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    ottlie .AMUSEMENTG M SW l o ~ e Streer Il601 6 4-31 562 7 400 lc le _ 72 846 3. / c oo- ocn v I

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    FINAL EDITIONAPPLICABLE TO ALL GAMESNOT HAVING THE LETTER SIN THEIR SERIAL NUMBER

    BLACK HOLE (GAME 668)INSTRUCTION MANUAL

    TABLE OF CONTENTSSECIII .III.IV.V

    INSTALLATION.INITIALIZATION ..GAME OPERATION GAME PLAY AND SCORING GAME SPEECH

    PAGE5

    5

    7.. 10

    VI. GAME ADJUSTMENTS . . VII. BOOKKEEPING AND SELF TEST. . . .. 12VIII. OPTIONS 14IX GENERAL INFORMATION

    WIRING AND SCHEMATIC DIAGRAMS

    BLACK HOLE PROMS

    5

    .. 19

    GAME PROM (GAMES WITH SOUND SPEECH) 668 2GAME PROM (GAMES WITH SOUND ONLY) 668A 2

    SOUND SPEECH PROMS 668/S1, 668/S2SOUND PROM 668A/S

    FOR SERVICE, CALL TOLL FREE: 800-323-9121; ( ILLINOISI: 800-942-1620

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    I INSTALLATION

    COM/ENlfNC F9U l

    ON OFFPOWEll SWlT M

    T1 MISRlflM'RPANEL

    S2-SOLN>PIIOM

    SlSOlNOPIIOM

    LEG lVEWl

    A SOUNDSPUCHW ARD

    COIN lOCKOUTCOl

    TU IJWI

    MOTOlll>SC

    HlGHGAME TO IT IJWI

    _ G M OV R G M P ROIJWI

    CONTROLSHOOT eocoAG'

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    I INSTALLATION

    9 Check that a sponge rubber washerhas been inserted underneath theplexiglassat each attachment point. 1 Level the machine.II . The plumb-bob tilt can be adjustedby loosening the wing nut andraising the plumb-bob to increaseits sensitivity. or lo-.vering it todecrease its sensitivity.

    The ball-roll tilt can be adjusted by looseninthe front screwor raising the tilt bracket tincrease sensitivity. or lo-.vering it to decreasits sensitivity.12. With the line cord unplugged, drop

    SET UP Bolt the legs to the cabinet.2. From the inside of the Cabinet. ,remove the binding strap from th e

    power cord. Feed the cord to tneoutside of the cabinet through theblack plastic line cord housing,

    , . Place the Iightbox atop the pedestaland engage the holding bracket., ,

    4 Insert the keyaFJ9 unlock theIightbox door. Swing the backglassdoor out,

    5 Loosenand lower the shippingbracket at the top center of theIightbox insert panel. 6 Uft the insert; then sWing it out.7 Secure l ightbox to cabinet withbolts and washers provided.S Connect all ~ l s in the lightbox.9 Open thecabinet door and loosen

    tnefront m o u l i ~ locking arm.1 RemOve the r:noulding from theplaytield, .II , Slide-glass forward and let all 3 ballsdrain to the outrote

    B HE K Our Check that all cables are clear of moving parts,

    ,/ 2. Check for any loose wires, , .3.-Check switches for loose solder or

    o f 1er foreign matter.

    , ,

    2

    4. Be certain all fuses are firmly seated.5 Check transformers for any foreignmatter across terminals.6 Be sure transformer wiring corres-poods to the supply voltage.7 Check the settingof the normallyopen tilt switch on the underside of, the,playtield. ne blade should befree-floating with a -.veight on theend.S Check that the surface of theplexiglass panel has been properlyaligned with the surface of theupper playtield.

    The specifications are as follows:A. t the top, the plexiglass must be

    1/64 of an inch below the surfaceof the playtield.

    B t the bottom the plexiglassmustbe 1/64 of an inch above thesurface of the playtield.C Along the sides. flush.C UTION Clean the plexiglasswith glass cleaner and a soft clothonly. Never use abrasive materials.NOTE The anen screws used are 6-32 x S/S f1atheads. requiring a5 6 allen wrench.

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    FIGURE 1

    COil

    il

    . .

    .. ,

    ,

    i R e f ~ r to section VI to make all. necessary game adjustments.NOTE: If used Switches 31 and 3.are ~ i r j u s t m e n t s to make lt Ie game li er l or conservative.:

    . .

    ,I INST Ll TION

    ROPTARGTS

    UPPER PLAYFIELD. Pivot the front end of the upper playfieldup unt il it is at least J2 inches above thefront of the cabinet as shown.in figure two..

    FIGURE 2

    a coin into one of me chutes. Itshould be rejected. 3. Plug game into a properly grounded3-wire receptacle ONLYI

    ; ,_PL YFI L RMOV L . ' . rThe following procedure must be carefully followed in order t9.avoid damaging the upper playfielddrop target assemblies (coils and targets) and the IO Ner pJayfield guides as shown in figure one.. .

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    I INSTALLATION

    FIGURE 6

    2 Pull the playboard straight back to theposition shown in figure six

    IliIllGUARDS

    FIGURE 4

    UTION hile ompleting step twocheck that th upper playfield wiring harnessshown in figure four is clearing th lowerplayfieldPlAYFJ lSLI I ORT ASSEM8 Y

    FIGURE 33 The upper playfield can now be pivoted back until it rests on the Jightboxor after disconnecting its wiring harness it can be tot y removed

    PlAYFJ lSlPPORT M lY

    2 Pull th playfield toward you until its backend is 1 to 2 inches from th front end ofthe playfield support assemblies as shownin figure three

    FIGURE 5

    LOWER PL YFIELDJ Remove the bolts from both sides of theplayboard as shown in figure five

    3 Pivot the playboard back until it rests against the upper playfield or after disconnectingits wiring harness it can totally removed

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    II INITI LIZ TION

    TURNGAMEON

    IMMEDIATELY

    PLAYFIELDILLUMINATiONLAMPSONUGHTBOXILLUMINATIONLAMPSON

    COINCHUTELAMPSONDISPlAYSAREBlANK

    GAMEOVERIOIANDTILT RELAY ITIUNDER PLAYFIELDJAREPUl5EDON/OFF

    COIN LOCKOUTCOlLISENERGIZEDALL SCORiNGDISPlAYS WILLUGHTANDSHOWZEROES

    CREDIT DISPLAYWILL SHOW REMAININGCREDITS DEPENDINGON SETTING OF SWITCH2B

    BALl iN PLAYDISPlAYWILL BEBlANK

    I EVERY FIVE SECONDS HIGH GAME TO DATE SCOREWILL FlASHAND CONTINUE UNTIL STARTOF GAME.GAME ISNOW INATTRACTMODE. /NOTE GAMEADJUSTMENTSWITCHES 23 24 301

    III G ME OPER TION G M ST RT

    All three balls must be in the ball returntrough to start a game

    Insert coins into coin chute.a. Coin chute tune is played[dependent on Switch 27 .b. Total credits are displayed instatus display[dependent on Switch 28}.2. ressCredit 8utton to start game.a. Credit tune or voi e is played.

    b. Total credits displayed decreaseby on

    3. All pl yfiel features reset.4. The first pl yerscore ispl y flashesa single zero.5. \X hen the ball is released to theshooter:a. Playfield-controlled l mps flash.b. High Game to Date is brieflydisplayed in all 4 players scoredisplays and the lower playfielddisplay.

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    III G ME OPER TION

    B FIRST Pl YER Rrst player s score display flasheszero.2. he other players displays are now

    blank.3. A I appears on the ball-in-playdisplay.4. When the ball enters the outnole,any bonus earned on the ovverplayfield is scored.

    c DDmON L Pl YERSI. Additional players are indicated bya zero (not flashing) in each

    corresponding player s display.2. After the maximum number ofplayers are added, or no morecredits remain, the Credit Buttonhas no effect.

    3. Addit ional players can be addedanytime the first player s ball is stillin play. If the Credit Button ispressed after the first player s firstball has entered the outhole, allplayers scoreswill be erased withthe first player s score displayshowing a flashing zero, indicatinga new game only for the first player.

    D EXTR B LLS When the SHOOT AGAIN lamp islit, neither the player-up nor theball-in-play display changes whenthe ball enters the outhole.2. Only one extra ball per ball-in-playis given.

    E TILT MODE n/ting the game results in a loss of

    ball in play.2. When the game is tilted, all the

    playfield lamps go off except the popbumper lights.3. All accumulated bonus and bonusmUltipliers are lost.4. Upper playfield captured ball isreleased; the lovver is not.

    F Sl M MODE If the normally closed slam switch [locainside front door) isopened, the entire gamended for all players.2. he GAME OVER lamp comes on.3. The entire switch matrix is inactivefor three seconds.4. All coins will be rejected if droppedinto any coin chute during thethree-second delay.5. If the match feature exists[dependent on Switch 18), a replaycan be won even if the game isslammed.6. Game returns to the attract mode.

    GAME OVER When the last II enters theoutnole. the GAME OVER lampcontinually flashes2. A random number appears in tball-in-play display. If this numbermatches the last two digits in anyplayer s score, a replay (dependenton Switch 18) is awarded.3. HGTD is periodically flashed in allplayers displays. When a scorehigher than this is achieved, anaward [dependent on Switches 3and 24 is given.4. All captive balls will be ejected andreturned to the outhole.5. All of the target banks will reset.

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    I\ . G ME PL Y NDSCORINGBALL CAPTURE Completing the yellow spot targetsequenceenables the upper playfieldcapture hole. Once enabled, the bluecapture hole lamp wil l flash until aball is captured. he lower pl yfie d capture hole is w ys active. he 3 blue captive holearrows wil l flash unti l a ball iscaptured. A ball captured on the lower playfieJdwill be remembered from ball-to-ballunless used by any of th playersduring 3 ba1l play. When th upper playfield capturelamp is lit by a player, it will be

    remembered for that player. Ball captured on upper playfield wil lbe ejected at the end of player s tum.MULTI BALL PL Y Begins when a ball is shot down tothe lower playfield while both captureholes are occupied. he lowe playfield ball is released first,resulting in 2-ball play. Once both balls have been lost (lowerplayfield), the third ball will bereleased (upper playfield), resulting in3-ball play. If the reentry gate is not open when

    th two balls are retumed to theupper playfield, they will both lost,and 1 ba1l play will resume. During 3 ba1l play the gate is alwaysopen.BONUS MULTIPLIERS Completing th top rolloversequence (upperplayfieldladvances the BONUS MULTIPLIER . Actuating th rollunder on the

    lower playfield will also advanceth BONUS MULTIPLIER .

    The rollavers actuated by aplayer will be remembered forthat player.

    BONUSLowerPlayfleld n y BONUS can only be eamedon the lower playfield.

    During play, the BONUS will accumulate oth lower playfield display.

