godfather i & ii official guide - excerpt

25
15 Coming Up: Street Smarts Introduction Controls This Thing of Ours The Cast Tools of the Trade Walkthrough Multiplayer The Black Market Strangling A lethal counterpart to the grab attack is strangling. In addition to being silently lethal, it’s a great way to send a ripple of fear through a rival family when dispatching one of their made men. To execute this move, press in on both analog sticks while grabbing an opponent. In addition to your own two mitts, you can use the garrote to strangle an opponent. You need to first acquire the garrote. Once you have it, equip it via the Weapon Wheel. Although the principles are the same, the technique is entirely different. When using the garrote, you need to catch your opponent unaware. To do this, go into a crouch and use the Target Lock as you approach from behind your opponent. Once in position, press in on both punch buttons to garrote your target. Other effective ways to employ the grab attack include using your environment as a blunt instrument. If you have your opponent against a wall, you can press up on the left analog stick to slam him into it. If you’re near a table, press the left analog stick left or right to bash him into it. Throws and Environmental Attacks While grabbing a foe, you can push the left analog stick to the left or right while releasing both punch buttons to send your prey reeling across the room and onto the floor. This is great for getting someone out of your way or roughing up a stubborn shopkeeper. If you really want to give your enemy a fright, maneuver him to a ledge or window and push him over it (or through the window) without letting go. From here, you can either simply let him go, or toss him over the edge. Dangling an enemy over a ledge without killing him is an effective intimidation technique when running an extortion scheme. Blocking is a great way to create an opening during a fist fight. After you’ve successfully blocked an opponent’s blows, sock it to him! The Grab Press and hold the left and right punch buttons simultaneously to grab your foe. Once you have him at your tender mercies, you have a number of options for how you go about dealing with your target. Aside from manhandling grabbed targets, you can also toss the poor saps off rooftops or into oncoming traffic. It’s not the cleanest way to dispatch enemies, but no one ever said things wouldn’t get messy. Putting up a solid block is just as important as throwing a jab. Press and hold the block button to safely absorb incoming attacks. If playing on the PS3, you can gesture to throw and do environmental attacks once grabbed. Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

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* Details on every building, business, racket, hub, and compound revealed* Covers all versions of the game including The Godfather: Mob Wars for the PSP!* Includes everything you need to dominate as the Don of New York City and complete 100% of the game* Optimal tactics and multiple paths for every mission and contract hit* All secrets uncovered – from safes, heists, and film reels to racket trucks and weapon upgrades* How to maximize your money and respecthttp://www.primagames.com/catalog/display.pperl?isbn=9780761562672

TRANSCRIPT

Page 1: Godfather I & II Official Guide - Excerpt

15

Coming Up: Street Smarts

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StranglingA lethal

counterpart to

the grab attack

is strangling.

In addition to

being silently

lethal, it’s a

great way to send a ripple of fear through a rival family

when dispatching one of their made men. To execute

this move, press in on both analog sticks while grabbing

an opponent.

In addition

to your own two

mitts, you can

use the garrote

to strangle an

opponent. You

need to fi rst

acquire the garrote. Once you have it, equip it via the

Weapon Wheel. Although the principles are the same, the

technique is entirely different. When using the garrote,

you need to catch your opponent unaware. To do this, go

into a crouch and use the Target Lock as you approach

from behind your opponent. Once in position, press in on

both punch buttons to garrote your target.

Other effective

ways to employ

the grab attack

include using your

environment as a

blunt instrument.

If you have your

opponent against a wall, you can press up on the left

analog stick to slam him into it. If you’re near a table,

press the left analog stick left or right to bash him into it.

Throws and Environmental AttacksWhile grabbing

a foe, you can

push the left

analog stick to

the left or right

while releasing

both punch

buttons to send your prey reeling across the room and

onto the fl oor. This is great for getting someone out of

your way or roughing up a stubborn shopkeeper.

If you really

want to give

your enemy a

fright, maneuver

him to a ledge

or window and

push him over

it (or through the window) without letting go. From here,

you can either simply let him go, or toss him over the

edge. Dangling an enemy over a ledge without killing him

is an effective intimidation technique when running an

extortion scheme.

Blocking is a great way to create an opening during a fi st fi ght. After you’ve successfully blocked an opponent’s blows, sock it to him!

The GrabPress and hold

the left and right

punch buttons

simultaneously

to grab your foe.

Once you have

him at your tender mercies, you have a number of options

for how you go about dealing with your target.

Aside from manhandling grabbed targets, you can also toss the poor saps off rooftops or into oncoming traffi c. It’s not the cleanest way to dispatch enemies, but no one ever said things wouldn’t get messy.

Putting up a solid block is just as important as throwing

a jab. Press and hold the block button to safely absorb

incoming attacks.

If playing on the PS3, you can gesture to throw and do environmental attacks once grabbed.

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Page 2: Godfather I & II Official Guide - Excerpt

25

This Thing of Ours

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Crime Rings and BonusesAs mentioned before,

controlling every businesses

in a particular crime ring will

grant your family a specifi c

bonus. Controlling all four

businesses in a drug ring, for

example, will double your drug

rackets income. Controlling all

of the businesses in a diamond

smuggling ring will grant your

family a bulletproof vest bonus,

and so on. The reasons for

controlling a crime ring are

plenty. Not only do you want to

remove the bonuses from the

rival families, but you need many of the bonuses to

help you in your rise to power.

Of course, after you’ve taken control of a crime

ring, you can lose it just as easily as you gained it.

If you lose operations in only one of the businesses

in a crime ring by losing it to a rival family or due to

a bombing, it will break the ring and deactivate your

bonus until you reacquire the business or rebuild the

bombed building.

Building an EmpireAlthough the ultimate goal is to be the last man standing, your goal at any given moment is to build your empire. That

means that you must accumulate wealth, take over rackets and fronts, and strengthen your family. By building your

empire, you will shrink the rival families’ empires and position yourself in a way to easily eliminate all of the remaining

families in the end.

Because it’s so easy to lose the bonus, it’s of paramount importance

that you protect your interests. Immediately after taking over a business, hire

guards to protect it. If a rival family attacks and attempts to take a business

from you, they’ll have to eliminate all of your guards to do so. The more

guards you have at a racket, the harder it will be to take over. If a family can’t

take over a business, they’ll resort to bombing it and shutting it down. While

a bombed business does you no good, it’s better than the alternative—at

least it’s still in your control until it is rebuilt.

You can also send made men from your crew to help your guards defend a business that is under attack.

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Page 3: Godfather I & II Official Guide - Excerpt

29

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Moneymaking SchemesIn the world of the Godfather II, money is power. The more money you make, the more you’ll be able to do what you want,

be it upgrade your soldiers, hire guards for your businesses, and so on. However, you must diversify your moneymaking

methods. Don’t rely solely on one income stream, because if you lose it, you’ll be at a severe disadvantage.

Rackets, Fronts, and Crime RingsThe most obvious and bountiful

supply stream for moola are all

forms of extortable businesses

and rackets. Whenever you

take over one of the rival

families’ businesses, you take

one of their income streams

for yourself. Depending on

how well you intimidate the

proprietor, you can usually get

hundreds of dollars more out

of them if you take over the

business just before reaching

their boiling point.

Even though they’re not in the favors list above, cops can also be bought. Although they can’t be bought by granting them a favor, you can pay off cops with a

fl oating over their heads. By paying them off, they’ll look the other way while you take care of business. This is especially helpful when you want to rob a bank, steal a car, or rough up someone.

Once you have performed the favor one time, you can purchase those rewards from the same corrupt offi cials.

By using the proprietor’s weak spot while intimidating them, you’ll squeeze 25 percent more income from the business!

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Page 4: Godfather I & II Official Guide - Excerpt

35

The Cast

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UNDERLINGSUNDERLING NAME RANK BIO HANGOUT KILL CONDITION

Norman Rossi Capo Cut his chops with Pete Clamenza’s gang; a loyal but misguided enforcer.

Baja Inc. construction site, New York

Execute him with a pistol.

Jimmy Guidalatto Soldier Robbed a bank in Midtown when he was 16; has been on the run ever since.

Spicher Waterfront high-rises, New York

Toss him off a high ledge.

Franklin Credi Soldier Compulsive gambler with a talent for craps; never rolled snake eyes his entire life.

Parking lot of the Federal Building, New York

Strangle the life out of him.

Clyde Lando Soldier Nicknamed “Butterfl y”; likes to use a butterfl y blade to cut up his enemies.

Under the Midtown Expressway, New York

Run him over with a car.

