global gesture recognition market for consumer electronic devices 2015-2019
TRANSCRIPT
Covered in this Report
• This report covers the present scenario and the growth prospects of the global gesture recognition market for gaming consoles for the period 2015-2019.
• It presents the vendor landscape and a corresponding detailed analysis of the vendors in the market.
• Technavio's report, Global Gesture Recognition Market for Gaming Consoles 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts.
• The report covers the Americas, APAC, and EMEA; it covers the market landscape and its growth prospects in the coming years. The report includes a discussion of the key vendors operating in this market.
Global Gesture Recognition Market
for Consumer Electronic Devices
2015-2019
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Market Overview• Gesture recognition is the ability of a device to identify and
respond to different gestures, such as movement of hands, fingers, arms, head, or the entire body, of an individual.
• Gesture recognition technology can be 2D-based or 3D-based. It uses a camera-enabled device that beams an invisible infrared light onto the individual, which is reflected back to the camera and onto a gesture recognition IC.
• The IC, with the help of gesture recognition software, creates depth maps of the images received and responds appropriately to the movements.
• Thus, no physical contact is required between individuals and devices.
• Technavio's analysts forecast the global gesture recognition market for gaming consoles to grow at a CAGR of 48% in terms of revenue over the period 2014-2019.
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Recognition Market for Consumer Electronic Devices 2015-2019,
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Key Vendors and Regions
• CrunchFish
• eyeSight Technologies
• Intel
• Microsoft
• PointGrab
• Samsung
• SoftKinetic
• Sony
View Our Report: Global Gesture Recognition Market for Consumer Electronic Devices 2015-2019
• APAC
• Americas
• EMEA
Vendors Regions
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Key Findings
• There are several vendors entering the global gesture recognition market for gaming consoles by offering a range of different products.
• Companies such as Creative, Intel, and ASUS, and PrimeSense are focused on launching 3D cameras that can be used in various consumer electronic devices such as gaming consoles, PCs, and laptops, among others.
• The unit shipments of consumer devices and the revenue generated by vendors by integrating gesture recognition into devices are considered to estimate market revenue.
• To arrive at the number of unit shipments, we consider the number of devices that have gesture recognition.
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Key Questions Answered in Our Report
• What will the market size be in 2019 and what will the growth rate be?
• What are the key market trends?
• What is driving this market?
• What are the challenges to market growth?
• Who are the key vendors in this market space?
• What are the market opportunities and threats faced by the key vendors?
• What are the strengths and weaknesses of the key vendors?
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Global Gesture Recognition Market for Consumer Electronic Devices 2015-2019
59 Pages | SKU: IRTNTR6605
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