gdc 2010: convergence of flash portals and social gaming

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Convergence of Flash Portals and Social Games GDC 2010

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Page 1: Gdc 2010: Convergence of Flash Portals and Social Gaming

Convergence of Flash Portals and Social Games

GDC 2010

Page 2: Gdc 2010: Convergence of Flash Portals and Social Gaming

1. The Big Picture 2. Flash Portals?

3. Techniques 4. The Future

Page 3: Gdc 2010: Convergence of Flash Portals and Social Gaming

1. The Big Picture 2. Flash Portals?

3. Techniques 4. The Future

Page 4: Gdc 2010: Convergence of Flash Portals and Social Gaming

What is your platform?

Page 5: Gdc 2010: Convergence of Flash Portals and Social Gaming

Wrong question.

Page 6: Gdc 2010: Convergence of Flash Portals and Social Gaming

$

GAME

Facebook Portals Mobile

SOURCES of CUSTOMERS

Page 7: Gdc 2010: Convergence of Flash Portals and Social Gaming

What are the best sources of customers?

Page 8: Gdc 2010: Convergence of Flash Portals and Social Gaming

What are the best sources?Players Competition Middlemen

Flash Gamers 100 M Low Low

Social Gamers 100-200 M Moderate Moderate

Console Gamers 103 M High High

Smart Phone Gamers 22 M High High

Page 9: Gdc 2010: Convergence of Flash Portals and Social Gaming

Why is Flash Interesting?Players Competition Middlemen

Flash Gamers 100 M Low Low

Social Gamers 100-200 M Moderate Moderate

Console Gamers 103 M High High

Smart Phone Gamers 22 M High High

Page 10: Gdc 2010: Convergence of Flash Portals and Social Gaming

Flash Portals Social Games

• Commodity Distribution• Limited Middlemen• Limited competition• Fast player capture

• High retention • Long form games• Microtransactions• Virality

Page 11: Gdc 2010: Convergence of Flash Portals and Social Gaming

1. The Big Picture 2. Flash Portals?

3. Techniques 4. The Future

Page 12: Gdc 2010: Convergence of Flash Portals and Social Gaming
Page 13: Gdc 2010: Convergence of Flash Portals and Social Gaming
Page 14: Gdc 2010: Convergence of Flash Portals and Social Gaming
Page 15: Gdc 2010: Convergence of Flash Portals and Social Gaming
Page 16: Gdc 2010: Convergence of Flash Portals and Social Gaming

Who is playing?

• 1.1 billion plays a month• CAGR of 22%

World

100 M

US17M

Page 17: Gdc 2010: Convergence of Flash Portals and Social Gaming

Competition

• The thousands of games is a mirage.• Very easy to stand out

Bottom 66%<2 years of experience

Top 2%>10 million plays>$10,000 a month

Page 18: Gdc 2010: Convergence of Flash Portals and Social Gaming

Big Portals

Ad Network

Customers

Developers

Flash Game License

Small Portal

Payment

Middlemen

Page 19: Gdc 2010: Convergence of Flash Portals and Social Gaming

Big Portals

Ad Network

Customers

Developers

Flash Game License

Small Portal

Payment

Middlemen

Page 20: Gdc 2010: Convergence of Flash Portals and Social Gaming

Big Portals

Ad Network

Customers

Developers

Flash Game License

Small Portal

Payment

Middlemen

Page 21: Gdc 2010: Convergence of Flash Portals and Social Gaming

Big Portals

Ad Network

Customers

Developers

Flash Game License

Small Portal

Payment

Middlemen

Page 22: Gdc 2010: Convergence of Flash Portals and Social Gaming

Big Portals

Ad Network

Customers

Developers

Flash Game License

Small Portal

Payment

Middlemen

Page 23: Gdc 2010: Convergence of Flash Portals and Social Gaming

Big Portals

Ad Network

Customers

Developers

Flash Game License

Small Portal

Payment

Middlemen

Page 24: Gdc 2010: Convergence of Flash Portals and Social Gaming

1. The Big Picture 2. Why Flash Portals?

3. Techniques 4. The Future

Page 25: Gdc 2010: Convergence of Flash Portals and Social Gaming

Fun rating

4 out of 5

Test with real users

Page 26: Gdc 2010: Convergence of Flash Portals and Social Gaming

First 30 seconds

Tutorial

Be a Popcap game

Deferred login

Page 27: Gdc 2010: Convergence of Flash Portals and Social Gaming

Deferred login

Page 28: Gdc 2010: Convergence of Flash Portals and Social Gaming

Surprises

Willing to play long games

Fine with complexity

Open to paying

Page 29: Gdc 2010: Convergence of Flash Portals and Social Gaming

Flash Ecosystem

Social Network ?