Boss: Carmine Rosato

Carmine Rosato and his brother, Tony, were once capos in the Corleone Family. But after the death of the Corleone’s

New York boss, Aldo Trapani, they left the family to start their own gangs. Carmine Rosato is an ambitious man, but his

reach often exceeds his grasp. He has a tenuous hold on a handful of rackets and fronts in New York, most of which

were taken over from the Corleones. Although his business skills aren’t as fi nely developed as his brother’s, Carmine

Rosato is resourceful and cunning, and knows that appearing weak can actually be one of his greatest strengths.

The FamiliesEach city is inhabited by rival families. Though some arrive in the city later than others, all of the families detailed below

will be a thorn in your side ... until you pluck it out.

Carmine Rosato’s Family

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Page 5: Godfather I & II Official Guide - Excerpt

47

Tools of the Trade

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The Hand Cannon—Magnum

Level 2

Level 1

Level 3

PROS CONSHigh damage Low accuracy

Like the silenced pistol, the Magnum is

great for headshots. The Magnum, however,

is most effective at mid range. Although you

may be able to down or damage enemies

from a great distance, the Magnum’s kill

range is much shorter than the silenced

pistol. That does not mean, though, that it

should only be used in medium- to short-

range fi refi ghts.

In fi refi ghts where enemies are at a

distance or behind cover, use the Magnum

to weaken distant foes. If they’re on their

knees, they can’t fi re back. If enemies

take refuge behind cover, the Magnum

can quickly obliterate it—assuming it’s

destructible cover like wooden crates. The

Magnum’s reticle is similar to the silenced

pistol’s reticle, but the Magnum takes a bit

longer to shrink to its most accurate.

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Page 6: Godfather I & II Official Guide - Excerpt

58WWW.PRIMAGAMES.COM

Prima Offi cial Game Guide

presidential manor and take the stairs to the left of the

guard to the second level.

After descending to the second level, make a

sharp right and take the next set of stairs down to the

bottom fl oor.

As he

celebrates, Mr.

Roth divides

his interests

in the Cuban

operations

between

his various

partners for

after he retires.

The Hotel

Capris goes to

Don Corleone

and your boss, Aldo Trapani. The Granados family gets

control of the Nationale and the Savilla Biltmore goes to

Samuele Mangano, visiting from Sicily. The rest of the

families get control of Mr. Roth’s non-casino operations.

The champagne cork pops and the fi reworks begin.

As you mingle with the crowd, you spy Don Corleone by

the balcony. Walk up to the Don and speak to him. He

has big plans for the coming year and hopes that you

will be a part of them. In the meantime, however, Don

Corleone wants you to talk to your boss, Aldo, and make

sure everything is set for tomorrow’s meeting. Aldo is

downstairs, so turn around and walk past Mr. Roth and

Fredo, then make a right. Make another right inside the

Prologue: Hellish Havana

Your fi rst piece of real action occurs in Cuba. And though you will eventually return, your stay here for now is short and very structured, and serves more as an introduction to the controls. Because that is the case, this fi rst section of the walkthrough is not formatted like the rest. Maps and key locations will be detailed in the following walkthrough chapters.

Our story begins not in New York where one might expect,

but amidst a turbulent time on a little island 90 miles off

the coast of Miami. As the Cuban sun sets, Don Michael

Corleone and his associate Hyman Roth celebrate Roth’s

birthday. As Mr. Roth celebrates his birthday, he also relishes

in his and Don Corleone’s business accomplishments in

the small country. Their partnership with the current Cuban

government has yielded profi table results. But all of that is

going to come to a very abrupt end very soon.

Pay close attention to the layout of the presidential manor. Learn as much of it as you can, you’ll be visiting here again sooner or later.

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Page 7: Godfather I & II Official Guide - Excerpt

59

The Rise of a Don

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commands to

execute a series

of left and right

punches. He’s

not much of a

fi ghter, so use

this encounter

to practice short combinations and your grappling. After

grabbing a hold of the soldier, maneuver him toward the

stove and practice slamming him against other objects.

After relinquishing the soldier of his duties, approach

the door at the rear of the kitchen to fi nd another saucy

soldier itchin’ for a fi ght. Give it to him! This time however,

grab him and pull him into the kitchen a bit. Once inside,

use grapple attacks like knees to the groin and sternum

to infl ict even more damage. Exit the kitchen and carefully

creep out into the courtyard.

As expected, things in the streets have gotten just

as crazy as they were inside the presidential manor. The

President’s announcement, or rather, the Ex-President’s

announcement, has stirred the population to riot! The

streets are ablaze and crowded with Cuban dissidents!

Follow the

onscreen

commands

to draw your

weapon, then

creep out

toward the main

gate. Make

a right out of

the gate and

immediately rush

to cover behind

Make a left

at the bottom

fl oor and enter

the ballroom

where the

festivities are

taking place.

Also Trapani

is standing by

a planter near

the dance fl oor.

Approach your

boss and talk to

him. Aldo says

that everything is set for tomorrow, but he’s still anxious

to leave Cuba. Unlike Mr. Roth and Don Corleone, he

doesn’t trust that the Cuban President has the rebels

under control.

After you attempt to assure Aldo that the rebels are

not a threat, he tells you a story about a recent encounter

he witnessed. As a rebel was being arrested, rather than

be taken into custody, the rebel exploded a grenade and

killed himself and the arresting soldiers. It is that kind of

dedication to their rebel cause that worries Aldo. Despite

the fact that it was only one rebel, Aldo still has an uneasy

feeling. Sure as the sun sets, Aldo was right. The Cuban

President makes a short speech announcing that he is

stepping down from his offi ce and relinquishing control of

the country to the rebels!

Before the

President’s

speech ends,

all hell breaks

loose and the

crowd begins

to scramble.

Escort Don

Corleone and

Fredo out of

Cuba quickly!

Follow the map

marker back

toward the

stairs and then left into the kitchen. A lone soldier guards

the kitchen. Dash toward him and follow the onscreen

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Page 8: Godfather I & II Official Guide - Excerpt

62WWW.PRIMAGAMES.COM

Prima Offi cial Game Guide

1 Appliance King

2 Richie’s Tavern

3 The Empire Room

4 Sweet Life Bakery

5 La Maison Rouge

6 SaniCo Incineration

7 SaniCo Dump and Disposal

8 Liberty Bank

9 Corleone Compound

10 Carmine Rosato Compound

11 Tony Rosato Compound

New York

All references to “right” and “left” are meant to be understood as right and left when you are facing the building from the outside.

12 New York Federal Building

13 New York Safe House

14 New York Police Department

15 New York Airport

16 New York General Hospital

Airport

Banks

Compound

Drugs

Hospital

POI Fronts

Police

Prostitutes

Safe House

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Page 9: Godfather I & II Official Guide - Excerpt

64WWW.PRIMAGAMES.COM

Prima Offi cial Game Guide

2 Richie’s Tavern

Initially Controlled by: Carmine RosatoMaximum Guards: 7Points of Entry: Front door; rear fi re escape (after destroying wall left of building with demolitions expert); stairs along the left side of the building

Proprietor: Richie DiscenzaProprietor Weak Spot: Slams and leans

Daily Income: $550.00

Like Appliance King, Richie’s Tavern has more than one entrance. However, because most of the guards always pool on the roof near the proprietor, none of the three entrances offers more advantage than the others. The fi rst way is through front door. Simply saunter in through the front entrance, ascend the steps at the rear of the bar, and move onto the roof. The other two ways in are through the exterior of the building. The easiest way to access the proprietor is by taking a fl ight of steps to the left of the building. The electrical box is on the roof, just left of the rear entrance. The gas main is left of the front door.

3 The Empire Room

Initially Controlled by: Carmine RosatoMaximum Guards: 8Point of Entry: Front door

Proprietor: Esther MorenoProprietor Weak Spot: Physical threats

The Empire Room has only one entrance—the front door. The electrical box and gas main, however, are extremely accessible because they are attached to the building’s right exterior wall. Inside the Empire Room is a bar that can be set on fi re to intimidate the proprietor.

Daily Income: $340.00

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Page 10: Godfather I & II Official Guide - Excerpt

170WWW.PRIMAGAMES.COM

Prima Offi cial Game Guide

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Page 11: Godfather I & II Official Guide - Excerpt

ISBN: 978-0-7615-5990-0

PRIMA Offi cial Game GuidePrima GamesAn Imprint of Random House, Inc.

3000 Lava Ridge Court, St. 100Roseville, CA 95661

www.primagames.com

Written by Fernando Bueno

Author BioFernando “Red Star” Bueno (aka dukkhah) has been a gamer since opening his fi rst Atari, and has been writing creatively since his early years in high school. During college he combined his loves for gaming and writing and

began freelancing for popular gaming websites. The San Diego native found his way to Northern California shortly after high school. After graduating from the University of California, Davis, with a dual degree in English and art history, he was able to land a job as an editor for Prima Games. Though happy with his position as an editor, his life called him to Las Vegas where he now resides. During the move to Nevada, he also made the move to author and has since written a number of game books, including Naruto Uzumaki Chronicles 2, Prince of Persia: Two Thrones, Fight Night Round 3, and Stubbs the Zombie.

