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Gran Turismo 4 Walkthrough Share | Boards Guide Walkthroughs & FAQs Cheats Proudly hosted by IGN Walkthroughs Direct-link it! Get Email Alerts Add to Wishlist Add to Collection Playing Now General FAQ Author: Oscar Roberts aka Ebony Ivory Date Created: 2/19/05 Last Updated: 3/9/05 [email protected] v1.2 .............................................. :'######:::'########:::::'###::::'##::: ##:::: '##... ##:: ##.... ##:::'## ##::: ###:: ##:::: :##:::..::: ##:::: ##::'##:. ##:: ####: ##:::: :##::'####: ########::'##:::. ##: ## ## ##:::: :##::: ##:: ##.. ##::: #########: ##. ####:::: :##::: ##:: ##::. ##:: ##.... ##: ##:. ###:::: . ######::: ##:::. ##: ##:::: ##: ##::. ##:::: ............:......::::..:::::..::..:::::..::..::::..:::::............... '########:'##::::'##:'########::'####::'######::'##::::'##::'#######::::: ... ##..:: ##:::: ##: ##.... ##:. ##::'##... ##: ###::'###:'##.... ##:::: ::: ##:::: ##:::: ##: ##:::: ##:: ##:: ##:::..:: ####'####: ##:::: ##:::: ::: ##:::: ##:::: ##: ########::: ##::. ######:: ## ### ##: ##:::: ##:::: ::: ##:::: ##:::: ##: ##.. ##:::: ##:::..... ##: ##. #: ##: ##:::: ##:::: ::: ##:::: ##:::: ##: ##::. ##::: ##::'##::: ##: ##:.:: ##: ##:::: ##:::: ::: ##::::. #######:: ##:::. ##:'####:. ######:: ##:::: ##:. #######::::: :::..::::::.......:::..:::::..::....:::......:::..:::::..:::.......:::::: '##:::::::: :##:::'##:: :##::: ##:: :##::: ##:: :#########: ...... ##:: :::::: ##:: ::::::..::: ..---:::::::-----------. ::::;;. .'"""""" ;; \ ":. .'' ; \ "\__. .' ;; ; \\"; .' ; _____; \\/ .' :; ;" \ ___:'. .'--........................... : = ____:" \ \ ..-"" """' o""" ; ; : .--"" .----- ..----... _.- --. ..-" ; ; ; ; .""_- "--""-----'"" _-" .-"" ; ; .-. .' .' ." ." ; ; /. | /-./' ." / _.. ; ; ;;;|

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Page 1: Gran Turismo 4 Walkthroughdocshare01.docshare.tips/files/4567/45673348.pdf · Gran Turismo 4. Anyone w/suggestions which ARE NOT covered in this FAQ can email me at: yung_o2002@yahoo.com

Gran Turismo 4 Walkthrough Share |

Boards Guide Walkthroughs & FAQs CheatsProudly hosted by IGN Walkthroughs Direct-link it!

Get Email Alerts Add to Wishlist Add to Collection Playing Now

General FAQAuthor: Oscar Roberts aka Ebony IvoryDate Created: 2/19/05Last Updated: 3/9/[email protected]

.............................................. :'######:::'########:::::'###::::'##::: ##:::: '##... ##:: ##.... ##:::'## ##::: ###:: ##:::: :##:::..::: ##:::: ##::'##:. ##:: ####: ##:::: :##::'####: ########::'##:::. ##: ## ## ##:::: :##::: ##:: ##.. ##::: #########: ##. ####:::: :##::: ##:: ##::. ##:: ##.... ##: ##:. ###:::: . ######::: ##:::. ##: ##:::: ##: ##::. ##:::: ............:......::::..:::::..::..:::::..::..::::..:::::............... '########:'##::::'##:'########::'####::'######::'##::::'##::'#######::::: ... ##..:: ##:::: ##: ##.... ##:. ##::'##... ##: ###::'###:'##.... ##:::: ::: ##:::: ##:::: ##: ##:::: ##:: ##:: ##:::..:: ####'####: ##:::: ##:::: ::: ##:::: ##:::: ##: ########::: ##::. ######:: ## ### ##: ##:::: ##:::: ::: ##:::: ##:::: ##: ##.. ##:::: ##:::..... ##: ##. #: ##: ##:::: ##:::: ::: ##:::: ##:::: ##: ##::. ##::: ##::'##::: ##: ##:.:: ##: ##:::: ##:::: ::: ##::::. #######:: ##:::. ##:'####:. ######:: ##:::: ##:. #######::::: :::..::::::.......:::..:::::..::....:::......:::..:::::..:::.......:::::: '##:::::::: :##:::'##:: :##::: ##:: :##::: ##:: :#########: ...... ##:: :::::: ##:: ::::::..:::

