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  • PREFACE

    M.R. Hiremath K.A.SExecutive Director

    KREIS, Bengaluru-20

    Computers have become a way of life in the present day world. Everyone need to be

    educated about the implications of this technology. Now the Karnataka Residential

    Educational Institutions Society (KREIS) has proposed a course/textbook in this regards. The

    course outlined for this textbook is an attempt to design a generally friendly course that

    would not only be contemporary but also leaves sufficient scope for expansion into unknown

    realms of computer activity that may emerge in future.

    The National Curriculum Framework 2005 recommends that theoretical component of

    Higher Secondary stage should emphasise on problem-solving methods and that the

    awareness of the historical development of key concepts be judiciously integrated into the

    content of a subject. It also recommends that given the pervasive impact of information and

    communication technology (ICT), a course related to this, should address this infrastructure

    challenge seriously and explore viable and innovative alternatives with regard to hardware,

    software and connectivity technologies appropriate for rural schools.

    NCF 2005 speaks about the tremendous effectiveness of the information and

    communication technology in shaping modern society which has created the need for an

    educated public that can utilise such technology most effectively for the betterment of society

    and humankind. This book is aligned with these broad guidelines of NCF.

    The book has been conscientiously designed and is the result of the renewed efforts of

    the textbook team comprising of computer teachers and subject experts. Some of the

    members worked at the advisory level while others worked towards the actual developmental

    activity. It is hoped that the students will appreciate the beauty and logic of information and

    communication technology. It has truly been a team work.

    A conceptual coherence is derived with the pedagogy, the use of easily

    understandable language, simple mathematical formulations in a logical fashion. This book

    has some features which, we earnestly hope will enhance its usefulness to the students. Each

    chapter is provided with learning outcomes in the beginning and the worksheets at the end of

    each chapter.

  • I thank Dr. Shalini Rajanish, I.A.S, Principal Secretary, Former Department of

    Backward Classes and the then Vice Chairman, KREIS, Bengaluru, a National awardee on

    Sakala and Panchayat Raj whose spontaneous and continuous support for initiating this work

    with distinct guidelines and made it happen. We express our gratitude to Sri E.Venkataiah Retd

    I.A.S, Former Principal Secretary, Department of Social Welfare and the east while Vice

    Chairman of KREIS, Bengaluru who was the path maker for KREIS. Sri Gangaram Baderiya

    I.A.S, Principal Secretary, Department of Social Welfare and Vice Chairman, KREIS,

    Bengaluru. Sri Naveen Raj Singh, I.A.S, Principal Secretary, Department of Backward Classes

    and Dr. S.C Sharma, Former Vice Chancellor, Tumkur University, Karnataka, Prof. Rajaram

    Sharma, Joint Director, CIET, NCERT, New Delhi, Prof. A.N Ramachandra, Former Joint

    Commissioner, Navodaya Vidyalaya Samiti, New Delhi and also to the Director, DSERT, for

    supporting us with the task of preparing these textbooks. I thank our core team of computer

    teachers who worked restlessly for formulation of these text books in the leadership of Sri.

    A.T Chamaraja, Retd. Joint Director, Department of Public Education, Mr. Santosh Elemmi,

    Mr. Sunil C.S and Mr. Keerthi Kumar H.M.

    We welcome suggestions and comments from our valued users, especially students

    and teachers. We wish our young readers a happy journey to the exciting realm of ICT-

    Support Material.

    (M.R. Hiremath K.A.S)

  • FOREWORD

    A N RamachandraFormerly- Joint Commissioner Acad

    Navodaya Vidyalaya Samiti,Min of HRD, Govt of India

    [email protected]

    It is well said by Sir Winston Churchill that “Men occasionally stumble over truth,but most of them pick themselves up and hurry off as if nothing ever happened”. Computershave entered into classrooms so naturally than expected. While a decade ago teaching theschool children about the use of computers was a challenge. Now children in even remoteareas also know that a lot of fun can be understood by the touch of mobile screen. The 21st

    century digital children are at par with the pace of the Technology and its multipledimensions affecting all spheres of their life.

    What is planned to teach the children through this support material is to engross thechildren towards understanding the computer and its functional competency. This effortsurely enhances the learning pattern and desired outcomes. Parting computer in the schoolcurriculum brings paradigm shift from teaching to learning and also:

    a. Use of computer by teacher increases their efficiency and quality of teaching.b. Integration of ICT in curricular activities makes children learning a joyful eventc. Inter-disciplinary approach in learning brings higher order conceptsd. Computer aided learning gives impetus to Multiple Intelligence such as; Creative

    thinking and problem solving skills.

    Let me also caution that this support material does not contain material to learnspecific software. Further, learning computers is not designed as a substitute for learning coresubjects. However, by association with the computer and with the help of this set of supportmaterial students will be able to explore the possibilities of using computer as a tool inenhancing knowledge, understanding of subjects and skills and concepts dealt in coresubjects. I am happy to be associated with the team in developing this material to assist theteachers and children in Karnataka Residential Educational Institutions Society (KREIS).The team involved in this work has also taken into account the constraint like availability oftime of the children in the Residential school pattern. Hence, lot of activities could beplanned to be conducted after the class hours through a formal interaction with the computerteacher and the subject teachers, using the techniques explained in this support material. Withthis material it is expected to enhance collaborative activities and interdisciplinaryapproaches. The support material in this series has links from level to level. Over a period of5 years students are expected to integrate ICT tools in their core subjects at ease. Althoughteachers can use their own methods to evaluate themselves the efficacy of use of this materialfrom time to time , learning concepts explained in this set of support material is not expectedto be evaluated through a formal set of examinations. The fun of learning the skills isincorporated in various exercises and activities recommended.

  • Special features maintained in series of support material are:

    Minimum skills required at the age group for operation have been attempted to beincorporated

    Time share of 100-120 periods (80 hrs per year) is planned Exercises and materials are designed in such a way that children Learn through

    independent operation and collaborative work Play-way/Conversation /interactive approaches are adopted Brand neutrality is maintained to avoid specific alignment to any particular brand Kannada compliant inputs are exhaustively attempted

    I wish that teachers will make use of this material more informally to have fullparticipation of the students in productive manner. I thank the Karnataka ResidentialEducational Institutions Society (KREIS) for reposing confidence in our entire team indeveloping the material. Thanks are also due to the team members who have investedvaluable time and expertise.

    (A N Ramachandra)

  • I

    ICT – Support Material Level II

    CHAIRMAN:

    Prof. A.N Ramachandra, Former Joint Commissioner, Navodaya Vidyalaya Samiti, NewDelhi.

    MEMBERS:

    Smt. Umadevi R M.C.A, MDRS,Sira Town, Sira Taluk , Tumkur.

    Sri. Sunil Kumar S B.E, MDRS, Mellahalli Gate, Yelandur Taluk, Chamarajanagar.

    Sri. Praveen L M.Sc(CS),B.Ed, MDRS, Haranduru, Koppa Taluk, Chikmagaluru.

    Sri. Ravindra B Booyi M.Tech, KRCRS, Humnabad, Humnabad Taluk, Bidar.

    Sri. Annappa Naik M.Sc(CS), KRCRS, Ramnagar, Joida Taluk, , Uttar Kannada.

    COVER PAGE DESGINER:

    Sri. Kumarswami.N.Hiremath M.A, M.Phil, KRCRS, Chikkarahalli, Arasikere Taluk, Hassan.

    COORDINATORS:

    Sri. A.T Chamaraja, Retd. Joint Director, Department of Public Education and Consultant,

    KREIS, Bengaluru.

    Sri. Santosh Elemmi S.C M.Sc(CS), M.Phil, KREIS, Bengaluru.

    Sri. Sunil C.S MCA, M.Tech, M.Phil, KREIS, Bengaluru.

    Sri. Keerthi Kumar H M B.E, MDRS, Belur Town, Belur Taluk, Hassan.

    TTEEXXTTBBOOOOKK CCOOMMMMIITTTTEEEETTEEXXTTBBOOOOKK CCOOMMMMIITTTTEEEETTEEXXTTBBOOOOKK CCOOMMMMIITTTTEEEE

  • I

    ICT – Support Material Level II

    CHAIRMAN:

    Prof. A.N Ramachandra, Former Joint Commissioner, Navodaya Vidyalaya Samiti, NewDelhi.

    MEMBERS:

    Smt. Umadevi R M.C.A, MDRS,Sira Town, Sira Taluk , Tumkur.

    Sri. Sunil Kumar S B.E, MDRS, Mellahalli Gate, Yelandur Taluk, Chamarajanagar.

    Sri. Praveen L M.Sc(CS),B.Ed, MDRS, Haranduru, Koppa Taluk, Chikmagaluru.