In his time off he enjoys the works of Hermann Hesse, Johann Van Goethe, Franz Kafka, and EGM. When not writing for Prima, he continues to work on his craft as a poet.

We want to hear from you! E-mail comments and feedback to [email protected].

The Prima Games logo is a registered trademark of Random House, Inc., registered in the United States and other countries. Primagames.com is a registered trademark of Random House, Inc., registered in the United States.

Product Manager: Mario De GoviaEditor: Shaida BoroumandDesign & Layout: In Color DesignManufacturing: Suzanne Goodwin

Game software © 2009 Electronic Arts Inc. EA and the EA logo are trademarks or registered trademarks of Electronic Arts Inc. in the US and/or other countries. All Rights Reserved. ™, ® and © Paramount Pictures. All Rights Reserved. All other trademarks are the property of their respective owners.

All products and characters mentioned in this book are trademarks of their respective companies.

Please be advised that the ESRB Ratings icons, “EC,” “E,” “E10+,” “T,” “M,” “AO,” and “RP” are trademarks owned by the Entertainment Software Association, and may only be used with their permission and authority. For information regarding whether a product has been rated by the ESRB, please visit www.esrb.org. For permission to use the Ratings icons, please contact the ESA at esrblicenseinfo.com.

Important:Prima Games has made every effort to determine that the information contained in this book is accurate. However, the publisher makes no warranty, either expressed or implied, as to the accuracy, effectiveness, or completeness of the material in this book; nor does the publisher assume liability for damages, either incidental or consequential, that may result from using the information in this book. The publisher cannot provide any additional information or support regarding gameplay, hints and strategies, or problems with hardware or software. Such questions should be directed to the support numbers provided by the game and/or device manufacturers as set forth in their documentation. Some game tricks require precise timing and may require repeated attempts before the desired result is achieved.

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Page 12: Godfather I & II Official Guide - Excerpt

4

HOW TO USE TH IS BOOKHOW TO USE TH IS BOOK

This tome provides all the knowledge you need to run a mafi a empire across the landscape of New York City. To further your progress, this guide is divided into the following chapters (not including “Introduction”):

Training: Gaining Power – p. 5

From negoti ati ng menus, to choosing a Mobface and an outfit, to unders tanding th e

in-game icons and maps, everyth ing to get you st arted in your career as a fledgling

gangst er is here. Of special note are all th e Bla ckHand combat and grappling

techniques, wea pons informati on, and vehicles to drive.

Training: Earning Money and Respect – p. 26

Here you’ll lea rn th e techniques th at allow you to increa se your money and respect .

Lea rn how to level up, what skills to increa se, and how to dea l with extorti ons,

hea t, vendettas, and a mob war. Also lea rn about th e world of freela ncing, where

you make your own dest iny.

Meet th e Families – p. 42

This sect ion details ea ch of th e four rival Families, th eir Family trees, and where

th ey are based, plus biographies of th e main members of th e Corleone Family.

Tour of th e City – p. 49

This tour of all five neighborhoods shows every business proprietor, racket

boss,police st ati on, clinic, hospital, church, la ndmark, and compound. Find details

on every pers on you can extort money from, th e maximum amount you can extort,

and th e hist ory of th e business. There are also references to th e new buildings,

alternate venue la youts, and drug dens (DIRECT OR’S CUT).

The Walkth rough – p. 111

The bulk of th is book shows you preferred tact ics for completi ng all th e campaign

missions. Where appropriate, multi ple meth ods of completi on for ea ch part of a

mission are shown, along with a host of ti ps, notes, and cauti ons. After th is comes

a sect ion detailing all th e availa ble hits, tact ics on taking down warehouses and

compounds, and meth ods for heist ing banks . Also availa ble are tact ics for all

favors and drug den takedowns (DIRECT OR’S CUT). In additi on, tact ics and a

complete list of Mob Wars cards are shown here (MOB WARS ).

For cheat codes and more information on this title, visit the offi cial website: www.ea.com/offi cial/godfather/godfather/us/home.jsp

Art Galleries – p. 380

The final sect ion of th e guide is packed with pre-product ion sketches,

renders , and painti ngs. Peppered th roughout th e galleries are notes from

members of th e development tea m detailing th e key elements of designing th e

game, from incepti on to completi on.

This guide refers to three versions of the game: “ORIGINAL” refers to the PlayStation 2, Xbox, and PC version. “DIRECTOR’S CUT” refers to the Xbox 360 version. “MOB WARS” refers to the PlayStation Portable version. If no reference is shown, it applies to all versions.

Page 13: Godfather I & II Official Guide - Excerpt

TOUR OF TH E CITY TOUR OF TH E CITY

49

Neighborhood Tours

The fi rst fi ve sections are a tour of each neighborhood. They are divided into the following:

1. Businesses and rackets: Every business that can be extorted is shown in alphabetical order.

2. Warehouses and Transport Hubs: Exactly the same information is given for all the warehouses and hubs in the neighborhood.

2a. Warehouses and Transport Hubs: Exactly the same information is given for all the warehouses and hubs in the neighborhood.

2b. Drug Fronts: DIRECT OR’S CUT - Four drug fronts are dotted around the city, where Sollozzo’s men ply their illicit trade. Information on these locations is also available.

3. Safehouses: This shows the neighborhood safehouses, their ID number, location, items to fi nd inside, and how much a room costs.

4. Corleone-Owned Businesses: Any friendly venues are shown. Expect help if you fl ee here.

5. Compounds: The neighborhood compound is shown, with its ID number, map sector, cross streets, controlling Family, missions, use, and history.

6. Municipal Buildings: All the police stations, banks, hospitals, clinics, and churches receive their own information box.

7. Landmarks : Every landmark in the neighborhood is given a name and an ID number. You cannot enter these; just use them as reference points when negotiating the streets.

8. Bla ck Market Merchants: This lists the map sector and items sold for every black market merchant in the area.

9. FBI Agent: Where the agent is holed up, the map sector, and his costs.

10. Miscellaneous Occurrences: This shows the location of every ambush, execution, Family fi ght, and stolen shipment.

10a. Miscellaneous Occurrences 1: This shows the location of every ambush, execution, Family fi ght, and stolen shipment.

10b. Miscellaneous Occurrences 2: DIRECT OR’S

CUT - Also listed are every venue assault, bank job, construction zone, street market, and traffi c accident.

11. Film Reels: This reveals every fi lm reel location.

The order of Family diffi culty is the Tattaglias, Straccis, Cuneos, and Barzinis.

Therefore, a Cuneo-owned business marked “Easy” is more diffi cult than a “Medium” or “Hard” Tattaglia venue. The diffi culty for proprietors or racket bosses is the same throughout; it’s just more diffi cult to reach a Barzini Racket Boss.

These businesses do not currently pay a tribute to the Corleone Family

and should be extorted. Some also contain a racket in a back room, upstairs level, or basement. Take over all these locations, and be sure to blow any safes you see.

Sign: The neon sign above th e door is shown, along with

an exterior pict ure of th e business.

ID Number: This is an identi ficati on th e FBI uses for ea ch

residence in th e city .

Map Sect or: Use th is to cross-reference th e exact spot of

th e building.

Controlling Family: This shows you which rival cla n th e

business owner or racket boss pays.

Difficulty : This shows how ea sy it is to extort from a

proprietor or racket boss.

Venue Value: The more “$”s shown (from 1 to 5), th e grea ter

th e payout (and difficulty ) when taking over th is venue.

Missions: This shows wheth er th e venue is used during

th e campaign walkth rough.

Primary and Secondary Use: This shows th e venue’s use,

including th e main business, any racket, and if th e pla ce

is a safehouse.

Proprietor or Racket Boss: The pers on you’ll be shaking

down is pict ured.

Preferred Extorti on Tact ics: This shows th e proprietor’s

or racket boss’s wea knesses. Refer to th e “Training”

sect ion for th e exact techniques to try.

Brea king Point: When th ey agree to pay.

Boiling Point: When you push th em too far and

extorti on fails.

Min/Max Payout: What you can extort betw een th e

brea king and boiling points.

With P.E.T. (Preferred Extorti on Tact ics): What you can

extort betw een brea king and boiling points once th e

wea k spot is found.

“No Pressure” Level: The minimum level your charact er

needs to be before he can just walk in, talk to th e

proprietor, and receive th e business cut with out

negoti ati on or combat.

Buyout Price: The price th e racket boss is willing to take

so you can own th e racket and receive th e maximum cut.

Safe: If th e pla ce has a safe to crack, be sure you don’t

miss it!

Hist ory: A complete hist ory of ea ch est ablishment is given.