    Completing either drop targetlamp sequence (B-L-A-C-KorH-Q-L-E), in order, will light ag force accelerator (lowerplayfie/d) lamp for doublescoring. Completing both lamp sequences, (B-L-A-C-and H-Q-L-E), in order, wil l l ight both

    g force for triple scoring. tthe end of a player s tum,the bonus multipl ier wil l beapplied to the lower playfieldBONUS score and added tothe player-up s score in the

    lightbox. B-L-A-C-K or H-Q-L-E sequencescompleted will be rememberedunless both have been completed, which results in neitherbeing remembered. g force double scoring will beremembered from ball-to-ball. Drop target banks on the lowerplayfield will not reset until

    completed for each player.SPECIAL Completing the B-L-A-C-K H-Q-L-Elamp sequence lights the white3-drop target bank on the lowerplayfield for the SPECIAL . Com-pleting the bank will award the SPECIAL .

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    G ME PL YN S ORING ch time the wtlite 3-drop targetbank on the low r playfield iscompleted, the v lue for the rollunderon the upper playfield advances.Passing the rollunder leading to theupper playfield rollover sequencewhen its red SPECIAL lamp is li twill award the SPECIAL

    EXiR B LL Completing t lower playfield leftdrop target bank 4-Bank), when allthe targets are fit, will l ight theEXTRA BALL lamp on the left side

    of the upper playfield. capturing theball on the upper playfiefd, or i ballhas already been captured, will awardthe EXTRA BAlL . ch time the white right drop targetbank on t lower playfield 3-Bank)is completed, the rollunder value onthe upper playfield will advance.Passing the rollunder when its purplelamp is fit will award the EXTRABALLDDmON L FEATURES

    A captive ball in the upper playfieldhole will be kicked out each time aplayer loses t ball-in-play.A tilt will not be recognized during theend-of-ball bonus countdownor duringinitialization.

    T le reentry gate will open and directthe ball onto the upper playfield ifeither of t tvvo lower p/ayfield droptarget banks have been completed orif t ball passes over the right returnrollover when its arrow is flashinggreen.

    UPPER Pl YFIELDRIGHT SIDE ROLLOVER SCore 500 points when unlit. SCore 10,000 points when lit.

    ROLLUNDER SCore 5,000 points when unfit. SCore 10,000 points w n lit white). Awards extra ball when purple lampis fit. Awards special when red lamp is lit.CAPTIVE HOLE SCore 5,000 points. Awards extra ball when purple lampis l t captures ball when blue lamp isflashing.

    DROP TARGET S SCore 500 points when unlit. SCore 5,000 points 3-ball) when lit orflashing. SCore 3,000 points /5-ball) when li t orflashing. Hitting drop target with flashing lampwill advance lamp sequence. Completing drop target lampsequence resets bank and lightsspinner 5-bank) or fights right siderollover 4-bank).

    Completing either lamp sequencerS-L-A-C-K or H-0-L-E} gives2Xscoringon lower playfield. Ughts g forceaccelerator lamp.

    Completing both lamp sequencesB-L-A-C-Kand H-O-L-E) lights 3-banklower playfield) for special and gives3X scoring on lower playfield.

    RiGHT RETURN ROLLOVER SCore 500 points when unlit. SCore 5,000 points and opens gatewhen flashing.

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    Ill. GAME PLAYND SCORINGTOP ROLLOVERS Score 500 points when unlit. Score 3.000 points when lit Completing sequence advances bonusmultiplier and resets sequence.RIGHT SIDE SPOT TARGETS Score 500 points when unlit. Score 3.000 points when lit. Corresponding lamp for 4-yellow droptarget bank lower playfield. 4-bankjwill illuminate.

    Completing sequence lights rightreturn rollover and blue hole. whichenables captive hole.

    POP UMPERS Score 1.000 points 3-ball . Score 100 points 5-ball . Closes gate except during multi-ball.SPIN T RGET Score 100 points when unlit. Score 1,000 points when lit.TEN POINT SWITCHES Score 10points. Closes gate except during multi-ball.LOWER PLAYFIELDLEFT DROP TARGET BANK 4-Bank Score 3,000 points when lit 3-ball . Score 1,000 points when li t 5 00111. Score 300 points when unlit 3-ball . Score 100 points when unlit 5-0011 .

    Completing sequence resets bank andopens gate. Completing sequence with all targets

    lit lights hol upper playfield forextra ball.RIGHT DROP TARGET13 BANK Score 500 points. Completing sequence resets bank.opens gate. advances rollunder upperplayfieldj value and awards specialwhen lit.

    CAPTIVE HOLE Score 3.000 points. Captures ball when flashing.ROLWNDER Score 100points. Advances multiplier.POP UMP RS Score 100 points.LEFTRETURN ROLLOVER Score 100points.TEN POINT SWITCHES Score 10 points.Kicking TargetKicking Rubbers

    HIGH GAME TO DATEIf the high game to date is 980,000 orgreater at the start of a new game, thehigh game to date will automatically resetto 770,000.

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    \f G ME SPEE H

    TTR T MODEDOYOU DARETO ENTER THEBLACKHOLE

    NO ONE ESCAPES THE BLACK HOLE

    O URR NRandomRandom

    G ME MODESHOOT CAPTIVE HOLE

    Ball on upper playfieldlSHOOT CAPTIVE HOLEBall on lower p ayfield

    O URR NRandom; after captive hole lamp isflashing.Random

    COMPLETE BANK FOR RE ENTRY

    SHOOT FOR SPECIALEXTRA BALLLIT

    ENTER GRAVITY TUNNELRE-ENTRY ACCOMPLISHED

    RE-ENTRY ATTEMPT HAS FAILED

    G-FORCE ACCELERATED

    Random; while ball is on lowerplayfieJd and only until eitherbank has been completed.Random; after SPECIAL lamp ;s lit.Random; after extra ball lamp is lit.Random; after balls are captive.Each time ball passes from lowerplayfield to upper playfieldgate must be open).Each time ball travels from lowerplayfield and is lost gate closed).Each time a drop target bank lampsequence has been completed in orderB-L-A-C-K or H-O-L-E).

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    VI GAME ADJUSTMENTSA CON iHOL BOARD SWITCHADJUSTMENTS

    TCH FEAlUONOFF

    Switch settings are recognized only during normal povver-up and IMlen starting the first player of a new game notlMlen additional players are added .

    There are 32 switches on the control board lMlich permitadjustment of the game parameters. These switches arecontained in four packages of eight switches each, asshown llelow.

    SI 58 S9 S 6 S17 514 515-S32

    19 RePJ Ay LJON Umits eactl plal r to one per gOFF No limit

    SWITCH ZO NOVELTY MOON PIaylieId SPEClI\landEXTRA IW l feat

    a ,rd 50.000 points and 5 knocks. Hscor

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    VI. GAMEADJUSTMENTSB. POST ADJUSlMENTS

    1hl< .. Ison e post ~ u s t m n t lhat prcMdes Nlleral or Cons< MIMgame play. SeePIa)Iloard n l o r m ~ o n lpage 31 lor postposItionirg.

    lH ~ S P E H QNU 1M USED IN III.AtK HOUEGAM. 6 68 IS NO T INTER-CHANGEABLE WITH SOU_BQARm IMI USED IN CiAMS PREVIOUS TO _ 1'666).

    C. SOUND/SPEECH ADJUSlMENTSTheVolume potentiometer lor adjusti'lg tt-. speakef output isIocalfd on th e Fuse/Krodcer panel. \M1id11s accessible throughth e front door.

    1.. oRTAN 1 : All po ,riometers (pot on tt e sound/speech board.... ractory adjuslfd tor maxlmum I.Qltage. Damage 10board corrponentsmayresult if settirgs are changed.Ll lless an osdlloscope an d calibration procedure isIorio>M d.

    SWITCH BANK 15811 SETTINGS:S8 USED IN SElF-TEST ONLY.S81-2 NO T USED.S81-3 S81-4 Attract Mode SpeechQFF OFF Disabled.ON OFF Every 10 seconds.OFF ON Every 2 Minutes.ON ON Every 4 Minutes.S81-5 ON Background sound enabledOFF Background sound disabledS81-6 ON All Speech enabled.OFF All Speech disabled.S81-7 NO T USEDS81-8 NOT USEDSOUND/SPEECH 80ARD A6) TEST SEESECTION IX, E PAGE 14.

    VII. BOOKKEEPING A N D SELF TESTThe circuitry in tnis game helps tile operatorperform many bookkeeping and game testfunctions. The information is shown one step ata time in th e first player s score display, Vllhiletile step number is shown in tile credit display refer to low chart SectionVII C for order andfunction).

    A. BOOKKEEPING Pressing tile SELF-TEST buttoninside tile front door begins tilebookkeeping Vllhich are steps

    tIlrough 15. The data in any of tnese steps may bereset to zero Vllhile it is displayed bypressing th e replay button on th e frontdoor. THE SELF-TEST 8UTTON MUST THEN 8EPRESSED TO ENTER ZERO INTOMEMORY.

    All bookkeeping information is checkeagainst itself to insure that it is correcany data is invalid or bad, ma tinformation will flash Vllhile it is display If the SElF-TEST button is no t pressedw tll n 60 seconds of each step tilegame wil l return to tile attract mode

    B. SELF-TEST Steps 16 t Ilrough 20 are SELF-TEST or.game tests tile operator can use for qutroUbleshooting. All tile tests are explained in t ile lowchart Section VII Dl. Each test can be repeated by pressing

    th e replay button on tile front door. Tstarts tile test for another 60 seconds. If tile SELF-TEST button or tile replaybutton is not pressed witllin 60 secondti le game wil l return to t ile attract mo

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    VII BOOKKEEPING AND S LF T STC. FLOWCHART BOOKKEEPINGCAN BEENTEREDINTHEAITRAa I } RmMODE OR DURING GAME PLAY SELF

    BOOKKEEPING SELF/TEST o BUITPRESS PressSELFTEST button on f ront door. Credit f+ PRESSSELF TEST 1 display should read 00':Player score displays should CREDITBUITONBUITON . be blank.t ;I STEP I COINS THRULEFT CHUTE JI STEP l 6 - lAMP DRIVER T STJa, T, U & LI - relays an:f coin kJekout coil are pulsed. / All controlled lamps plus the ballrSTEP2 COINS THRURIGHTCHUTE/NOTE I II gate and ba l release, ar e sequentially turned on..()

    ISTEP3 COINS THRUCENTERCHUTE/NOTE 2 STEP 7 SOLENOIDTEST Specific controlled solenoids are pulsed while its assigned number appearsI STEP4 TOTALPLAYS in the status display. See NOTEAand NOTE B.