    Sri. Ravindra B Booyi M.Tech, KRCRS, Humnabad, Humnabad Taluk, Bidar.

    Sri. Annappa Naik M.Sc(CS), KRCRS, Ramnagar, Joida Taluk, , Uttar Kannada.

    COVER PAGE DESGINER:

    Sri. Kumarswami.N.Hiremath M.A, M.Phil, KRCRS, Chikkarahalli, Arasikere Taluk, Hassan.

    COORDINATORS:

    Sri. A.T Chamaraja, Retd. Joint Director, Department of Public Education and Consultant,

    KREIS, Bengaluru.

    Sri. Santosh Elemmi S.C M.Sc(CS), M.Phil, KREIS, Bengaluru.

    Sri. Sunil C.S MCA, M.Tech, M.Phil, KREIS, Bengaluru.

    Sri. Keerthi Kumar H M B.E, MDRS, Belur Town, Belur Taluk, Hassan.

    TTEEXXTTBBOOOOKK CCOOMMMMIITTTTEEEETTEEXXTTBBOOOOKK CCOOMMMMIITTTTEEEETTEEXXTTBBOOOOKK CCOOMMMMIITTTTEEEE

  • Karnataka Residential Educational Institutions Society 7th Standard

    II

    HOW TO USE THIS BOOK

    This book is prepared for teaching about the computer to children. The teachers’ role is

    primary that of a facilitator encouraging active learning. Specific guidelines can be found in the

    Teachers’ Corner at the end of the book. The teachers’ should read all the books in a series before

    starting any class and understand the flow of content to ensure that the contents are comfortably

    communicated inside the classroom. Ensure that the conceptual understanding is mastered before

    proceeding to the skills. Use the group activities and projects to stimulate creativity and knowledge

    sharing. This book can easily be covered in one year, with four classes (40 minutes) per week. See the

    table below for an overview of the concepts, objectives covered in each lesson along with periods.

    SlNo

    Topic Name Concepts Objectives Periods

    01Overview of

    Level I

    1. Parts of computer2. Characteristics of computer3. Uses of a computer4. Input and output device5. Paint activity

    Recall and apply what was learnt in Level I.10

    (5+5)

    02History ofComputers

    1. History of computers2. Generations of computers

    List major milestones in the development of modernday computers.

    List names of the person responsible for thedevelopment of the computer.

    Identify the generations of computer.

    12(10+2)

    03Hardware and

    software

    1. Introduction2. Hardware and Software3. Data and User

    Recognize different hardware components. Differentiate between hardware and software. Define data and user.

    12(8+4)

    04Introduction to

    OperatingSystem

    1. Introduction2. Types of operating system3. User interface

    Define operating system. List the types of operating system. Differentiate between CUI and GUI.

    12(8+4)

    05 DOS and UNIX

    1. Introduction to DOS2. DOS commands3. Introduction to UNIX4. Shell commands

    Define command. Open the command prompt. Execute DOS commands. Differentiate between internal & external commands. Differentiate between DOS & UNIX.

    20(6+14)

    06Windows

    1. Introduction2. Desktop and its components3. Working with files & folders4. Control panel

    Navigate the windows desktop. Manage and organize files & folders. Personalize the desktop. Create user accounts.

    20(4+16)

    07LINUX

    1. Introduction2. The Ubuntu desktop3. Managing windows4. Browsing and Opening files5. Customizing the desktop6. Session Options

    Navigate the Ubuntu desktop. Manage windows. Browse & open the Files. Customize the desktop. Terminate the Session.

    20(4+16)

    08Hands onkeyboard

    1. Introduction2. Types of Keys3. Basics of typing4. Typing skills using text editor

    Use the keyboard for text typing. Create and format the text document in text editor. Save and print the text document.

    20(2+18)

    09Using RegionalLanguages in

    computer

    1. Introduction2. Baraha3. Nudi4. Indic

    Use different regional languages software. Type Kannada in the computer.

    14(2+12)

  • Karnataka Residential Educational Institutions Society 7th Standard

    III

    CONTENTS

    SL.NO NAME OF THE LESSON PAGE NO

    01 Overview of Level I 01

    02 History of computer 07

    03 Hardware and Software 14

    04 Introduction to Operating System 18

    05 DOS and UNIX 24

    06 Windows 36

    07 LINUX 46

    08 Hands on Keyboard 54

    09 Using regional languages in Computer 66

  • Karnataka Residential Educational Institutions Society 7th Standard

    IV

    Execution of DOS and UNIX commands

    Exploring Windows Desktop

    Exploring LINUX Desktop

    Text Editor Creating a Text Document Saving an Text Document Formatting Text Document

    Using Regional Language Typing in Kannada

    7th StandardLevel II

    Familiarity with Computer

    Software

    Usage Skills

    Safety and Security

    HardwareInsideComputer

    External

    Internal

    System

    Application

    AbacusNapier’s bonesPascalineDifferential EngineAnalytical Engine

    FirstSecondThirdFourthFifth

    Computer Generations

    Helpline

    DOS

    UNIX

    WINDOWS

    LINUX

    User Accounts: Creating User Accounts Login in using Password

    DOS – HELP Command

    UNIX – MAN Command

    WINDOWS Help

    LINUX Help

    Operating System

    Computer History

    Hardware

    Software

  • Chapter 1: Overview of Level I

    Revise the topics learned in the previous class.

    Parts of computer

    Characteristics of computer

    Uses of a computer

    Input and Output device

    Do’s and Don’ts with computer

    Paint Activity

    Number System

    Learning Objectives:

    After you have studied this lesson you will be able to:

    Recall and apply what was learnt in Level I.

    Inside

    Chapter 1: Overview of Level I

    Revise the topics learned in the previous class.

    Parts of computer

    Characteristics of computer

    Uses of a computer

    Input and Output device

    Do’s and Don’ts with computer

    Paint Activity

    Number System

    Learning Objectives:

    After you have studied this lesson you will be able to:

    Recall and apply what was learnt in Level I.

    Inside

    Chapter 1: Overview of Level I

    Revise the topics learned in the previous class.

    Parts of computer

    Characteristics of computer

    Uses of a computer

    Input and Output device

    Do’s and Don’ts with computer

    Paint Activity

    Number System

    Learning Objectives:

    After you have studied this lesson you will be able to:

    Recall and apply what was learnt in Level I.

    Inside

  • Chapter 1: Overview of Level I 7th Standard

    Karnataka Residential Educational Institutions Society 2 | P a g e

    Parts of Computer

    Central Processing Unit (CPU)

    CPU (Central Processing Unit) is the most important part of a

    Computer. It is like the brain of the computer. It controls all other parts such

    as Monitor, Keyboard, and Mouse.

    Monitor

    A monitor looks like a TV screen. The CPU uses the monitor

    to show us a text, photos, movies, and games. The front portion of

    the monitor is called screen or display. The monitor is a standard

    output device. The monitor shows whatever we type or draw on a

    Computer.

    Keyboard

    The keyboard is a standard input device. The

    Keyboard is made of several small buttons called keys. Each

    key has a number, letter or word written on it. The keys

    which we see are alphabets (A-Z), numbers (0-9), special

    keys (Spacebar, Backspace, and Enter etc.). While you are

    typing, you can press the:

  • Chapter 1: Overview of Level I 7th Standard

    Karnataka Residential Educational Institutions Society 3 | P a g e

    Spacebar: To leave blank spaces between words or numbers

    Backspace: To erase letters.

    Enter: To move to next line

    Mouse

    The mouse is used to point to the items shown on the monitor.

    The mouse usually has two or three buttons and a small wheel between

    the buttons. Mouse consists of two buttons- left button and right button

    and a scroll wheel.

    Left click: used to select an activity after you point to it.

    Right click: used to control the activity after you have started it.

    Double click: used to start the activity after you have pointed at it.

    Scroll button: you can move up and down a page using the scroll button.

    Characteristics of Computer

    Some important characteristics of computer are:

    Speed

    Storage

    Accuracy

    Diligence

    Versatility

    Flexibility

    Reliability

    Uses of a Computer

    A computer can use for many simple tasks such as

    Writing letters

    Watching movies

    Listen to music

    Drawing pictures

    Playing games

    Adding number

    Input and Output Device

    Input device: The device used to accept the data and instructions from the user is

    called input device.

    Output device: The device that displays output to the user is called output device.

  • Chapter 1: Overview of Level 1 7th Standard

    Karnataka Residential Educational Institutions Society 4 | P a g e

    Some of the Examples for Input and output device are

    Input Device Output Device

    Track Ball Printer

    Joystick Plotter

    Scanner Speaker

    Web camera Projector

    Do’s and Don’ts with computer

    Keep it clean: We should always keep the computer and its nearby area clean and

    cover when it is not in use. Do not take food or drinks into the computer lab.

