general presentation submitted by:- neeraj dhiman

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GENERAL PRESENTATION SUBMITTED BY:- Neeraj Dhiman

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Page 1: GENERAL PRESENTATION SUBMITTED BY:- Neeraj Dhiman

GENERAL PRESENTATION

SUBMITTED BY:-

Neeraj Dhiman

Page 2: GENERAL PRESENTATION SUBMITTED BY:- Neeraj Dhiman

GESTURE RECOGNITION TECHNOLOGY

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CONTENT

HISTORY INTRODUCTION USES INPUT DEVICES CORE COMPETENCY EXAMPLES NEW DEVELOPMENTS CONCLUSION

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HISTORY In the early 1960s, users could move a light-emitting pen to

control the Sketchpad computer-aided design system. Several subsequent commercial systems also worked with light-emitting pens. Research into camera-based computer vision for gesture recognition began in earnest in the early 1990s at places such as the Massachusetts Institute of Technology Media Lab, Japan’s Advanced Telecommunications Re- search Institute International, and the University of Zurich. Since then, a few companies have sold gesture-recognition software. Until now, though, the technology hasn’t had a significant commercial impact.

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INTRODUCTION

Gesture Recognition is a topic in computer science and language technology with the goal of interpreting human gestures via mathematical algorithms. Gestures can originate from any bodily motion or state but commonly originate from the face or hand. Current focuses in the field include emotion recognition from the face and hand gesture recognition. Many approaches have been made using cameras and computer vision algorithms to interpret sign language.

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USES OF GESTURE RECOGNITION TECHNOLOGY

Sign language recognition Directional indication through pointing Control through facial gestures Alternative computer interfaces Immersive game technology Virtual controllers Affective computing

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INPUT DEVICES

Depth-aware cameras. Stereo cameras. Controller-based gestures. Single camera

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CORE COMPETENCY

Hand Tracking and Mouse Replacement

Dynamically tracks users hand, converting to mouse movement.

Allows for multi-touch interactivity.

Full-Body Tracking and Immersion

Puts the user in the screen. Analyzes and reacts to users full

range of motion. Provides breakthrough health

solutions.

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SOME EXAMPLE

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MULTI-TOUCH TABLE

Multi touch surface computer technology turns an ordinary table, bar top or countertop into a multi touch surface computing table . Multi touch screens and surfaces come turnkey or custom

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VIEW OF MULTI-TOUCH TABLE

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WEATHER SERVICES INTERNATIONAL

Gesture control technology created interactive virtual set control for weather presentations on 120 stations.

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LARGE SCREEN INDOOR TOUCH WINDOW

SYSTEM

GestPoint will turn your storefront window into a large interactive advertising display that attracts customers to your location.

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CNN

Video gesture control” technology was used in a custom 10-screen display for CNN's Corporate Headquarters.

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ILLUMINATE KIOSK

An interactive kiosk system using cutting-edge kiosk technology in a portable illuminate kiosk display. This sleek and contemporary multimedia touchscreen kiosk functions as a touchscreen surface computer.

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THE HOCKEY HALL OF FAME

The Hockey Hall of Fame recently introduced their interactive GestPoint display that provided a unique 3D globe interface that allows the user to select videos and research Hockey's history in an innovative environment

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FRAME

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INTERACTIVE DISPLAY

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USING HAND GESTURE

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NEW DEVLOPMENTS

Processing costs have decreased considerably over time

Combine image- and device-based techniques

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CONCLUSION

Now we observe that Gesture Recognitions technology is suitable for any size of organization. And it is fifty time faster then other media for interaction with computer like keyboard, trackball, joysticks, spring wheel, mouse, digital pen.

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THANK YOU