gd - 5th - the theory of fun in game design full resolution
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The Theory of Fun
[ 1 ][ Hadziq Fabroyir . Department of Informatics ]
[ Hadziq Fabroyir . Department of Informatics ]
[ 2 ]
Raph Koster
[ Hadziq Fabroyir . Department of Informatics ]
Demographics – Who?
What age is the average gamer?
[ 3 ]
The average age of a British gamer is 31
[ Hadziq Fabroyir . Department of Informatics ]
Demographics – Who?
% of each age group in UK playing games, 2005
[ 4 ]
6 to 10 11 to 15 16 to 24 25 to 35 36 to 50 51 to 650
10
20
30
40
50
60
70
80
90
100
10097
8265
51
18
[ Hadziq Fabroyir . Department of Informatics ]
Demographics – Who?
% of each age group in UK playing games, 2005
[ 5 ]
6 to 10 11 to 15 16 to 24 25 to 35 36 to 50 51 to 650
102030405060708090
100
grew up without video games
grew up with ‘niche’ games
Grew up with video games everywhere
Every year the distribution shifts up the age brackets
[ Hadziq Fabroyir . Department of Informatics ]
What about the girls ?
[ 6 ]
52 53 56 56 55 5248 47 44 44 45 48
0
10
20
30
40
50
60
6 to 10 11 to 15 16 to 24 25 to 35 36 to 50 51 to 65
[ Hadziq Fabroyir . Department of Informatics ]
Sum Up - Gaming Demographics
[ 7 ]
The gender split is pretty evenMost people take games seriously
The average game buyer is 38
We are in the middle of a demographic shift from a society of non-gamers to a society of gamers.
Gaming isn’t just for kidsGaming isn’t just for boysThe average game player is 31
[ Hadziq Fabroyir . Department of Informatics ]
[ 8 ]
Why does this
game suck?
[ Hadziq Fabroyir . Department of Informatics ]
Games are puzzles
Games are about pattern recognition
Once you’ve got the pattern, the game is boring
In tic-tac-toe, there are only 26,830 possible games
(Chess = 1050 possible games)
. . . so it gets boring pretty fast.
Why are games fun (or boring) ?
[ 9 ]
[ Hadziq Fabroyir . Department of Informatics ]
TetrisThis game is about the geometry of tetrads
Once you can rotate tetrads in your sleep, the game becomes boring
[ 10 ]
[ Hadziq Fabroyir . Department of Informatics ]
1st Person ShooterThis game is about precise aim and timing
Once you can shoot so straight you’re invincible, the game becomes boring
[ 11 ]
[ Hadziq Fabroyir . Department of Informatics ]
This game is about thorough exploration
Once you’ve explored everywhere, the game becomes boring
[ 12 ]
[ Hadziq Fabroyir . Department of Informatics ]
Put it into social gaming
[ 13 ]
☻☻☻☻☻☻
[ Hadziq Fabroyir . Department of Informatics ]
simple rule but s☻cial
[ 14 ]
[ Hadziq Fabroyir . Department of Informatics ]
Fun is Learning
[ 15 ]
Games are challenges
That’s why key moments in gameplay are achievements: “I got it! I beat level 10!”
The process of gaining skills is what makes games fun.
To overcome the challenges, you must develop skillsGameplay is the process of practising and applying these skills
[ Hadziq Fabroyir . Department of Informatics ]
Matrix
[ 16 ]
[ Hadziq Fabroyir . Department of Informatics ]
[ 17 ]
[ Hadziq Fabroyir . Department of Informatics ]
[ 18 ]
This feeling is your brain’s reward for success.
[ Hadziq Fabroyir . Department of Informatics ]
3 Learning Mode
[ 19 ]
Storytelling
☻Playing ☻Lecturing
[ Hadziq Fabroyir . Department of Informatics ]
Games are the most advanced form of
investigation.
-Albert Einstein
[ 20 ]
[ Hadziq Fabroyir . Department of Informatics ]
But can a game really deliver journalism?
. . . or any serious message, for that matter?
[ 21 ]
[ 22 ][ Hadziq Fabroyir . Department of Informatics ]
Games are stupid, right?
[ Hadziq Fabroyir . Department of Informatics ]
Not all of them
[ 23 ]
[ Hadziq Fabroyir . Department of Informatics ]
[ 24 ]
In some games you have to perform subtle, complex
tasks.
[ Hadziq Fabroyir . Department of Informatics ]
SIM CITY is about
Tax policy
Infrastructure networks
Zoning laws
And it sold 18 million copies
[ 25 ]
[ Hadziq Fabroyir . Department of Informatics ]
Game challenges can be very sophisticated.
To complete them successfully, you have to learn.
You can learn about all sorts of things.
Games are Teachers
[ 26 ]
[ Hadziq Fabroyir . Department of Informatics ]
[ 27 ]
[ Hadziq Fabroyir . Department of Informatics ]
☺~ See You Later ~☺
Next episode: Game Graphical Design Concept
[ 28 ]