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Gender Inclusive Game Design Expanding the Audience Sheri Graner Ray ACC Summer Institute Austin Community College July 14, 2006

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Page 1: Gender Inclusive Game Design Expanding the Audience Sheri Graner Ray ACC Summer Institute Austin Community College July 14, 2006

Gender Inclusive Game Design

Expanding the Audience

Sheri Graner RayACC Summer Institute

Austin Community CollegeJuly 14, 2006

Page 2: Gender Inclusive Game Design Expanding the Audience Sheri Graner Ray ACC Summer Institute Austin Community College July 14, 2006

Sheri Graner RayStarted in games in 1990Worked with such companies as

Origin/EA, Her Interactive, SOE, Cartoon Network and others

Author of Gender Inclusive Game Design: Expanding the Market

Co-founder and Exec. Chair of Women In Games International

Hard Core Gamer (20+ hours a week)

Page 3: Gender Inclusive Game Design Expanding the Audience Sheri Graner Ray ACC Summer Institute Austin Community College July 14, 2006

Pink Poison

a brief history of the girls’ game movement in the U.S.

Page 4: Gender Inclusive Game Design Expanding the Audience Sheri Graner Ray ACC Summer Institute Austin Community College July 14, 2006

1995

Page 5: Gender Inclusive Game Design Expanding the Audience Sheri Graner Ray ACC Summer Institute Austin Community College July 14, 2006

“Why should we make games for girls?”

Page 6: Gender Inclusive Game Design Expanding the Audience Sheri Graner Ray ACC Summer Institute Austin Community College July 14, 2006

1996

Page 7: Gender Inclusive Game Design Expanding the Audience Sheri Graner Ray ACC Summer Institute Austin Community College July 14, 2006

“How do we make games for girls?”

Page 8: Gender Inclusive Game Design Expanding the Audience Sheri Graner Ray ACC Summer Institute Austin Community College July 14, 2006

1997

Page 9: Gender Inclusive Game Design Expanding the Audience Sheri Graner Ray ACC Summer Institute Austin Community College July 14, 2006

1997-1999

Page 10: Gender Inclusive Game Design Expanding the Audience Sheri Graner Ray ACC Summer Institute Austin Community College July 14, 2006

March 1999

Big Pink Buys Purple Moon 

Oct 2001

Mattel Sells Interactive Division

Page 11: Gender Inclusive Game Design Expanding the Audience Sheri Graner Ray ACC Summer Institute Austin Community College July 14, 2006

“See? We told you girls don’t play computer games!”

Page 12: Gender Inclusive Game Design Expanding the Audience Sheri Graner Ray ACC Summer Institute Austin Community College July 14, 2006
Page 13: Gender Inclusive Game Design Expanding the Audience Sheri Graner Ray ACC Summer Institute Austin Community College July 14, 2006

Why did this happen?

A lot of bad assumptions were made regarding girls and games

Page 14: Gender Inclusive Game Design Expanding the Audience Sheri Graner Ray ACC Summer Institute Austin Community College July 14, 2006

Bad Assumption #5

Girls love BarbieTM! We'll make all our girls' games just like BarbieTM!

Page 15: Gender Inclusive Game Design Expanding the Audience Sheri Graner Ray ACC Summer Institute Austin Community College July 14, 2006

Bad Assumption #4

Girls would love our game if they played 'em! We just need to trick 'em into playing them!

Page 16: Gender Inclusive Game Design Expanding the Audience Sheri Graner Ray ACC Summer Institute Austin Community College July 14, 2006

Bad Assumption #3

Girls hate violence. We'll make non-violent versions of our game!

Page 17: Gender Inclusive Game Design Expanding the Audience Sheri Graner Ray ACC Summer Institute Austin Community College July 14, 2006

Bad Assumption #2

Girls love cute cuddly things! We'll make games about that!

Page 18: Gender Inclusive Game Design Expanding the Audience Sheri Graner Ray ACC Summer Institute Austin Community College July 14, 2006

Bad Assumption #1

If we make a girls' game, we'll make a fortune because all the girls will play it!