    J -ISTEPS TOTAL REPLAYS JI - STEP a SWITCHTEST All switches in the switchmatrix (IfE inspected. If all switches are open, 99 willISTEP6 GAME PERCENTAGE/NOTE3 J appear on the statusdisplay. If one or more are closed,their assigned matrix numberwill appear in the display.I 0[ STEP 7 EXTRA BALLS ST P t9 DISPLAYTEST: Each digit of each display isIST P8 TOTALTILTS , turned on individually; and all numbers, z rothru nine,are sequenced.1 0rSTEP 9 TOTAL SLAMS -0 ST P 20 MEMORY T ST Each control board, STEP 1 0 -TIMESHGTD HASBEENBEATEN memory device Isinspected. Any defectivedevice isindicated by its part number displayed in Player numberone. If al lare OK, 99 isdisplayed in status display. SeeNOTEC.rSTEP II FIRSTHIGH SCORE LEVEL II

    0 TO EXIT SELF TEST: a Wait 60 secondsIST P 12-SECOND HIGH SCORELEVEL , bl lum poweroff/onSEE c)Open slam switch . SECTION dlClose t ilt switchvu.o. NOTE A SOLENOID ASSIGNMENTSISTEP 13 THIRD HIGH SCORE LEVEL I I. Drop Targer Bank Lower P1aytieldI o 2. Drop T:arger Bank {3IlD r Playlield3. OutholeISTEP 14 HIGH GAME TO DATESCORE 4. Drop Target Bank 14 Upper P1aytield5 Drop Targer Bank 5 Upper P1aytieldI - 6 a Gate7. Capture Hole tower PlaytieldfSTEP IS AVERAGE PLAYING TIME/NOTE 4 B. Capture Hole Upper Playtield9. Kicker Lower PlayfieldI 10. OutncleII. Ball Gatet.tt control boardswitch 14 is on, Steps01 and 02 are added together anddisplayedin Step01.

    2. IN GERMANGAMES ONLY.Step02 displ.aysrotarcoins thru center chute, andStep 03 displays total corns thru right chute3. If Step06 isreset. Steps04 and 05 must alsobe reset IfStep 15is reset.Step 04 must also be reset

    NOTE B:Mechanlcdl corncounters are opuonarand are not pulsed dUring solenotestNOTE C:JamesBond and Idler yst m 80 games will display 764 J - for a bad 27game promNOTE D:FORGERMAN GAMES ONLY.solenoid #41s asucnec to center coinchute and solenoid 7is dssigned to rigtlt coin chute.

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    VII BOOKKEEPING NDS L T STD HOW TO RESET HIGH SCORE L V LSOR HIGH G ME TO D TE SCORES

    STEP11FIRST HIGHSCORE LEVELSTEP ZSECOND HIGHSElECT PPROPRI TEBOOKKEEPING STEP BY SCORE LEVELPRESSING SELF/TEST BUnON UNTil NUMBER PPE RSIN CREDIT DISPL Y STEP13THIRDHIGHSCORELEVELSTEP14HIGH GAME TOD TE SCORE

    NOTES:I. Step 11must be a lower score than Step 12. Step 12 musthave a lower score than

    Step 132 . IfS te p 1 2 or S te p 1 3 isnot desired, set those scores to 03.If Step isset to 0 no replays will be awarded no matterwh t t settingsare for Step

    12and Step 13.

    PRESENT SCORE ISDISPL YED IN PL YER ONE SCORE DISPL Y PRESS CREDIT BUITON ONCE. THISWill ZEROOUTTHE PRESENT SCORE.THEN PRESS AND HOLDCREDIT BUnON UNTil DESIRED SCORE ISDISPL YED INCREMENTED IN 10.000SI.

    PRESS SELF/TEST BunON ONE MORE TIMETOENTERNEW SCOREINTO MACHINE S MEMORY

    TO EXIT FROM BOOKKEEPING:A. W IT 60 SECONDS ORB. TURN POWER OFF ON ORC. OPEN SlAM SWITCH ORD.ClOSE TIlTSWITCH

    VIII OPTIONS

    L IRO MECH NIC LCOIN COUNTERSElectro mechanical coin counters may beinstalled on the fuse panel. located insidethe cabinet elow right hand flipperswitches. Solder lugs are provided whichwill connect the counters to the electroniccircuitry. Position the counter and secure it to the

    Fuse Panel Mounting holes are spottedfor most standard 24 vo t counters.

    2. CAUTION: A IN4004 diode must beconnected across each counter with thecathode le connected to the solder lugwith the RED BLACK BLACK wire.

    3. Connect one counter lead to each of thetwo solder lugs provided for eachcounter.

    4. The counter should increment once whenthe respective coin chute switch is closed.

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    IX GENERAL INFORM TION PRINTED R U T BOARDS REDESIGNATED SFOLLOWS

    AI _ Control BoardA2 _ Power SupplyA3 _ Driver BoardA4 _ Score ispl ys 5AS _ Status DisplayA6 _ Sound/Speech BoardA7 _ Sound/Speech Power SupplyAS _ Pop Bumper Driver Boards 6All _ Auxiliary Lamp Driver Board -

    UghtboxPrinted circuit board connectors will labeledAX-JX. For example. A3-J4 is the connector J4on th driver board A3}.

    C FUSES

    B WIRE COLORS RESHOWN SNUMBERSo BlackI Brown Red Orange4 Yellow5 Green6 Blue7 Purple8 Slate9 WhiteFor example. 688 is a BWE-SIATESlATE striped wire.

    FUSE P N LR Soond/Speech Power Supply 12VACF2 Power Supply 10VACF3 Displays bOVACF4 Solenoids 5VACF5 Controlled Lamps 8VACF6 PlaybOard Illumination 6 3VACF7 UghtbOX 6 3VACFa Sound/Speech Power Supply 4VDCNOTE: Fa is no t used in foreign games

    Amp SLO-BLO

    5 Amp SLO-BLO Amp SLO-8LO8 AITll SLO-BLO10 Amp10 Amp SLO-BLO15 Amp SLO-BLO1Amp SLO-8LO

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    t

    IX GENERAL INFORMATIONc FUSES cont 1

    UPPER PLAYFIELD FUSESflO Right POp Bumper 38VDC V Amp SLD-BLO

    FII Bottom left Pop Bumper 3BVDC V Amp SLO-BLO

    F Upper Center Pop Bumper 3BVDC V Amp SLO-BLO

    F 3 Lower Center Pop Bumper 3BVDC V Amp SLD-BLO

    FI Five Drop Target Bank 4VDC 2 Amp SLO-BLOFour Drop Target Bank 4VDC

    F 5 outnole. Hole Kicker 4VDC 1Amp SLO-BLO

    F 6 Trough Ball Gate 4VDC 1Amp SLO-BLO

    LOWER PL YFIEL FUSESF 7 Kicker to upper playfieldj 4VDC 61 Amp SLD-BLO

    F 8 Four Drop Target Bank 4VDC 2 Amp SLD-BLO

    F 9 Ball Retum Gate 4VDC 1Amp SLO-BLO

    F20 3-Position Drop Target Bank 24VDC 1Amp SLO-BLOBank Hole KickerF Right Pop Bumper 4VDC 2 Amp SLO-BLO

    F22 Center Pop Bumper 4VDC 2 Amp SLO-BLO

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    IX GENERAL INFORMATIOND. COILCHART

    SOLENOID O LSPART GENERAL RESISTANCE NUMBER WIRE WRAPPERNUMBER USAGE ohms OF TURNS GAUGE COLOR

    A 1496 KICKING RUBBERS 2 95 635 23 YellowPOPBUMPERSA 4B93 pop BUMPERS 2 1 535 22 RedBALL KICKERA 5194 GONG 4 5 780 24 Blue

    A 5195 KNOCKER 12 3 3 5 26 WhiteHOlE KI K R

    A 16570HOLE KICKER

    15 5 1450 27 GreenOUTHOLEA J7875 FLIPPERS 2.8/40.0 56 1 24/31 Yellow

    A I 7891 5 BANK RESET 3 35 850 22 White3 BANK RESETA 18102 7 BANK RESET 9 0 1430 24 RedUSES 2

    A 18318 4 BANK RESET 6 7 1130 24 Orange

    A J9300 BAlLKICKER 7 8 75 25 Orange

    A 20095 SUPER FLIPPER 1 55/35 5 450/900 22/31 Red

    REL YCOILSA J6890 Q ;AND COIN 231 0 4000 35 OrangeLOCKOUT RELAYSA 20558 GATE RELAY 156 0 3400 34 White

    A 18642 MEMORY/ 58 0 1590 33 WhiteDROP TARGETSCoHs mayvaryfrom gameto game Check gamemanual forexactcoil usage

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    IX GENERAL INFORMATION

    A6J1-tO IS 30VDCDO NOT JUMPER

    W RNING

    NOTE: 581-2 AND 581-8 ARENOTINVOLVED IN DIPSWITCH TESTS.

    RAM T ST FAlLS

    ~ P R O I FAi lSEPROM 2 FAILS

    Y

    BAD

    BAD

    YES

    R SS T ST BUTTON-COMPLETF

    NO

    NO

    SOUND ENABLE TESTJUMPER ONE ATATIME. THE FOLLOWING SOUND ENABLE INPUTSiATTHEAb- J I CONNECTORj TOGROUND ___

    \6JI 8 Sound I -Response-INA6J J -9 Sound 2 -Response -Z A6Jl-11 Sound 4 -Response-.1\6Jl-12 SoundS -Response-aA6JI-2 SOund 16-Response-16H

    IFBADAl ANYINPUI ONE WILLHEAR FAILS ; OR NO VOICE, INDICATINGTHE ENABLING SIGNAL ISNOT BEING RECOGNIZED ATAll.

    E SOUND SPEECH BOARD IA T T Game must be in game over mode to initiate test.2. ressing the test button on the sound board will initiate the test.3. lhe test must be completed to enable the sound board or game powermust be turned on/off.4. Words in bold printwith quotationmarksare the voice responses the soundboard issues atspecificpoints in the test.

