ghq malta convoy mini campaign

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  • 8/11/2019 GHQ Malta Convoy Mini Campaign

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    SCENARIO 10: MALTA CONVOY CAMPAIGN GAME

    Many relief convoys have been dispatched to Malta

    throughout 1941 and the first half of 1942, but very fewhave arrived with enough supplies to sustain thepeople of Malta. With basic living necessities becomingcritical, the Royal Navy planned one more effort to re-supply the island before it was forced to capitulate tothe Axis powers besieging it by air and sea.

    SET UP: This mini-campaign is designed to generate aseries of interlocked engagements, representing theconstant attack of the convoy by Axis air and seapower. Each engagement represents the action thattakes place in a three hour slice of time, except for night

    turns, which represent eight hours. The strategic maphas 15 boxes corresponding these slices of time. Theseboxes represent the progress of the convoy across theMediterranean. They begin on 11 August and continueuntil through 13 August. Each day is divided into anumber of boxes corresponding to the hours ofdaylight (0800, 1100, 1400), dusk (1700), night (2000)and dawn (0500).

    The map also has two different sets of three boxes

    representing a possible sortie by the Italian surface fleetand a box showing the origin of Axis MTB attacks. Thefour daylight turn boxes closest to Malta (beginningwith the 13 August 0800 turn) are marked with an "M"showing the range of Malta based Allied airpower.

    Starting with the 11 Aug 1400 turn, a series of battleswill take place, depending on the allocation of forces by

    both sides. Surviving forces from each battle move tothe next box and fight again. Luck and skill willdetermine whether any of the convoy makes it toMalta. All Royal Navy forces that survive the 13 Aug

    1700 turn arrive at Grand Harbor in Malta

    STRATEGIC TURNS: Strategic turns represent theoperational movement of forces across theMediterranean. Each side has a number of squadronsand flotillas to maneuver, along with submarines andaircraft. The interplay of forces during strategic turnsdetermines what forces will appear on the tabletopduring that turn.

    OPERATION PEDESTAL11 - 14 August 1942

    MALTA CAMPAIGN STRATEGIC MAP

    11 Aug12 Aug

    13 Aug

    MALTATUNIS

    BALEARIC

    ISLANDS

    SICILY

    SARDINIA

    ALGERIA

    13 Aug

    12 Aug

    11001400 1700 2000

    05000800 1100

    1400 1700

    2000

    0500

    0800

    08001100

    14001700

    14001100

    0500

    Harbor

    Main Force Retires

    Malta Convoy Movement

    MTB

    Italian Fleet Sorties

    MM

    MM

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    Each strategic turn consists of several phases,representing the interaction of forces in that area andtime. These phases must always be conducted in order.

    Phase I: Air AttacksAllocation of Air Assets Both sides simultaneously and secretly assign

    Combat Air Patrol (CAP) aircraft. Axis side forms airstrikes and declares targets Allied side forms airstrikes and declares targets

    Air Attacks on Surface Forces Axis Attacks of Allied surface ships Allied Attacks on Axis surface ships

    Phase II: Submarine AttacksAir ASW Attacks

    Axis Attacks on Allied submarines Allied Attacks on Axis submarines

    Submarine Attacks on Surface Forces Axis Attacks on Allied surface ships, including

    Allied ASW Allied Attacks on Axis surface ships, including

    Axis ASW

    Phase III: Surface AttacksSurface Actions Combined action involving both sides, including

    the Convoy, it's escorts, the Italian Surface Fleet

    and Axis MTBs

    Phase IV: Strategic OperationsStrategic Movement Move surface forces into the next strategic box Place aircraft that conducted operations in the

    appropriate strategic box Conduct permitted repairs.

    SUBMARINE DEPLOYMENT: Each side has anumber of submarines available. (See ForcesInvolved). The nature of strategic submarine warfarewas such that submarines were pre-deployed to areas

    of anticipated enemy movement. Restricted waters,predictable paths and constant air patrols made thissomewhat easier in the Mediterranean.

    At the beginning of the game, each side may deploy upto six submarines in each strategic box. The Axis playerdeploys first. Both sides may have submarines in thesame box. They will ignore each other and attacksurface targets. Concentrating subs in an area makes itmore likely that one or more will be in position to attack.