..---:::::::-----------. ::::;;. .'"""""" ;; \ ":. .'' ; \ "\__. .' ;; ; \\"; .' ; _____; \\/ .' :; ;" \ ___:'. .'--........................... : = ____:" \ \ ..-"" """' o""" ; ; : .--"" .----- ..----... _.- --. ..-" ; ; ; ; .""_- "--""-----'"" _-" .-"" ; ; .-. .' .' ." ." ; ; /. | /-./' ." / _.. ; ; ;;;|

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: ;-.______ / _________==. /_ \ ; ; ;;;; ; / | """"""""""".---.""""""" : /" ". |; ; _; ;;; /"-/ | / / / / ;|; ;-" | ;';:- : """----______ / / ____. . ."'. ;; .-"..T" .'. " ___ "": '"""""""""""""" . ; ; ;; ;." ." '--" ", __ """ ""---... :- - - - - - - - - ' ' ; ; ; ;;" ." /. ; """---___ ; ; ; ;|."" : ": """----. .-------. ; ; ; ;: \ '--__ \ \ \ / | ; ;; '-.. """"---___ : .______..\ __/..-""| ; ; ; ""--.. """--" . ". . ; ""------... ..--"" " : """""""""""""""""" \ / "------"

==============================================================================PREFACE/LEGAL DISCLAIMER

This FAQ is designed to give general information about the NTSC version ofGran Turismo 4. Anyone w/suggestions which ARE NOT covered in this FAQ canemail me at: [email protected]. Pleases do not spam me or send me viruses(someone has been having fun at my expense lately).

****************************************************************************This guide may not be reproduced or used in any way, shape, or form withoutmy permission. All information contained herein is based solely on myand other players' experiences going through thi game. This informationis not considered 'official', so there may be some mistakes. If you wish toobtain permission to use this guide, then email me with a link to your siteand I will check it out and respond.****************************************************************************

You can email me with suggestions/corrections and I will credit you

A site can use this FAQ provided that they request my permission first.

Permission to use this FAQ:

www.gamefaqs.comhttp://forum4.gamer.com.tw/B.php?bsn=00201www.gamershell.comwww.cheatcc.comwww.gamers-pad.comwww.cheathappens.comwww.gamerhelp.comwww.redhotgames.co.ukwww.cheatplanet.comfaqs.ign.comwww.supercheats.comspiderx.servegame.com

==============================================================================VERSION HISTORY

3/9/05 - v1.2 added Game Flow, added Tuning descriptions(sorry not many setups yet, I'm still testing them), another tuning update coming soon3/8/05 - v1.1 added more driving tips, added some car recommendations,

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3/4/05 - v1.0 finished Events(except Driving Missions), corrected some errors, big Tuning update coming soon3/3/05 - v0.9 finished Special Condition Events, Beginner/Pro/Extreme Events, Japanese/Euro/American Events, added more One-Make Races3/2/05 - v0.8 added PLENTY of useful tips, more events3/1/05 - v0.8 started a Tuning section, added Prize Cars, added more Events and One-Make Races, added Drivetrains2/27/05 - v0.8 finished Photo Travel, started One-Make Races, Miscellaneous, finished License Exams, added to Events2/26/05 - v0.6 started Driving Missions, Special Condition Events, started Photo Travel, added Arcade2/24/05 - v0.5 added Courses, finished Car Towns, added License Exams, added Used Car Lots, started Event Halls2/23/05 - v0.4 added Controls, started Car Towns, changed layout2/21/05 - v0.3 added Soundtrack, Track List, Introduction, started Game Features, Track Release Days2/20/05 - v0.2 added Table of Contents, added driving mechanics2/19/05 - v0.1 FAQ created, car list/ascii art added

