gnome - wfrp 2nd edition
TRANSCRIPT
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The Gnew Gnome written and illustrated by Justin Wyatt
Gnomes
Gnomes are a clannish and rather insular race, undoubtedly distant relatives of Dwarfs,sharing their stocky build and fondness for facial hair, although many male gnomes
prefer waxing their moustaches in the Brettonian fashion. They are however quitedistinct from their dwarven brethren, being somewhat shorter, and noted for their largeand bulbous noses. Gnomes are also much more nimble and agile than Dwarfs, although
they too are great craftsmen, and share a love of all things mechanical. Notorious practical jokers, they love nothing better than to have a good old belly laugh at others
misfortunes, but pity the poor fool who returns the favour-Gnomes do not take kindly to being ridiculed themselves .Like their Sturdy brethren, Gnomes are also short tempered,
and are often extremely difficult to get along with.
There have been suggestions made that Gnomes are the offspring of Dwarfs andHalflings, although such claims have not yet been proven- exponents of such rumours
are likely to be the targets of several Dwarf Grudges! Gnomes simply smile, then plot a
devious punishment for the poor rumourmonger......
Background
It is not known from where the Gnomes originated from, although as an offshoot of the
Dwarf race, its possible they migrated from the mountain holds, in search of greener
pastures. How ancient these migrations were is not known by the other races, butcertainly they are well established communities across many parts of the Old World, and
some even as far as Albion.
Gnomes are a subterranean race, like the Dwarfs, but prefer to build their homes in
burrows or existing cavern complexes. Such is the Gnomish fondness for fishing, that
such settlements are never far from a freshly stocked river. The largest Gnomecommunity within the Empire (Glimdwarrow) is to be found beneath the Mirror Moors,
and numbers nearly a thousand inhabitants. Like many gnomish settlements,Glimdwarrow is run along intricate hierarchical lines- incomprehensible to outsiders.
Even their Dwarf cousins find the complex customs quite baffling.
Gnomes can be encountered, though rarely, as smiths or engineers across the Empire,
and command almost as much respect as their Dwarven brethren, although its mainly out
of fear of their sharp tongues and sarcastic remarks. It was these notorious attributes thatlead to the appointment of a Gnome as Imperial Court Jester, as long ago as 1143, and
Karl Franz continues to maintain this tradition. Gnomes also like to dabble in the ways
of magic, and in particular, make excellent Grey Wizards-the Lore of Shadow seems toexemplify their racial sensibilities.
Roleplaying Hints
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Gnomes are sarcastic with a sense of dark, and mordant wit. They are fast talkers, andexpressive in their body language, and are quite happy to laugh out loud at others
misfortunes. Gnomes are also notoriously antagonistic to the other races, and can bedown right rude at times.
TABLE 2-1:CHARACTERISTIC GENERATION
Characteristic```````` Gnome
Weapon Skill(WS)`````30+2d10
Ballistic Skill(BS)``````20+2d10
Strength(S)```````````20+2d10
Toughness(T)̀ ````````10+2d10Agility(Ag)````````````20+2d10Intelligence(Int)̀ ``````20+2d10
Will Power(WP)````````20+2d10Fellowship(Fel)̀ ```````20+2d10Attacks(A)```````````````1
Wounds(W)```````````-Roll 1d10 and consult Table 2-2:Starting Wounds-
Strength Bonus(SB)````-Equal to first digit of your Strength-Toughness(Tb)````````-Equal to first digit of your Toughness-
Movement(M)````````````4Magic(Mag)``````````````0
Insanity Points(IP)````````0Fate Points(FP)````````-Roll 1d10 and consult Table 2-3:Starting Fate Points-
Table 2-2:Starting Wounds
d10 Roll Gnome 1-3``````104-6``````11
7-9``````1210```````13
Table 2-3:Starting Fate Points
d10 Roll Gnome 1-4``````1
5-7``````28-10`````3
RACIAL FEATURES
A Gnome character gains the following skills and talents.
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Skills: Common Knowledge (Gnomes), Speak Language (Ghassally), Speak Language(Reikspiel), Trade (Miner, Smith or Stoneworker) or Performer (Jester)
Talents: Dwarfcraft, Grudge-born Fury, Natural Fisher, Night Vision, Resistance to
Magic and Trapfinder
Natural Fisher You possess a natural gift for using the rod and reel, and gain +20% to all Outdoor
Survival tests based on fishing.