New Appea rance: DIRECT OR’S CUT - If th is is shown,

th en th e venue in quest ion has a different interior

compared to th e Original vers ion of th is game.

Merchant Favor: DIRECT OR’S CUT - If th is is shown,

th e merchant asks you for a favor. These are usually

quick to complete.

Crew for Hire: DIRECT OR’S CUT - If th e Crew

symbol is shown at th is venue, th en Corleone

henchmen are availa ble to be hired.

Police Chief: DIRECT OR’S CUT - Each of th e city ’s police

chiefs usually hang out away from th eir st ati ons. If you

see a badge at a venue oth er th an a police st ati on, th en th e

chief is here, rea dy to take a bribe to lessen th e hea t.

Tailor: DIRECT OR’S CUT - If th e tailor symbol is

shown, th is mea ns th at th e venue (always a tailor

shop) can supply you with new cloth ing. For a price!

Barber’s: DIRECT OR’S CUT - Visit any barber

locati on with th is symbol to fully tw ea k your

Mobface, not just your hair.

F

M

N

Page 14: Godfather I & II Official Guide - Excerpt

52

Arezzo Seafood

Bella Siciliana

Boolie’s Bakery

Bowery Hotel

The Continental

DeMantagna’s

Emilio’s Butcher Shop

Global Trading

Grand News

Harry’s Bar

Hotel Alioto

Primola

St. Martin Hotel

Sammy’s

Sicilian Imports

Smoke Signals

Trapani’s Bakery

Va Va Voom Room

Proprietor

Alfredo Arezzo

Billy Delveccio practically wants to give away his link in the Tattaglia liquor chain. Just walk in and ask and he’ll probably hand it over. Old

fi shmonger Alfredo won’t be any trouble, but keep an eye out for police or gang activity outside.

Arezzo Sea food

Boss Difficulty : Very Easy

Preferred Extorti on Tact ics: Threa tening

with Firea rms

Brea king Point: 15

Boiling Point: 55

Minimum Payout: 200

Maximum Payout: 800

Min. Payout w/ P.E.T.: 250

Max. Payout w/ P.E.T.: 1,000

Buyout Price: 800

Racket

Racket Boss

Billy Delveccio

ID Number: 343

Map Sect or: S 14

Cross Streets: Allen Street and

Eldridge Street

Controlling Family: Tattaglia

Difficulty : Easy

Primary Use: Business (Liquor

Racket)

Secondary Use: Fishmonger

Preferred Extorti on Tact ics:

Grabs and Strangles

Brea king Point: 30

Boiling Point: 60

Minimum Payout: 300

Maximum Payout: 1,200

Minimum Payout with P.E.T.: 375

Maximum Payout with P.E.T.: 1,500

“No Pressure” Level: 18

Mandatory Mission Visits

None

Safe

Crack

it!

Racket Type: Liquor

Venue Value: $$$$$

Proprietor

Davi Queza do

Nobody really likes Paulie the Peel, not even his own Tattaglia Family. He’s certainly tough, but the guys helping him with his small counter-feiting racket are not very loyal. Fabulous restaurant owner Davi might welcome a change of Family loyalty, to get her establishment to really

live up to its big Broadway location.

Bella Siciliana

Boss Difficulty : Medium

Preferred Extorti on Tact ics: Rea soning/

Inti midati ng

Brea king Point: 45

Boiling Point: 70

Minimum Payout: 200

Maximum Payout: 800

Min. Payout w/ P.E.T.: 250

Max. Payout w/ P.E.T.: 1,000

Buyout Price: 1,600

Racket

Racket Boss

Paulie th e Peel

ID Number: 232

Map Sect or: O/P 13

Cross Streets: Broadway and East

Houst on Street

Controlling Family: Tattaglia

Difficulty : Easy

Primary Use: Business

(Counterfeiti ng Racket)

Secondary Use: Rest aurant

Preferred Extorti on Tact ics:

Threa tening Innocents

Brea king Point: 30

Boiling Point: 50

Minimum Payout: 300

Maximum Payout: 1,200

Minimum Payout with P.E.T.: 375

Maximum Payout with P.E.T.: 1,500

“No Pressure” Level: 18

Mandatory Mission Visits

None

Safe

Crack

it!

Racket Type : Counterfeiti ng

Venue Value: $$$$$

Proprietor

Boolie “th e Buns”

Bonnard

Boolie Bonnard may put up a bit of a fi ght, but this location is a pushover. Downstairs, Ralphie Finkerelli’s cigar racket is at the very

bottom of the Cuneo “food chain.” But be careful when shaking down this establishment because the police station is right across the road.

Boolie’s Bakery

Boss Difficulty : Easy

Preferred Extorti on Tact ics: Any;

hand-to-hand st rikes

Brea king Point: 30

Boiling Point: 60

Minimum Payout: 400

Maximum Payout: 1,600

Min. Payout w/ P.E.T.: 500

Max. Payout w/ P.E.T.: 2,000

Buyout Price: 1,600

Racket

Racket Boss

Ralphie Finkerelli

ID Number: 307

Map Sect or: Q 14

Cross Streets: Canal and

Bowery Street

Controlling Family: Cuneo

Difficulty : Easy

Primary Use: Business

(Cigars Racket)

Secondary Use: Bakers

Preferred Extorti on Tact ics:

Throws, Sla ms, and Lea ns

Brea king Point: 30

Boiling Point: 50

Minimum Payout: 300

Maximum Payout: 1,200

Minimum Payout with P.E.T.: 375

Maximum Payout with P.E.T.: 1,500

“No Pressure” Level: 18

Mandatory Mission Visits

None

Safe

Crack

it!

Racket Type: Cigars

Venue Value: $$$$$

Businesses and Rackets

N

Page 15: Godfather I & II Official Guide - Excerpt

53

TOUR OF TH E CITY TOUR OF TH E CITY

Proprietor

“Bowery” Bill Shipp

Bowery Bill grew up on the east side and is made of iron; he’s one of the most intimidating proprietors in the city, and he isn’t about to fold to some punk upstart. His fl ophouse hotel is not pretty, but it’s a great

location for mounting an assault on nearby warehouses.

Bowery Hotel

ID Number: 253

Map Sect or: S 13

Cross Streets: East Houst on Street

and Pitt Street

Controlling Family: Barzini

Difficulty : Hard

Primary Use: Hotel

Secondary Use: Safehouse (after

purchase: $20,000)

Preferred Extorti on Tact ics:

Threa tening Innocents

Brea king Point: 60

Boiling Point: 80

Minimum Payout: 600

Maximum Payout: 2,400

Minimum Payout with P.E.T.: 750

Maximum Payout with P.E.T.: 3,000

“No Pressure” Level: 35

Venue Value: $$$$$

Mandatory Mission Visits

Act 4: Order to Kill

Safe

Crack

it!

Proprietor

Fizz Ast aire

The fanciest nightclub in Little Italy, and the place to go in an evening for a mixture of atmosphere, singing acts, and copious alcohol at

reasonable prices. Host Fizz Astaire is always game for a laugh. The Cuneos are so proud of this club that they refused to run any illegal

rackets out of it.

The Conti nental

ID Number: 354

Map Sect or: P 15

Cross Streets: Canal Street

and Broadway

Controlling Family: Cuneo

Difficulty : Medium

Primary Use: Nightclub

Secondary Use: None

Preferred Extorti on Tact ics:

Using Firea rms

Brea king Point: 45

Boiling Point: 70

Minimum Payout: 450

Maximum Payout: 1,800

Minimum Payout with P.E.T.: 565

Maximum Payout with P.E.T.: 2,250

“No Pressure” Level: 26

Venue Value: $$$$$

Mandatory Mission Visits

None

Safe

Crack

it!

Proprietor

Dino DeMantagna

Dino is big with the stories of old Napoli; it’s a shame that all his customers are from Sicily. Any Tattaglias looking after this barbershop

are probably keeping one eye on DeMantagna, and one eye on the streets outside—there’s a rumor that Dino would appreciate an

intervention by the Corleones.

DeMantagna’s Barbers hop

ID Number: 368

Map Sect or: Q 14

Cross Streets: Grand Street and

Mott Street

Controlling Family: Tattaglia

Difficulty : Very Easy

Primary Use: Barbers

Secondary Use: None

Preferred Extorti on Tact ics:

Using Melee Attacks

Brea king Point: 15

Boiling Point: 55

Minimum Payout: 150

Maximum Payout: 600

Minimum Payout with P.E.T.: 190

Maximum Payout with P.E.T.: 750

“No Pressure” Level: 9

Venue Value: $$$$$

Mandatory Mission Visits

Act 1: The Don Is Dea d

Safe

Crack

it!

