german light panzer company - flames of war

2
LIGHT ARMOURED COMPANY RELUCTANT CONFIDENT FEARLESS CONSCRIPT TRAINED VETERAN MOTIVATION AND SKILL e Leichte Panzerkompanie (pronounced liesht-er pant-serr kom-pan-ee) is the core of a German armoured division, with most Panzer battalions having three or even four of them. A Leichte Panzerkompanie is rated as Confident Veteran. (TANK COMPANY) COMBAT PLATOONS HEADQUARTERS DIVISIONAL SUPPORT PLATOONS WEAPONS PLATOONS Company HQ HEADQUARTERS 67 Leichte Panzer Platoon ARMOUR 67 Leichte Panzer Platoon ARMOUR 67 Leichte Panzer Platoon ARMOUR 67 69 Panzer III Platoon Panzer II Platoon ARMOUR 67 69 Panzer III Platoon 69 Mittlere Panzer Platoon Kradschützen Platoon RECONNAISSANCE 81 Leichte Pionier Platoon INFANTRY 89 INFANTRY Panzerschützen Platoon Schützen Platoon 79 75 Kradschützen Platoon 81 RECONNAISSANCE Light Panzerspäh Platoon Mixed Panzerspäh Platoon 82 83 Heavy Panzerspäh Platoon 83 ARTILLERY Motorised Light Artillery Battery Motorised Heavy Artillery Battery 104 105 ANTI-TANK Bunkerflak Platoon Heavy Anti-aircraft Gun Platoon 106 107 ANTI-AIRCRAFT Light Anti-aircraft Gun Platoon 107 AIRCRAFT Air Support 102 You must field one platoon from each box shaded black and may field one platoon from each box shaded grey. A Leichte Panzerkompanie can have Luftwaffe platoons (marked ) as support options. Remember that Luftwaffe platoons retain their own ratings, and count as Allied Platoons (see page 183 of the rulebook). Leichte Panzer Platoon ARMOUR 67 67 Panzer II Platoon Leutnant Leichte Panzer Platoon Command Panzerbefehlswagen HQ Section Leutnant Panzer Section Unteroffizier Panzer II C (early) Panzer I Panzer Section Unteroffizier Panzer II C (early) Panzer I ARMY SIZE: 1170 POINTS Leichte Panzerkompanie HQ HAUPTmann HAUPTMANN Company HQ Company Command Panzerbefehlswagen Panzer II C (early) 2iC Command Panzer II C (early) Panzer I Leutnant Leichte Panzer Platoon Command Panzerbefehlswagen HQ Section Leutnant Panzer Section Unteroffizier Panzer II C (early) Panzer I Panzer Section Unteroffizier Panzer II C (early) Panzer I Leutnant Panzer III Platoon Command Panzer III E HQ Section Leutnant Panzer Section Unteroffizier Panzer Section Unteroffizier Panzer III E Panzer III E Leutnant Panzer II Platoon Command Panzer II C HQ Section Leutnant Panzer Section Unteroffizier Panzer Section Unteroffizier Panzer II C Panzer II C Panzer II C Panzer II C

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Page 1: German Light Panzer Company - Flames Of War

Light Armoured CompAny

Reluctant

confident

feaRless

conscRipt

tRained

VeteRan

motivAtion And SkiLLThe Leichte Panzerkompanie (pronounced liesht-er pant-serr kom-pan-ee) is the core of a German armoured division, with most Panzer battalions having three or even four of them. A Leichte Panzerkompanie is rated as Confident Veteran.

(tAnk CompAny)

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at

pla

to

on

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ead

qu

aR

teR

s

diV

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l su

pp

oR

t p

lat

oo

ns

Wea

po

ns

pla

to

on

s

Company HQ

HeadquaRteRs

67

Leichte Panzer Platoon

aRmouR

67

Leichte Panzer Platoon

aRmouR

67

Leichte Panzer Platoon

aRmouR

6769

Panzer III Platoon

Panzer II Platoon

aRmouR

6769

Panzer III Platoon

69

Mittlere Panzer Platoon

Kradschützen Platoon

Reconnaissance

81

Leichte Pionier Platoon

infantRy

89

infantRyPanzerschützen Platoon

Schützen Platoon

7975

Kradschützen Platoon

81

ReconnaissanceLight Panzerspäh Platoon

Mixed Panzerspäh Platoon

8283

Heavy Panzerspäh Platoon

83

aRtilleRyMotorised Light Artillery Battery

Motorised Heavy Artillery Battery

104105

anti-tankBunkerflak Platoon

Heavy Anti-aircraft Gun Platoon

106107

anti-aiRcRaftLight Anti-aircraft Gun Platoon

107

aiRcRaft

Air Support

102

You must field one platoon from each box shaded black and may field one platoon from each box shaded grey.A Leichte Panzerkompanie can have Luftwaffe platoons (marked ) as support options. Remember that Luftwaffe platoons retain their own ratings, and count as Allied Platoons (see page 183 of the rulebook).