    Be safe: It works using electricity. Do not pull any wires connected to the CPU. Do

    not put your fingers or any object on the computer. Do not touch any part of the

    computer with wet hands.

    Keep a correct posture: Keep your chair at the proper height and maintain a distance

    from the monitor. Do not keep your hand on the mouse continuously.

    Be gentle: Do not hit the keys on the keyboard too hard. Do not remove or

    disconnect any cable. Do not remove or take any item away from the computer.

    Share equally: Do not fight for your turn to use the computer and give space to your

    classmates while they are using computers. Take turns for using the keyboard and

    the mouse. Do not disturb others by making noise.

    Paint Activity

    Steps to open Paint

    Click start button Click all programs Select accessories Click on paint

  • Chapter 1: Overview of Level 1 7th Standard

    Karnataka Residential Educational Institutions Society 5 | P a g e

    Home tab contains the groups of tools for writing and editing the text. It also contains

    tools such as brushes, shapes, colors to create images and color them.

    Text tools: These are used for writing and editing the text. These tools are:

    Pencil : Used to draw freehand drawing of required thickness

    Eraser : Used to erase your drawing

    Text : Used to insert text

    Fill with color : Used to fill color to the entire picture or an enclosed shape you

    want.

    Brushes : It is used to draw lines that have a different appearance and texture—

    it's like using different artistic brushes.

    Drawing Shapes : You can use Paint to draw different types of shapes.

    Line : Used to draw Lines’

    Curve : Used to draw Curved shapes

    Oval : Used to draw Circles and Ovals

    Rectangle and Rounded rectangle : Used to draw Squares and Rectangles

    Paint Options:

    New option to create a new picture.

    Open option to open an existing picture.

    Save option to save the current picture.

    Print option to print the current picture.

    Exit option to exit the paint activity.

    Number System

    "A set of values used to represent different quantities is known as Number System".

    Classification of Number System

    Decimal number system

    Binary number system

    Octal number system

    Hexadecimal number system

    Chapter 1: Overview of Level 1 7th Standard

    Karnataka Residential Educational Institutions Society 5 | P a g e

    Home tab contains the groups of tools for writing and editing the text. It also contains

    tools such as brushes, shapes, colors to create images and color them.

    Text tools: These are used for writing and editing the text. These tools are:

    Pencil : Used to draw freehand drawing of required thickness

    Eraser : Used to erase your drawing

    Text : Used to insert text

    Fill with color : Used to fill color to the entire picture or an enclosed shape you

    want.

    Brushes : It is used to draw lines that have a different appearance and texture—

    it's like using different artistic brushes.

    Drawing Shapes : You can use Paint to draw different types of shapes.

    Line : Used to draw Lines’

    Curve : Used to draw Curved shapes

    Oval : Used to draw Circles and Ovals

    Rectangle and Rounded rectangle : Used to draw Squares and Rectangles

    Paint Options:

    New option to create a new picture.

    Open option to open an existing picture.

    Save option to save the current picture.

    Print option to print the current picture.

    Exit option to exit the paint activity.

    Number System

    "A set of values used to represent different quantities is known as Number System".

    Classification of Number System

    Decimal number system

    Binary number system

    Octal number system

    Hexadecimal number system

    Chapter 1: Overview of Level 1 7th Standard

    Karnataka Residential Educational Institutions Society 5 | P a g e

    Home tab contains the groups of tools for writing and editing the text. It also contains

    tools such as brushes, shapes, colors to create images and color them.

    Text tools: These are used for writing and editing the text. These tools are:

    Pencil : Used to draw freehand drawing of required thickness

    Eraser : Used to erase your drawing

    Text : Used to insert text

    Fill with color : Used to fill color to the entire picture or an enclosed shape you

    want.

    Brushes : It is used to draw lines that have a different appearance and texture—

    it's like using different artistic brushes.

    Drawing Shapes : You can use Paint to draw different types of shapes.

    Line : Used to draw Lines’

    Curve : Used to draw Curved shapes

    Oval : Used to draw Circles and Ovals

    Rectangle and Rounded rectangle : Used to draw Squares and Rectangles

    Paint Options:

    New option to create a new picture.

    Open option to open an existing picture.

    Save option to save the current picture.

    Print option to print the current picture.

    Exit option to exit the paint activity.

    Number System

    "A set of values used to represent different quantities is known as Number System".

    Classification of Number System

    Decimal number system

    Binary number system

    Octal number system

    Hexadecimal number system

  • Chapter 1: Overview of Level 1 7th Standard

    Karnataka Residential Educational Institutions Society 6 | P a g e

  • Chapter 2: History of Computer

    History of computers

    Generation of computer

    First Generation Of Computer

    Second Generation Of Computer

    Third Generation Of Computer

    Fourth Generation Of Computer

    Fifth Generation Of Computer

    Learning Objectives:

    After you have studied this lesson you will be able to:

    List major milestones in the development of modern day

    computers.

    List names of the person responsible for the development of the

    computer.

    Identify the generations of computer.

    Inside

    Chapter 2: History of Computer

    History of computers

    Generation of computer

    First Generation Of Computer

    Second Generation Of Computer

    Third Generation Of Computer

    Fourth Generation Of Computer

    Fifth Generation Of Computer

    Learning Objectives:

    After you have studied this lesson you will be able to:

    List major milestones in the development of modern day

    computers.

    List names of the person responsible for the development of the

    computer.

    Identify the generations of computer.

    Inside

    Chapter 2: History of Computer

    History of computers

    Generation of computer

    First Generation Of Computer

    Second Generation Of Computer

    Third Generation Of Computer

    Fourth Generation Of Computer

    Fifth Generation Of Computer

    Learning Objectives:

    After you have studied this lesson you will be able to:

    List major milestones in the development of modern day

    computers.

    List names of the person responsible for the development of the

    computer.

    Identify the generations of computer.

    Inside

  • Chapter 2: History of Computer 7th Standard

    Karnataka Residential Educational Institutions Society 8 | P a g e

    Introduction

    Today, the computer can be seen almost everywhere, in offices, shopping malls,

    schools, railway stations, and almost every home. So computers are an integral part of our

    lives. It is important to understand their evolution and knowing the history of the computer

    helps us to understand the design and capabilities.

    History is nothing but the study of past events. For example, the history of human

    beings.

    Abacus

    Approximately 4,000 years ago, the Chinese invented the Abacus. It was the first

    machine used for counting and calculating. It is made of a wooden frame, metal rods, and

    wooden beads. It takes a great deal of time and practice to learn how to master over the use

    of an abacus. An abacus is a person who is very experienced in using an abacus. Today, the

    abacus is still used widely in China and other Asian countries to count and calculate, just as

    we use calculators.

    Each bead has a specific value. Reading from right to left, the beads in the first column

    are worth 1, in the second column the beads are worth 10, in the third column the beads are

    worth 100, etc. Addition, subtraction, multiplication, and division are performed by moving

    the appropriate beads to the middle of the abacus.

    Chapter 2: History of Computer 7th Standard

    Karnataka Residential Educational Institutions Society 8 | P a g e

    Introduction

    Today, the computer can be seen almost everywhere, in offices, shopping malls,

    schools, railway stations, and almost every home. So computers are an integral part of our

    lives. It is important to understand their evolution and knowing the history of the computer

    helps us to understand the design and capabilities.

    History is nothing but the study of past events. For example, the history of human

    beings.

    Abacus

    Approximately 4,000 years ago, the Chinese invented the Abacus. It was the first

    machine used for counting and calculating. It is made of a wooden frame, metal rods, and

    wooden beads. It takes a great deal of time and practice to learn how to master over the use

    of an abacus. An abacus is a person who is very experienced in using an abacus. Today, the

    abacus is still used widely in China and other Asian countries to count and calculate, just as

    we use calculators.

    Each bead has a specific value. Reading from right to left, the beads in the first column

    are worth 1, in the second column the beads are worth 10, in the third column the beads are

    worth 100, etc. Addition, subtraction, multiplication, and division are performed by moving

    the appropriate beads to the middle of the abacus.

    Chapter 2: History of Computer 7th Standard

    Karnataka Residential Educational Institutions Society 8 | P a g e

    Introduction

    Today, the computer can be seen almost everywhere, in offices, shopping malls,

    schools, railway stations, and almost every home. So computers are an integral part of our

    lives. It is important to understand their evolution and knowing the history of the computer

    helps us to understand the design and capabilities.

    History is nothing but the study of past events. For example, the history of human

    beings.