M

Page 16: Godfather I & II Official Guide - Excerpt

The name of each Mission is in the top-right tab, along with the section you’re in. The left tab (Encounters) shows any important individuals you meet on that particular left and right page. Next comes an Overview, giving a broad outline of what’s expected of you. Cutscenes are shown where they appear during the course of the adventure.An overview map showing the main Starti ng, Apuntamento Points

(Waypoints), and Finishing area s allows you to plan routes. The Object ives are listed, so you know exactly what needs to be done.The Pla yers section shows every major character you interact with during the mission.The Area s of Interest section reveals the look of every major venue you’ll visit.The Apparel section is optional, but in each mission, the character is dressed differently. This lists the clothing, pattern, and colors so you can recreate the look if you wish.

HOW TO USE TH IS WALKTH ROUGHHOW TO USE TH IS WALKTH ROUGH

The following portion of this guide is designed to walk you through the campaign adventure that follows the life of the Corleone Family from 1936 to 1955. It is composed of fi ve sections (a Prologue and four Acts). There are three different types of missions:

1. Ceremonies: Meetings of the Family, sometimes resulting in your promotion.

2. Rendezvous Missions: A quick meeting with Corleone members, to prepare you for a main mission.

3. Main Missions: The large and involved mission structure, with multiple routes and plans for every eventuality.

Then comes the Walkth rough itself. There are “recommended,” “opti onal,” and “not recommended” plans where appropriate. Tips offer you essential knowledge you should try out. Notes reveal interesting information that is useful to your progress. Cauti ons warn you of what to watch out for.After each section (or “Act”) is complete, there is a section marked “Keeping It in th e Family.” This shows optional (but optimal) freelancing opportunities to try. It also details how much of the city you need to conquer by the end of each act.After the main mission walkthrough, there are additional chapters to check out:

111

PART 1: MISSIONSPART 1: MISSIONS

PART 2: CONTRACT HITSPART 2: CONTRACT HITS

There are 20 (original) or 25 (Director’s Cut) Contract Hits, and they are presented to you in batches of fi ve, with each Hit giver. The optimal time to complete them is when you receive them after a mission.

There are 12 Favors to complete, grouped together. Each is available at a different time, which is mentioned, along with tactics to complete all Favors.

Virgil Sollozzo is attempting to supply the entire East Coast with narcotics, and he begins with four dilapidated fronts scattered throughout the town. Tactics on defeating these dens of iniquity are listed here.

PART 4: DRUG FRONTSPART 4: DRUG FRONTS

The PlayStation Portable version of the game has an additional feature: a card-based tactical battle where you attempt to control the city. Tactics for completing this, along with a complete card list, are shown here.

PART 5: PSP MOB WARS PART 5: PSP MOB WARS

PART 6: OTH ER BUSINESSPART 6: OTH ER BUSINESS

Then come additional tactics for “Other Business,” freelance oppor-tunities that include:1. Prize Fights: Tactics on defeating the bruisers you can challenge to

a melee scrap.

2. Heisting Banks: Plans to heist both types of bank are shown.

3. All of the Racket Chains: A series of rackets of the same kind are shown across the city.

4. Taking down a Warehouse and Hub: Complete tactics for the types of warehouses and how to defeat the foes inside.

5. Roadblock Tactics: How to defeat the blockades near warehouses and compounds.

6. Taking down the four Compounds: Tactics for destroying both compound buildings and tackling the foes dotted about the grounds.

PART 7: CAPO DI TU TTI CAPIPART 7: CAPO DI TU TTI CAPI

At the completion of this chapter are the endings: Don’t peek if you don’t want to see them!

111

PART 3: FAVORS PART 3: FAVORS

Page 17: Godfather I & II Official Guide - Excerpt

132

The following information is purely optional and can be attempted at

any point during your adventure. You can elect to attempt fewer, the same, or more freelance opportunities than what’s presented here. The information below is the optimal amount of freelance extortion you should attempt before you begin “Act 1: The Outsider.” Find specifi c locations for safes, extortion tactics for businesses and rackets, and detailed takedown information in the “Tour of the City” section.

Opti onalOpti onal

If you require a detailed map showing all the available freelance

opportunities in the area, also check the “Tour of the City” section of this guide.

WHEN TO FREELA NCEWHEN TO FREELA NCE

WHAT TO FREELA NCE FIRS TWHAT TO FREELA NCE FIRS T

Vital

Useful

Rea sonable

PART 1: BUSINESSES AND RACKETSPART 1: BUSINESSES AND RACKETS

The greater the diffi culty of the businesses and rackets, the

more respect, skill points, and weapons you’ll need to complete the task.

Vital

DeMantagna’s Barbers hop: ID 368, Q 14

Grand News: ID 338, Q 13

Global Trading Company: ID 282, P 13

Vital

Sicilian Imports, Inc.: ID 292, Q 12

Trapani’s Bakery: ID 267, P 15

Arezzo Sea food: ID 343, S 14

Brunetti’s: ID 302, Q 14

Bella Siciliana: ID 232, O/P 13

Boolie’s Bakery: ID 307, Q 14

Harry’s Bar: ID 213, R 14

Primola : ID 323, S 14

Saint Marti n Hotel: ID 252, O/P 13

Attempt to freelance between the following missions (if there are other gaps between missions, it is preferable to continue with the next mission):Opportu nity After Before

1 Mission 2: Enforcer Mission 3: A Grave Situation2 Mission 3: A Grave Situation Mission 4: Sleeping with the Fishes

Are you overwhelmed with the number of nefarious activities available? Then look to our handy icons under every part of your freelance planning; they show you which activities are “Vital,” which are “Useful,” and which are “Reasonable” to attempt.

Nets you money and/or respect easily and effectively and is exceptionally important to try.

Good to attempt either now, or during the subsequent act, but not necessary to try right away.

Helps you gain a foothold in the area; a plan to consider if you have some spare time.

It is generally agreed that you should attempt to extort businesses that are near your safehouse, moving out in a concentric circle, and that aren’t Hard or Very Hard in diffi culty. Save after each successful extortion, and don’t forget to check for a racket in the back room of each. Select any or all from the following (which are presented in order of diffi culty):

Businesses to

Extort: Very Easy

Businesses to Extort: Easy

Page 18: Godfather I & II Official Guide - Excerpt

133

Businesses to

Extort: Medium

When you’re en route to a mission, about to extort a business, or on the streets without a purpose, and you spot a racket truck, attempt to halt it (stopping it at a junction and shooting the windshield), dispatch the crew inside, inter-rogate the driver, and then locate your nearest safehouse to fl ee from the cops. These can be dangerous, so be sure you’ve just saved, and you’re not in the middle (or at the end) of a mission. Try hijacking four to fi ve trucks to get the hang of this.

There are two banks in Little Italy, and you should aim to rob the one nearest your initial safehouse. The Bowery Bank is straightforward; park a truck facing your safehouse, drop the dynamite, then fl ee to your truck and race to the safehouse at breakneck speeds. Savings and Loans bank offers double the money, but it’s extremely far from your safehouse. With this in mind, try taking over the Stracci-owned Alioto Hotel (ID 068) to the south, then purchase that safehouse (for $40,000). The expen-diture may not seem worth it, but the safehouse is useful for more than just a bank hideout location (see Part 10 below).

Whenever you extort a business and a racket, be sure you check for a safe, then blow it up. You receive another stick of dynamite, and a bag of swag that could contain up to $1,000. Your goal is to collect all the items each business has to offer; the safe is the most important, but collect stray money, items, weapons, and ammunition too.

Don’t worry about looking for gangsters that have especially annoyed the Corleone Family; you haven’t met Salvatore Tessio (see picture) yet. You will in Act 1.

If you need to lose some heat, be sure you visit the cop shop; there’s only one in Little Italy. Head into the parking area to the left, and talk to the police chief. Have some money handy. Also bribe beat cops if your heat level escalates past two.

There are actually fi ve warehouses and hubs in Little Italy (one of which is derelict), but it isn’t wise to take them over until you’ve spent some more skill points. Drive by the places, but refrain from attacking until Act 1.

Little Italy is unique as there are no other Family compounds except for the Corleone’s (the Family you’re allied to). By all means head to the Corleone Compound; if you can get inside either building, check the basement for a stash of pistol ammunition.

There are around 12 black market merchants in the greater Little Italy area (including the industrial area to the west). Head there for ammunition, health (although the Doctor’s are better), and more importantly, an upgrade to your pistol. Note you don’t have to have bought the “level 2” to buy the “level 3”; but you’ll receive a large (7,500 respect) bonus for doing so. Check your expenses, then opt for the Level 2, then the Level 3 (Saturday night special) re-volver if you can afford it.