Leichte Panzer Platoon

aRmouR

6767

Panzer II Platoon

Leutnant

Leichte Panzer Platoon

Command Panzerbefehlswagen

HQ Section

Leutnant

Panzer Section

Unteroffizier

Panzer II C (early) Panzer I

Panzer Section

Unteroffizier

Panzer II C (early) Panzer I

Army size: 1170 Points

Leichte Panzerkompanie HQ

HAUPTmann

HAUPTMANN

Company HQ

Company Command Panzerbefehlswagen

Panzer II C (early)

2iC CommandPanzer II C (early)

Panzer I

Leutnant

Leichte Panzer Platoon

Command Panzerbefehlswagen

HQ Section

Leutnant

Panzer Section

Unteroffizier

Panzer II C (early) Panzer I

Panzer Section

Unteroffizier

Panzer II C (early) Panzer I

Leutnant

Panzer III Platoon

Command Panzer III E

HQ Section

Leutnant

Panzer Section

Unteroffizier

Panzer Section

Unteroffizier

Panzer III EPanzer III E

Leutnant

Panzer II Platoon

Command Panzer II C

HQ Section

Leutnant

Panzer Section

Unteroffizier

Panzer Section

Unteroffizier

Panzer II C Panzer II C Panzer II C Panzer II C

Page 2: German Light Panzer Company - Flames Of War

These special rules reflect the doctrine and training that give German soldiers their edge in battle. These special rules are the standard rules from the rulebook (on pages 166 to 168). Not all of the special rules in the rulebook apply as the German Army has not yet developed some of the equipment it would later use to good effect.

Doctrine

kAmpfgruppe

The Kampfgruppe, or battle group, is an important part of German military operations. Leaders at every level form mission-specific task forces from any troops available.

Before deploying your force at the start of the game, you may take up to half of the Sections or Squads (excluding the HQ Section) from any Combat or Weapons platoons in the company and place them in a special Kampfgruppe Platoon. The 2iC Command team becomes the Platoon Command team for this platoon, ceasing to be an Independent team and no longer counting as a 2iC Command team. Teams placed in the Kampfgruppe Platoon are no longer part of their original platoons.

The Kampfgruppe Platoon counts as a platoon for all purposes including deployment and Company Morale Checks.

miSSion tACtiCS

Before battle, every soldier in the company is briefed on their mission and how it relates to the overall battle plan. Far from compromising security, this trust allows any soldier to take over when their superior is killed.

If a Platoon Command Infantry team is Destroyed, another team takes over immediately. Remove any other Infantry team in the platoon that is within Command Distance of the Command team and replace it with the original Platoon Command team.

If a Platoon Command Tank team is Destroyed, another team takes over immediately. Nominate any other Tank team in the platoon that is within Command Distance of the Destroyed Command team to be the new Platoon Command team.

If there is no team of an appropriate type within Command Distance, then the Platoon Command team is Destroyed and the platoon is left leaderless.

StormtrooperS

German soldiers have inherited the Stormtrooper ethos from their fathers in the First World War. While other armies wait for orders, the Stormtroopers are racing ahead to take their objective.

Any German platoon with a Platoon Command team may attempt a Stormtroopers move in its Assault Step.

Roll a Skill Test for each platoon.If the test is passed, the platoon treats the Assault Step as a Movement Step in which it can move up to another 4”/10cm, regardless of its normal movement distance.If the test is failed, the platoon cannot move any further this turn.

Either way, a platoon that attempts to make a Stormtroopers move cannot Launch an Assault in the same turn.

Although it is not the Movement Step, teams making a Stormtroopers move may mount and dismount as if it was a Movement Step.

Platoons cannot make Stormtroopers moves if they moved At the Double. Bogged Down or Bailed Out vehicles cannot make Stormtroopers moves.

Only Armoured vehicles can make Stormtroopers moves if they are Pinned Down. Other types of team cannot make Stormtroopers moves if they are Pinned Down.

Gun teams that shot earlier in the turn cannot make a Stormtroopers move. Teams of any type that have fired an artil-lery bombardment cannot make a Stormtroopers move.

mounted ASSAuLt

Whereas most armoured infantry use their half-tracks as battle taxis to get them close to the enemy, then dismount and assault on foot, German Panzerschützen assault light op-position still mounted in their half-tracks.

A Transport team cannot normally Charge into Contact. However, a German Transport team from a platoon that is capable of making a mounted assault may do so. A Transport team making a mounted assault must not have mounted or dismounted passengers earlier in the turn.

In the first Assault Combat Round, one Infantry team carried as a passenger in each Transport team that is not Bailed Out

ArmoureD infAntry

may fight as if it was a Tank team (remember that Tank teams cannot assault Tanks). The Transport teams themselves cannot fight in the assault.

The passengers remain mounted in their half-tracks until the platoon launches a Counterattack, whereupon they must dismount.

Infantry teams that started the Assault Step dismounted fight alongside the half-track-mounted teams using the normal assault rules.

As the platoon is not made up entirely of Armoured Tank teams, it will fall back if Pinned Down by Defensive Fire, even if the vehicles’ armour protects the platoon from casualties.

tAnk teAms

ArmourName Mobility Front Side Top Equipment and Notes Weapon Range ROF Anti-tank Firepower

tAnkS

Panzer I A or B Half-tracked 1 1 1 Twin MG.

Panzerbefehlswagen Half-tracked 1 1 1 Hull MG.

Panzer II A to C (early) Fully-tracked 1 1 1 Co-ax MG, Protected ammo. 2cm KwK38 gun 16”/40cm 3 5 5+

Panzer III E or F Fully-tracked 3 3 1 Twin co-ax MG, Hull MG, Protected ammo. 3.7cm KwK gun 24”/60cm 3 6 4+

vehiCLe mAChine-gunS

Vehicle MG 16”/40cm 3 2 6 ROF 1 if other weapons fire.Twin vehicle MG 16”/40cm 4 2 6 ROF 2 if other weapons fire.