    Abacus

    Approximately 4,000 years ago, the Chinese invented the Abacus. It was the first

    machine used for counting and calculating. It is made of a wooden frame, metal rods, and

    wooden beads. It takes a great deal of time and practice to learn how to master over the use

    of an abacus. An abacus is a person who is very experienced in using an abacus. Today, the

    abacus is still used widely in China and other Asian countries to count and calculate, just as

    we use calculators.

    Each bead has a specific value. Reading from right to left, the beads in the first column

    are worth 1, in the second column the beads are worth 10, in the third column the beads are

    worth 100, etc. Addition, subtraction, multiplication, and division are performed by moving

    the appropriate beads to the middle of the abacus.

  • Chapter 2: History of Computer 7th Standard

    Karnataka Residential Educational Institutions Society 9 | P a g e

    Napier’s bones

    In the early 17th century, John Napier, a Scottish

    mathematician, invented another calculating tool. “Napier’s bones”was based upon manipulation of rods with printed digits. Therods were made of bone, ivory, wood or metal. The set consists of10 rectangular blocks with multiples of a different digit on each ofthe four sides.

    Pascaline

    In 1642, at the age of 19, a French mathematician by the name of

    Biaise Pascal invented the Pascaline. The Pascaline is known as the first

    mechanical and automatic calculator. Pascal invented the Pascaline to

    help make his father's job as a tax accountant easier. The machine is

    sometimes called the La Pascaline or Pascal's machine.

    The Pascaline was a wooden box that could only add and subtract by means of a series

    of gears and wheels. When each wheel rotated one revolution, it would then turn the

    neighboring wheel. On top of the wheels were a series of windows through which the totals

    could be read. About 50 models were constructed and were made of wood, ivory, ebony, and

    copper.

    Jacquard loom

    In 1801, Jacquard invented the Jacquard loom. It was a weaving

    machine that was controlled by punched cards. While the loom was

    Chapter 2: History of Computer 7th Standard

    Karnataka Residential Educational Institutions Society 9 | P a g e

    Napier’s bones

    In the early 17th century, John Napier, a Scottish

    mathematician, invented another calculating tool. “Napier’s bones”was based upon manipulation of rods with printed digits. Therods were made of bone, ivory, wood or metal. The set consists of10 rectangular blocks with multiples of a different digit on each ofthe four sides.

    Pascaline

    In 1642, at the age of 19, a French mathematician by the name of

    Biaise Pascal invented the Pascaline. The Pascaline is known as the first

    mechanical and automatic calculator. Pascal invented the Pascaline to

    help make his father's job as a tax accountant easier. The machine is

    sometimes called the La Pascaline or Pascal's machine.

    The Pascaline was a wooden box that could only add and subtract by means of a series

    of gears and wheels. When each wheel rotated one revolution, it would then turn the

    neighboring wheel. On top of the wheels were a series of windows through which the totals

    could be read. About 50 models were constructed and were made of wood, ivory, ebony, and

    copper.

    Jacquard loom

    In 1801, Jacquard invented the Jacquard loom. It was a weaving

    machine that was controlled by punched cards. While the loom was

    Chapter 2: History of Computer 7th Standard

    Karnataka Residential Educational Institutions Society 9 | P a g e

    Napier’s bones

    In the early 17th century, John Napier, a Scottish

    mathematician, invented another calculating tool. “Napier’s bones”was based upon manipulation of rods with printed digits. Therods were made of bone, ivory, wood or metal. The set consists of10 rectangular blocks with multiples of a different digit on each ofthe four sides.

    Pascaline

    In 1642, at the age of 19, a French mathematician by the name of

    Biaise Pascal invented the Pascaline. The Pascaline is known as the first

    mechanical and automatic calculator. Pascal invented the Pascaline to

    help make his father's job as a tax accountant easier. The machine is

    sometimes called the La Pascaline or Pascal's machine.

    The Pascaline was a wooden box that could only add and subtract by means of a series

    of gears and wheels. When each wheel rotated one revolution, it would then turn the

    neighboring wheel. On top of the wheels were a series of windows through which the totals

    could be read. About 50 models were constructed and were made of wood, ivory, ebony, and

    copper.

    Jacquard loom

    In 1801, Jacquard invented the Jacquard loom. It was a weaving

    machine that was controlled by punched cards. While the loom was

  • Chapter 2: History of Computer 7th Standard

    Karnataka Residential Educational Institutions Society 10 | P a g e

    being pumped, cards with holes in them were attached together in a pattern through which

    strings of thread were automatically fed. These cards would feed the right pieces of thread

    into the loom to make a beautiful cloth.

    Difference and Analytical Engine

    In the early 1820s, an English mathematician by the name

    Charles Babbage designed a computing machine called the Difference

    Engine. This machine was to be used in the calculating and printing of

    simple math tables. In the 1830s, he designed a second computing

    machine called the Analytical Engine. This machine was to be used in

    calculating complicated problems by following a set of instructions. The

    computing machines made in the 1900s and even those today are based

    on the designs of the Difference Engine and the Analytical Engine. This

    is why Charles Babbage is known as the "Father of Computers."

    Ada Augusta

    Ada Augusta was a first computer programmer, who

    designed program for Babbage’s Analytical Engine.

    Chapter 2: History of Computer 7th Standard

    Karnataka Residential Educational Institutions Society 10 | P a g e

    being pumped, cards with holes in them were attached together in a pattern through which

    strings of thread were automatically fed. These cards would feed the right pieces of thread

    into the loom to make a beautiful cloth.

    Difference and Analytical Engine

    In the early 1820s, an English mathematician by the name

    Charles Babbage designed a computing machine called the Difference

    Engine. This machine was to be used in the calculating and printing of

    simple math tables. In the 1830s, he designed a second computing

    machine called the Analytical Engine. This machine was to be used in

    calculating complicated problems by following a set of instructions. The

    computing machines made in the 1900s and even those today are based

    on the designs of the Difference Engine and the Analytical Engine. This

    is why Charles Babbage is known as the "Father of Computers."

    Ada Augusta

    Ada Augusta was a first computer programmer, who

    designed program for Babbage’s Analytical Engine.

    Chapter 2: History of Computer 7th Standard

    Karnataka Residential Educational Institutions Society 10 | P a g e

    being pumped, cards with holes in them were attached together in a pattern through which

    strings of thread were automatically fed. These cards would feed the right pieces of thread

    into the loom to make a beautiful cloth.

    Difference and Analytical Engine

    In the early 1820s, an English mathematician by the name

    Charles Babbage designed a computing machine called the Difference

    Engine. This machine was to be used in the calculating and printing of

    simple math tables. In the 1830s, he designed a second computing

    machine called the Analytical Engine. This machine was to be used in

    calculating complicated problems by following a set of instructions. The

    computing machines made in the 1900s and even those today are based

    on the designs of the Difference Engine and the Analytical Engine. This

    is why Charles Babbage is known as the "Father of Computers."

    Ada Augusta

    Ada Augusta was a first computer programmer, who

    designed program for Babbage’s Analytical Engine.

  • Chapter 2: History of Computer 7th Standard

    Karnataka Residential Educational Institutions Society 11 | P a g e

    Generations of Computer

    Depending on the development of the technology the generation of computer is

    classified into five generations. Each generation has been discussed in detail along with their

    time period, characteristics.

    First Generation of Computer (1945-1956)

    The first generation of computers is started with using

    vacuum tubes as the basic components. The speed of these

    computers were very slow, storage capacity was very less and

    these computers are large in size.

    Some computers of this generation were ENIAC (Electronic Numerical Integrator and

    Calculator), UNIVAC (Universal Automatic Computer), IBM (International Business

    Machine)-701 and 650.

    Second Generation of Computer (1956-1963)

    In this generation transistors were used in place of vacuum

    tubes. These machines were much faster, more reliable than their

    earlier machines. It generates less heat and consumed less

    electricity as compared to first generation computers.

    Chapter 2: History of Computer 7th Standard

    Karnataka Residential Educational Institutions Society 11 | P a g e

    Generations of Computer

    Depending on the development of the technology the generation of computer is

    classified into five generations. Each generation has been discussed in detail along with their

    time period, characteristics.

    First Generation of Computer (1945-1956)

    The first generation of computers is started with using

    vacuum tubes as the basic components. The speed of these

    computers were very slow, storage capacity was very less and

    these computers are large in size.

    Some computers of this generation were ENIAC (Electronic Numerical Integrator and

    Calculator), UNIVAC (Universal Automatic Computer), IBM (International Business

    Machine)-701 and 650.

    Second Generation of Computer (1956-1963)

    In this generation transistors were used in place of vacuum

    tubes. These machines were much faster, more reliable than their

    earlier machines. It generates less heat and consumed less

    electricity as compared to first generation computers.

