georgia institute of technology workshop for programming and systems management teachers chapter 1...
TRANSCRIPT
Workshop for Programming And Systems Management Teachers
Chapter 1
Introduction to Computers and Programming
Learning Goals
• Understand at a conceptual level– What is a computer?– What are the parts of a computer?– What can computers do?– What is a program?– Why learn to program?– What is hard about learning to program?– What is hard about teaching programming?– Strategies for teaching programming
What is a Computer?
• One who computes• A device that performs
high-speed mathematical and/or logical operations or that assembles, stores, correlates, or otherwise processes information.
• The first computers were people – who did computations
Parts of a Computer
• User Interface – monitor (screen),
mouse, keyboard, printer
• Brain - Central Processing Unit – can do math and logic
operations
• Memory - Storage– main - RAM– secondary – Disks,
CD-ROMs, DVDs
CPU – Brain of the Computer
• Arithmetic/Logic Unit (ALU)– Does math and logic
calculations on numbers in registers
• Control Unit– Reads instructions
from memory and decodes and executes them using the ALU
345
263Add register A to register B
608 Store the value in register C into memory location320843202
Fetch, Decode, Execute Cycle
• The control unit reads (fetches) an instruction from memory
• The control unit decodes the instruction and sets up the hardware to do the instruction – like add the values in the A and B registers
and put the result in the C register
• The instruction is executed • The program counter is incremented to
read the next instruction
Processor Speed
• Processors (CPUs) have a clock
• Clock speed is measured in megahertz (MHz) or gigahertz (GHz)
• Some instructions take just 2-3 clock cycles, some take more
• When the clock speed increases the computer can execute instructions faster
Memory• Computer memory is
used to store data • The smallest unit of
memory is a bit (Binary digIT)
• A bit can be off (no voltage) or on (has voltage) which we interpret to be 0 or 1
• Memory is organized into 8 bit contiguous groups called bytes. A megabyte is 1,048,576 bytes (over 1 million bytes). A gigabyte is over 1 billion bytes.
How does Memory Represent Values?
• The different patterns of the on and off bits in a byte determine the value stored
• Numbers are stored using binary numbers– 101 is 1 * 20 + 0 * 21 + 1 * 22 = 5
• Characters are internally represented as numbers– Different numbers represent different characters– There are several systems for assigning numbers to
characters: • ASCII, EBCDIC, and Unicode
Encodings Make Computer Powerful
• Voltages are interpreted as numbers
• Numbers can be interpreted as characters
• Characters can be interpreted to be part of a link to Sun’s Java Site
0100 0001
off on off off off off off on
a
<a href=http://java.sun.com>Sun’s Java Site </a>
Notepad Exercise
• Open notepad and type a sentence in it
• Save the file• Check the size in
bytes by leaving the cursor over the file name
• Now count the number of letters and spaces
Binary Numbers
• We usually work with decimal numbers with digits from 0 to 9 and powers of 10
7313 = (7 * 1000 + 3 * 100 + 1 * 10 + 3 * 1)
Or (7 * 103 + 3 * 102 + 1 * 101 + 3 * 100)
• The binary number system uses digits 0 and 1 and powers of 2
0101 = (0 * 23 + 1 * 22 + 0 * 21 + 1 *20)
(0 * 8 + 1 * 4 + 0 * 2 + 1 * 1) = 5
Binary Addition
• To add two decimal numbers you add the digits and if the total is greater than ten you carry the one into the next column
• To add two binary numbers – 0 + 0 = 0– 0 + 1 and 1 + 0 = 1– 1 + 1 = 0 with a carry of 1
into the next column to the left
00 10 111
01 01 001
---- --- ------
01 11 1000
00111001010
01010101101
-------------------
10001110111
2’s Compliment Notation
• Computers actually only know how to add– So, how do they handle subtraction?
• Computers subtract by adding a negative number
• How do you represent a negative number in memory?– Positive numbers in 2’s compliment are just
the same as a binary number– For negative numbers reverse 0s and 1s and
then add 1
2’s Compliment Example
• To subtract 3 from 7
• First represent both as a binary number– 7 is 0000 0111– 3 is 0000 0011
• Reverse the 0s and 1s and then add 1 to get -3– 0000 0011 reversed is 1111 1100– add 1 0000 0001– The result is 1111 1101
Add the Negative Number
• To subtract 3 from 7
• Add -3 to 7 – 7 is 0000 0111– -3 is 1111 1101– The result is 1 0000 0100
• Through away the leftmost 1
• The answer is 0000 0100 which is 4
Patterns Exercise
• How many different patterns of on and off bits are there in 3 bits? How many in 4 bits? How many in 8 bits?
• 000 is one pattern
• 001 is another pattern
• 010 is another pattern
Does the number of patterns matter?