    It also makes the submarines more vulnerable to ASWattack, particularly by aircraft. Submarines remain inthe strategic box until enemy surface forces arrive.They may attack once if enemy forces arrive and thentake no further part in the scenario.

    ALLOCATION OF AIR ASSETS: Each daylight turn,the Axis player may form one or more air strikes. Thestrikes may consist of any or all available aircraft, buteach aircraft may be assigned to only one strike. Theair strikes may attack the convoy or other allied forces.

    If the Italian fleet has sortied, the Allied player mayform one airstrike each daylight turn. The airstrikewill attack the Italian fleet. If the fleet sorties on 12August, the airstrike will be composed of surviving

    carrier assets. If the fleet sorties on 13 August, theairstrike will be composed of surviving Malta assets.

    Each daylight turn, both sides may deploy availableaircraft to fly Combat Air Patrol (CAP) over theirsurface forces. Three flights of fighters must beallocated to maintain a single flight of CAP, whetherthe fighters fly from a carrier, Malta or Italy. These donot need to be aircraft all of the same type. If enemyaircraft appear, roll a die to randomly determine thetype of aircraft "on station" for the engagement.

    AIR STRIKES: Air strikes will always find their

    target. In the "bathtub" of the Mediterranean, enemyforces were under nearly constant observation by airand submarine assets.

    The defending fleet is deployed as the player desires,as long as all ships are within 20 Kyds of the fleetflagship. CAP may be deployed at any altitude andwithin 20 Kyds of the flagship. The incoming StrikeForce is deployed at least 20 Kyds from all ships.Attacking aircraft may begin at any altitude and onany bearing. Not all attacking aircraft need to be onthe same bearing from the defending fleet.

    Conduct the air action and record all damage.

    Undamaged aircraft (including aircraft that suffered adispersed result from air-to-air or AA combat) areavailable the next daylight strategic turn which is atleast 6 hours away. For instance, undamaged aircraftthat conducted an air strike at 0900 on 11 August areavailable at 1500 on 11 August.

    Damaged aircraft are available the next daylightstrategic turn which is at least 24 hours away.

    Scenario 10: Malta Convoy Campaign Game

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    The Royal Navy effort is comprised of the followingforces:

    Malta Convoy Force X (Close Convoy escort)

    Malta Fighter Re-supply Force

    Force Z (Covering Force)

    Submarine Forces

    Malta Air Wing

    All surface forces must begin the scenario in the firststrategic box, and move forward one box eachstrategic turn. The Malta Convoy and Force X mustalways be deployed within 20 Kyds of each other. TheMalta Fighter Resupply Force and Force Z may be

    deployed any distance from each other and theconvoy. Submarine forces are deployed at the

    beginning of the campaign. The Malta Air Wingprovides air support in the vicinity of Malta.

    Malta Convoy

    Note that many of these ships have flammable cargoas noted on the ship sheets.

    The convoy will always deploy in a convoy formationof four columns, with 4 or 5 ships in each column. Thecolumns may include RN ships for AA protection ifdesired. The convoy will move at the speed of theslowest ship remaining in the convoy.

    Force X (Close Convoy escort)Nigeria (Convoy & CL Flagship), Kenya - both FijiClass CLs

    Manchester - Gloucester Class CL

    Cairo - Carlisle Class CLAA

    Ashanti (DD Flagship) - Tribal Class DD;

    Foresight, Fury - F Class DDs;

    Icarus, Intrepid - I Class DDs;

    Pathfinder, Penn - P Class DDs;

    Ledbury, Bicester, Branham, Derwent - all Hunt

    Class DEs

    Reinforcements to close convoy escort will join on 13August 0500 strategic turn:

    Charybdis - Dido Class CLAA;

    Somali, Eskimo - Tribal Class DDs

    Force X and the convoy must remain within 20 Kydsof each other at the start of any engagement. Force Xmay include ships in the convoy formation for AAprotection and may form an AA/ASW screen aroundthe convoy. ASW escorts may maneuver freely against

    any ASW contacts (real or otherwise). Force X mayorganize an intercept force to engage the Italian Fleetif it sorties. The intercept force may consist of up tohalf the ships in Force X (no restrictions on type) andmay maneuver independently of the convoy once theengagement begins.