    Chapter 2: History of Computer 7th Standard

    Karnataka Residential Educational Institutions Society 11 | P a g e

    Generations of Computer

    Depending on the development of the technology the generation of computer is

    classified into five generations. Each generation has been discussed in detail along with their

    time period, characteristics.

    First Generation of Computer (1945-1956)

    The first generation of computers is started with using

    vacuum tubes as the basic components. The speed of these

    computers were very slow, storage capacity was very less and

    these computers are large in size.

    Some computers of this generation were ENIAC (Electronic Numerical Integrator and

    Calculator), UNIVAC (Universal Automatic Computer), IBM (International Business

    Machine)-701 and 650.

    Second Generation of Computer (1956-1963)

    In this generation transistors were used in place of vacuum

    tubes. These machines were much faster, more reliable than their

    earlier machines. It generates less heat and consumed less

    electricity as compared to first generation computers.

  • Chapter 2: History of Computer 7th Standard

    Karnataka Residential Educational Institutions Society 12 | P a g e

    Some computers of this generation were IBM 1620, IBM 7094, CDC (Control Data

    Corporation) 1604 and 3600, and UNIVAC 1108.

    Third Generation of Computer (1964-1971)

    In the third generation of computer Integrated

    Circuits (IC's) were used in place of transistors. These

    IC’s were increased the speed of processing and storage

    capacity. These computers were more reliable, smaller

    in size and faster. Maintenance cost was low comparing

    to the previous generation and consumed less electricity.

    Some computers of this generation were IBM-360 series, Honeywell-6000 series, PDP

    (Personal Data Processor), IBM-370/168.

    Fourth Generation of Computer (1971-1980)

    In the fourth generation of computer,

    microprocessors were used in place of Integrated Circuits

    (IC’s). The fourth generation of computers is marked by the

    use of Very Large Scale Integrated (VLSI) circuits. This

    made computers smaller in size. Fourth Generation

    computers became more powerful, reliable and more efficient.

    Some computers of this generation were Mini Computer and Mainframe computer,

    Personal computers.

    Chapter 2: History of Computer 7th Standard

    Karnataka Residential Educational Institutions Society 12 | P a g e

    Some computers of this generation were IBM 1620, IBM 7094, CDC (Control Data

    Corporation) 1604 and 3600, and UNIVAC 1108.

    Third Generation of Computer (1964-1971)

    In the third generation of computer Integrated

    Circuits (IC's) were used in place of transistors. These

    IC’s were increased the speed of processing and storage

    capacity. These computers were more reliable, smaller

    in size and faster. Maintenance cost was low comparing

    to the previous generation and consumed less electricity.

    Some computers of this generation were IBM-360 series, Honeywell-6000 series, PDP

    (Personal Data Processor), IBM-370/168.

    Fourth Generation of Computer (1971-1980)

    In the fourth generation of computer,

    microprocessors were used in place of Integrated Circuits

    (IC’s). The fourth generation of computers is marked by the

    use of Very Large Scale Integrated (VLSI) circuits. This

    made computers smaller in size. Fourth Generation

    computers became more powerful, reliable and more efficient.

    Some computers of this generation were Mini Computer and Mainframe computer,

    Personal computers.

    Chapter 2: History of Computer 7th Standard

    Karnataka Residential Educational Institutions Society 12 | P a g e

    Some computers of this generation were IBM 1620, IBM 7094, CDC (Control Data

    Corporation) 1604 and 3600, and UNIVAC 1108.

    Third Generation of Computer (1964-1971)

    In the third generation of computer Integrated

    Circuits (IC's) were used in place of transistors. These

    IC’s were increased the speed of processing and storage

    capacity. These computers were more reliable, smaller

    in size and faster. Maintenance cost was low comparing

    to the previous generation and consumed less electricity.

    Some computers of this generation were IBM-360 series, Honeywell-6000 series, PDP

    (Personal Data Processor), IBM-370/168.

    Fourth Generation of Computer (1971-1980)

    In the fourth generation of computer,

    microprocessors were used in place of Integrated Circuits

    (IC’s). The fourth generation of computers is marked by the

    use of Very Large Scale Integrated (VLSI) circuits. This

    made computers smaller in size. Fourth Generation

    computers became more powerful, reliable and more efficient.

    Some computers of this generation were Mini Computer and Mainframe computer,

    Personal computers.

  • Chapter 2: History of Computer 7th Standard

    Karnataka Residential Educational Institutions Society 13 | P a g e

    Fifth Generation of Computer (1980-till date)

    Fifth generation computer

    involves the concept of Artificial

    Intelligence (AI) which made the

    computer think like human beings. This

    generation uses VLSI (Very Large Scale

    integration) and ULSI (Ultra Large Scale

    Integration) technology. These computers

    are more intelligent and faster comparing

    to other generation computers. Types of

    this generation computers are Desktop,

    Laptop, Notebook, and Robot. etc.

    Remember

    Generations of Computer

    Generation Material used Features

    FirstGeneration

    Vacuum tube basedvery slow, large in size and storage capacitywas very less

    SecondGeneration

    Transistor basedfaster, more reliable than their earliermachines

    ThirdGeneration

    Integrated Circuitbased

    Smaller in size and faster. Maintenance costwas low comparing to the previousgeneration

    FourthGeneration

    VLSI microprocessorbased

    Fourth Generation computers became morepowerful, reliable and more efficient.

    FifthGeneration

    ULSI microprocessorbased

    These computers are more intelligent andfaster comparing to other generationcomputers.

    Chapter 2: History of Computer 7th Standard

    Karnataka Residential Educational Institutions Society 13 | P a g e

    Fifth Generation of Computer (1980-till date)

    Fifth generation computer

    involves the concept of Artificial

    Intelligence (AI) which made the

    computer think like human beings. This

    generation uses VLSI (Very Large Scale

    integration) and ULSI (Ultra Large Scale

    Integration) technology. These computers

    are more intelligent and faster comparing

    to other generation computers. Types of

    this generation computers are Desktop,

    Laptop, Notebook, and Robot. etc.

    Remember

    Generations of Computer

    Generation Material used Features

    FirstGeneration

    Vacuum tube basedvery slow, large in size and storage capacitywas very less

    SecondGeneration

    Transistor basedfaster, more reliable than their earliermachines

    ThirdGeneration

    Integrated Circuitbased

    Smaller in size and faster. Maintenance costwas low comparing to the previousgeneration

    FourthGeneration

    VLSI microprocessorbased

    Fourth Generation computers became morepowerful, reliable and more efficient.

    FifthGeneration

    ULSI microprocessorbased

    These computers are more intelligent andfaster comparing to other generationcomputers.

    Chapter 2: History of Computer 7th Standard

    Karnataka Residential Educational Institutions Society 13 | P a g e

    Fifth Generation of Computer (1980-till date)

    Fifth generation computer

    involves the concept of Artificial

    Intelligence (AI) which made the

    computer think like human beings. This

    generation uses VLSI (Very Large Scale

    integration) and ULSI (Ultra Large Scale

    Integration) technology. These computers

    are more intelligent and faster comparing

    to other generation computers. Types of

    this generation computers are Desktop,

    Laptop, Notebook, and Robot. etc.

    Remember

    Generations of Computer

    Generation Material used Features

    FirstGeneration

    Vacuum tube basedvery slow, large in size and storage capacitywas very less

    SecondGeneration

    Transistor basedfaster, more reliable than their earliermachines

    ThirdGeneration

    Integrated Circuitbased

    Smaller in size and faster. Maintenance costwas low comparing to the previousgeneration

    FourthGeneration

    VLSI microprocessorbased

    Fourth Generation computers became morepowerful, reliable and more efficient.

    FifthGeneration

    ULSI microprocessorbased

    These computers are more intelligent andfaster comparing to other generationcomputers.

  • Chapter 3: Hardware and Software

    Introduction

    Hardware

    Software

    System Software

    Application Software

    Data

    User(s)

    Learning Objectives:

    After you have studied this lesson you will be able to:

    Recognize different hardware components.

    Differentiate between Hardware and Software.

    Define data and user.

    Inside

  • Chapter 3: Hardware and Software 7th Standard

    Karnataka Residential Educational Institutions Society 15 | P a g e

    Introduction

    There are different and various types of computers available in the market ranging from

    a small computer that is integrated into our household electronic equipment to very large

    supercomputers. A Computer is not a single device; it is a group of components.

    There are four parts in the computer system. They are:

    Hardware

    Software

    Data

    User(s)

    Hardware

    The physical parts of a computer system called as hardware. The hardware components

    can be seen, touch and feel. The hardware components are fixed inside or outside the

    computer system.