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    X WIRINGN SCHEMATIC DIAGRAMS PARTS STS

    T LE OF CONTENTSP G

    CONTROL BOARD AllCOMPONENT LOCATION AND PARTS ST 20SCHEMATIC DIAGRAM 21DRIVER BOARD A31COMPONENT LOCATION AND PARTS ST 24SCHEMATIC DIAGRAM 25SOUND BOARD blCOMPONENT LOCATION AND PARTS ST 27SCHEMATIC DIAGRAM 28INTERCONNECTION DIAGRAM GAME NO. 668A 29SPEECH/SOUND 80ARD A61

    COMPONENT LOCATION AND PARTS LIST. . . . . . . . . . . . . . . . . . 31SCHEMATIC DIAGRAM 32AUXILIARY LAMP DRIVER BOARD AlII

    COMPONENT LOCATION AND PARTS ST 34SCHEMATIC DIAGRAM 34LIGHT BOX SCHEMATIC DIAGRAM 356-DIGIT DISPLAY A4

    COMPONENT LOCATION AND PARTS ST 37SCHEMATIC DIAGRAM 374-DIGIT DISPLAY AS

    COMPONENT LOCATION AND PARTS ST 38SCHEMATIC DIAGRAM 38PLAYBOARDPLAYBOARD INFORMATION LOWER 39PLAYBOARD SWITCH AND LAMP ASSIGNMENTS LOWER 40PLAYBOARD INFORMATION UPPER 41PLAYBOARD SWITCH AND LAMP ASSIGNMENTS /UPPER 42PLAYBOARD SWITCH MATRIX SCHEMATIC DIAGRAM 43PLAYBOARD ILLUMINATION AND SOLENOIDS SCHEMATIC 44SOUND/SPEECH BOARD POWER SUPPLY A7

    COMPONENT LOCATION AND PARTS ST 46SCHEMATIC DIAGRAM 46BOTTOM BOARD AND CABINET SCHEMATIC DIAGRAM 47

    POWER SUPPLY A2COMPONENT LOCATION AND PARTS ST 48SCHEMATIC DIAGRAM 49POP BUMPER DRIVER BOARD AS

    COMPONENT LOCATION AND PARTS ST 51SCHEMATIC DIAGRAM 51

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    x. WIRING AND SCHEMATIC DIAGRAMS PARTS ~ S T S

    CONTROL BOARD fA1 JPARTS LISTREFERENCE DESCRIPTION PARTNUM ER REFERENCE DESCRIPTION P RTNUM ERBAt I 1latteIy-3.6V 326R 10-002 U3 ROM R3272-12CI Capacitor. 100mfd.. 1 N U4,U5,U6 RiOT R6532-18C2, capacitor. .01 mfd.,5OV VRI ZenerDiode 3 ov 5 IN52258 orC4-C13, IN59878C1S..cZ4. VI Crystal, 3.579545 MHZ 333R08-001C26-C29, 21 IC-CMOS-Duall Shot SCl45288C31-C35 22 Ie Dual RipRap SN7474NC3,C14, capacitor,. 1mfd., 50V 23,211, IC l lex Inverter SN7404NC25,C30 212,216,CRI-CR35 Diode, GP IN4148 217,224,01 04 Trans i st rPNP MPS-A70 226,227,02 03 Transistor, NPN Motorola 2N440 234,235RI,R6, Resistor,3.0Kohm. 5 . 1/4W 24 ,C-CMOS-Ouad 2 Input AND SCl40818RII-R24, 25 IC-RAN/CMOS P510HR42,R45, Z7 Ie Hex Inverter SN74lS04NR46,R48, Z8 IC-2Input NOR SX7402NR51-R57 29,213, IC 2 Input NAND SN7400NR2, Resistor 4] K ohm 5 . 1 4 W 214R34-R41 210 IC-Open Collectol Inverter SN74LSDSNR3,R43, esi_ 5.6Kohm, 5 , 1/4W 215 IC-2Input- QR SN7432NR49 218,220 IC 0 Flj>Flop SN74175NR4,R5, Resistor.2.0Kohrn.5 .1/4W 222R44 219,221. IC 4 to 7 Decoder SN7448NR7 Resistor 62 rom 5 . 1 4W 223RB,RS Resistor; 180ohm 5 .1 4W 225,233 rC 4 to 16Decoder SN74154NR9 Resist IKohm.5 , 1/4W 228 IC 2 tD 4 Decoder SN74LSI39NRIO Resi_,2.8Mohm,5 ,1/4W 229,230 Ie Hex InverterOC HV SN7416NR25-R33 Resist f 620 ohm, 5 . 1/4W 231 IC Input o J \ J D ~ SN7408NR47 Resistor 24Kohm, 5 1 4W 232 Ie Hex Buffer-DC SN7417NSWI-SW4 Dip S Nitch Pak---8Position 34IR31-005 236 IC-CMOS MM74C04orTCI Socket 40 Pin 640379-3 Socket DIL 24 PIN SCl4069BUl CPU R6S02-13 Spacer Cork 640361-3U2 ROM R3273-12 13IR06-001

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    17.

    zg7400

    Po:.0M SEOLEO CTlON+SV

    14 _ . ~ + 59 ZIO B 11 Z10 je '31 ~ T

    LAMP CONTROLaez.7

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    X. WIRING AND SCHEMATIC DIAGRAMS PARTS LISTSDRIVER BOARD 1A3 COMPONENTLOCATION

    DRIVER BOARD 1A3 PARTS LISTREFERENCE DESCRIPTION PARTNUMBERCI Capacitor 10 mfd IOVTanta mCl

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    x WIRING NDS HEM

    9

    IN

    1\

    Z I SVef---- - , \ c I ~ I O U F V

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    DI GR MS RTS STS

    50\..1SOL.G

    50L.SOL.. 3

    S O l . ~

    souIll>SOONDSOUND

    SOL.S

    S O ~ .

    SDUND

    SOL.. ~

    5'+sv1 0 ~ J ' 1 P / O ~ ? > : r , 1.A 3 ' - 5Z13

    5 S 7' -04N Gz 1y 9 8 1

    13CR - - 8f l Q ~uI RlOO5.1Ml YU;P 1 10/

    U 2 . ~ ~ SP ] I t111(,1..... .,.. ~ 5~ I-..

    Lct'lL+5'

    L41

    L37

    LSI.IIMP qllD.

    L50

    L'l-O

    N O T ~ : VNt.E55 O TI IERWISE .sPEC:IFIED;t , R e . S l . S T O ~ S A R t.ote., ,% , t,tt.w.Z.CAPACfTOR.

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    D. GOTTLIE CO .TOTL SOUND O RD COMPONENTU O LOCATION SYSTEM 8

    C 9829

    U TISTIWITat

    U1

    NOTE: SOUNO BOARO PROM IS INSERTEDWITH INDENT NOTCH UP.PROM IS MARKED WITH GAME NUMBER.

    5OFF= O ATTRACT.TUNEO =ATTRACT TUNE EVERY 6 MINUTES

    SOUND O RD A6J PARTS LIST

    [ ~ ~ r n ~

    8

    IO =CONTINUOUS SOUNOO = SCORING SOUNOS ONLY

    WIRING N SCHESOUND O RD A6JCOMPONENT LOC TION

    REFERENCERJ. R2 R7R9RIORIIR3R4RI2R6R8R5RI3CI, C5Cl CC8C6, ClO,CI3,Cl7

    CIICl2

    DESCRIP NRESISTOR-2.7KO, V.W, 5RESISTOR-2.m, lAW, 5RESISTOR--6.8K l. lAW, 5RESISTOR--4300, V2W 5RESISTOR-2.7MO, lAW, 5RESISTOR-1.8MO, lAW, 5RESISTOR-22.IKO, lAW, 1RESISTOR-IOKO, lAW, 5RESISTOR-5.6KO, lAW, 5RESISTOR-270K l. lAW, 5RESISTOR--47KO, lAW, 5CAPAClTOR-o.DJ MICROFARAD, IOOV

    20 -KEMETCAPACITOR--47 MICROFARAD, 25VCAPACITOR--470 MICROFARAD, 25VCAPACITOR-o.l MICROFARAD, IOOV,20 -KEMETCAPACITOR-IO PICOF R D lOOOV,5CAPAClTOR-IOO PICOFARAD, 2SOV, 20

    PART NUMBER REFERENCECISCl6Cl4UIU2U3U4USU6,U7USCRI, CR4CR5CR6SI, S2S3PROM SOCKET

    27

    DESCRIPT NCAPACITOR-o.04 7 MICROFARAD,25V, 20CAPAClTOR-o.OO33 MICROFARAD,

    SOV,20CAPACITOR-IO MICROFARAD, 25VIC-CPU -ROM/RAM/I/OIC-DACIC-PROMIC-TlMERIC-/NVERTERIC-AMPLIFIERDIODEZENERDIODE-12V, IW, 5DIODE2 POSITION DIP SWITCHPUSH BUTTON SWITCHSOCKET,18 PIN

    PART N

    R6503R6530CSSSJ408HM76431\E555PSN7404LM380NIN4004IN4742AIN27076S002EVQ-PA640359-

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    9.70

    .C~ A4701-25v.

    10.11-1GOv.

    R8 +5VDC5. KO. C55VDC5vbc5VDC :fi-8 Sl . I 20 ( - - l T ~ - ~ l 141 1 31 21- 13 N 12 --9 ./ S2 . 25 PSo Vee Vss - VREF(+1 V.. GND

    .11 : S4 11 10 24 PBl :0 A8 lSI) V R E F I ~J-__ 2 23 1 39 10 A7.12./ S8 PB2 PA2 31 A6.10./ SPARE 3 4 22 PB3 37 : AS U3 l2VDC 9 8 1. 4 36 7 A41{7 PB6 PA5 35 6 A3+SVDC 26 U7 - SN74D4N 9 PA6 34 5 A2 C D M P ~ I t - : : C : : : 1 2 ~ ---otIt 5 1. 26 R/W PA7 Al MSI 10Opl.. 25Ov.r' - Vee DB6 19 27 DB7 SS514086P VEEr-3- - - - JCl 20 DB6 16 PMI Io

    2 Vss DBS 21 21 DBS RESET ~ RESET 4. +SVDC DB4 22 29 DB4 U2, 23 DB3 R653DC: +SVDC

    R2L DBl 24 32 DB2 R3D1611 ~ ~ ~ ~3 AD 6 DBD+SVDC IRQ R6SD3 7 15 ADAl 8 14 AlA2 9 13 A2 PB 21 S2R1 :l .. :: A T T ~ MODEJ..L __ AS. 11 10 A4 51 TUNE4 NMI A6 I 12 AS PB7 17 R1D R6S3 I z S A7 13 8 A6 SDUND/TDNES 6.8KO 10KO

    c> AS 14 7A7 RS04 -=-a:; c c A9 15 6 A8 l__ 1 27 Cl128117 16 5 A9 112 PBS/CS2 119 1 9 1S C2 +12VDCRESET 1 2._ 6 3 ~ 0.047/oL1. 5 1000V. U6 U7 +SVDC - .L. 14 .vvv C4 - O.ljLl.

    +SVDC U I 6 ~ ; 2 R12 T 1 RS 10OV. LM380N+SVDC 22.1KB, 11 1. 91 27 KO 6r---...13 1 DB3 Ve ~ I - , 148 3 R4 t+SV DB2 e GND -=- -=- u s v c ~ +4 R Vee OUT 1.8 CR6 14 DBl R13 2 ~ ~~ MB :t DBD 47KO + 1o U8 TR IN27D 6 AD 16 LJ'&196 Th -1... 17 ll 101-1.l oLl A2 U4 0.00331-1. 25v.NESSSP GND .......... 10DY. . : A3 HM7643.S -=-- - 5Ov. - MIN .2 A4 HARRIS - - ::- AS-=-- 1. A6_ 17 , 16] A7 E2 r+SVDC - - - - - - - - - - ~ I 5 1 A S -I A9 El 1011 14 10 -U6 _.7 SN7404N

    NOTES: UNLESS OTHERWISE SPEClND:

    r+S

    C6D.l/oL1.lDDY.

