning where students may learn by trial and error, by role-playing and by treating a certain topic not as ‘content’ but as a set of rules, or a system of choices and consequences.

“”

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Taxonomy

Short-Form

Long-Form

COTS Educational

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Short-Form Games• fit into a single class period

• typically focus on a specific concept or skill

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Long-Form Games• extend to multiple sessions or

even weeks

• focus on developing concepts and 21st century skills

• performing better than lectures...

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Genres• Drill & Practice

• Puzzle

• Interactive Learning Tools

• Role Playing

• Strategy

• Sandbox

• Action/Adventure

• Simulations

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Examples

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drill & practice

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drill & practice

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puzzle

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puzzle

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puzzle

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puzzle

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Lure of the Labyrinth

interactive learning tools

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Lure of the Labyrinth

role-playing (RPG)

12 million users

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Lure of the Labyrinth

role-playing (RPG)

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Lure of the Labyrinth

role-playing (RPG)

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strategy

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strategy

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strategy

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Lure of the Labyrinth

action/adventure

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simulations

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Lure of the Labyrinth

simulations

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Minecraft

sandbox

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bit.ly/gbl-hw

Homework #1

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What can gamesreally teach?

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Algebra

Grammar

ecology Physics

Epidemiology

fractions

addition

civics

argument construction

empathy

societal dynamics

global challenges

comprehension

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Games for ethical thinking & moral development

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ethical thinking

game.org

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Using gamesin the classroom

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Use games as preparation for future learning.

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Use games as pre-assessments.

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Allow sufficient time to become familiar with the game—for you and your students.

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Identify the precise role to be played by using the game in achieving the learning goals.

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Allow the game to be played outside of school.

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Be clear about the learning objectives.

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Use the parts of the game that work for you.

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Let the students demonstrate expertise.

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Build in time for review and reflection.

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Selecting a game:• suitable for your students?

• what elements of the game support your educational goals?

• would your students be motivated to use it?

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Gamification≠game-based

learning

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Do games for learning

really work?

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Supercharged!28% increase in

learning

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Virtual Cell

30-60% increase in

learning

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River City 370% increase in learning for

D students14% increase

for B students

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Game-based learning is overall effective and knowledge gains are comparable to traditional forms of teaching.

Connolly, Boyle, MacArthur, Hainey, & Boyle, 2012Brom, Preuss, Klement, 2011

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Games enhance both student and teacher engagement.

Watson, Mong, & Harris, 2010

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Games transform a traditional, teacher-centric classrooms into a learner-centered classrooms.

Watson, Mong, & Harris, 2010Proctor & Marks, 2012

Sandford, Ulicsak, Facer, & Rudd, 2006

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Games increase student motivation.

Watson, Mong, & Harris, 2010Brom, Preuss, Klement, 2011

Bourgonjon, Valcke, Soetaert, & Schellens, 2010Villalta, Gajardo, Nussbaum, Andrew, Echeverria, & Plass, 2011

Sandford, Ulicsak, Facer, & Rudd, 2006

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“When digital games were compared to other instruction conditions without digital games, there was a moderate to strong effect in favor of digital games in terms of broad cognitive competencies.”

[An analysis of 77 peer-reviewed journal articles of students K-16 studying STEM subjects]

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Games are ideal learning environments

Why games?

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As a planet,we spend 3 billion hours a week playing video and computer games.

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Innovative Learning Environments Project

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7 Building horizontal connections

6Assessment for learning

4Recognize individual differences

2The social nature of learning

5 Stretching all students

3 Emotions are integral to learning

1 Learners at the center

7 Principles of Learning

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Games offer:• authentic challenges

(engagement/motivation)

• scaffold/support increasingly complex problems (ZPD, Flow)

• learning through doing - participatory (constructivist)

• social/collaborative (socio-constructivist)

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Gee’s Principles bit.ly/gee-principles

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How’s your algebra?

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Resources

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.com

beta.

@playfullearn#playfullearning

facebook/playfullearn

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pinterest.com/lgamesnetwork/learning-all-the-time/

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theGAME

DESIGNTOOL KIT

PRESENTED BY

LEARNING GAMES NETWORK & FABLEVISION

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Start the research process and establish common gaming vocabulary.

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Brainstorming, creative development, and early documentation.

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Paper prototype and sample art/audio asset development.

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Play testing and concept “pitch”.

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Thank you!Jennifer [email protected]