• Some garage door openers in the 70s used 8 bits to set the code to use to open the door– Giving 256 different
patterns– Which is enough that
you won’t open your neighbors door
– But small enough that someone could try each one
Remote Entry Systems• With 8 bits for a code you
have a 1/256 chance of a random code working– You don’t want someone
opening your car in a place with lots of cars (like a mall)
• There are also radio scanners that can capture your code– So you want the code to
change each time • Modern remote entry
systems use a 40 bit rolling code
Types of Memory• Registers
– Very high speed temporary storage areas for use in the CPU
• Cache– High speed temporary storage for use with the CPU
• Main Memory – Random-access Memory (RAM)– High speed temporary storage – Contains programs and data currently being used– Often described in Megabytes (MB)
• Secondary Memory - Disks– Contains programs and data not currently being used– Often described in Gigabytes (GB)
Why are there so many types of memory?
• The faster memory is the more it costs– So we reduce the cost by using small
amounts of expensive memory (registers, cache, and RAM) and large amounts of cheaper memory (disks)
• Why do we need cache?– Processors are very fast and need quick
access to lots of data– Cache provides quick access to data from
RAM
What can Computers Do?
• Add, subtract, multiply, and divide numbers in registers
• Logic operations on numbers in registers– Less than, greater than, equal to– When true jump to a new instruction
• Move data between types of memory and to other input and output devices
Vocabulary Exercise• Look at two computer
advertisements• See if you can figure out what all
the words mean• Use the internet to look up
unfamiliar words – http://computer.howstuffworks.com/– http://en.wikipedia.org/– http://webopedia.com
• Which one is a better for computer games?
• Which one is better for your homework?
What is a Computer Program?
• Instructions to a computer that allow it to process some data
• You can think of it like a recipe– It contains instructions – Processes ingredients
to produce a result– You can use the same
recipe over and over
Computer Languages
• Each processor has its own language– Machine language – 0001 may be the instruction for adding two registers
• Assembly language is a low-level language– Has the same instructions as machine language but
allows people to use names for the instructions instead of numeric codes (like ADD)
– An assembler translates the names into the numeric machine language
– Executes very fast– Slow for programming
Programming is About Naming
• Computers can associate names with anything– A byte– A group of bytes– A group of letters– A file – A picture– A program, recipe, or function (method) – A type (class)
File Names
• Operating systems associate file names with locations on your hard disk– A hard disk stores values
even after the power is turned off
• When you double click on a file– The operating system
reads the data starting at that location into RAM
Names for Values
• When work with data in main memory we will usually assign a name to it. – Rather than remember the address in memory
• The computer associates the name with the address for us
• Programs are like algebra– Where you use names to make the equations
make sense• PV=nRT or e=Mc2
Programs are for People
• The computer doesn’t care what names we use
• The names are important so that our programs are understandable– To us– To others
• Names should be appropriate– Not too long or confusing
High Level Languages
• Are translated (compiled) into machine language or assembly language
• Contains more instructions than in the original machine language– Which translate into several machine
language instructions
• May have slower execution speed than an assembly language program
• Easier and faster for writing programs
Programming Languages
• A set of names that have encodings– Some names allow us to define new
encodings
• You can assign a name to represent a value (we call this a variable)
• You can assign a name to represent a function or procedure
• You can assign a name to a collection of related variables and functions/procedures
FORTRAN
• Acronym for formula translator
• The first high-level language
• Developed in the 1950s at IBM by John Backus
• Mostly used for scientific applications that require extensive mathematical computations.
• There have been several versions• The most recent is FORTRAN-90
COBOL
• Acronym for common business oriented language.
• Developed in the late 1950s and early 1960s by the Conference on Data Systems and Languages (CODASYL).
• Popular for business applications that run on large computers
• Meant to be easy to read– Very wordy to program
BASIC
• Acronym for Beginner's All-purpose Symbolic Instruction Code.
• Developed in the mid 1960s at Dartmouth College by John G. Kemeny and Thomas E. Kurtz
• Mostly used in business and education
• VisualBasic is a form of BASIC created by MicroSoft that uses visual programming– Good for graphical user interfaces
RPG
• Originally meant Report Program Generator – but as of 1998 with RPG IV (RPG/LE) it is no longer
an acronym
• Originally developed in 1965 to generate reports from data files and databases– Not as verbose as COBOL– More functionality than BASIC
• Has evolved into a procedural programming language
• Used on IBM and DEC minicomputers
C
• Developed by Dennis Ritchie at Bell Labs in the mid 1970s
• Originally a systems programming language– Closer to machine language than other high-
level languages– Used to develop the UNIX operating system
• Popular in business and science in the 80s • Used on personal computers because took less
memory than other computer languages
C++
• Developed by Bjarne Stroustrup at Bell Labs in 1986
• Added object-oriented features to its predecessor, C.