==============================================================================

TABLE OF CONTENTS easy find code

1.Introduction~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(GTINT)2.Controls/Options~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(GTCON) a.Soundtrack------------------------------------------------------(GTSND)3.Driving Mechanics~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(GTMEC) a.Transmission Type-----------------------------------------------(GTTRT) b.Drivetrain------------------------------------------------------(GTDRT) c.Basic Driving Techniques----------------------------------------(GTBAS) d.Drifting--------------------------------------------------------(GTDRI) e.Driving Tips----------------------------------------------------(GTDTI)4.Car List(American version)~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(GTCAR) a.Prize Cars------------------------------------------------------(GTPRC)5.Tracks~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(GTTRA) a.Track Release Days----------------------------------------------(GTTRD)6.GT Mode Career~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(GTMOD) a.License Exams---------------------------------------------------(GTLIC) b.Used Car Lots---------------------------------------------------(GTUCL) c.Car Towns-------------------------------------------------------(GTTOW) d.Home------------------------------------------------------------(GTHOM) e.Event Halls-----------------------------------------------------(GTEVE) f.Courses---------------------------------------------------------(GTCOU) g.Miscellaneous---------------------------------------------------(GTMIS)7.Arcade Mode~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(GTAMO)8.Photo Travel~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(GTPHO)9.Tuning~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(GTTUN) a.General Tuning Info/Tips----------------------------------------(GTGEN) b.Upgrade Selection-----------------------------------------------(GTUPG) c.Setting Effects-------------------------------------------------(GTSET) d.Tuning Presets--------------------------------------------------(GTPRE)10.Game Flow(beginning advice)~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(GTFLO) Tips/Tricks~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(GTTIP)Thanks/Credits/Final Thoughts~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(GTTHA)

*VampireHorde has an excellent Photo Travel FAQ on www.gamefaqs.com. You should check it out if you need more detailed information on this mode.*

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============================================================================================================================================================

====================== 1.INTRODUCTION (GTINT) ======================

This game marks Polyphony Digital's fourth outing in the famed Gran Turismoseries. The GT games are generally viewed as somee of the best racing games onthe market. It has been stated that this installment will have vastly improvedAI(we all know how that works out) over its predecessors. This guide will beused mainly to give general information about this game, but I will go intodepth on certain aspects. The game has been confirmed to have over 700 carsfrom auto makers spanning Europe, North America, and Asia.

*If you have a Gran Turismo 3 save on your Memory Card, then you can transferup to 100,000 credits to Gran Turismo 4 at the start of the game giving you110,000 to start with*

There are two different modes with which to race in Gran Turismo 4.

------A-spec - This is the normal racing mode. The user has complete control over------ the car. You will have to be aware of your position as well as the position of other drivers as you tear around the tracks.

------B-spec - This mode is a new addition to Gran Turismo 4. Your car is controlled------ by an AI which you can influence. There are five different settings for the personality of the AI ranging conservative to road rage-like aggresive. There is also an option to have the driver take a pit stop on the next available opportunity.

You can switch between the two modes in the pit.

============================================================================================================================================================

=================== 2a.CONTROLS (GTCON) ===================

------Racing - Left Analog Stick--------------------Steering------ X / R-Stick up-----------------------Accelerate

Square / R-Stick down----------------Brake

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Circle (O)---------------------------Emergency Brake

Triangle-----------------------------Reverse

L1-----------------------------------Rear View

R1-----------------------------------Boost

L2/R2--------------------------------Shift Down/Up(manual tran.)

------Replay - R1-----------------------------------Replay controls------ X------------------------------------Toggle outside/in-car camera

Circle (O)---------------------------Toggle background music

Square-------------------------------Toggle HUD/information

D-Pad--------------------------------Select highlighted vehicle 1 & 2

When viewing with outside camera

Triangle-----------------------------Zoom-in

When viewing with in-car camera

R1-----------------------------------Toggle camera angles

L1-----------------------------------Toggle rear view

D-Pad Left---------------------------View left of vehicle

D-Pad Right--------------------------View right of vehicle

L2-----------------------------------Toggle left side mirror view

R2-----------------------------------Toggle right side mirror view

------B-Spec - Left or Right(analog)----------------Change camera angle------ Up or Down---------------------------Select highlighted vehicle

Left or Right(D-Pad)-----------------Adjust Driver Pace

1 = Slow Down

2 = Cruise

3 = Steady

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4 = Fast

5 = Push

Triangle-----------------------------Overtake

Circle-------------------------------Pitstop

X------------------------------------Change camera(live,forward,rear)

R1-----------------------------------Toggle Race Monitor display

R2-----------------------------------Toggle HUD

Race Monitor Screen

L1 + Left or Right-------------------Toggle race speed

X------------------------------------Toggle Map/Lap times

==============================================================================

==================== 2d.SOUNDTRACK(GTSND) ====================

This is an in-game soundtrack listed alphabetically by artist.