TABLE 2-5:STARTING CAREER
Gnome Career
01-02```Apprentice Wizard03-05```Barber-Surgeon06-08```Bodyguard
09-10```Bone Picker
11-13```Burgher 14-18```Court Jester
19-22```Entertainer `23`````Ferryman
24-26```Fisherman27-28```Grave Robber 29-31```Jailer
32-34```Mercenary
35-38```Militiaman39-42```Miner
`43`````Noble44-46```Outlaw
47-49```Pit Fighter 50-53```Protagonist54-58```Ratcatcher
59-63```Rogue
64-66```Runebearer 67-68```Scribe
69-71```Servant
72-74```Shieldbreaker 75-78```Smuggler
79-82```Soldier
83-84```Student85-88```Thief
`89 ̀ ```Thug
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90-94```Tomb Robber
95-98```Tradesman99-00```Watchman
PHYSICAL FEATURES
TABLE 2-6:HEIGHT
Female 3`4"+d10"
Male 3`6"+d10"
Table 2-8:HAIR COLOUR
Roll Gnome
1 Ash Blonde
2 Corn
3 Yellow
4 Red
5 Copper
6 Light Brown
7 Brown
8 Dark Brown
9 Blue Black
10 Black
TABLE 2-7:WEIGHT IN POUNDS
Roll Gnome
01``` 80
02-03``` 80
04-05```85
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06-08```85
09-12``` 90
13-17``` 90
18-22``` 95
21-29``` 100
30-37``` 105
38-49``` 110
50-64``` 115
65-71``` 120
72-78``` 125
79-83``` 130
84-88``` 135
89-92``` 140
93-95``` 145
96-97``` 150
98-99``` 155
00``` 160
TABLE 2-9:EYE COLOUR
Roll Gnome
1 Pale Blue
2 Blue
3 Copper
4 Light Brown
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5 Brown
6 Brown
7 Dark Brown
8 Dark Brown
9 Purple
10 Black
TABLE 2-11:NUMBER OF SIBLINGS
1```0
2-3``` 0
4-5``` 1
6-7``` 2
8-9``` 2
10``` 3
TABLE 2-22:GNOME BIRTHPLACE
Roll Gnome Roll Result
01-50 Glimdwarrow
51-80 World Edge Mountains
81-00 Roll on TABLE 2-14: Human Birthplace instead
TABLE 2-13:AGE IN YEARS TABLE
01-05``` 20
06-10``` 24
11-15``` 28
16-20``` 32
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21-25``` 36
26-30``` 40
31-35``` 46
36-40``` 50
41-45``` 54
46-50``` 58
51-55``` 62
56-60``` 66
61-65``` 70
66-70``` 74
71-75``` 80
76-80``` 84
81-85``` 88
86-90``` 92
91-95``` 96
96-00``` 100
2-23:GNOME NAMES
Roll Gnome Roll Female Male
01-05 Arruella Alfric
06-10 Babel Barrimyre
11-15 Cicer Burkli
16-20 Druna Dirdin
21-25 Eabe Dundil
26-30 Elvira Ellsdune
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31-35 Frin Erik
36-40 Grenda Gringil
41-45 Hanni Glimbrin
46-50 Henetta Grundli
51-55 Jeni Norbston
56-60 Lili Norris
61-70 Morag Orlock
71-75 Oswilla Osric
76-80 Prinwyd Quinik
81-85 Rubi Rudni
86-90 Sephani Stolli
91-95 Trinibel Stumpo
96-00 Ulli Syreswain
-COURT JESTER-
Description
Jesters have been employed within the courts of Empirical Nobles, for centuries.
The `Fool` is provided as comic relief to all the heavy intrigue and political
backstabbing that is rife in such environments. Such Court Jesters, are seen astrustworthy confidantes, rightly or wrongly- someone who lacks any sort of political
ambition of their own. Gnomes seem particularly well suited to this role, possessing
a wicked sense of humour and inbuilt sarcasm, as well as lacking any interest in thepolitical machinations of thecourt. However, despite being well suited,
many Gnomes grow discontent, isolated from their own communities, or take too
much delight in ridiculing visiting dignitaries, and so they don't tend to last long intheir jobs.
-Court Jester Advance scheme-
Main Profile
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WS BS S T Ag Int Wp Fel
+5% +5% - - +15% - - +15%
Secondary Profile
A W SB TB M Mag IP FP
- +2 - - - - - -
Skills: Blather or Charm, Common Knowledge
(the Empire), Gossip, Perception, Performer
(Jester), Performer (choose two from Acrobat,
Clown, Dancer or Juggler) , Sleight of Hand or
Ventriloquism, Speak Language (Reikspiel)
Talents: Contortionist or Mimic, Savvy or Lightning Reflexes
Trappings: Jester's Stick, Quartered clothing,6 wooden balls or 10 Yards of Rope
Career Entries: Entertainer, Minstrel
Career Exits: Charlatan, Courtier, Entertainer, Herald, Minstrel, Rogue
Note: Only Gnomes can have a Court Jester as a starting career