KEEPING IT IN TH E FAMILY 1: PROLOGUE, FREELA NCINGKEEPING IT IN TH E FAMILY 1: PROLOGUE, FREELA NCING

Useful

The Conti nental: ID 354, P 15

Va Va Voom Room: ID 355, O 16

Sammy’s: ID 353, Q 15

Smoke Signals: ID 283, P 14

Hotel Alioto: ID 068, O 17

PART 2: RACKET TRUCKS PART 2: RACKET TRUCKS

The Bowery Bank: ID 022, O/P 16

Savings and Loan: ID 026, O/P 16

PART 3: BANKS PART 3: BANKS

Blowing up a bank safe nets you cash, but unlike destroying a

safe, your dynamite isn’t replenished afterward. Therefore, visit the black market merchant in the alley near DeMantagna’s after every heist to replenish your stock of explosives.

PART 4: SAFESPART 4: SAFES

Demolishing a safe gives you a 1,000 point respect reward, which is

vital in the early part of this adventure. Remember to blast all the safes you can! Start by visiting the black market merchant in the alley by DeMantagna’s to get your fi rst explosive.

PART 5: CONTRACT HITSPART 5: CONTRACT HITS

Rea sonable

PART 6: BRIBING TH E POLICEPART 6: BRIBING TH E POLICE

Little Italy Police Stati on: ID 011, Q 14

Useful

PART 7: WAREHOUSES PART 7: WAREHOUSES

AND TRANSPORT HUBSAND TRANSPORT HUBS

Rea sonable

PART 8: RIVAL FAMILY COMPOUNDSPART 8: RIVAL FAMILY COMPOUNDS

Rea sonable

PART 9: WEA PON PURCHASES PART 9: WEA PON PURCHASES

AND UPGRADESAND UPGRADES

Vital

Useful

Vital

Vital

Page 19: Godfather I & II Official Guide - Excerpt

134

It isn’t necessary to purchase a safehouse this early into your expedition, as the Grand Apartments provides access to the Bowery Bank and a cluster of businesses to extort. There are four safehouses in Little Italy: The Saint Martin Hotel (ID 252), which is only marginally closer to a Tattaglia warehouse (ID 087) to the west (extort the hotel, but buy the room later). The Bowery Hotel (ID 253) is only needed when taking on the Tattaglia warehouse on the east side (ID 088) of town. This is a Stracci stronghold, and should be left well alone. Hotel Alioto (ID 068) would be the fi rst choice for your next safehouse; it’s near Brooklyn so you can extend your empire before you’re given a safehouse there in Act 2. The cost is astronomical, so this is usually best left until Act 1.

Keep it stylish. Keep it smart. But keep on buying it! The respect bonuses (shown in the “Training” and “Appendices: Lists and Tables” sections of this guide) are exceptional, and the clothing is reasonably inexpensive. Try two or three complete outfi ts.

There’s only one FBI agent in the whole of Little Italy, and it’s only necessary to fi nd him if you start a mob war. As the Tattaglias are the major problem, you’re likely to be dealing with them primarily. Check Tom’s report; there’s no concern until you start tackling warehouses during Act 1.

There are no stolen shipments in Little Italy, so don’t concern yourself with fi nding any!

There’s only one spot where an attack between rival Families occurs; just north of the black market merchant selling the upgraded pistol you want. Meet him during the day to minimize the chances of being attacked, or at night to experience the battle. Look out for two locations where an execution takes place (see the “Tour of the City” section for details).

There are fi ve ambush areas in Little Italy, each near a black market merchant. Purchase

goods from them during the day to minimize your ambush chances. Locations of all the ambushes are shown in the “Tour of the City” chapter previously.

Collecting the 100 fi lm reels nets you a total of 100,000 respect points. It’s vital to fi nd as many as possible during the early stages, as they really help you race through the respect levels. Make sure you fi nd all 20 in the greater Little Italy area. Optionally, head to neighboring boroughs to claim the stashes there, too. Get as many fi lm reels as possible, as early as possible. The locations are shown in the “Tour of the City” chapter and the “Appendices: Lists and Tables.”

Defeating opponents in a particularly classy style, such as blowing up a mobster with a stick of dynamite or bomb, results in an execution; there are more than 20 to achieve, and all net you sizable respect points. Respect is vital in the early stages, so check the “Training” and “Appendices: Lists and Tables” sections for the complete list, and try as many as you can!

Useful

PART 11: MOBFACE CLOTH INGPART 11: MOBFACE CLOTH ING

Vital

PART 12: FBI/G-MENPART 12: FBI/G-MEN

Rea sonable

PART 13: ST OLEN SHIPMENTSPART 13: ST OLEN SHIPMENTS

PART 14: FAMILY FIGHTS AND EXECUTI ONSPART 14: FAMILY FIGHTS AND EXECUTI ONS

Rea sonable

PART 15: AMBUSHESPART 15: AMBUSHES

Rea sonable

PART 16: FILM REELSPART 16: FILM REELS

Vital

PART 17: EXECUTI ON ST YLESPART 17: EXECUTI ON ST YLES

Vital

Before you reach Luca and begin the next mission, be sure you’ve met him at Dino DeMantagna’s and extorted the barber. There are no other favors currently available. You cannot hire crew yet, as you’re not part of the Family. There are no drug fronts to destroy. Also, begin checking off your Xbox Live achievements.

Useful

PART 18: ADDITI ONAL BUSINESSPART 18: ADDITI ONAL BUSINESS

PART 10: SAFEHOUSESPART 10: SAFEHOUSES

Grand Apartments: ID 414, P 14

Hotel Alioto: ID 068, O 17

Page 20: Godfather I & II Official Guide - Excerpt

Favors are small, optional events that occur under a variety of different circumstances and involve an associate or colleague who’s looking to you for help. Complete the favor, and you receive a respect (and sometimes a monetary) reward. There are 12 favors to complete, and they’re listed here in the order you’re likely to encounter them, based on missions, hits, and other favors completed, and then freelancing activities completed. Note that some favors listed later in this section may be available sooner, depending on the “Availability” (the stipulations that start the favor).

FAVOR 1: PAY OFF TH E DON’S OFFICIALFAVOR 1: PAY OFF TH E DON’S OFFICIAL

“The Don’s Favorite”

Opti onalOpti onal Apparel BonusesType Description Price Respect Pattern ColorDouble- Closed w/tie $11,400 3,565 4/4 12/12Breasted CoatDress Shirt Bought with Coat — — 1/3 1/12Tie Pattern Bought with Coat — — 1/9 1/17Dress Pants w/Belt $1,200 375 1/4 7/12Shoes Wing Tips $720 225 — 1/6Hat Pork Pie $3,800 290 1/10 —Glasses Aviators $2,700 200 7/8 —Total $19,820 4,655

This outfi t was worn during all 12 favors.

DO ME A FAVOR: INTRODUCT IONDO ME A FAVOR: INTRODUCT ION

Favor Request ed By: Don Vito Corleone

Reward: +5,000 respect

Favor Availa bility : Mission 9: “Rendezvous 2” complete

Don Vito Locati on: ID 002. Q 12. St. Francis Hospital:

Bleecker Street and Mulberry Street.

Favor Locati on: ID 213. R 14. Harry’s Bar:

Grand Street and Allen Street.

During your conversations with Peter Clemenza and Michael Corleone at the tailor shop, during Mission 9: Rendezvous 2, a comment is made that Don Vito Corleone waits to give you a special undertaking. Move to the hospital on Bleeker Street, and enter.

“You may not remember this, but your father was a friend of mine. He had my trust. Now tell me, can I trust you?”

—Don Vito Corleone

Don Corleone is worried about disloyalty among his police chiefs and judges. Find the police offi cial at the party, and pay him off as a reminder of the Corleones’ allegiance to its men. The offi cial is a smoker and good with women.

Favor Object ive

Pay off the Don’s offi cial.

OVERVIEW: LITTLE ITALYOVERVIEW: LITTLE ITALY

Don Vito Corleone - Don Vito is waiting for you, troubled by the recent unrest with the police. The offi cials he’s paying aren’t doing the job, and he’s trusting you with the task of bringing them in line.

PLA YERS PLA YERS

AREA S OF INTEREST AREA S OF INTEREST

LIKE FATH ER, LIKE SONLIKE FATH ER, LIKE SON

331

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If you have a particular dislike of cops, you can elect to slaughter all but your informant. Hug the wall at the base of the stairs, and pinpoint the head of one of the three cops. Shoot him, and his two friends, staying in cover to avoid receiving fi re.

Two police detectives also produce weapons from the gambling den beyond, and they are precise shots, so fi re on them when they advance. One usually hides behind a partition

wall, so circle around and fi nish him off. Everyone else is cowering in the game room; the only one left with a “puppet” logo above his head is the man to bribe.

Pla n 2: Bribery

and Corrupti on

The other, much less violent plan involves actual investigation of the game room. Walk past the police, and scan the room for possible Corleone payoffs. There are a number to choose from. However, only one is smoking and speaking to a hussy.