"Till the Break" by A Skillz

"Slip and Slide" by A Skillz

"Hold the Brakes" by Apollo 440

"Runaround" by Ario

"Hot Rod Honeymoon" by Jeff Beck

"So long Baby goodbye" by The Blasters

"Let's Roll" by Bootsy Collins

"D-Greasy Rides" by Bootsy Collins

"Don't Mean a thing" by Borialis

"Super Bad Part 1,2 & 3" by James Brown

"Apology for Non Symmetry" by Chronic Future

"Machine Gun" by The Commodores

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"Born too Sloww (remix)" by Crystal Method

"Real Dream" by Deepsky

"Nitro" by Dieselboy + Koas

"Car Crash" by Dirty Americains

"I Don't Want to Know" by The Donnas

"Getaway" by Earth, Wind & Fire

"Roll Over DJ" by Jet

"Nothingwrong" by Jimmy Eat World

"Freewheel Burning" by Judas Priest

"Short Burning Fuse" by Less than Jake

"Gameplay" by Mr Natural

"Murder" by Papa Roach

"Not Listening" by Papa Roach

"Funny Little Feeling" by Rock N Roll Soldiers

"I Don't Care" by The Roots

"Summer Song" by Joe Satriani

"You Must Follow" by Stratus

"Panama" by Van Halen

"It Don't Mean Nothing" by Will I Am

"Drop on You" by Will I Am

'Rockstar" by The Wylde Bunch

"Ready to Rock" by X-Ecutioners

"Oh Yeah" by Yello

============================================================================================================================================================

=========================== 3.DRIVING MECHANICS (GTMEC) ===========================

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This section is mainly for beginners to the Gran Turismo games or racing ingeneral. I will cover a few basic areas that can help improve a beginner's laptimes. However, as this is a general FAQ, I wont go too in-depth in the skillsand techniques covered here. Advanced Gran Turismo players probably won't findthis section too interesting.One more note; Polyphony Digital hypes this game as having 'realistic physics'.Don't think that just because you can drive a 1000hp car in the game doesn'tmean that you can handle one in real life. Nothing can replace real lifeexperience. Don't try anything that may put you or others at risk.

==============================================================================

============================= 3a. TRANSMISSION TYPE (GTTRT) =============================

------Manual - In manual transmissions, the driver must switch from gear to gear him/------ herself. A lot of experienced drivers and racers use this type of tranny because of the added control it gives. Manuals also give faster acceleration than automatic transmissions. In day to day driving, more people use automatics for the ease of use in traffic and there is less maintenance/skill required.----Auto - With this type of transmission, the car's cpu does all of the shifting---- for you. The shifting is a lot smoother for inexperienced drivers. Some high-end performance racers use this type so they can worry about other things going on in the car. It is argued that for performance cars, an auto transmission can get from gear to gear faster than a manual.

==============================================================================

===================== 3b.DRIVETRAIN (GTDRT) =====================

FF - This is Front Engine/Front Wheel Drive. These type of cars aren't very stable under hard acceleration. They also have understeer. For these reasons, most FF sports cars are not considered serious racing machines. The weight of the engine is positioned over the wheels that drive the car, so there isn't a loss of traction often.

Understeer - When turning, the force that pushes you toward the outside of a turn. Cars with understeer are less likely to spin out so this is considered a beginner's drivetrain.

FR - This is Front Engine/Rear Wheel Drive. This is the drivetrain that a lot of high end sports cars and racing bred cars are made of. First it provides a lot a traction in straight line acceleration since the weight

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of the car shifts over the rear wheels some under full throttle. While cornering, the car will invoke oversteer.

Oversteer - A characteristic of rear wheel drive cars. When cornering the car's tail tends to slide due to the rear wheels providing the acceleration. This drivetrain makes it easier for experienced drivers to whip/slide through turns, but novice drivers will have a tendency to lose control or spin out.

MR - This is Mid Engine/Rear Wheel Drive. Some supercars/exotics use this drivetrain. It benefits by having equal weight distribution to all wheels (because of the engine mounted just behind/in the area of the cockpit). The rear wheels(which drive the car forward) in an MR car always have some traction on them, making them a little more stable in cornering than FR cars. They will still invoke understeer, but not as much as an FR car.

AWD - This is All Wheel Drive(the engine is usually in front). AWD cars are the most stable. They are great for unexperienced drivers. There is always traction in one wheel or another, making them ideal for dirt/off- road racing. Due to this traction, they can be slightly hard to turn at times.