Page 19: Gender Inclusive Game Design Expanding the Audience Sheri Graner Ray ACC Summer Institute Austin Community College July 14, 2006

The Dark Side

By stating “Girls don't like ______ type of video game” we are blaming the GIRLS for not playing because they are GIRLS.

By making it the girls' fault they don't play computer games, the industry has let itself off the hook for making any changes to what they are doing.

By believing that there is one “silver bullet” game that all girls will play, we are telling the game industry they don't have to change anything they are doing.

Page 20: Gender Inclusive Game Design Expanding the Audience Sheri Graner Ray ACC Summer Institute Austin Community College July 14, 2006

Broadening your audience

Page 21: Gender Inclusive Game Design Expanding the Audience Sheri Graner Ray ACC Summer Institute Austin Community College July 14, 2006

DISCLAIMER #1

In this talk I'm going to discuss developing titles for an audience that is expected to contain females, but are not targeted directly FOR females.

Page 22: Gender Inclusive Game Design Expanding the Audience Sheri Graner Ray ACC Summer Institute Austin Community College July 14, 2006

DISCLAIMER #2

When I say a particular trait is a “male” or “female”, I mean the population that expresses that trait is made up predominantly of that gender. However, it is by no means exclusive to that gender.

Page 23: Gender Inclusive Game Design Expanding the Audience Sheri Graner Ray ACC Summer Institute Austin Community College July 14, 2006

DISCLAIMER #3

I am speaking in broad population generalities. It is highly likely that you will know someone who does not fall within these descriptions. If you are female and currently play games, that person will likely be YOU!

Page 24: Gender Inclusive Game Design Expanding the Audience Sheri Graner Ray ACC Summer Institute Austin Community College July 14, 2006

Broadening the audience

Decide if you are making a title for a diverse audience or a specific audience

Identify a market you wish to include in your target audience

Page 25: Gender Inclusive Game Design Expanding the Audience Sheri Graner Ray ACC Summer Institute Austin Community College July 14, 2006

Houston, we have a problem

Less than 10% of the audience for traditional PC games is female

Less than 15% of Nintendo’s user base is female

Less then 20% of the audience for traditional online titles are female

52% of internet users are female

70% of casual, online gamers are female

Girls control $14 billion a year in disposable income

Page 26: Gender Inclusive Game Design Expanding the Audience Sheri Graner Ray ACC Summer Institute Austin Community College July 14, 2006

We can remove barriers from our titles today that prevent women from accessing them.

What can we do?

Page 27: Gender Inclusive Game Design Expanding the Audience Sheri Graner Ray ACC Summer Institute Austin Community College July 14, 2006

Just a few areas where barriers exist

Learning stylesAvatarsCommunicationProduction environment

Page 28: Gender Inclusive Game Design Expanding the Audience Sheri Graner Ray ACC Summer Institute Austin Community College July 14, 2006

Gender Differences in Learning StylesMales Females

•Risk-takers•Explorative

•Want to know how it works first •Modeling/Imitative

Most of the tutorials in today’s games are designed to appeal to an explorative learning style.

Page 29: Gender Inclusive Game Design Expanding the Audience Sheri Graner Ray ACC Summer Institute Austin Community College July 14, 2006

SolutionDesign tutorials that use imitative

models as well as explorative modelsLook at educational software for

examples

Page 30: Gender Inclusive Game Design Expanding the Audience Sheri Graner Ray ACC Summer Institute Austin Community College July 14, 2006

Avatar \Av`a*tar"\, n.1. <chat, virtual reality> An image representing a user in a virtual reality space.

Page 31: Gender Inclusive Game Design Expanding the Audience Sheri Graner Ray ACC Summer Institute Austin Community College July 14, 2006

We need a hero!

Page 32: Gender Inclusive Game Design Expanding the Audience Sheri Graner Ray ACC Summer Institute Austin Community College July 14, 2006

Because they represent “heroes”, male and female avatars will often exhibit exaggerated physical signals of youth strength, and fertility/virility

Page 33: Gender Inclusive Game Design Expanding the Audience Sheri Graner Ray ACC Summer Institute Austin Community College July 14, 2006

Youth, Strength and Fertility/VirilityMales Large Shoulders Slim waists Slim hips Large, muscled legs Long, thick hair

Females Large breasts,

placed high on the chest

Slim waists Round derrières Long, thick hair

Page 34: Gender Inclusive Game Design Expanding the Audience Sheri Graner Ray ACC Summer Institute Austin Community College July 14, 2006

Very often female avatars display exaggerated physical signals of sexual receptivity.