Page 30: Gdc 2010: Convergence of Flash Portals and Social Gaming

3 Distribution scenarios

Portal Only Viral Only Portal + Viral

Initial Users 240,000 1000 240,000

Viral Factor K = 0 K = 1.1 K = 0.9

Page 31: Gdc 2010: Convergence of Flash Portals and Social Gaming

What happens after 8 weeks?

Portal + Viral3,650,000

Portal950,000

Viral11,000 1 2 3 4 5 6 7 8

0

100000

200000

300000

400000

500000

600000

Page 32: Gdc 2010: Convergence of Flash Portals and Social Gaming

1 2 3 4 5 6 7 8 9 101112131415161718192021222324252627282930313233343536373839400

100000

200000

300000

400000

500000

600000

700000

800000

Multiple Portal Releases (40 weeks)

Portal + Viral14,920,000

Portal3,200,000

Viral420,000

Page 33: Gdc 2010: Convergence of Flash Portals and Social Gaming

Facebook Connect

Page 34: Gdc 2010: Convergence of Flash Portals and Social Gaming

Incentivized URL sharing

Page 35: Gdc 2010: Convergence of Flash Portals and Social Gaming

Address Book Mining

Page 36: Gdc 2010: Convergence of Flash Portals and Social Gaming
Page 37: Gdc 2010: Convergence of Flash Portals and Social Gaming
Page 38: Gdc 2010: Convergence of Flash Portals and Social Gaming

Email Directly

Page 39: Gdc 2010: Convergence of Flash Portals and Social Gaming

Competitive Invites

Page 40: Gdc 2010: Convergence of Flash Portals and Social Gaming

Cut Integration Extras

Social Gold ~10% 100% in Flash Currency Dash

Mochi Coins ~30% 50% in Flash

Metrics, StoreUniversal wallet

Gamer Safe ~40% 50% in Flash

Universal WalletGame specific currency

Hey Zap ~30% 50% in Flash

Cross PromotionUniversal Wallet

Flash Friendly Payment Services

Page 41: Gdc 2010: Convergence of Flash Portals and Social Gaming

Leaky Portals

FreeGame

Portal

PaidGame

Developer Website

Community

Page 42: Gdc 2010: Convergence of Flash Portals and Social Gaming

Philosophy of Fairness

Game

Arcade portal Portal owns outside the game

Developers owns inside the game

(Developer chooses 3rd party services)

Page 43: Gdc 2010: Convergence of Flash Portals and Social Gaming

1. The Big Picture 2. Why Flash Portals?

3. Techniques 4. The Future

Page 44: Gdc 2010: Convergence of Flash Portals and Social Gaming

Game markets evolve

Consolidation MaturityGrowth

$$$ $ $$

Page 45: Gdc 2010: Convergence of Flash Portals and Social Gaming

Developer roles also evolve

Contractor ManservantEntrepreneurConsolidation MaturityGrowth

Page 46: Gdc 2010: Convergence of Flash Portals and Social Gaming

Where opportunities exist

Contractor ManservantEntrepreneurConsolidation MaturityGrowth

FlashPortals

SocialNetworks

iPhone

ConsoleDownload

Retail

Page 47: Gdc 2010: Convergence of Flash Portals and Social Gaming
Page 48: Gdc 2010: Convergence of Flash Portals and Social Gaming

To remain independentDevelopers must own…

The means of production

The means of acquisition

The means of retention

The means of monetization

Page 49: Gdc 2010: Convergence of Flash Portals and Social Gaming

Be an Octopus

Page 50: Gdc 2010: Convergence of Flash Portals and Social Gaming

Questions

Contact: [email protected] Slides: www.lostgarden.com

Page 51: Gdc 2010: Convergence of Flash Portals and Social Gaming

We build socio-mechanical systems

Mechanics Desired Value

People

Page 52: Gdc 2010: Convergence of Flash Portals and Social Gaming

These systems are our core competency

Retain

$

MonetizeAcquire