RR - This is Rear Engine/Rear Wheel Drive. This is the rarest type of drivetrain. Since the weight of the engine is over the rear wheels, traction when accelerating is amazing(see how fast a Ruf can get 0-100). This drivetrain can be detrimental with oversteer if you don't take care with the throttle when cornering. They will also wear out the rear tires amazingly quick, so they're not ideal for endurance races.

==============================================================================

=================================== 3c.BASIC DRIVING TECHNIQUES (GTBAS) ===================================

--------Drafting - This is one car following closely behind another in its slipstream.-------- In daily highway driving, this can be used for fuel efficiency when traveling long distances. In racing, its used for fuel efficiency and a speed burst. The cars can travel a few mph faster because they share the same 'pocket of air'.

---------- Slipstream - This is the 'passageway' of air that flows behind a car. This ---------- slipstream effect works in the following way. As a single car races around a track, it creates a "bubble" of high-density air in front of it and a bubble of low-density air behind. The difference in the pressure between these two air pockets creates drag, the force that impedes motion. This drag force limits the top speed the car can attain. But if a second car pulls up behind the first, the slipstreams created by the the two merge so that the first car losses its aft bubble and the second car loses its front bubble. This effect reduces the drag force each

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car experiences and both are able to travel slightly faster.

Another use of drafting occurs when a slower car pulls in behind a faster car and takes advantage of the first car's slipstream. This has the effect of helping the second car go faster while forcing the faster car to work harder thereby narrowing the performance gap between the two opponents.

But eventually, the second car needs to pass the first in order to make a run at the victory. Drafting can also assist in this effort if the second driver can take advantage of the "slingshot effect." By dropping back from the first car a little, the low- pressure bubble aft of the first car then "sucks" the second car forward. The second driver then gains a little more speed as he pulls out to the side to pass the first car. By the same token, the first car loses speed as the low-density bubble is fully reformed aft of his car.

---------Cornering - As a general practice, you want to brake early entering corners.--------- Braking earlier will allow you to accelerate earlier coming out of the corner. Some really good drivers can overcome poor handling when cornering by knowing when to brake and accelerate. The ideal braking point is dependent on the car and the corner. Practice with one car will help you figure out its limits.

Start wide upon entering the corner and hit the brake. Turn the wheel, and accelerate through the apex of the turn. Exit wide, and you have completed a good turn. Remember, in slow, out fast.

---------- Understeer - This is a car not turning very much in relation to how much the ---------- wheel is turned at high speeds. This is a characteristic of FWD cars and some AWD. Generally, understeer is not very good for racing on tracks with lots of tight, twisty turns. --------- Oversteer - This is a car turning a lot in relation to how much the wheel is --------- turned. This is a characteristic of RWD and some AWD cars. Cars with oversteer are easier to whip/slide through corners, but are much easier to spin out. That is the reason why FWD is considered a beginner's drivetrain and RWD is for more experienced drivers.

==============================================================================

=================== 3d.DRIFTING (GTDRI) ===================

Drifting is the concept of using the brake and throttle to slide the back endof your car around a turn. In road racing, I prefer to go through turns thenormal way. However, this technique is indespensible in rally racing. Tostart your car drifting, you must brake early when entering a turn. Next, cutthe wheel a little harder into the turn than normal. Now, press on the gas tomake the back end slide around the turn in a wider arc. As you gain experience

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you'll be able to tell when to press the gas and if you need to adjust theangle of your car mid-drift.

Feint Drifting - This is turning the car slightly toward the opposite way before entering a turn to initiate the drift.Ex. - When making a left turn, the driver can move the wheel slightly to the right before beginning the left turn.

Using the car's weight balance and power is the right way to drift. Using theemergency brake to initiate a drift is less efficient than a properly donedrift.

==============================================================================

====================== 3e.DRIVING TIPS(GTDTI) ======================

These are general driving tips. They will help out beginners along withplayers who are trying to pass the license exams.

-If you find yourself spinning out a lot due to oversteer, try moving the brake balance toward the front and softening the front springs

-If you are having trouble controlling your car, then maybe you should scale back the horsepower a bit. It is better to have a slower car that's controllable than a powerful one that can't stay on th road. This may be especially true for beginners in rally races.

From LuNAcY3351:

-Braking too much to a lower speed is better than going off the course

-When accelerating right after a turn in a straight road, don't try to immediately "balance" the car so that it goes straight. Let it run for a while, and if it's going off the course, SLOWLY turn towards the middle of the road. It affects the accelerating speed especially if ASM is on.