    R32.7MB

    D. GOTTLIEB a CO.TfTL_ SOUND lOARDu aD ON SCHEMATICDRAWN I A ~ o v m l OAT. IC19691

    1. ALL RESISTORS ARE 2.71Ul, : : . . v.w.2. ALL CANClTDRS ARE 1.111-1. 21 .13. ALL DIDOES ARE 1. . . . . . .A6Jl-l < +12VDCA6Jl-S

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    WIRINGAND SCHE

    SYSTEM SOUND CIRCUITRYWhe n the System 80 Sound/Speech Board is t be repl ced by theSound Board, the System 80 s circuitry must be lteredin the ollowinmanner. The Sound Speech Board is removed from its connector A6J12.The Sound Board A6) is then inst lled in the same connector A6J1)vacated by the sound/speech board in step one.3.The Sound/Speech Power Supply Board, A7, is removed from itsconnector, A12J3.4.The fem le connector A12J3, and its m le connectorA12P3 are thenconnected.

    ndoing so 12VDC, 12VAC and a return for the 12VAC return will beavailable for use by the Sound Board.5. Once this procedure has been completed p w r can be safely pplied to the game and the Sound Board.

    W RNINGTHESE BO RDS RE NOT INTERCHANGEABLEINST LLING ONE OF THESE BO RDS IN A G MEWHICH DOES NOT H VE THE PROPER CIRCUITRYWILL SEVERELY D M GE TH T BO RD

    29~

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    DI GR MS P RTS ST

    TO A6SOUNDBOARD

    FROMNASTERDRIVERBOARD

    A6J1filll .SOUND 16 5V DC 15551 5AU DIO OUTPUT rom 27

    GND m5l 612V DC REG 766 3Il6 f 1

    SOUND 1 rrrr 1SOUND 2 fl 8SOUND 4- I7If 9

    f5 11SOUND 8 m 412

    A3J5....--ffi l 7rml fl221 5mTlCOIN LOCKOUT f fUl 2

    KNOCKER GND -- mn 38

    A12J3 A12P3 ffi61 9 9f7rnrm l 1 1

    12V AC rn 8 8 012V AC RET I144l 7 7r56In 4 4 24 V DC- 6 6

    GND -- r5 l 3 3mnn 5 5 -12V DC - 2 2

    3

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    640361-3640379-3

    PART NUMBER

    7414SN74LS74NR6502-13SN74LSI3BN2716SN74l75SN74L S02NSN7407NSN74L S05NSCOIR6532-18SN74L S04NSN74LS30N1408A-6PLM741CPLM379SLMI937404

    41J6R-Q02-2221008-692

    DES RIPTIONResistor. 2K ohm. 1/4W. 5Resistor,10Kohm. 1/4WResistor. 3.3K ohm, 1/4W, 5Resistor,DipDip SwitchMoment Pushbutton Switchtc TriggerICCPUICEPromICICICIe. InverterVoice ChipRRIOTICICConverter, PMIICICIC, Dual ComparitorInverterCrystal. 3.579545 MHZSocket 22 Pin DipSocket 24 Pin (2)Socket 40 Pin (2)

    REFEREN ER22R23-R30R3RPI RP2SBISWIUIU2U3U4U5 U6U7-U9. UlI UIBUIOUI2UI3UI4UI5UI6UI7UI9 U20U21, U22U23U24U25VI

    X201R

    3006-103

    IN414BIN5225B2N2222A2N2907A

    PART NUMBER

    us

    C27

    D GOTTlIEB COCOPYRIGHT 98ALL RIGHTS RESERVED

    capacitor, 4.7 MF, 25V Tantalumcapacitor, 47 MF, 50Vcapacitor. 100 PF 250V. 20capacitor, 300 PF, CMDcapacitor. I UF, 50V, TNTcapacitor, 470 MF. 35VDiodeDiode, ZenerTransistor. NPNTransistor, PNPResistor. 5.6K ohm, 1/4W

    capacitor, 0.05 MF, 25V, CMD

    ue

    N

    u

    .

    :IolitQ

    x WIRING AND S HEM TI DIAGRAMS P RTS STSSOUND SPEECH BOARD A JCOMPONENT LOCATION

    SOUND SPEECH BOARD A J PARTS LISTREFEREN E DES RIPTIONCI, a capacitor 1UF 25V, CMD

    C4-C13,CIS, C16,C21C23, C25, C26.C2B

    C3H32C42. C44C37C3, C3B-e41CI4, C24cnC27C36CRICR201 0302RI, R4. R5.RlI. RI2R2, R3 Resistor. 2K ohm, 1/4W. 5R6 RI3 Potentiometer, 10K, BournsR7 Resistor, 10Kohm. 1/4W, 5RB RI4 Resistor. IK ohm, 1/4W, 5R9 2.2K ohm. 5 , 1/4WRIO Resistor, I.5K ohm, 1/4W. 5R15 R16 Potentiometer. 10K,crsRl8. R21 Resistor. lOOK ohm, 1/4W

    NOTE: The folbwing components are mounted on th e non-component side of the board:R6A 10Kohm. R6B 1.8Kohm and R8A IK ohm

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    x WIRING N SCH

    5V

    -e- 74LSOl.

    D ~ 1 Vee Q I Z Q t ,U974LS75LATCH 5 V

    5 V ~ ~ 1 vee Q 2. Q ~ .Ull74LS75LATCH 3 Q 3 4 QG

    R W tt 4-] 2. Ie\ 1 1 0 [ ) ) - ' 1 3 ~ ....3 B 11 4 13 1 ~ 2, Q2D U18~ 74LS75LATCH Q~ 4 Q:

    J;1v+ 5 V ~ C l O ~18 - --- 1

    Dl s: Vee J 1D4 6: rs PIN7: DIP SOCK.E FORDr 1 0 : E X ? A N S \ O t7- - - - - - - ~ J~ - - 1 9 - - - -

    FRoM JeT~ P Z - 3 ; 58

    F fOMJeT.,fP2- ?; 8/-....

    E8

    -4 12_ E 6 ~ E 4+5V+-() . .0,~ AB11.-bESf,12

    CGiEll j a.JUt~ ~ ~ABlI 11 hi 10 - E7 UIE. 7 E15

    E9 7414 E13,E14 9

    V C5 ~ Fr ~ A ~ ~1 -' - A tI ~ A t12

    A I ~ M i4 i AS1-7 A1-1 AI U5I ~ A8 2.11GI ~ A9 PROMl.. l;l AIO 668/51e-B D{417f 01Iii 02D - D3

    ~ 1 . 1 t15 OfI ~ D5 T D QI. 07 v. ~~ E ppOE I

    JI 13

    I1-CIZ: D > . 1 U F ' - ' l ' ~L - - : = - - _ - ' E ; ~ ~R./W----/D-d } - - U - l 0 - 6 - - - 4 - -

    ADDR. ES5 BUS

    JI-14Jl-15Ul0-1 2.UIO-3V1-1 3

    Vss

    ~ c z .8 J,:0.lUFVee

    AB0 ~ ~ O = - - - ...ABI 1 ~ 1 1 1 ~ AB2.A63 ~ - - - -A B 4 1 - - - ; 1 3 ~ ABS ~ 1 4 ~ _AB ~ . L : ; 1 5 ~ _A B7 1 1 =:110:: _ _ ABe 1--- - ,17AB9 17.;8e _AB10 .... . 19:..... _2.0

    S P A ~ E S

    +sv

    l L1 U4 5V - 74LS138~ C 4 .bDEVICE16 . : r : O . 1 U F ~ SeLECT

    ~ r C - - - - V C C - - - 7 - ; , 7 7+F B G CO+E+5V 1 A 5 10 5+0f Plo ~ 11 4 Cl l i to 3 12, 3 6110 ~ 1 2 e: l T 14 1 9

    rl G?A ;0 15r C ?B Z I - : . . : : : 3 - = Z . . : . ; A ~ --.J 8Ul074LS02, 9

    4-4 UZC+LMI63L ~ W \ P DR,IVER,INTE.I\FACe.

    V

    R7.610\(=-

    +30V DC+JC3S R . . l : ~ .I 47UF50V +12V DC+ . . L C ? l ~ R - . E ~ .147UF50V_ _ 5V DCtJ C

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    DI GR MS P RTS STS+5V 5V

    ut7 374Lsao ~(Co12.

    I2

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    x WIRING NDSCHEM TIC DI GR MS P RTS STS

    DESCRIPTION P RT NUMBCAPACITOR 1MFD. IDOVCERAMIC RADIAL LEADCAPACITOR 01MFD. 100VRADIALLEADCAPACITOR. 47 MFD. 10VELECTROLYTIC RADIAL LEADTRANSISTOR. NPN MPS-U4SDARLINGTONRESISTOR 3K OHM S . 1/4 WRESISTOR K OHM. S . 1/4 WRESISTOR 270K OHM S . 1/4 WI.e. 2-INPUT NAND SN7400NI.e. INVERTER SN740SNrc DECADE COUNTER SN7490Nic . DECODER SN7442Nic . TIMER LMSSSN10 POS. SOUARE WIRE FRICTION LOCKCONNE4 POS. SOUARE WIRE FRICTION LOCKCONNEC

    Ol-OIDC4

    REFERENCEClC2-C3

    UXILI RYL MP DRIVER BO RD llJP RTS L ST

    Rl. RI2R2-RJIRUlU2. U6U3U4USPI

    t 1

    3 2 2 3 32

    5 3 3 4 43

    9 4 44

    5 5513

    +5V

    5V16

    U4SN7442N813

    6

    11 12 37

    59

    910

    138

    9 14

    1215

    C35 ~ F

    U3SN7490N

    14

    TOP

    L1GHTBOXLAMP IDENTIFICATIONFRONTVIEW+5V

    +5V

    @@@@@ lJ1 DDC @

    1 5 6@@@@0CDCDRl3K5V

    o BB 02 0ll Q.9=C J RI2 Q l0

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    311

    x WIRING N SCHEMATI322333

    '34'4355366377

    661162 263364465566 667 7

    8008t 1822833844

    A l ~ ~ O J 5 80081182283384 4855

    A 1311322

    344355366

    40041142 2433444455

    rm l1441 441

    ~ 9...

    2A4.1tQ ;b _ ~ t aC ~ t 2d I te 344 10f ' ' 99 366 8h r 77 7

    4664777007 it722733

    I122l1441 441

    GND.------ 19-TO A4SCORE

    DISPLAY

    63 364 4

    666

    4004

    444

    ~

    FROMA2POWERSUPPLY

    866877

    40041142243344445 5

    466477700711722733

    ' f4475 5766777

    68868 8

    866877

    TGNDGND

    L I I I I ; ; : : : : = = = = = ~ =

    o

    5VAC60

    - - - - - - - - - - - - - -++-015

    GN

    FROMTRANS.PANEL

    155ri 77

    GND

    5V AC ]5V AC RET.3V AC SOURCE3V AC RET.

