gordon mack - portfolio
TRANSCRIPT
Gordon P. Mack space design 2
product development 5
communication design 8
Mechanical Engineer
design portfolio
Theatre Arts & Business
610.216.2351
contents
Disney ImagiNations space design
G. Mack
In February 2009, a group of three JHU students and I
entered Disney’s 2009 ImagiNations Design Competition.
Our entry was based on Pixar’s animated film Wall-E. We
proposed a new program called “Go Green with Wall-E.”
Our program consisted of Wall-E robots roaming parks and
collecting recycling from families. Additionally, we imagined
an Axiom Restaurant where families could experience eating
Buy-N-Large food and learning about energy conservation.
Disney ImagiNations space design
G. Mack
Using Google SketchUp we sketched a
simplified version of our Axiom Restaurant. The restaurant exterior
would be very similar to the Pixar film and would also have a self sustaining
eco-system inside to teach children
about the importance of recycling and taking care of our planet. The space
imagined was designed to be interactive and fun families to enjoy
the Wall-E experience and still have an
important message behind it.
Skills: Interior Design, Sketching
Center Line Studios space design
G. Mack
During the summer of 2008, I was an intern at
Center Line Studios, a professional, customer-driven company that excels in creating quality
theatrical scenery for various venues. While a member of the construction team, I assisted the
head designer with the “In The Heights” Tony
Awards project, taking CAD drawings and building the set to the desired specifications.
This experience allowed me to be hands on and learn how the Broadway industry takes their set
designs from paper to final display.
Skills: Construction, CAD Analysis
Senior Design Project product development
G. Mack
During my senior year at JHU my design team was
assigned a project sponsored by a start-up company in Connecticut, Innovoducts, LLC. Our task was to
imagine being able to open a bottle of soda, a medicine container, or a jar of baby food with one
hand.! This new cap was required to fully seal in
the content; had to be reusable; and child-proof if applicable. Our design process involved
prototyping, materials analysis, manufacturing, and injection molding. Currently the HANDYcap
design is patent pending and is due to be complete
by early May.
Skills: CAD, Materials, Prototyping, Market Research
Mechatronics product development
G. Mack
In Spring 2009, I participated in a robotics competition sponsored by JHU. The challenge was to design and build a robot that can maneuver itself from space A to F (see schematic). To travel from space B to E
the robot would have to move along a pole that is suspended 18” and has a rubber obstacle in the middle of the pole (see schematic). The final product used an Ardunio controller and maneuvered itself across the pole in brachiating style, utilizing 7 motors. YouTube: http://www.youtube.com/watch?v=fO9Wevj_K0Y
Skills: Ardunio Design, Actuators/Sensors, C Language
Projectile Motion product development
G. Mack
AdvantageUs was my first design project that I worked on while at JHU. The project was to build a tennis ball launcher that could shoot a ball into a basket at 3 various
distances. As a team we decided to use air pressure as our force and would vary our launch distance by maintaining a constant angle and varying the amount of pressure. The key to our design was through our means of releasing the air pressure. In order to generate enough force we needed
to release the air very quickly, thus we used a standard sprinkler valve and modified it to release the air via a trigger. The final product was very successful. Using air pressure as our force allowed for our tennis ball launch to be easily repeatable with little to no error.
Skills: Materials (PVC), Mechanisms Analysis (Sprinkler)
Marketing communication design
G. Mack
During the summer of 2007, I took on a class project to improve upon the Guitar Hero franchise from a marketing perspective. I first studied their current game
at the time, Guitar Hero II. I examined competitors, conducted a SWOT analysis, discussed target markets, and analyzed pricing and distribution channels.
My study recommendation was to implement product
diversity within the Guitar Hero franchise. The product would be a state-of-the-art portable video game console for Guitar Hero use only. The portable guitar would have downloadable songs, plug and play capabilities and create your own songs. This product would reach out to
customers who were not willing to purchase an XBox 360 or PlayStation 3 just to play Guitar Hero.
Skills: Market Analysis, Product Research
Videography communication design
G. Mack
Video editing requires one to
understand the correlation between
image and sound. With 8 years of
practice I have directed and edited a
variety of videos. Using Final Cut Pro
editing software, I have developed the
ability to create high quality videos,
recently at a professional level. I have
made a variety of video types such as
tributes, parodies, plot-based and music
videos.
Skills: Video Editing
Wedding Tribute - 2008
Comedy Intro - 2009
SAW Parody - 2010
Stand-Up Comedy communication design
G. Mack
In January 2009 I began writing and performing
original “clean” stand-up routines. Over time I
learned how to continuously develop my jokes and
generate an enjoyable atmosphere for the audience.
Most notable performances:
- DC Improv Comedy Club
- Baltimore Comedy Factory
- 2009/2010 JHU Comedy Shows ( 600+ audiences)
-! Opening for the Dan Levy Show (1000+ audience)
YouTube: http://www.youtube.com/watch?v=4DKDhV91ma4