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The Theory of Fun [ 1 ] [ Hadziq Fabroyir . Department of Informatics ]

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Page 1: GD - 5th - The Theory Of Fun In Game Design Full Resolution

The Theory of Fun

[ 1 ][ Hadziq Fabroyir . Department of Informatics ]

Page 2: GD - 5th - The Theory Of Fun In Game Design Full Resolution

[ Hadziq Fabroyir . Department of Informatics ]

[ 2 ]

Raph Koster

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[ Hadziq Fabroyir . Department of Informatics ]

Demographics – Who?

What age is the average gamer?

[ 3 ]

The average age of a British gamer is 31

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[ Hadziq Fabroyir . Department of Informatics ]

Demographics – Who?

% of each age group in UK playing games, 2005

[ 4 ]

6 to 10 11 to 15 16 to 24 25 to 35 36 to 50 51 to 650

10

20

30

40

50

60

70

80

90

100

10097

8265

51

18

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[ Hadziq Fabroyir . Department of Informatics ]

Demographics – Who?

% of each age group in UK playing games, 2005

[ 5 ]

6 to 10 11 to 15 16 to 24 25 to 35 36 to 50 51 to 650

102030405060708090

100

grew up without video games

grew up with ‘niche’ games

Grew up with video games everywhere

Every year the distribution shifts up the age brackets

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[ Hadziq Fabroyir . Department of Informatics ]

What about the girls ?

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52 53 56 56 55 5248 47 44 44 45 48

0

10

20

30

40

50

60

6 to 10 11 to 15 16 to 24 25 to 35 36 to 50 51 to 65

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[ Hadziq Fabroyir . Department of Informatics ]

Sum Up - Gaming Demographics

[ 7 ]

The gender split is pretty evenMost people take games seriously

The average game buyer is 38

We are in the middle of a demographic shift from a society of non-gamers to a society of gamers.

Gaming isn’t just for kidsGaming isn’t just for boysThe average game player is 31

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[ Hadziq Fabroyir . Department of Informatics ]

[ 8 ]

Why does this

game suck?

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[ Hadziq Fabroyir . Department of Informatics ]

Games are puzzles

Games are about pattern recognition

Once you’ve got the pattern, the game is boring

In tic-tac-toe, there are only 26,830 possible games

(Chess = 1050 possible games)

. . . so it gets boring pretty fast.

Why are games fun (or boring) ?

[ 9 ]

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[ Hadziq Fabroyir . Department of Informatics ]

TetrisThis game is about the geometry of tetrads

Once you can rotate tetrads in your sleep, the game becomes boring

[ 10 ]

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[ Hadziq Fabroyir . Department of Informatics ]

1st Person ShooterThis game is about precise aim and timing

Once you can shoot so straight you’re invincible, the game becomes boring

[ 11 ]

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[ Hadziq Fabroyir . Department of Informatics ]

This game is about thorough exploration

Once you’ve explored everywhere, the game becomes boring

[ 12 ]

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[ Hadziq Fabroyir . Department of Informatics ]

Put it into social gaming

[ 13 ]

☻☻☻☻☻☻

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[ Hadziq Fabroyir . Department of Informatics ]

simple rule but s☻cial

[ 14 ]

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[ Hadziq Fabroyir . Department of Informatics ]

Fun is Learning

[ 15 ]

Games are challenges

That’s why key moments in gameplay are achievements: “I got it! I beat level 10!”

The process of gaining skills is what makes games fun.

To overcome the challenges, you must develop skillsGameplay is the process of practising and applying these skills

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[ Hadziq Fabroyir . Department of Informatics ]

Matrix

[ 16 ]

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[ Hadziq Fabroyir . Department of Informatics ]

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This feeling is your brain’s reward for success.

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[ Hadziq Fabroyir . Department of Informatics ]

3 Learning Mode

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Storytelling

☻Playing ☻Lecturing

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[ Hadziq Fabroyir . Department of Informatics ]

Games are the most advanced form of

investigation.

-Albert Einstein

[ 20 ]

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[ Hadziq Fabroyir . Department of Informatics ]

But can a game really deliver journalism?

. . . or any serious message, for that matter?

[ 21 ]

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[ 22 ][ Hadziq Fabroyir . Department of Informatics ]

Games are stupid, right?

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[ Hadziq Fabroyir . Department of Informatics ]

Not all of them

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[ Hadziq Fabroyir . Department of Informatics ]

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In some games you have to perform subtle, complex

tasks.

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[ Hadziq Fabroyir . Department of Informatics ]

SIM CITY is about

Tax policy

Infrastructure networks

Zoning laws

And it sold 18 million copies

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[ Hadziq Fabroyir . Department of Informatics ]

Game challenges can be very sophisticated.

To complete them successfully, you have to learn.

You can learn about all sorts of things.

Games are Teachers

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[ Hadziq Fabroyir . Department of Informatics ]

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[ Hadziq Fabroyir . Department of Informatics ]

☺~ See You Later ~☺

Next episode: Game Graphical Design Concept

[ 28 ]