    Malta Fighter Re-supply ForceFurious - Furious Class CV (loaded with Spitfiresfor Malta, NOT available for flight operations)

    Keppel - Shakespeare Class DL;

    Malcom -Admiralty Class DL;

    Venomous, Vidette, Wolverine - all V/W Class DDs

    Force Z (Covering Force)Victorious (Flagship) - Illustrious Class CV

    3 x Fulmar Mk II Fighter Bomber

    1 x SeaHurricane Mk II Fighter

    2 x Albacore Torpedo Bomber

    Eagle - Eagle Class CV3 x SeaHurricane Mk II Fighter

    Indomitable - Indomitable Class CV2 x Martlett Fighter Bomber

    4 x SeaHurricane Mk II Fighter

    2 x Albacore Torpedo Bomber

    ROYAL NAVY FORCES INVOLVED

    SSAlmeria Lykes

    MV Brisbane Star

    MV Clan Ferguson

    MV Deucalion

    MV Dorset

    MV Empire HopeMV Glenorchy

    MVMelbourne Star

    SS Ohio (Tanker)

    MV Port Chalmers

    MV Rochester Castle

    SS Santa Elisa

    MV WaimaramaMV Wairangi

    Scenario 10: Malta Convoy Campaign Game

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    Nelson (Force Z Flagship), Rodney - both NelsonClass BBs;

    Phoebe, Sirius - both Dido Class CLAA;

    Laforey (Flagship for DDs); Lightning, Lookout -all L Class DDs;

    Antelope - A Class DD;

    Ithuriel - I Class DD:

    Quentin - Q Class DD:

    Tartar - Tribal Class DD;

    Vansittart, Westcott, Wishart, Wrestler - all V&WClass Ds;

    Zealand, Wilton - both Hunt Class DEs

    Force Z will withdraw from the engagement after the12 August 1400 turn.

    The Malta Fighter Resupply Force and Force Z mayassume any formation. Each force will move at thespeed of the slowest remaining ship, or 16 knots,whichever is slower, at the start of any engagement.

    All damaged and slowed ships may be left behind(they are assumed to attempt to return to Gibraltarand take no further part in the campaign).

    10th Submarine FlotillaSubmarines are deployed in strategic boxes at the

    beginning of the campaign.

    P 72, P222, Safari - all S Class SSs

    Ultimatum, Una, Unbroken, United, Unruffled,Utmost, Uproar - all U Class SSs

    Malta Air WingThese aircraft may fly CAP for the convoy in thestrategic boxes marked "M" and may form an airstrike if the Italian Fleet sorties.

    3 Flights: Gladiator Fighter

    3 Flights: Spitfire Mk V Fighter

    2 Flights: Hurricane Mk II Fighter Bomber

    CREW QUALITY/EQUIPMENT

    All Royal Navy Units:Crew Quality: Veteran

    Damage Control: Normal (all carriers)/

    Exceptional (all other units)Radar: Type B

    Sonar: Type B

    Cohesion: 15

    Torpedoes: Surface (normal)

    All Convoy Units:Crew Quality: Raw

    Damage Control: Poor

    Radar: None

    Sonar: None

    Cohesion: 14

    OBJECTIVE: Resupply Malta. Deliver five or moretransports to Malta.

    Scenario 10: Malta Convoy Campaign Game

    ROYAL NAVY continued

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    The Axis forces are composed of the followingelements:

    Submarine Forces

    Axis MTBs

    Elements of the Italian Surface Fleet

    3rd Cruiser Division

    7th Cruiser Division

    10th Destroyer Squadron

    13th Destroyer Squadron

    Axis Air Forces

    Submarine forces are deployed at the beginning of thecampaign. Axis MTBs may make attacks once the

    convoy arrives in the vicinity of Sicily. The Italiansurface fleet may sortie on 12 or 13 August. Axis airforces conduct attacks on the convoy and escorts andmay provide air cover if the fleet sorties.

    Axis SubmarinesSubmarines are deployed in strategic boxes at the

    beginning of the campaign. German and Italian subsmay not be deployed in the same strategic sox.