    Example Keyboard, Mouse, Monitor, Printer, RAM, CPU etc.

    Software

    A Set or collection of programs is known as software. The software is a computer

    program written using some computer programming languages to operate the computer.

    Software tells the hardware what to do. Unlike hardware, we can’t touch the software.

    Chapter 3: Hardware and Software 7th Standard

    Karnataka Residential Educational Institutions Society 15 | P a g e

    Introduction

    There are different and various types of computers available in the market ranging from

    a small computer that is integrated into our household electronic equipment to very large

    supercomputers. A Computer is not a single device; it is a group of components.

    There are four parts in the computer system. They are:

    Hardware

    Software

    Data

    User(s)

    Hardware

    The physical parts of a computer system called as hardware. The hardware components

    can be seen, touch and feel. The hardware components are fixed inside or outside the

    computer system.

    Example Keyboard, Mouse, Monitor, Printer, RAM, CPU etc.

    Software

    A Set or collection of programs is known as software. The software is a computer

    program written using some computer programming languages to operate the computer.

    Software tells the hardware what to do. Unlike hardware, we can’t touch the software.

    Chapter 3: Hardware and Software 7th Standard

    Karnataka Residential Educational Institutions Society 15 | P a g e

    Introduction

    There are different and various types of computers available in the market ranging from

    a small computer that is integrated into our household electronic equipment to very large

    supercomputers. A Computer is not a single device; it is a group of components.

    There are four parts in the computer system. They are:

    Hardware

    Software

    Data

    User(s)

    Hardware

    The physical parts of a computer system called as hardware. The hardware components

    can be seen, touch and feel. The hardware components are fixed inside or outside the

    computer system.

    Example Keyboard, Mouse, Monitor, Printer, RAM, CPU etc.

    Software

    A Set or collection of programs is known as software. The software is a computer

    program written using some computer programming languages to operate the computer.

    Software tells the hardware what to do. Unlike hardware, we can’t touch the software.

  • Chapter 3: Hardware and Software 7th Standard

    Karnataka Residential Educational Institutions Society 16 | P a g e

    Example Operating System, TUX Paint, Office Packages, Nudi, Adobe Reader,

    Computer Games etc.

    Classification of Software

    The software is broadly classified into two types. They are

    1. Application software.

    2. System Software.

    System Software

    System software is a type of computer program that is designed to control and work with

    computer hardware, to run a computer's hardware and application programs.

    Example: Microsoft Windows, Linux, DOS etc.

    Application Software

    Application software is a type of Software written by the user to perform a particular

    task like drawing a picture, playing computer games.

    Example: Paint, Nudi and Office Package etc.

    Know This!

    A person who writes computer programs is known as aSoftware Engineer or a Programmer.

    Chapter 3: Hardware and Software 7th Standard

    Karnataka Residential Educational Institutions Society 16 | P a g e

    Example Operating System, TUX Paint, Office Packages, Nudi, Adobe Reader,

    Computer Games etc.

    Classification of Software

    The software is broadly classified into two types. They are

    1. Application software.

    2. System Software.

    System Software

    System software is a type of computer program that is designed to control and work with

    computer hardware, to run a computer's hardware and application programs.

    Example: Microsoft Windows, Linux, DOS etc.

    Application Software

    Application software is a type of Software written by the user to perform a particular

    task like drawing a picture, playing computer games.

    Example: Paint, Nudi and Office Package etc.

    Know This!

    A person who writes computer programs is known as aSoftware Engineer or a Programmer.

    Chapter 3: Hardware and Software 7th Standard

    Karnataka Residential Educational Institutions Society 16 | P a g e

    Example Operating System, TUX Paint, Office Packages, Nudi, Adobe Reader,

    Computer Games etc.

    Classification of Software

    The software is broadly classified into two types. They are

    1. Application software.

    2. System Software.

    System Software

    System software is a type of computer program that is designed to control and work with

    computer hardware, to run a computer's hardware and application programs.

    Example: Microsoft Windows, Linux, DOS etc.

    Application Software

    Application software is a type of Software written by the user to perform a particular

    task like drawing a picture, playing computer games.

    Example: Paint, Nudi and Office Package etc.

    Know This!

    A person who writes computer programs is known as aSoftware Engineer or a Programmer.

  • Chapter 3: Hardware and Software 7th Standard

    Karnataka Residential Educational Institutions Society 17 | P a g e

    Difference between Hardware and Software

    Data

    Data is the raw information or basic facts that

    computer can process. Data by itself doesn’t make much

    sense to the user. It will give a meaning only when it is

    processed by the computer. The processed data is called

    information. Data can be text, numbers, audio or video that

    the computer manipulates.

    Example All the information fed by the user.

    User(s)

    People who use the computers are called users. These

    computer operators are called computer users. You may be

    surprised as to why the users are included in a computer system.

    No computer system is 100% autonomous. They need the human

    interface in one or the other way. You may quote some computer

    systems example which themselves work on their own, it is

    somewhere the human beings are involved in designing and

    developing the computer system. Therefore, the user is an inner part of the computer system.

    Hardware Software

    Physical components of a computer are

    called Hardware.Set of programs is called Software.

    Hardware can touch, see and feel. The software can not touch and feel.

    Constructed using physical materials or

    components.

    Developed by the programming

    language.

    Not affected by computer viruses. Affected by computer viruses.

    User cannot make copies User can make copies

    Example: Monitor, Keyboard, RAM Example: OS, Text Editor, Nudi

    Chapter 3: Hardware and Software 7th Standard

    Karnataka Residential Educational Institutions Society 17 | P a g e

    Difference between Hardware and Software

    Data

    Data is the raw information or basic facts that

    computer can process. Data by itself doesn’t make much

    sense to the user. It will give a meaning only when it is

    processed by the computer. The processed data is called

    information. Data can be text, numbers, audio or video that

    the computer manipulates.

    Example All the information fed by the user.

    User(s)

    People who use the computers are called users. These

    computer operators are called computer users. You may be

    surprised as to why the users are included in a computer system.

    No computer system is 100% autonomous. They need the human

    interface in one or the other way. You may quote some computer

    systems example which themselves work on their own, it is

    somewhere the human beings are involved in designing and

    developing the computer system. Therefore, the user is an inner part of the computer system.

    Hardware Software

    Physical components of a computer are

    called Hardware.Set of programs is called Software.

    Hardware can touch, see and feel. The software can not touch and feel.

    Constructed using physical materials or

    components.

    Developed by the programming

    language.

    Not affected by computer viruses. Affected by computer viruses.

    User cannot make copies User can make copies

    Example: Monitor, Keyboard, RAM Example: OS, Text Editor, Nudi

    Chapter 3: Hardware and Software 7th Standard

    Karnataka Residential Educational Institutions Society 17 | P a g e

    Difference between Hardware and Software

    Data

    Data is the raw information or basic facts that

    computer can process. Data by itself doesn’t make much

    sense to the user. It will give a meaning only when it is

    processed by the computer. The processed data is called

    information. Data can be text, numbers, audio or video that

    the computer manipulates.

    Example All the information fed by the user.

    User(s)

    People who use the computers are called users. These

    computer operators are called computer users. You may be

    surprised as to why the users are included in a computer system.

    No computer system is 100% autonomous. They need the human

    interface in one or the other way. You may quote some computer

    systems example which themselves work on their own, it is

    somewhere the human beings are involved in designing and

    developing the computer system. Therefore, the user is an inner part of the computer system.

    Hardware Software

    Physical components of a computer are

    called Hardware.Set of programs is called Software.

    Hardware can touch, see and feel. The software can not touch and feel.

    Constructed using physical materials or

    components.

    Developed by the programming

    language.

    Not affected by computer viruses. Affected by computer viruses.

    User cannot make copies User can make copies

    Example: Monitor, Keyboard, RAM Example: OS, Text Editor, Nudi

  • Chapter 4: Introduction to OperatingSystem

    Introduction

    Types of Operating System

    Single-User Operating System

    Multi-User Operating System

    User Interface

    Character User Interface

    Graphical User Interface

    Learning Objectives:

    After you have studied this lesson you will be able to:

    Define Operating System.

    List the types of Operating system.

    Differentiate between CUI and GUI.

    Inside

    Chapter 4: Introduction to OperatingSystem

    Introduction

    Types of Operating System

    Single-User Operating System

    Multi-User Operating System

    User Interface

    Character User Interface

    Graphical User Interface

    Learning Objectives:

    After you have studied this lesson you will be able to:

    Define Operating System.

    List the types of Operating system.

    Differentiate between CUI and GUI.