Your man is in the near-left section of the room, behind the left pillar. Speak to him, and bribe him with $3,000. “Of course, let the Don know I’m always looking out for him,” he replies. Then he gives you some pertinent information: “Fredo’s got into some trouble; speak to a friend of mine, a detective.”

Head up the stairs, through the main double doors, and make a left turn. Don Vito Corleone is waiting for you at the end of the corridor in the room marked “Pharmacy.”

“Your visit and your services mean much to me,” the Don remarks. He mentions your father.Agree to help the Don. He talks about “making friends with judges and the police. The recent bloodshed has made them forget their loyalties.” Your task is to pay off a police offi cial at a retirement party in Little Italy. This guy is apparently a smoker, and likes the ladies.

Take your favored vehicle and drive it to East Houston Street, making a right onto the Bowery, and head south to Grand Street. Make a left, follow Grand Street all the way to Alley

Street, and park up on the right, outside of Harry’s Bar. Holster any weapons.

Enter the bar, ignoring the barkeep, and instead head through the door left of the stage. There are two ways down to the basement, but take the stairs at the end of the hallway. When

you reach the basement, you’ll notice three police offi cers chatting. There are two ways to play this:

Pla n 1: Bloodshed

and Concussion

Object ive:

“Pay off the Don’s offi cial.”

Be sure your heat is low or nonexistent before you enter Harry’s Bar; this is a

police retirement party after all!

Opti onalOpti onal

RecommendedRecommended

Bribe any of the other possible police detectives, and they pull

their pieces and begin to attack you! Back up to the stairs and hug the wall, then attack them one by one, as in Plan 1.

Completing this favor unlocks Favor 2: “Destroy Fredo’s car.”

Completing this favor helps unlock Favor 7: “Break up the union strike.”

Don Vito Corleone

Page 22: Godfather I & II Official Guide - Excerpt

354

The racket or Family compound associated with a particular territory can be distinguished by the icon within that territory. There are 25 territories:

Little Italy has six and is th e Corleones’ home neighborhood.

Brooklyn has four and is th e Tattaglias’ home neighborhood.

Midtown has six and is th e Barzinis’ home neighborhood.

Hell’s Kitchen has four and is th e Cuneos’ home

neighborhood.

New Jers ey has five and is th e Straccis’ home neighborhood.

The following advanced strategies showcase the optimal paths and problematic pitfalls that stand between you and domination of New York. Follow this advice to easily conquer Mob Wars mode.

The PlayStation Portable version—The Godfather Mob Wars—has much in common with the other versions of the game, but also some distinct differences, all of which are contained within this chapter.

Game Overview

Your goal is to complete the Story mode and the all-new Mob Wars mode. Story mode is the same as the missions, but without any driving portions. Consult the “Missions Walkthrough” section for strategy on each mission. Consult the “Training” section to learn which missions contain the mission money bags. Continue your Story mode progress until you complete all the missions, stopping at any time to tackle the Mob Wars mode.

When you complete both mob wars and all the missions, you become Don of NYC.

Skills and Bla ck

Market Merchants

Skills are awarded for completing missions and winning territories in mob wars.

Mob Wars

Mob Wars mode is an all-new aspect to the game, only available on PSP, which takes the place of freelancing. Your goal as the Corleone Family is to make incursions into rival neighborhoods, and win them for your own empire, which gradually covers the entire New York map as you contin-uously encroach on turf. The Mob Wars map shows the available territories.

WELCOME TO MOB WARS WELCOME TO MOB WARS

1

23

4

5

10

67

11

8 9

12 13

14

15

16

17

1819

2120

22

23

24

25

1 Jersey City2 New Jersey3 Hamilton Park4 Hoboken5 Weehawken6 Clinton7 Theater District8 West Midtown9 East Midtown

10 Hell’s Kitchen11 Garment

District12 Midtown13 Murray Hill14 Union Square15 Gramercy Park16 East Village17 Tribeca

18 Little Italy19 Bowery20 Civic Center21 Lower East Side22 West Brooklyn23 Vinegar Hill24 Brooklyn25 Brooklyn

Heights

Legend

Follow the on-screen Help Guide for all the basic information on all aspects of

playing Mob Wars mode.

WINNING TH E MOB WARS WINNING TH E MOB WARS

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355

MOB WARS : TH E WALKTH ROUGHMOB WARS : TH E WALKTH ROUGH

Rackets

Rackets, or illegal activities, are how you earn income. Each of the fi ve racket types earns a different amount of money:

Each racket you control at the end of the round generates income. For each racket type that you control, you get to draw an extra card when your next turn starts. Owning more than one of the same kind of racket gives you a cash bonus during the Accounting phase. Owning all fi ve rackets of the same type gives you a 50 percent bonus for that type’s income.

Compounds

A compound is a Family’s home base. You can eliminate the four rival Families by taking over their compounds. The Corleone Compound also provides for the recruitment

of new mobsters. New recruits have to be placed on an unoccupied, adjacent territory to the compound. Taking over a rival Family’s compound does not let you hire mobsters from that territory.

Mobst ers and

Mobst er Presence

Mobsters are your subordinates. You hire them in the Recruiting phase and move them in the Intimidation phase. You have three options when moving a mobster:

• You may move a mobst er from one controlled territory

to anoth er (moving a mobst er into an alrea dy occupied

territory switches th e positi ons of th e tw o mobst ers ).

• You can move a mobst er into a neutral territory.

• You can move a mobst er into a host ile territory.

Moving a mobster into a neutral or hostile territory triggers extortion or retaliation missions.

Mob Wars :

Game Pla y Flowchart

Preparing for Mob War

You need money to hire mobsters and play cards, and the easiest way to earn money is to progress through the Story mode. Card costs range from $50 to $2,000 depending on the card’s rarity and use. The easiest way to get an understanding of the gameplay is to play through an entire round using the fl ow chart and the following information. Mob Wars mode is not available until you’ve completed “Sleeping with the Fishes.” After completion, you are taken into Mob Wars mode, where you must complete a round before continuing in Story mode. Use this fi rst round to understand the various facets of the game.

The Game Board

The Mob Wars game board represents New York City and is divided up into fi ve neighborhoods: Little Italy, Brooklyn, Hell’s Kitchen, Midtown, and New Jersey.

Each neighborhood is divided into territories, and each territory has a racket business that you can take over. Taking over a territory’s racket gives you control of that territory. Holding all the territories in a neighborhood earns you bonus money. Each neighborhood has advantages and disadvantages; for example: Brooklyn is a poor neighborhood but it’s easy to hold, while Midtown is rich but hard to hold.

Payday ScreenAccounting Phase

Draw CardsAccounting Phase

Recruit/Place Mobsters

Recruiting Phase

Play CardsNegotiation Phase

Main Menu(Career Progress)

Enter Mob WarPolice Raid (3)

Rival Families Take Their Turns

Rival Families Phase

Move MobstersIntimidation Phase

Move to Neutral Territory

Swap MobstersMove to a Territory

Controlled by a Rival Family

Successful Takeover

Unsuccessful Takeover

Successful Extortion

Unsuccessful Extortion

Start

A “turn” is the action phase of either you or the rival Families.

Accounting to Intimidation phases are your action phases. A “round” is when you and your rival Family’s phases are complete and the police raids are fi nished. You are then taken to the main menu. When you reenter Mob Wars mode, a new round begins.

Gambling $200 Brothels $250

Liquor and Cigars $300 Guns and Explosives $350 Diamonds and Gold $400

Page 24: Godfather I & II Official Guide - Excerpt

CONTENTSCONTENTS

2

Introduct ion ..........................................................................3

How to Use th is Book ..........................................................4

Training: Gaining Power .....................................................5

Welcome to th e Family ......................................................................5

Getting Started: The Main Menu ....................................................5

Starti ng a Game .................................................................................5

Control Basics ...................................................................................6

Movement and Convers ati ons .........................................................9

Bla ckHand Combat..........................................................................10

Firea rms and Explosives Combat ...................................................14

Driving and Vehicles.......................................................................19

Leveling Up and Becoming more Skilled

Training: Earning Money and Respect ............................26

Missions, Hits, and Ranks ...............................................................26

Freela ncing .......................................................................................26

Freela ncing: Extorti on ...................................................................26

Freela ncing: Violent Repercussions ..............................................30

Freela ncing: Know Your Surroundings .......................................36

Freela ncing: Living World Encounters ........................................38

Freela ncing: Complete Money and Respect ..................................40

Xbox Live Achievements ..................................................................41

Becoming Top Don ...........................................................................41

Meet th e Families .................................................................42

Tour of th e City ...................................................................49

How to Use This City Tour .............................................................49

A Tour of Little Italy ......................................................................50

A Tour of Brooklyn ........................................................................64

A Tour of New Jers ey ......................................................................73

A Tour of Hell’s Kitchen ................................................................82