    5

    NAME AND SCENE LAMPS 50)ffi

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    NOTE:1. NAME AND SCENE LAMPS ARE 44 OR 455 FLASHING.2. INDICATES WIRE COLOR.3. GROUND WIRE COLOR IS 54, 18GA.

    5V AC5VAC RET.+60V DC

    TOSTADISP

    TOTRANSPANELGROUNDBUS

    lA5JIr-e-c-e-r 80 0 14811 8822 7 1384 4 12855 11866 108ff 9

    744 6755 5'766777 32GND 19

    abCd- eC f9h

    3VAC RETURN

    +42V DC+5 V DC3VAC

    A12P5-Or--------I 1

    KEY LOCKANCHOR PLATE

    COLOR CODE

    2 RED 7 PURPLEo BLACK 5 GREEN1 BROWN 6 BLUE

    ro55l 3 3 1 - _ . . . . 2 = - ~ _ : 5 5 = 5 : = : 5 ~ 174 2 V D C ~ ~ = = = ~+5V DC r6881 4 4 6881 183V AC r1 55l fT55lf 1 1 1 f177' 153VAC RET. 177 2 2 ' I 16

    LOCATED

    Al0P6 Al0J6

    r ---------l551-------....=..:..:-=-....

    GNDI ~

    1iOO 5 ~ 14811 1382 2 1283 3 1184 4 10855 9866 887 7 7400 6411 TO A45 BONUS42 2 4 DISPLAY433 3444 245 5 1rrm 151441r044 1617

    abCdef9h0102030405 4--=='===: -----i06

    c

    o

    STS

    '600a 14b 6 fT 13C 62 2 12d 633 11e 64 4 10f 655 99 66 6 86 f th 7 TO A4

    '466 SCORE07 6 DISPLAY08 47 7 5

    09 70 0 4010 711 3Dt l 722 2012 73 3 1

    5VAC rrm 15r14415VAC RET. 0441 16+60VDC 17GND ~ L

    Al0 . ~ O J 7 4 4 40 0 015 5 411 026 6 42 2 03 07 7 433 048 8 44 4 059 9 455 06

    2 2 5V AC 3 3 I - - = = ~ 5V AC RET +GOV DC

    3 ORANGE 8 SLATE4 YELLOW 9 WHITE

    A1OJ4r ; TILT LIGHT 022\ 1PLAYER 1 50 0 2PLAYER 2 511 3PLAYER 3 52 2 4

    PLAYER 4 m3 l 5L8 (SOUND 32 ) 5441 6 FROM AI - DRIVERI l A ~ BOARD(SEE SCHEM54 4 10 FORr533 4 LAMP DRIVTRANSISTOI ffi 51511 3r5001 2I ffl 7 BI588l 1555 9

    6D. GOTTLIEB & CO .

    TOTLE L GHTBOX SCHEMATIC D I A GU SE D O N SYSTEM 80. GAME = = 6

    ~ ~ P ; ; V E D I R ~ 4 _ R j E-213

    GNDL9 (SOUND 16)SHOOT AGAIN LIGHT

    HIGH GAME TODATEGAME OVER LIGHT

    L2 ~L11 ;;:::::

    36

    r L :- ~ ~ R S H I ~ ~ lAl0; 2. ~ t I

    l.-_--'=G -'N D_-l 1 10 UH j .O lUF :e :M II I

    2 I 10UH IL I O ~ U ~ JMOTOR SSY ND l JIONOT USED IN GAME 668A

    TOLAMPS(FRAME)

    TOlAl lPlDRIVER

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    o

    o

    6-DrGIT ISPL Y A4U . O ON SYSTEM 8

    D GOTTLIEB CO

    x WIRING AND S C H E M

    20212223 25262728 303132333435

    f e d c b a8 9 26 27 31 32~ ouSI tntn-JS- 01FUTABA) mmm usm1 y 7 ~ 2 L ~ 5 7L J18 LJ 3 2 5 [ ~ 2 8 3LJ3 3F2 06 D5 D4 GRID D3 02 Dl

    R110K 51f2W

    1617

    6 DIGIT DISPLAY IA J COMPONENT LOCATION

    1 : : : ~ : : : O ~o PBOO-D140-001

    o

    23

    SEGMENTIDENTIFICATION - aNOTESIMIL R SEGMENTS f 1 I L bOF E CH DIGIT RE lINTERN LLY WIRED j ~ 9IN P R LLEL e c h

    VDP b ~ U

    6DIGIT DISPLAY IA JPARTS LISTPARTNUMBERC320C103MIR5CATEJ4006 JS 01RC2OGFI03UDN6J ISA

    7

    DES RIPTIONCapacitor. .0 Jmfd. IOOVKemetCapacitor. Jmfd. 1OOVSprague6-Digit Display Tube-FUTABAResistor 10Kohm. 5 . I j2WIC-fJuorescentDisplay DriverSprague

    REFEREN ECI.C2C3OSIRIzr.zz

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    DIAGRAMS, P RTS UST

    b C210 J.01UF9 7 1210 f 6 1311 5 1412 Zd 4 UDN6118A 1513 3 SEGMENTSDRIVER 162 17 l 1 18 b d f4 l c e

    +5V I okC3 J,.914 ~ 1 U F SEGMENT 31 30 28 27 26 24c 4 6 NOTE IDENTIFICATION y;h 5 1 / SIMIL R SEGMENTS ~ og2 OF E H DIGIT ARE ~DSIb 1 INTERN LLY WIRED8 IN PARALLEL e l ~ I C 9 4- LT-l1 I 9=D FUTABA Lbo SN7432N 1O R GATE 12 13 10 J.01UF 32 4 10 23 25F2D16 J,.7 5 142 D16 D15 D14 D13D15 4 153 Z3UDN6118ADIGITSD14 2 DRIVER 175 1 186 013

    J,.916 3V RETURN FILAMENT IV AC FILAMENT15 D GOTTLIEB e CO18 +5V DC +42V D1 VDP TITLK 4-DIGIT DISPL Y AS17 Cl uallo ON SYSTEM 80+,11UF

    ~ J100V l . ~ i 1 J R A ~ ; ; ~ I ; ; ~ ~ 7 - 8 1 E-2094DIGIT DISPLAY AS COMPONENT LOCATION

    o

    o

    DSI

    J1

    4DIGIT DISPLAY AS P RTS L ST

    oo

    REFEREN ECIC2.C3OSIzz zs

    DES RIPTIONCapacitor. I mfd., I SpragueCapacitor. Imfd. J Kernet4-Digit Display TUbe-FUTABAIC-Quad or Gate-T.I.IC-Fluorescent Display DriverSprague

    38

    PARTNUMBERTEI 400C32 C J03MIRSCA4 lT 1JSN7432NUDN6IJaA

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    x WIRING NDSCHEMAnC DIAGRAMS PARTS LIST

    OTTOM PL Y O R

    PL Y O RDINFORMAnON

    RU R RINGSA A-I0217 16)8 A-I0220 /I)C A-I0221 II)D A-I0223 II)E A-I0224 /I)F A-15705 12)G A 13151 (2)

    P RTUSTI. 0-21304 Plasticset2. 81ue Pop Bumper0-10435A-21298 in 8lack 12)3. C-I0433 Blue'Pop 8umper Skirt (2)4. 8 21179 Tube5. 8 21178 KickerLklit6. C 2I1SO Tube Support Bracket7. A-21039 Kicking Target8. A-I5836 Kicki 9.-Rubber9. A-13179 White Drop Targetin GoldI A 13179 Yellow DropTarget in GoldII A-9B69 Gate ShieldIUSEA-4706 WIREFORMI 2. A 21159 Ball Snubber13. C-21222 BallReturn Lklit

    14. 8 21163 BailGuide RailI 5. A 21162 Ball Guide RailI 6. A-lS070 BallGuide Rail13)I 7. A 17106 Ball Guide RailI 8. A-8514 BallGuide RailI 9. 8 21153 Metal Flat Rail20. 8 21152 Metal Flat Rail21. 8 21154 Metal Flat Rail22. C 13150 White Jumbo Aipper23. 8 21155 Guard Rail(3)24. 8 21156 Guard Rail25. 0-21157 Guard Rail26. A-14792 Mn i Post SCrew (2)C 1I561 I High Post 123)C-II562 I 3 f6 High fbst (3)

    9

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    x WIRING N SCHEM TIC DI GR MS P RTS L ST

    L MP SSIGNMENT as sank Special LovverP ayfield+ IX SCoring (L) LovverPlayfield+ IX SCoring (R)LovverPlayfieldt bJe Ughts (Arrows) LovverPlayfieLoop Ughts (Arrows) 1 Drop Target Ught LovverPlayfie Drop Target Ught LovverPlayfie3 Drop Target Ught LovverPlayfie4 Drop Target Ught LovverPlayfie

    SWITCHM TRIXNUMBER SWITOI SSIGNMENT

    40 Left 1 Drop Target Right 1 Drop Target42 t bJe Kicker Switch43 Ball T ubeKickerSwitch50 Left Drop Target5 Right Drop Target52 Rollunder Gate53 Track Switch60 Left 3 Drop Target61 Right 3 Drop Target62 Return Rolbver70 Left 4 Drop Target7 I ower LevelPop BLmpers72 10Fbint Switchesand Kicking Ta

    PL Y O RD SWIT HAND LAMP SSIGNMENTSOTTOM PL Y O RD

    L MPNUMBERL4L51bLl9L20L44L45L46L47

    4

    SW

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    WIRINGN SCHE

    RU ER RINGSA-I0217 2)A-I0218 2)A-I0219 3)A-I0221 21A I0222 2)A I0223 1A-14793 I)A-I 5704 7)A-I 7493 4)A 13151 4)

    P RTS LIST1.A-19645 Ball Gate Right2. A-19646 Ball Gate Left3. E-21229 Plastic Set4. 81uePop Bumper 0.10435 andA-21298 cap in Black 4)5. C-I0433 Blue Pop Bumper Skirt 416. A-9374 Yellow PlasticTarget 4)7. Black Drop Target Bank - Hole8. Black Drop Target Bank - Black9. C-J5647 Rollover Guide 2)10. A-9395 Vs Guide Rail 3)I 1.A-9393 IVs Guide RailI 2. A 4869 Rollunder Gate ShieldUSEA-4706 WfREFORM)I 3. A-J7300 Gate ShieldfUSEA I7299 WIREFORM14. A-20388 Swinging Target15. 0-21140 WindowI 6. A-21160 Ball Retum Gate17. A-21366 Kicking RubberI 8. A-15836 Kicking Rubber19. A-21158 Ball Deflecter20. A 20645 Plastic Tubing21. 0.21166 Top Arch Rod22. B-19875 Arm Rod Support Post 2)23. B-I9873 Top Arch End Post24. B-19874 Top Arch End Cap