    Inside

    Chapter 4: Introduction to OperatingSystem

    Introduction

    Types of Operating System

    Single-User Operating System

    Multi-User Operating System

    User Interface

    Character User Interface

    Graphical User Interface

    Learning Objectives:

    After you have studied this lesson you will be able to:

    Define Operating System.

    List the types of Operating system.

    Differentiate between CUI and GUI.

    Inside

  • Chapter 4: Introduction to Operating System 7th Standard

    Karnataka Residential Educational Institutions Society 19 | P a g e

    Introduction

    The operating system is the most important program that runs a computer. An operating

    system is a bridge between user and system. Operating system perform basic tasks, such as

    recognizing input from the keyboard, sending output to the display screen, keeping track

    of files and directories on the disk, and controlling peripheral devices such as disk

    drives and printers. Without operating system a computer is a dead machine.

    Example: DOS, UNIX, Windows (XP, Windows7), Linux, Mac, Android, etc.

    Definition

    “An operating system (OS) is system software that managescomputer hardware and software resources and which acts as an

    interface between the user and the computer”.

    Chapter 4: Introduction to Operating System 7th Standard

    Karnataka Residential Educational Institutions Society 19 | P a g e

    Introduction

    The operating system is the most important program that runs a computer. An operating

    system is a bridge between user and system. Operating system perform basic tasks, such as

    recognizing input from the keyboard, sending output to the display screen, keeping track

    of files and directories on the disk, and controlling peripheral devices such as disk

    drives and printers. Without operating system a computer is a dead machine.

    Example: DOS, UNIX, Windows (XP, Windows7), Linux, Mac, Android, etc.

    Definition

    “An operating system (OS) is system software that managescomputer hardware and software resources and which acts as an

    interface between the user and the computer”.

    Chapter 4: Introduction to Operating System 7th Standard

    Karnataka Residential Educational Institutions Society 19 | P a g e

    Introduction

    The operating system is the most important program that runs a computer. An operating

    system is a bridge between user and system. Operating system perform basic tasks, such as

    recognizing input from the keyboard, sending output to the display screen, keeping track

    of files and directories on the disk, and controlling peripheral devices such as disk

    drives and printers. Without operating system a computer is a dead machine.

    Example: DOS, UNIX, Windows (XP, Windows7), Linux, Mac, Android, etc.

    Definition

    “An operating system (OS) is system software that managescomputer hardware and software resources and which acts as an

    interface between the user and the computer”.

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    The basic functions of an operating system

    1. Booting the computer.

    2. Performs basic computer tasks.

    3. Provides a user interface.

    4. Handles system resources.

    5. Provides file management.

    Booting computer

    Booting is a process of loading the operating system into the system’s main memory.

    Booting plays a very important role in computers. Whenever you switch on the computer the

    computer checks itself and check` all parts are ready to work properly or not.

    Performs basic computer tasks

    The operating system performs basic computer tasks, like managing the various

    hardware devices such as the mouse, keyboard, and printers. Most of the operating systems

    support plug and play which means a device such as a printer will automatically be detected

    and configured without any user intervention.

    Provides a user interface

    The interface can be defined as a communication link between user and computer. The

    main function of the user interface is to communicate with the user so that the concept of the

    application is easily and effectively put to use.

    Handles system resources

    The operating system also handles system resources such as the computer's memory and

    sharing of the central processing unit time by various applications or peripheral devices.

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    Provides file management

    The operating system also handles the organization and tracking of files and directories

    (folders) saved or retrieved from a computer disk. The file management system allows the

    user to perform tasks such as creating files and directories, renaming files, copying and

    moving files, and deleting files.

    Types of Operating System

    Single User Operating System

    A single user operating system allows a single user to

    operate a program at a time.

    Example: DOS, Windows XP etc

    Multi-User Operating System

    The multi-user operating system allows two

    or more users to use the computer resources

    simultaneously.

    Example: Windows NT, Linux etc

    User Interface

    The user interface is one of the most important parts of any program as it determines

    how easily you can make the program do, what you want. There are two types of interfaces.

    1. CUI (Character User Interface)

    2. GUI(Graphical User Interface)

    Operating System

    Single UserOperating System

    Multi-UserOperating System

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    Provides file management

    The operating system also handles the organization and tracking of files and directories

    (folders) saved or retrieved from a computer disk. The file management system allows the

    user to perform tasks such as creating files and directories, renaming files, copying and

    moving files, and deleting files.

    Types of Operating System

    Single User Operating System

    A single user operating system allows a single user to

    operate a program at a time.

    Example: DOS, Windows XP etc

    Multi-User Operating System

    The multi-user operating system allows two

    or more users to use the computer resources

    simultaneously.

    Example: Windows NT, Linux etc

    User Interface

    The user interface is one of the most important parts of any program as it determines

    how easily you can make the program do, what you want. There are two types of interfaces.

    1. CUI (Character User Interface)

    2. GUI(Graphical User Interface)

    Operating System

    Single UserOperating System

    Multi-UserOperating System

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    Provides file management

    The operating system also handles the organization and tracking of files and directories

    (folders) saved or retrieved from a computer disk. The file management system allows the

    user to perform tasks such as creating files and directories, renaming files, copying and

    moving files, and deleting files.

    Types of Operating System

    Single User Operating System

    A single user operating system allows a single user to

    operate a program at a time.

    Example: DOS, Windows XP etc

    Multi-User Operating System

    The multi-user operating system allows two

    or more users to use the computer resources

    simultaneously.

    Example: Windows NT, Linux etc

    User Interface

    The user interface is one of the most important parts of any program as it determines

    how easily you can make the program do, what you want. There are two types of interfaces.

    1. CUI (Character User Interface)

    2. GUI(Graphical User Interface)

    Operating System

    Single UserOperating System

    Multi-UserOperating System

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    Character User Interface (CUI)

    The user provides the input by typing a command string with the computer keyboard

    and the system provides output by printing text on the computer monitor

    Example: DOS (Disk Operating System)

    Features of a command-line interface:

    Character user interface is a text-based interface.

    The keyboard is the main source of input.

    Instructions are given to the computer by typing commands.

    Requires knowledge of commands and also, instructions to run applications.

    Graphical User Interface (GUI)

    A graphical user interface (GUI) uses graphics, along with a keyboard and a mouse, to

    provide an easy-to-use interface to a program. A GUI provides windows, pull-down menus,

    buttons, scroll bars, iconic images, and the mouse to enable users to interact with the

    operating system or application.

    Know This!

    The first graphical user interface was designed by Xerox

    Corporations Palo Alto Research Center in the 1970s.

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    Character User Interface (CUI)

    The user provides the input by typing a command string with the computer keyboard

    and the system provides output by printing text on the computer monitor

    Example: DOS (Disk Operating System)

    Features of a command-line interface:

    Character user interface is a text-based interface.

    The keyboard is the main source of input.

    Instructions are given to the computer by typing commands.

    Requires knowledge of commands and also, instructions to run applications.

    Graphical User Interface (GUI)

    A graphical user interface (GUI) uses graphics, along with a keyboard and a mouse, to

    provide an easy-to-use interface to a program. A GUI provides windows, pull-down menus,

    buttons, scroll bars, iconic images, and the mouse to enable users to interact with the

    operating system or application.

    Know This!

    The first graphical user interface was designed by Xerox

    Corporations Palo Alto Research Center in the 1970s.

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    Character User Interface (CUI)

    The user provides the input by typing a command string with the computer keyboard

    and the system provides output by printing text on the computer monitor

    Example: DOS (Disk Operating System)

    Features of a command-line interface:

    Character user interface is a text-based interface.

    The keyboard is the main source of input.

    Instructions are given to the computer by typing commands.

    Requires knowledge of commands and also, instructions to run applications.

    Graphical User Interface (GUI)

    A graphical user interface (GUI) uses graphics, along with a keyboard and a mouse, to

    provide an easy-to-use interface to a program. A GUI provides windows, pull-down menus,

    buttons, scroll bars, iconic images, and the mouse to enable users to interact with the

    operating system or application.

    Know This!

    The first graphical user interface was designed by Xerox

    Corporations Palo Alto Research Center in the 1970s.

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    Example: Windows

    Features of a Graphical User interface

    What we see is what we get

    The mouse and the keyboard are used for input.

    The user can use the mouse and the keyboard to point to a particular point on the

    screen and click on icons and objects.

    The user can easily work by looking at menus and icons

    Comparison between CUI and GUI

    C.U.I G.U.I

    Command-line User Interface Graphical User Interface

    Interact with Text only Interact with Standard input device

    Requires knowledge of commands to run

    applications.

    The user can easily work by looking at

    menus and icons

    Example: DOS Example: Windows

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    Example: Windows

    Features of a Graphical User interface

    What we see is what we get

    The mouse and the keyboard are used for input.