• Very popular in the late 80s to 90s
• Popular for 3-d graphics
Java
• Developed at Sun in the early 1990s– Invented by James Gosling
• Similar to C++ in syntax but easier to use– Java is C++ --
• Cross-platform, object-oriented language
• Used in business, science, and education
• One of the fastest adopted technologies of all time
C#
• Microsoft developed object-oriented language for the .NET platform
• Created by Anders Hejlsberg (author of Turbo Pascal and architect of Delphi), Scot Wiltamuth, and Peter Golde
• Similar to Java– Garbage collection– No explicit pointers– Doesn’t compile to machine language
• Common language runtime (CLR)
Which Language?
• All high-level languages are eventually translated into machine language
• You can write the same program in any language– The computer doesn’t care what high-level
language you use
• The language matters to the programmer– How long does it take to write the program?– How hard is it to change the program?– How long does it take to execute?
Why Don’t We Just Use English?
• English is good for communication between two intelligent humans– Even then we sometimes don’t
understand
• Computers are very stupid– They basically know how to
add, compare, store, and load– Programs are very detailed
instructions• Everything must be precise and
unambiguous
Programming Exercise
• Write down instructions for how to play checkers
• Have another group read the directions and do the actions – stop anytime anything
isn’t clear and ask for clarification
Why Learn to Program?• Alan Perlis, first head of Carnegie Mellon's
Computer Science Department, made the claim in 1961 that computer science, and programming explicitly, should be part of a liberal education
• Seymour Papert claimed in the 70’s and 80’s that learning to program is “learning to think, and debug one’s own thoughts.”– If you learned to program, you learned to plan, to
debug, to handle complexity, etc.• Twenty years of research found that that is
simply not true.• Most people don’t learn to program
What CS Education Research Tells Us• Most people don’t learn to program in one
semester– Alan Perlis, “Most people find the concept of
programming obvious, but the doing impossible.” • Many people find CS classes boring and
irrelevant• Most people can’t transfer what they learn in
programming• Students have a hard time putting statements
together to accomplish a task• Students learn much less than teachers think
they will
So, Why Learn to Program?
• The computer is the most amazingly creative device that humans have ever conceived of. If you can imagine it, you can make it “real” on a computer.
• Computers will continue to have a major impact on modern life– Movies, games, business,
healthcare, science, education, etc
Computers Are Commonplace
• Computers, or at least processors, are in many common devices
Programming is Communicating
• Alan Perlis, “You think you know when you can learn, are more sure when you can write, even more when you can teach, but certain when you can program.”
What is Hard About Programming?
• It is easier to write an incorrect program than understand a correct one – Alan Perlis
• Beginners have a hard time understanding some of the core concepts– Boolean expressions with more than two items
• if (a < b) is okay• if (a < b && c > d) is hard
– Iteration (loops)
• Beginners have a hard time putting statements together to accomplish a task
Strategies for Teaching Programming
• Do Live Programming
• Choose Depth over Breadth
• Assign Interesting Programs
• Use Pair Programming
• Start by Modifying Programs
• Have Lots of Small Projects
• Go from Concrete to Abstract
Do Live Programming
• Program in front of the students and talk about what you are doing and why you are doing it– Programming is a new and
strange activity for most people
– Talk through the algorithms and how to translate them to code
– Let them see you make mistakes and fix them
– Learn by example
Choose Depth over Breadth
• Cover difficult topics in depth
• Cover topics in more than one way
• Try to get people to connect the concept to something they already know to reduce “brittle knowledge”
Assign Interesting Programs
• A basic problem is that students find programming projects irrelevant
• Use motivating, relevant examples and projects– Games, digital video
special effects, animation, graphics, pictures, sound, web pages, simulations
Use Pair Programming
• Have two students work together on programs
• They can explain what they are thinking to each other– Learn from each other
• One may be better at typing– Reducing frustration
Start by Modifying Programs
• Students won’t have to remember everything at once– Just focus on the part they are trying to understand– Less daunting than starting with nothing– Just getting the syntax right is time consuming– Reading code is a valuable skill
• The given code provides a sample of good coding practice– Teach by example– Gives advanced students something to learn from
Lots of Small Projects
• Programming is a skill– It takes practice
• Getting the program to work– Is frustrating while you are working on it– Rewarding when it works
• Students take much longer to program than teachers estimate– Expert programmers are much, much faster
than beginners
Go from Concrete to Abstract
• Use props, live demonstrations, role playing– People learn better when you start with
concrete things and later introduce abstract ideas
• Try to link concepts to students lives– To make it relevant– Reduce brittle knowledge
Summary• Computers are fairly simple machines
– Fancy calculators with lots of storage– But incredibly fast
• Computers have changed modern life• Programs are instructions to a computer to
accomplish a task• Programs written in high-level languages are
translated to machine or assembly language by a compiler
• Programming is hard to learn– But there are some ways to make it easier