A Tour of Midtown .........................................................................95

A Tour of th e City : Direct or’s Cut Additi ons .......................... 108

How to Use This Walkth rough ......................................111

Part 1: Prologue ...............................................................112

Mission 0, Introduct ion: Fath er’s Day ................................ 112

Ceremony 1: The Wedding .................................................... 115

Mission 1, Training: The Alley ............................................. 116

Mission 2, Training: The Enforcer ...................................... 122

Mission 3, Training: A Grave Situ ati on .............................. 128

Keeping It in th e Family 1: Prologue, Freela ncing ............ 132

Part 2: Act 1 .......................................................................135

Mission 4: Sleeping with th e Fishes ..................................... 135

Mission 5: The Don Is Dea d… ............................................... 143

Mission 6: Tom is Sti ll Missing ............................................. 150

Mission 7, Rendezvous 1: Welcome to th e Kingdom ......... 156

Mission 8: Intensive Care ...................................................... 160

Mission 9, Rendezvous 2: Invitati ons .................................. 166

Mission 10: Fireworks ........................................................... 168

Keeping It in th e Family 2: Act 1, Freela ncing .................... 175

Part 3: Act 2 .......................................................................178

Ceremony 2: Family and Friends .......................................... 178

Mission 11: Dea th to th e Traitor ........................................ 181

Mission 12: Special Delivery ................................................ 190

Mission 13, Rendezvous 3: Friends and Enemies ................ 196

Mission 14: Hors epla y ........................................................... 198

Mission 15, Rendezvous 4: The Love Nest ........................... 204

Mission 16: A Recipe for Revenge ....................................... 207

Keeping It in th e Family 3: Act 2 Freela ncing ..................... 215

Part 4: Act 3 .......................................................................218

Ceremony 3: The Initi ati on ................................................... 218

Mission 17: Now It’s Pers onal ............................................. 220

Mission 18: The Silent Witness ............................................ 225

Mission 19, Rendezvous 5: It’s a Jungle out There ............ 229

Mission 20: Sonny’s War ....................................................... 232

Mission 21: Change of Pla ns ................................................ 239

Keeping It in th e Family 4: Act 3 Freela ncing ..................... 245

Part 5: Act 4 .......................................................................250

Ceremony 4: Michael’s Secret Army .................................... 250

Mission 22: Order to Kill .................................................... 252

Mission 23, Rendezvous 6: Prelude ..................................... 256

Mission 24: It’s Only Business .............................................. 257

Mission 25: A Royal Flush .................................................... 260

Mission 26: Bapti sm of Fire .................................................. 270

Ceremony 5: Respect .............................................................. 281

Keeping It in th e Family 5:

Act 4 and Complete Game Freela ncing ............................. 282

Hits .......................................................................................285

Sal Tessio Hit 1: Mikey Saleri .............................................. 286

Sal Tessio Hit 2: Donnie Marinelli ...................................... 288

Sal Tessio Hit 3: Tony Bianchi .............................................. 289

Sal Tessio Hit 4: Freddie Nobile .......................................... 290

Sal Tessio Hit 5: Johnny Tattaglia ....................................... 292

The Trojan Hit 1: Plinio Ottaviano .................................... 294

The Trojan Hit 2: Leon Grossi ............................................. 296

The Trojan Hit 3: Oscar Zavarelle...................................... 298

The Trojan Hit 4: Jack Fontana ........................................... 301

The Trojan Hit 5: Salvatorre Stracci ................................. 304

Peter Clemenza Hit 1: Bobby Marcolini ............................. 306

Peter Clemenza Hit 2: Mario DeBellis (Original) ............ 308

Peter Clemenza Hit 2: Ronnie Tosca (Direct or’s Cut) ...... 309

Peter Clemenza Hit 3: Ronnie Tosca (Original) ................ 311

Peter Clemenza Hit 3: Mario DeBellis (Direct or’s Cut) .. 311

Peter Clemenza Hit 4: Luciano Fabbri ................................ 312

Peter Clemenza Hit 5: Marco Cuneo .................................. 314

Rocco Lampone Hit 1: Luigi Fusco ...................................... 316

Rocco Lampone Hit 2: Michael Cost a ................................ 317

Rocco Lampone Hit 3: Kelly “KO” Berry ............................ 319

Rocco Lampone Hit 4: Nicola s Kla us .................................. 320

Rocco Lampone Hit 5: Giovanni Armanno ........................ 321

Al Neri Hit 1: George “Jaggy” Jovino ................................. 323

Al Neri Hit 2: Big Bobby Toro ............................................. 324

Al Neri Hit 3: Pietro Test a ................................................... 325

Al Neri Hit 4: Domenico Mazza .......................................... 327

Al Neri Hit 5: Emilio Barzini Jr. .......................................... 329

Favors ..................................................................................331

Favor 1: Pay off th e Don’s Official .................................... 331

Favor 2: Dest roy Fredo’s Car .............................................. 333

Favor 3: Dest roy th e Midtown Drug Market ................... 334

Favor 4: Inti midate a Grand Jury Member ......................... 336

Favor 5: Infiltrate th e Bank

and Retrieve Don Corleone’s Evidence ............................ 337

Favor 6: Stea l th e Cuneo Money ......................................... 339

Favor 7: Brea k up th e Union Strike .................................... 340

Favor 8: Stash th e Truck at Paulie’s Apartment ............... 342

*Favors 9-11 ...................................................... (see note below)

Favor 12: Retrieve th e Valuables from th e Top Floor ..... 343

Sollozzo’s Drug Fronts ...................................................345

Drug Front 1: Little Italy Indust rial Park ........................ 346

Drug Front 2: Brooklyn ...................................................... 348

Drug Front 3: New Jers ey ..................................................... 350

Drug Front 4: Hell’s Kitchen Indust rial Park .................. 351

Mob Wars : The Walkth rough .........................................354

Mob Wars : The Card Collect ion ......................................... 358

Prize Fights, Bank Heist s, and Racket Chains .............362

Warehouse, Hub, and Compound Takedown Tact ics ..366

Mission 27, Rendezvous 7: Capo Di Tutti Capi ............379

Art Galleries .....................................................................380

* Visit primagames.com after November ’06 for details on Favors 9–11.

Page 25: Godfather I & II Official Guide - Excerpt

Prima GamesA Division of Random House, Inc.

3000 Lava Ridge Court, Suite 100Roseville, CA 95661

1-800-733-3000www.primagames.com

The Prima Games logo is a registered trademark of Random House, Inc., registered in the United States and other countries. Primagames.com is a registered trademark of Random House, Inc., registered in the United States. Prima Games is a division of Random House, Inc.

Game software © 2006 Electronic Arts Inc. Electronic Arts, EA and the EA logo are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. All Rights Reserved. ™, ® and © 2006 Paramount Pictures. All Rights Reserved. All other trademarks are the property of their respective owners. EA™ is an Electronic Arts™ brand.

No part of this book may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage or retrieval system without written permission from Electronic Arts Inc.

Managing Editor: Jill “Brass Knuckles” HinckleyProduct Manager: Mario “Mario” De GoviaEditorial Supervisor: Christy “Hacksaw” SeifertCopy Editor: Asha “the Enforcer” JohnsonDesign and Layout: Jody “Two Times” Seltzer, Scott “Yakuza” Watanabe, Bryan “Otto” Neff

Please be advised that the ESRB Ratings icons, “EC,” “E,” “E10+,” “T,” “M,” “AO,” and “RP” are trademarks owned by the Entertainment Software Association, and may only be used with their permission and authority. For information regarding whether a product has been rated by the ESRB, please visit www.esrb.org. For permission to use the Ratings icons, please contact the ESA at esrblicenseinfo.com.

Important:Prima Games has made every effort to determine that the information contained in this book is accurate. However, the publisher makes no warranty, either expressed or implied, as to the accuracy, effectiveness, or completeness of the material in this book; nor does the publisher assume liability for damages, either incidental or consequential, that may result from using the information in this book. The publisher cannot provide information regarding game play, hints and strategies, or problems with hardware or software. Questions should be directed to the support numbers provided by the game and device manufacturers in their documentation. Some game tricks require precise timing and may require repeated attempts before the desired result is achieved.

ISBN: 0-7615-5368-1Library of Congress Catalog Card Number: 2006902376

This book is dedicated to my godson, Samuel J. Williams.

This book would not have been possible without the months of tremendous help and support from the following people:

Hunter SmithDavid DeMartiniMike OlsenPhilip CampbellMike PerrySteven Smith

Ben WronskySteven RussellNina DobnerKiko ArikawaJohn CalhounGary Treangen

Jillian GoldbergDavid RosenGreg RizzerSimon Ffi nchGreg Roensch Dan Davis

Joel Wade Harry Lang Sandi Isaacs Dan Felts Robert Pitts