get your game on! - kansas library...
TRANSCRIPT
GET YOUR GAME ON!Ditching the device for dice
Highlights from the AASL GAME conference
Lucas Loughmiller
Director of Library Media Services
Manhattan-Ogden USD 383&
Amber Ovsak
Library Media Specialist
Emporia Middle School
Kansas Library Association Conference 2016
GAMING, REALLY? YES!
"Game players regularly exhibit persistence, risk-
taking, attention to detail, and problem-solving, all behaviors that ideally would be regularly
demonstrated in school."
-The Education Arcade at MIT
HERE ARE SOME THOUGHTS
BENEFITS TO GAMING
➤ Games increase interest for students in school
➤ Games help students' to become better thinkers and problem solvers
➤ Games make it easier to understand difficult concepts
➤ Board games often encourage players to detect patterns, plan ahead, predict the outcome of alternative moves, use deductive logic, and learn from experience.
GAMING, REALLY? YES!
➤ More than 60% of boys and girls envision the use of games in their ultimate school setting
➤ 1/3 of principals are supporting digital games in their schools
➤ Research shows there is a link between playing certain games and scoring well on math tests. These scores increase again with parent or teacher involvement during game play.
LOOK AT THE FACTS!
TIME TO PLAY
➤ Walk around the room, find a game that interests you.
➤ Glance over the instructions, or ask an expert. See if anyone has played it before.
➤PLAY THE GAME ➤ Make sure to rotate through
the other games so you can see them all.
➤ Write the name of the game down, or snap a pic w/ your phone or tablet to remember!
WHERE DO I FIND THESE WONDERFUL GAMES?
➤ Start w/ a local “gaming shop” if you have one, or there is one near you. They may have it, or have recommendations for similar games if you want to try something new!
➤ Talk to your students, see if they have ideas. But avoid Cards Against Humanity… trust us on this one
➤ Target has several (Pandemic, Evolution, Dixit) and others in their board game aisle (typically next to toys)
➤ SuperFight, Secret Code, Once Upon A Time, Dixit, Freedom and Sneaky Cards were all ordered from Amazon.
➤ Check out http://playplaylearn.com for more great ideas!
TAKEAWAYS
➤ Learning that takes place through experiential learning is richer & deeper. This can be achieved through games.
➤ Want to sell this to teachers & admins? Find games that align to curriculum. Check out http://playplaylearn.com for ideas.
➤ MODIFY as necessary. 2 player games can become team games. Several games have “expansion” sets i.e. SuperFight, Dixit, Once Upon A Time.
➤ Collaborative & competitive games both have benefits depending on your outcome. Choose wisely.
➤ Consider implementing “game design” rather than just games. Let the students DESIGN a game from the ground up.
STAY IN TOUCH!Lucas Loughmiller
@kslibraryguy on Twitter
Amber Ovsak
@library_ems on Twitter
Scan me for:
Resources & a
copy of the Presentation
http://tinyurl.com/gsdprth