    The user can use the mouse and the keyboard to point to a particular point on the

    screen and click on icons and objects.

    The user can easily work by looking at menus and icons

    Comparison between CUI and GUI

    C.U.I G.U.I

    Command-line User Interface Graphical User Interface

    Interact with Text only Interact with Standard input device

    Requires knowledge of commands to run

    applications.

    The user can easily work by looking at

    menus and icons

    Example: DOS Example: Windows

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    Example: Windows

    Features of a Graphical User interface

    What we see is what we get

    The mouse and the keyboard are used for input.

    The user can use the mouse and the keyboard to point to a particular point on the

    screen and click on icons and objects.

    The user can easily work by looking at menus and icons

    Comparison between CUI and GUI

    C.U.I G.U.I

    Command-line User Interface Graphical User Interface

    Interact with Text only Interact with Standard input device

    Requires knowledge of commands to run

    applications.

    The user can easily work by looking at

    menus and icons

    Example: DOS Example: Windows

  • Chapter 5: DOS and UNIX

    Introduction to DOS

    DOS Commands

    Internal Commands

    External Commands

    Introduction to UNIX

    Shell Commands

    Learning Outcomes:

    After you have studied this lesson you will be able to:

    Define Command.

    Open the Command Prompt.

    Execute DOS Commands.

    Differentiate between Internal & External Commands of DOS.

    Open the Terminal.

    Execute Shell Commands.

    Differentiate between DOS & UNIX.

    Inside

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    Introduction to DOS

    MS-DOS is a computer operating system by Microsoft Corporation. It stands for

    "Microsoft Disk Operating System".

    DOS is a command - line based operating system means that a user works with a

    keyboard to input data and receives output in plain text. It is called a disk operating system

    because it was originally made to be loaded into a computer's memory with a floppy disk each

    time the computer is started (booted) up. MS-DOS originally was written by Tim Paterson

    and introduced by Microsoft in August 1981. MS-DOS allows the user to navigate, open, and

    otherwise manipulate files on their computer from a command line instead of a GUI.

    Some important Terminologies

    File: A file is a collection of related information or data. Every file has a name to

    identify it and is called the filename. Almost all information stored in a Computer

    must be in a file. There are many different types of files: data files, text file, program

    file, directory files

    Directory: A directory is a location for storing files on your computer.

    Command: A command is a specific instruction given to a computer application to

    perform some kind of task or function.

    Starting DOS

    A command prompt is an entry point for typing computer commands in the Command

    Prompt window. By typing commands at the command prompt, you can perform tasks on

    your computer without using the Windows Graphical Interface.

    Open the Command Prompt window by

    1. Click Start button

    2. Select Programs

    “Tim Paterson” is an American computer Programmer, best known asthe original author of MS-DOS; the most widely used personalcomputer operating system in the 1980s

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    Introduction to DOS

    MS-DOS is a computer operating system by Microsoft Corporation. It stands for

    "Microsoft Disk Operating System".

    DOS is a command - line based operating system means that a user works with a

    keyboard to input data and receives output in plain text. It is called a disk operating system

    because it was originally made to be loaded into a computer's memory with a floppy disk each

    time the computer is started (booted) up. MS-DOS originally was written by Tim Paterson

    and introduced by Microsoft in August 1981. MS-DOS allows the user to navigate, open, and

    otherwise manipulate files on their computer from a command line instead of a GUI.

    Some important Terminologies

    File: A file is a collection of related information or data. Every file has a name to

    identify it and is called the filename. Almost all information stored in a Computer

    must be in a file. There are many different types of files: data files, text file, program

    file, directory files

    Directory: A directory is a location for storing files on your computer.

    Command: A command is a specific instruction given to a computer application to

    perform some kind of task or function.

    Starting DOS

    A command prompt is an entry point for typing computer commands in the Command

    Prompt window. By typing commands at the command prompt, you can perform tasks on

    your computer without using the Windows Graphical Interface.

    Open the Command Prompt window by

    1. Click Start button

    2. Select Programs

    “Tim Paterson” is an American computer Programmer, best known asthe original author of MS-DOS; the most widely used personalcomputer operating system in the 1980s

    Chapter 5: DOS and UNIX 7th Standard

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    Introduction to DOS

    MS-DOS is a computer operating system by Microsoft Corporation. It stands for

    "Microsoft Disk Operating System".

    DOS is a command - line based operating system means that a user works with a

    keyboard to input data and receives output in plain text. It is called a disk operating system

    because it was originally made to be loaded into a computer's memory with a floppy disk each

    time the computer is started (booted) up. MS-DOS originally was written by Tim Paterson

    and introduced by Microsoft in August 1981. MS-DOS allows the user to navigate, open, and

    otherwise manipulate files on their computer from a command line instead of a GUI.

    Some important Terminologies

    File: A file is a collection of related information or data. Every file has a name to

    identify it and is called the filename. Almost all information stored in a Computer

    must be in a file. There are many different types of files: data files, text file, program

    file, directory files

    Directory: A directory is a location for storing files on your computer.

    Command: A command is a specific instruction given to a computer application to

    perform some kind of task or function.

    Starting DOS

    A command prompt is an entry point for typing computer commands in the Command

    Prompt window. By typing commands at the command prompt, you can perform tasks on

    your computer without using the Windows Graphical Interface.

    Open the Command Prompt window by

    1. Click Start button

    2. Select Programs

    “Tim Paterson” is an American computer Programmer, best known asthe original author of MS-DOS; the most widely used personalcomputer operating system in the 1980s

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    3. In that go to Accessories

    4. Click on Command Prompt

    5. DOS will open in a window with white text on a black background. The screen

    will appear as below

    Hint

    Another way to open a Command Prompt: Click the Start button .In the Search box type Command Prompt or cmd, then press the enterkey.

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    3. In that go to Accessories

    4. Click on Command Prompt

    5. DOS will open in a window with white text on a black background. The screen

    will appear as below

    Hint

    Another way to open a Command Prompt: Click the Start button .In the Search box type Command Prompt or cmd, then press the enterkey.

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    3. In that go to Accessories

    4. Click on Command Prompt

    5. DOS will open in a window with white text on a black background. The screen

    will appear as below

    Hint

    Another way to open a Command Prompt: Click the Start button .In the Search box type Command Prompt or cmd, then press the enterkey.

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    DOS Commands

    DOS commands are the commands available in MS-DOS that is used to interact

    with the operating system. Entering a command incorrectly (wrong syntax, misspelling, etc.)

    could cause the command to fail to do its operation. Press enter key (↵) to execute everycommand.

    DOS commands are divided into two types

    Internal Commands

    External Commands

    Internal Commands

    Internal commands are built in commands of MS-DOS. All these commands are

    combined together and stored in Command.com file, which is an executable command file.

    These internal commands are further grouped according to their properties.

    Examples: CLS, DIR, DATE, MD, RD etc.

    External commands

    An external command is MS-DOS command that is not included in command.com file.

    External commands are commonly external because either they require large requirements or

    not commonly used commands.

    Example: EDIT, LABEL, TREE, SORT etc.

    Some of the Internal and External commands are given in the following table:

    Sl .No Commands Description

    INTERNAL COMMANDS

    01 CLS This command is used to clear the screen

    02 DIRThis command is used to display all files and subdirectory in thecurrent directory.

    03 VERThis command is used to display the version of DOS currentlybeing used in the system.

    04 DATE It displays the system date the form of MM-DD-YY.

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    Syntax:-

    C :\> DIR [/Attributes]

    DIR (Directory): This command allows the user to see all files and subdirectory in the

    current directory. DIR Command lists file information in five columns; (first) column

    gives primary name of the file (second) column gives extension of the file (third) column

    gives the file size - number of bytes used; (fourth) column gives the last updated date;

    (fifth) column gives the last updated time.

    05 TIME It displays the system type and enables the user to change it.

    06 EXIT This command is used to exit from the command prompt

    07 COPY CON This is used to create a new text file.

    08 TYPE This command is used to display the contents of the text file.

    09 COPY This is used to copy any file to another location

    10 RENThis command is used to change the name of any file ordirectory.

    11 DEL It is used to delete or erase a file from the current directory.

    12 MD This command allows for creating a new directory.

    13 CD This command is used to change the directory.

    14 RD It is used to remove or delete a directory

    EXTERNAL COMMANDS

    1 EDIT This command allows to view, create, or modify any file

    2 LABELLabel command is used to create, change, or delete the volumelabel of a disk.

    3 CHKDSKThis is used to check a disk and display a status report withproperties of disk

    4 TREEThis command is very useful to view the list of directories andsubdirectories present on the disk in gr