    25. B 21165 Ball Guide Rail26. B 21164 Ball Guide Rail27. A-18070 Ball Guide Rail 2)28. A-J7650 Ball Guide Rail /2)29. A 4832 Ball Guide Rail30. A-J4686 Ball Guide Rail31. A-17106 Ball Guide Rail 2)32. A-13798 Ball Snubber 2)33. A-18563 Ball Guide Rail34. A-6612 Ball Guide Rail35. C-21149 Metal Rat Rail36. A 8688 Metal Rat Rai l37. B 2115 Metal Flat Rail38. C 2115J Metal Flat Rail39. A-14792 Mini-Post 8)40. C-J7492 White Siamese Post 5)41. C 1315 White Jumbo Flipper 4)42. A-16038 Ball SnubberTOPC 1I561 I High Post 291C-1I562 I 3/16 High Post 4)A-14487 Split Post Base 31A-14488 Split Post Cap 31

    BCDEFHIJ

    PL Y O RDINFORM nONTOP PL YFIEL

    e

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    DIAGRAMS PARTS STPLAYBOARD SWITCHAND LAMPASSIGNMENTST PLAYFIELD

    LAMPASSIGNMENTShootAqainLeftSpinning TargetB Drop Target Ughtl , Drop Target UghtA Drop Target UghtC 'Drop TargetUght Drop Target UghtH Drop Target Ught0 Drop Target UghtL Drop Target UghtE Drop Target Ught2X Multiplier3X MUltiplier4X Multiplier5X MultiplierTop Lane Top LaneXI (10,0001Top Lane 2 (ExtraBallITop Lane 3 Specia lTop Hole 1 (captivelTop Hole 2 (ExtraBallIRight ReturnRolloverRight SideRollover1 Top Rollover 2 Top Rollover 3 Top Rollover 1 SpotTarget Ught 2Spot Target Ught 3Spot Target Ught 4 Spot TargetUght

    SWITOfM TR XNUIIlBER SW T f ASSIGNMENT00 Tq> 1 RolloYerOJ 1 Spot Target02 Right 1 Drq> Target W03 Left 1 Drop Target B04 Left 4 Drop Target C '05 Ball Kicker Hole SlNiteh06 Pop BOOlpers 410 Tq> 2 RolloYer 2 Spot Target12 Right 2 Drop Target 013 Left 2 Drop Target l14 Left 5 Drop Target 15 Outhole LeftSpiming Target20 Tq> 3 RolloYer 3 SpotTarget22 Right 3 Drop Target l23 Left 3 Drop Target A '24 Tq> lane Rollunder Swioch25 3rd Position Ball Return (Troughl26 Tilt Switch l ~ r d30 Right SideRollover3 4 Spot Target32 Right 4 Drop Target E33 BlackHole Rollover34 10 AJint Switches 535 Right ReturnRollover

    LAMPNUMBERl3l7ll22l23l24l25l26l27l28l29l3l31l32l33l34l35l36l37l38l39l4l41l42l43l48l49LSOLSI

    e

    4

    SW 5

    SW 5

    e

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    x WIRING NDSCHEMATIC DI GR MS PARTS STS

    RETURNS( TO Al CONTROL BOARD)

    BUMPERS(2 )ARGET ANDKICKING ITARGETI 733 SW.70 777 SW.71 288 SW.72 IL

    P O A1J61 10 11 12 13 14 15STROBES ] ] I ] ~ R T U R 2 ~ RETURN 3 ~ RETURN 4 ~FROM Al CONTROL BOARD) l l l iO A1J6 RETURN 0 RETURN r ~ A 9 J 2 R: A9J3 A9J3 RETURN 5r 14OOl 6 A9P2 7 A9P3 A9P3 8 RETURN 61 STROBE 0

    RIGHT 1 LEFT 1 LEFT 4 BALL KICKERTOP '1 1 SPOT DROP DROP DROP HOLE POPROLLOVER TARGET TARGETH TARGET B TARGET C SWITCH BUMPERS (4 )tnn SW OO ~ SW.01 SW.02 ]QQ] SW.03 tiID SW.04 ]QQ] SW.05 :mJ SW.06Ir L < 1 ~ f ~ ~ 9 P 3 1 f LA.i? ~ 9 P 3 fI4TIl A9J2 A9P22 STROBE 1 RIGHT 2 LEFT 2 LEFT 5 LEFTTOP 2 2 SPOT DROP DROP DROP OUTHOLE SPINNINGROLLOVER TARGET TARGET 0 TARGET L TARGET K TARGET~ SW.l0 : i l l ) SW.ll ~ SW.12 : I l l ] SW.13 JI I ] SW.14 ~ SW.15 zm SW.16L < 2 ~ f ~ 2 ~ 5 ~ fI4 l A9J2 A9P2 A9J3 A9P3 A9J3 A9P33 STROBE 2 LEFT 3 TOP LANE 31 2 POSITION TILT SWITCHTOP '3 3 SPOT RIGHT 3 DROP ROLLUNDER BALL RETURN ( PLAYBOARDROLLOVER TARGET DROP TARGET A SWITCHTARGET L (TROUGH)~ SW.20 ~ SW.21 ~ SW.22 ~ SW.23 ~ SW.24 t SW.25 zm SW.26~ 3 ~ 9 P 2 1 F = L < 3 ~ FI433l A9J3 A9P34 STROBE 3 RIGHT RIGHT 4 RIGHTSIDE 4 SPOT DROP BLACK HOLE 10 POINT RETURNROLLOVER II TARGET TARGET E ROLLOVER SWITCHES(5 ) II ROLLOVER. :IQQ] SW.30 ~ SW.31 ]TI l SW.32 ~ SW.33 ~ SW.34 t SW.35

    - _. ~ ~ ~ ~ ~ ? ~ ~ P O A9J7 - - - - 6 - - - 7 - - - - 8f444 A ~ ~ ~ ~ ~ ~ 7 P O A9P7 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - I5 1

    STROBE 4 I i LEFT 1 RIGHT 1 HOLE BALL TUBE I: DROP DROP KICKER KICKER ITARGET TARGET SWITCH SWITCHI ~ SW.40 ~ SW.41 : i l l ] SW.42 till SW.43 I COLOR CODE0 BLACK 5 GREENI I 1 BROWN 6 BLUEf455l 2 I 2 RED 7 PURPLE6 3 ORANGE 8 SLATESTROBE 5 I LEFT 2 RIGHT 2 4 YELLOW 9 WHITEROLLUNDER TRACK II ~ I I DROP DROP II GATE SWITCHTARGET TARGET II tz SW.50 :ffiJ SW.51 tlliJ SW.52 ]M J SW.53 II466l I I3STROBE6 I LEFT 3 RIGHT 3 IDROP DROP RETURN NOTE:I TARGET TARGET II ROLLOVER I 1.ALL DIODES ARE lN270.I ~ :rrn ~ I 2. RETURN 7 NOT USED.SW.60 SW.61 SW.62 LO TEDI ON I4ff1 LOWER8 STROBE 7 4 PL YF IELD ILEFT 4 LOWERLEVEL 10 POINT

    1 0 DROP POP SWITCHES

    4

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    ~ PLAYFIELDS CONTROLLED SOLENOIDS AND ILLUMINATION

    3X MULTIP4X MULTIP5X MULTIPTOP LANETOP LANE

    1 TOP RO

    3 TOP R

    RIGHT SIDE

    TOP R

    1 SPOT T

    4 SPOT T

    TOP HOLETOP HOLE

    TOP LANE

    2 SPOT T3 SPOT T

    1 DROP T

    RIGHT RETU

    2 DROP T3 DROP T

    4 DROP T

    LOOP LIGHT

    ---- 3 POS. BAN+1X SCOR+tX SCOR

    HOLE LIGHT

    L7 8 LEFT SPINB DROP TL DROPA DROP TC DROPK DROP TH DROP TO DROP TL DROP TE DROP T2X MULTIP

    5

    267

    4

    8

    A3J3 l 5F8J L3 8 SHOOT AGFROM Al0P4

    L1GHTBOXf;] @JA10J4 ~A3J32 0 1 . L . . : < . . . . . . . . L = c = i ~ ~ : : : . : : . . : . . . : . . : : : . . : . . : . . : . . . : . :

    OUTPUTFROMA3MASTERDRIVERBOARD

    OUTPUTFROMA3MASTERDRIVERBOARD

    ROUNU~

    A

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    / PLAYFIELDS NON -CONTROLLED 1 SOLENOIDS AND ILLUMINATION = = = = F = = = = = = = = = = = = = = = = = = = = = = = = = = = = : : = : :

    SWIT+38

    -

    j RIGHT FLIPPER

    1 LEFT FLIPPER

    ~ HOLE ~ U P P E R PL\SJ I) ILLUMINAT( )

    FlO2112 AMPr:u7lSLO-BLOf2661

    FB21/2AMP SLO- BLOf2661

    F1221/2 AMPr244l SLO - BLO f266I

    TO LlGHTBOX TILT LAMP

    KICKING RUBBER SW. KICKING RUBBERKICKING RUBBER SW. I

    KICKING RUBBER

    lv-BOTTOM RIGHT FLIPPER SW. I

    -'II

    - j KICKING RUBBER SW.KICKING RUBBER SW. I

    / BOTTOM LEFT FLIPPER SW. I

    U f ( f f7l LEFT FLIPPERTOP LEFT FLIPPER SW. I

    Hr ~ ~ ~ ~ f266l

    U r ~ ~ ~ P E R SA9J8

    n : r - , . / ~ ) - - - ' - = - . t - - - . . . : = : . - ~ ~ ~ : - . . = . . . . . . . - - . = . . : . ' : ' . . : .

    022 II RIGHT POP BUMPER SW.9 DC GROUND T888 OUTPUT I I688 INPUT POP BUMPER COILGROUND BUS +5V DC

    Off II UPPER CENTER POP BUMPER SW.9 DC GROUND T188 OUTPUT I I

    G 6 : ~ U ~ ~ P ~ ~ S ~ +5V DC POP BUMPER COILOTt II LOWER CENTER POP BUMPER SW.