    Italian SubmarinesAsteria, Avorio, Bronzo, Cobalto, Granito, Giada,Volframio -Acciaio Class

    Alagi, Ascianghi, Axum, Dessie, Dagabur, Uarsciek-Adua Class

    Angelo Emo, Enrico Dandolo -Marcello Class

    Otaria - Glauco Class

    Benedetto Brin - Brin Class

    German U BoatsU-73, U-205, U-331 - Type VIIc

    Axis Motor Torpedo BoatsMTBs may attack the Allied forces during the 13

    August 0500 or 0800 turns. Each flotilla may attackonly once.

    2nd MTB Squadron1 x flotilla (6 boats) MAS 551 Type

    1 x flotilla (6 boats) MS 1 Type

    German 3rd Flotilla (MTB)1 x flotilla (6 boats) S-30 Type

    Regia MarinaThe Italian fleet may sortie in all or in part on either 11or 12 August. Each squadron or division must sortieas a whole and may sortie only once.

    3rd Cruiser DivisionGorizia (Flagship) - Zara Class CA;

    Trieste - Trento Class CA;

    Bolzano - Bolzano Class CA

    7th Cruiser Division: 1st SquadronEmanuele Filiberto Duca D'Aosta (Flagship) - DucaD'Aosta (Condottieri 4th Type) Class CL

    Muzio Attendolo -Montecuccoli (Condottieri 3rdType) Class CL

    7th Cruiser Division: 2nd SquadronEugenio di Savoia (Flagship) - Duca D'Aosta(Condottieri 4th Type) Class CL

    Raimondo Montecuccoli -Montecuccoli (Condottieri

    3rd Type) Class CL

    10th Destroyer SquadronVincenzo Gioberti (Flagship),Alfredo Oriani - bothOriani Class DDs;

    Maestrale -Maestrale Class DD

    13th Destroyer SquadronFreccia (Flagship) - Freccia Class DD;

    Ascari, Fuciliere - both Soldati Class DDs;

    Grecale -Maestrale Class DD;

    Ardito - Ciclone Class TB

    All ships may assume any formation. Each force willmove at the speed of the slowest remaining ship, or16 knots, whichever is slower, at the start of anyengagement.

    All damaged and slowed ships may be left behind(they are assumed to attempt to return to port andtake no further part in the campaign).

    AXIS FORCES INVOLVED

    Scenario 10: Malta Convoy Campaign Game

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    CREW QUALITY/EQUIPMENT

    German U Boats & Italian MTBs

    Crew Quality: VeteranDamage Control: Exceptional

    Radar: None

    Sonar: None

    Cohesion: N/A

    Torpedoes: Surface (normal)

    All other Italian ForcesCrew Quality: Trained

    Damage Control: Poor

    Radar: None

    Sonar: None

    Cohesion: 14

    Torpedoes: Surface (normal)

    ITALIAN FLEET TENTATIVENESS - The RegiaMarina built excellent ships in the 30s and 40s andmanned them with capable and brave crews. Theseships and their crews were poorly served by the ItalianNaval leadership who were reluctant to suffer losses.

    If the Italian navy sorties, a ship that suffers ANYdamage from air or submarine attack will return to

    port. If the Italian navy engages in a surface action,once a ship has marked off the first full row of hull

    boxes, it is treated as a crippled ship per section 7.3.5,and must withdraw from the action.

    OBJECTIVE - Prevent resupply of Malta. Fewer thanfive transports arrive at Malta.

    OPTIONAL RULE - Players may wish to experimentwith increased RM aggressiveness. To represent suchaggressiveness, do not use the Italian FleetTentativeness rule. To reflect Royal Navy awareness ofItalian aggressiveness, the RN covering force does notwithdraw on the 12 August 1400 turn.

    Axis Air ForcesThese aircraft may fly CAP for the Italian Fleet if itsorties, in any box; and may form one or more airstrikes each strategic turn. German and Italian aircraftmay not be part of the same airstrike.

    Regia Aeronautica

    6 x SM79 Level Bomber

    4 x CR42 Fighter

    2 x Cant 5007 Level/Torpedo Bomber

    5 x MC 200 Fighter

    Luftwaffe

    3 x Bf109F Fighter

    3 x Bf 110E Fighter/Bomber

    6 x He111 Level Bomber

    9 x Ju87 Dive Bomber

    Scenario 10: Malta Convoy Campaign Game

    AXIS FORCES continued