gdc14 gda follow up seminar 20140518 fabio
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2014年5月18日に開催されたGDC2014ローカリゼーションサミット報告会のファビオ氏講演分スライドです。TRANSCRIPT
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Localization Summit 2014: An overview Advisory Board: - Miguel Bernal-Merino (University of Roehampton, UK) - Fabio Minazzi (Binari Sonori, Italy)
Support by - IGDA Localization SIG community - IGDA SIG-Glocalization • About 100 partecipants • 22 speakers, 9 sessions • Quality Score: 4,34 over 5 = Good • EA, Microsoft, R2Games SCEE, The Fullbright Company…
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Why a Localization Summit
● Create awareness ● Producers, Developers, Marketing, Journalists and…
Localizers
● Exchange opinions
● Network
● Started in 2010: 0ver 600 attendees in 5 years
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Key themes for 2014 • Indie games localization
• New tools/methods
• Emerging markets: South
America
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Journey to the West: A Chinese Game Localization Primer
Shaun Newcomer Reality Squared Games
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• State of the art for development in China
• Chinese developers still have to fully understand the needs and practice of localization
• How to do a good job in localizing a Chinese game for
the West • Holistic localization: how to translate into Western
languages the characters and the feel of a Chinese game
• Be ready for fast turnaround of releases, specific monetization schemes are to be adapted
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Localization Microtalks: Globetrotting in the Fast Lane 1. Localization 101 (Christopher Nastuume)
2. FireTongue (Lars Doucet)
3. Localizing your Global User Acquisition (Crid Yu)
4. Exploiting Voice and Facial Video Recording Techniques for
International Audio Production (Bill Black)
5. Apps description localization as a water testing tool (Rebecca Lever)
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Localization 101 for Indie Developers: 15% extra revenue with 1% effort Building automated localization systems for fun and profit
Christopher Natsuume Creative Director, Boomzap Entertainment
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YTD Royalties: All Boomzap Games
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FireTongue An Open-Source Localization Framework
Lars A. Doucet Co-Founder, Level Up Labs
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FireTongue is a:
● Simple
● Open Source
● Cross-Platform
…Localization Framework (written in HAXE) github.com/larsiusprime/firetongue
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Pipeline:
Translator
Original Text (CSV or TSV)
Translator
Translator
CSV/TSV
CSV/TSV
CSV/TSV
cs-CZ
de-DE
Ja-JP
en-US
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Localizing Your Global UA Strategy Crid Yu VP & MD of North America, InMobi
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Important Tips to Go Global
● Other markets ≠ the US
● Localize ≠ Translate
● App ecosystems have “local habitats”
● Counter-intuitive audience behavior
● Leverage all marketing channels
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App ecosystems have “local habitats”
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Exploiting Voice and Facial Video Recording Techniques for International Audio Production Bill Black Audio Manager, Binari Sonori America
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Facial motion capture: basics
● Actors wear helmets with camera & lighting (no markers)
● The session generates audio and video tracks simultaneously, in the same software application
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Audio & Video assets sent to both Dev & Loc teams
US recording studio
Dev team 3D artists
Int’l recording studios
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Apps description localisation as a water testing tool Rebecca J Lever BDE, Universally Speaking
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Test the waters
“Sales increase by
128% following
app store
localisation.”
Common Sense Advisory
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What is the place of
Machine Translation in today's gaming industry? Moderator: Mike Dillinger President, Association for Machine Translation in the Americas Organizer: Michel Buch-Andersen Director, Business Development, Pole To Win International Michaela Bartelt Senior Director, Worldwide Localization, EA Beatrice Compagnon CEO, Vienna Group International Declan Groves Linguistic Engineer, Microsoft Kirti Vashee VP of Enterprise Translation Sales, Asia Online
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Questions for Discussion
Translation Engine
Input Sentence
User
Translated Sentence
Human Review
Proposed Translation or No Match
TM MT +
Preparation: “Train” MT engines with relevant, matching sentences
Usefulness: Better match between MT data and input = more useful
Final Quality: Machine + Human
1: How useful is MT right now?
2: Which MT system should I use?
3: Which content is best for MT?
4: What’s the best process for using MT?
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Takeaway from the MT panel
• MT is currently used for non-gaming contents (automotive, IT)
• Currently no game Devs/Pubs succeeded in using MT successfully
• Publishers who tried MT reported poor performance + high costs of
operation
• In theory games contents are made of creative texts + noncreative
texts
• MT could be used with nonncreative portion of texts
• Effectiveness is under investigation at Microsoft
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Next sessions reported by…
• Kenji Ono
• Ryuta Yazawa
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For more information
• Slides and videos on:
http://www.gdcvault.com/demo
(videos accessible with subscription)
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Localization Summit 2015?...
• Submissions would open late August/early September
• GDC is evaluating based on attendance and community
support
• Quality is good, need more people to attend
• How to involve more developers?
• Feel free to send ideas and topic proposals for next year
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Thank You!
Fabio Minazzi
Localization Summit Advisory Board Member
Account Manager, Binari Sonori