    9 DC GROUND r488 OUTPUT I I

    1688 INPUT POP BUMPER COILGROUND BUS +5V DC

    GNDA12Pl 313(9 )

    FROM 4 I t = . . : : ~ _ I ~ +6V DC~ ~ ~ ~ c . (SOURCE).A12J8 SWIT HED +38V DSOURCE7 10441 RIGHT FLIPPERS SW.

    l . ; . LOWER PLAYFIELD 1LLUM INATION l 888

    ~ P ~2 10661 6.3V ACFROMTRANS.PANEL A12JB J... 10001 6.3V AC RETURN

    lA8J l= :

    TOGROUNDBUS

    TO 2A 8POP BUMPERDRIVER BOARD

    TO lA 8POP BUMPERDRIVER BOARD

    LOVERLLOVER

    LOVER

    2 (EXTRA BALLlROLLOVER

    1 (10,OOOl

    RGET LIGHTRGET LIGHT

    LIGHTLIGHT

    AIN f255lT :;1,

    NING TARGET 7

    LIGHT

    LIGHTLIGHTLIGHT

    RGET LIGHTRGET LIGHT

    ET LIGHTET LIGHT

    GET LIGHT

    5

    FH21/2 AMPI 2'88l SLO - BLO r2661

    A15 fQ 4 41 L I 333l I RIGHT FLIPPER

    T IIRIGHT FLIPPER SW. I15 GROUNDL.....-f14 I78Bl L r077l 6.3V AC

    PLAYFIELDI POPfcb, ILLUMINATION B U M P E R ~10 10001 ( 2 J9 I888l L SWITCHED +24V DC ---

    - II

    TOGROUNDBUS

    T TL

    L-;P-; ~ ~ K I ~ R ~ B ~ ; ; : . -13 I38ii1 IrKICKING RUBBER SW. r 11 KICKING RUBBE/ :;:; 11 KICKING TARGET SW

    SWIT HED KICKING TARGET COILr+24VDC6 IL mT1 LEFT FLiPPER, /LEFT FLIPPER SW. I

    l

    F22

    2 AMPSLO-BLOIO N L OW R P L Y FIL

    '622 II CENTER POP BUMPER SW.9 DC GROUND T166 OUTPUT r .. l rT44l

    G 6 : ~ U ~ ~ ~ ~ S +5V DC POP BUMPER COILA9J 7 A9P7

    J----- l, l l 11.J---- - -1J j 12 2 J

    TO 5ABPOP BUMPER DRIVER BOARD

    #1 (CAPTIVE) 2 IEXTRA ~

    ROLLOVERA9J8 11

    A 9 P 8 11SPECIAL

    3 (SPECIAL)

    (R )(L )

    LIGHT

    (ARROWS)

    LIGHT

    LIGHTLIGHT

    S (ARROWS)

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    x WIRING AND SCHEMATIC DIAGRAMS PARTS LISTS

    fPI

    seE

    QPMD K6CR3+24V DC INPUT

    +1 00, \ v ~N4720 Rl43 05 I 33UFt2V AC INPUT 1/2W50V= CRt INCR7 CR4 ,:J1N4751AR2 1W

    lN4004100 30V.5 VR= LM340T 124) L/2W R Je- C2 CR2 12V VOLTAGECR5 CRG 147UF ~ l N 7 A tN REGULATOR+ 25V r lWt2V.5

    2VAC RETURN -e- NOTE: OUTct. C4 AND CRB AREOPTIONAL PARTS-t2V DC REGULATED OUTPUT SOURCE) CtI f U+12V DC REGULATED OUTPUT SOURCE)+30V DC REGULATED OUTPUT SOURCE)

    GROUND.J.-

    SOUND/SPEECH POWER SUPPLY A71 O M P O ~ N T LOCATIONAl2Jl

    Am .

    o

    C4c::>CR8a

    o

    CR3 Rla c::::J

    R2 c JCR2

    ciOCR7 CR5 CRG

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    x WIRING AND SCH

    IL..--H-+ - -------t-tf---,

    L i r

    60 VflC.

    3 VAeva: orf 'SET

    --.3 VAe R E T 1 . J ~ N

    r ~ = ~ ~ J

    IrmJ

    ,13 1 [7ffiI

    12' I722l S VAe.I) I7.m H J voe O-'f' ;IETI,I I7Hl 5 VAt RrueNII

    I I3Ul z e E T U ~ A I, 12 VfI17' r:;Zzl

    I 0 vfleL..4_J

    ~ . t 9 5 4 6 1. ~ / . s I ? ? - ~ L - - - - - : ~ ~

    I}4

    II130>'.0:0--II1

    115y/lt1I11

    I ' V . 4 < . ~II1IIIIII

    COto Mo J1

    + - 1 ~ . 3 sf------70 - 1 ~ J ~ 5 7l> 1/3,u9 7 -13.1 1/3.14-/17l> MJ4 14f----- 7 IM-iJzf----- 1 0 2118JIZf------ 1 0 3118.11- Zf----- TO 4I18JIZI T 119J7-11.r--- TO 119J7-IZ

    A1IPl.T?> 113J317 ro 11-,.13- Uf----- ro f -'J3-iro 119.1&15

    .... To NO

    47l

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    DI GR MS P RTS L STS

    fS Vo DC tYFSEr. . lAC n T l I ~ N+12. vuer io V;lC

    I

    T() 4A1P ::::l J I\M022. W TT

    TOfi NO _ rlJEACItS ~ A l C U 5

    11VAC ltliTUL

    -III

    ~ ' # ~ I f ~ P I

    TlJ6U R .< pp t II

    DISPL yS

    PtA Y ~ A f O Iu UMt

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    REFERENCE DESCRIPTION PARTNUMBER REFERENCE DESCRIPTION PARTNUMBERCI Capacitor, 470 mfd.100V R4 Resistor 33 ohm. 5 . IWC2 Capacitor, 47 mfd. 100V R5 Resistor 10Kohm. 5 . 1/2WC3 Capacitor, 1000Picofarad. 50V R6.R13 Resistor. 510 ohm. 5 . 1/4WC4 Capacitor, 470 mfd. 10V R7 Resistor. 3.9K ohm. 5 . 1/4WC5 Capacitor, 2 mfd.80 . - 20 . R8 Resistor 10Kohm. 5 . 1/4W16V RIO Resistor. 30 ohm. 5 . 2WCRI-CR4 Diode IN4004 Rll Resistor 2.2K ohm. 5 . 1/4WCR5 iodeZener,62V,5 . I W IN4759A RI2 Resistor.33 ohm, 10 ,5WCR6 iodeZener, 18V,5 . 1W IN4746A Wirewound)CR7 Diode. Zener,8.2V, 10 , 2W IN3445 RI4 Resistor. 2Kohm, 5 . 1/4WCR8 iodeZener,5.6V,5 . IW IN4734A RI5 Resistor 100 ohm, 5 , 1/4WDS1,DS2 Diode. Light Emitting CM4-22 RI6 Resistor 20 ohm. 5 . 1/4WEI-E6 Turret Terminal R17 Resistor 620 ohm, 5 . 1/2WICI 1.C.-14 PinDip UA723CN RI8 Resistor 180 ohm, 5 . J/4WJI Connector, 9 Pin.Molex SCRI SiliconCont rolled Rectifier SI07YIJ2 Connector, 6 Pin.Mo/ex TPI-TP5. Turret TerminalJ3 Connector, 7 Pin,Molex Eyelet GS2-3pon Potentiometer, 500 ohm.m 115R50lA Heat SinkMounting Plate01 Transistor NPN, National SW4FOl3 Heat Sink.Thermalloy02 Transistor NPN 2N5550 Insulator INS-303 Transistor Darlington, LAMBDA PMDIOK40 Insulator DMll1RI Resistor 1.3Kohm. 10 .5W Spacer-6 -32 Thread x 5/32R2.R9 Resistor. 1Kohm. 5 , 1/4W Spacer-6 -32 Thread x 1/8R3 Resistor 12Kohm. 5 . 1/2W

    o

    c

    O4 V

    R4 0 @TP202

    c::=JR2 DR5

    RAHS

    C2

    + 60Volt@TP1

    E

    E2

    o-c::o-cCR5

    c:::::JR8c:::::IR6a::=l CRla:::::JCR3~ C R~ C R

    ~14 c::J - .t ~ cR7

    R

    R10

    + 8 VoltT ~E4 o IL _ Jk>E3

    x WIRINGAND SCH

    1 J1 9\

    + 5 Volt c=JC3TP4@ c=JR13

    I 6.-E...

    +

    f OS

    R16c: :JR15c::::J

    SCR1D

    gCR8

    R12

    GNO @TP3llDOS

    POWER SUPPLY A2J PARTS LIST

    C1

    +

    cE6o il

    o

    cPOWER SUPPLY A2J OMPONENT LO TION

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    DI GR MS PARTS STS

    TPI76,4V El I I (((,3.1V) 1< .4 Y +60V DC (SOURl _ ~ ~ _ J ~ I E A T S I N K l 331W

    RJ R.Z CR.61.3K Q lK /v lN4746ACRJ ~ 5W SW4F013 1/4W 18V, 5 1.lWlN4004 IN:OOt TP2.- E2. .r +42V DC SOUR-e- CR3 CR.4 CR5 58. 2V)N4004 lN4004- +C l /v lN4759A + CZ R5470UF GZV, 5 7. G3.iOV & 47UF 10K.lOOV IW IOOVR3Q.Z I2.K . Z ~ 5 5 5 COMMON-b

    0.3 I 5.GV TP4-PUT E4 ( 12.4V PNlDlOK40 ES 1< 12 E6 .Y+SV DC SOUR.CE)HEAT SINKr .. ti 0.33,10 . CR..8 LRJ7 5W R 18 ,:vlN4734A

    1..0 I ~ I 18 0 5.iOV, 51.11 12 1 4W lWR IO u.. I -D I SCR 130 L ~ 7 Y l7..W 1 ..5V) 5 10 C,.ov Rl1 R,lSIC1 Z.Z\ R 9 ~ DS2 100

    (LED 1) ~ R.EG{ULATOR, 2. ( 5 .1V) 1/4WIK LED 2) 1/4WE3 R.L4B50 UA72.3CN 1 4W RL4BSO R.IG+I2.V DC) R7 +5V DC) 2.0C3 l/4W

    CR,7 1/4W IOOOPFV IN3445 + 5 V A ~ POT. 1 4 SOV R\3 c5/ ( 2.5V O. ZWFa.lov I0 . 500 510 ltOVZW 1\14 7 R O 114W R,8 + C4{OK 470UFZK 51 1/4W lOV1/4W 1/4W --.F

    OUTPUTOTHER\ IISE: SPECIFIED,ARE 5 10 1It w.ARE DC WITH RESPECT TO CIR,CUIT ~ R O ) N D

    ARE AT NOMINAL LINE VOLTA9E (115V AC).D. GOTTLIE CO

    TITLE POW R SUPPLY A2USE ON SYST M 80

    l ~ p ~ I A A A ~ D l r ~ 8 J I E - 2

    50z lIIIIIIiIIIlIiiiiiiilr lrii Illlllil.

  • 7/22/2019 Gottlieb Black Hole Instruction Manual

    53/53

    x WIRING N SCHEM TIC DI GR MS P RTS L STSAlIP1r - - 5V DC INPUT5

    1 C4 1 C217U' r 1U R2 Z2 R310V Z I 12K,5 220, 5SN74121N 4W SN7416N 4WRl [i 5.5K,5 14 4W VCC B 1 2

    lN4148 C3 Q

    Al +, 4.7UF 3 4 PMD10K60PqP BUMPER SWITCH INPUT 10V 5 - -{ 6 CR2 C 10 W