Page 35: Gender Inclusive Game Design Expanding the Audience Sheri Graner Ray ACC Summer Institute Austin Community College July 14, 2006

Sexual receptivity Red, full lips Heavy lidded eyes Heavy breathing (usually indicated by a

slightly open mouth) Erect nipples

These signals are the same for the human male body as they are for the female body.

Page 36: Gender Inclusive Game Design Expanding the Audience Sheri Graner Ray ACC Summer Institute Austin Community College July 14, 2006
Page 37: Gender Inclusive Game Design Expanding the Audience Sheri Graner Ray ACC Summer Institute Austin Community College July 14, 2006
Page 38: Gender Inclusive Game Design Expanding the Audience Sheri Graner Ray ACC Summer Institute Austin Community College July 14, 2006

SolutionBuild attractive female figures that are

not hyper-sexualized.Use female athletes as body models.Focus group test your avatars with

female players.

Page 39: Gender Inclusive Game Design Expanding the Audience Sheri Graner Ray ACC Summer Institute Austin Community College July 14, 2006

Electronic CommunicationMales and females communicate very

differently, and this carries through to electronic communications.

Page 40: Gender Inclusive Game Design Expanding the Audience Sheri Graner Ray ACC Summer Institute Austin Community College July 14, 2006

Communications differencesMales

Rough language Attempt to dominate

through “put downs” Use sexual humor

Females Formal language Attempt to build rapport

through questions Ceased to communicate

when faced with sexual humor that contained female put-downs

Page 41: Gender Inclusive Game Design Expanding the Audience Sheri Graner Ray ACC Summer Institute Austin Community College July 14, 2006

“Just change the keymap to WASD!”Avoid the use of industry specific jargon

in your documentation, tutorial and game scripts.

Page 42: Gender Inclusive Game Design Expanding the Audience Sheri Graner Ray ACC Summer Institute Austin Community College July 14, 2006

SolutionsCheck your command text for formality

and rapport building language.Avoid using content that contains sexual

humor based on put-downs of females. Check your commands for terminology

that is industry specific.

Page 43: Gender Inclusive Game Design Expanding the Audience Sheri Graner Ray ACC Summer Institute Austin Community College July 14, 2006

Production Environment

“What were you thinking?”

Page 44: Gender Inclusive Game Design Expanding the Audience Sheri Graner Ray ACC Summer Institute Austin Community College July 14, 2006

Who are you really designing your games for?

If we do not regularly state that a percentage of our audience is expected to be female, we assume we are designing for males.

Page 45: Gender Inclusive Game Design Expanding the Audience Sheri Graner Ray ACC Summer Institute Austin Community College July 14, 2006

Sometimes the best man for the job is a womanThe game industry isn’t on women’s

career radarMust recruit in non-traditional areasBuild today for employees tomorrow

Page 46: Gender Inclusive Game Design Expanding the Audience Sheri Graner Ray ACC Summer Institute Austin Community College July 14, 2006

SolutionsHave a clearly defined targeted

audience statement that states you intend to design for females as well as males.

Throughout your documentation, avoid using only “he” to describe your player.

Involve more women in your development process – find them through creative recruiting

Page 47: Gender Inclusive Game Design Expanding the Audience Sheri Graner Ray ACC Summer Institute Austin Community College July 14, 2006

Where to start:Adjust tutorials to allow for modeling

learning stylesMake female avatars attractive, but not

hyper-sexualClearly state you intend your audience

to contain femalesSeek out qualified female candidates

Page 48: Gender Inclusive Game Design Expanding the Audience Sheri Graner Ray ACC Summer Institute Austin Community College July 14, 2006

“But what if the player is female?”

Sheri Graner Ray ACC Summer Institute

Austin Community College July 14, 2005