-The red blinking light that appears right before a turn is the "recommended gear" where you should brake until. It is just for beginners, and you might drive better using it at first. Later you'll learn to disobey it.

-when you got off the course into the grass or sand in a high speed, do not try to immediatly turn back to the course. Try to run as straight as possible back into the course so that you won't lose control after you got onto the road.

============================================================================================================================================================

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================== 4.CAR LIST (GTCAR) ==================

This is the full car list from the American version. I may have made someslight mistakes. If so please contact me so I can get it corrected.

AC Cars 427 S/C 1966Acura CL 3.2 Type-S 2001Acura CL 3.2 Type-S 2003Acura DN-X 2002Acura HSC 2004Acura INTEGRA Type-R 2001Acura NSX 1991Acura NSX 2004Acura NSX Coupe 1997Acura RSX Type-S 2004Alfa Romeo 147 2.0 Twinspark 2002Alfa Romeo 147 GTA 2002Alfa Romeo 155 2.5 V6 TI 1998Alfa Romeo 156 2.5 V6 24V 1998Alfa Romeo 166 2.5 V6 24V Sportronic 1998Alfa Romeo Giulia Sprint GTA 1600 1965Alfa Romeo Giulia Sprint Speciale 1963Alfa Romeo GT 3.2 V6 24V 2004Alfa Romeo GTV 3.0 V6 24V 2001Alfa Romeo Spider 1600 Duetto 1966Alfa Romeo Spider 3.0i V6 24V 2001Alpine A110 1600S 1973Alpine A310 1600VE 1973AMUSE CarbonR (R34) 2004AMUSE S2000 GT1 2004AMUSE S2000 R1 2004AMUSE S2000 Street Version 2004ASL ARTA Graiya (JGTC) 2003ASL Garaiya 2002Aston Martin DB7 Vantage Coupe 2000Aston Martin DB9 Coupe 2003Aston Martin V8 Vantage 1999Aston Martin Vanquish 2004Audi A2 1.4 2002Audi A3 3.2 quattro 2003Audi Abt Audi TT-R Touring Car 2002Audi A4 Touring Car 2004Audi quattro 1982Audi Auto Union V16 Type C Streamline 1937Audi Le Mans quattro 2003Audi Nuvolari quattro 2003Audi Pikes Peak quattro 2003Audi R8 Race Car 2001Audi RS 4 2001Audi RS 6 2002Audi RS 6 Avant 2002Audi S3 2002Audi S4 1998

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Audi S4 2003Audi TT Coupe 1.8T quattro 2000Audi TT Coupe 3.2 quattro 2003Autobianchi A112 Abarth 1979Bentley Speed 8 Race Car 2003BLITZ ER34 D1 spec 2004 (D1GP) 2004BMW 120d 2004BMW 120i 2004BMW 2002 Turbo 1973BMW 320i Touring Car 2003BMW 330i 2005BMW M Coupe 1998BMW M3 2004BMW M3 CSL 2003BMW M3 GTR 2003BMW M3 GTR Race Car 2001BMW M5 2005BMW McLaren F1 GTR Race Car 1997BMW V12 LMR Race Car 1999BMW Z4 2003BUICK GNX 1987BUICK Special 1962Cadillac CIEN 2002Callaway C12 2003Caterham Seven Fire Blade 2002Chaparral 2D Race Car 1967Chaparral 2J Race Car 1970Chevrolet Camaro IROC-Z Concept 1988Chevrolet Camaro LM Race CarChevrolet Camaro SS 1969Chevrolet Camaro SS 2000Chevrolet Camaro Z28 302 1969Chevrolet Camaro Z28 Coupe 1997Chevrolet Chevelle SS 454 1970Chevrolet Corvette C5R (C5) 2000Chevrolet Corvette Convertible (C1) 1954Chevrolet Corvette Coupe (C2) 1963Chevrolet Corvette GRAND SPORT (C4) 1996Chevrolet Corvette Stingray L46 350 (C3) 1969Chevrolet Corvette Z06 (C2) Race Car 1963Chevrolet Corvette Z06 (C5) 2000Chevrolet Corvette ZR-1 (C4) 1990Chevrolet Silverado SST Concept 2002Chevrolet SSR '03 2003Chrysler 300C 2005Chrysler Crossfire 2004Chrysler Prowler 2002Chrysler PT-Cruiser 2000Citroen 2CV Type A 1954Citroen C3 1.6 2002Citroen C5 V6 Exclusive 2003Citroen Xantia 3.0i V6 Exclusive 2000Citroen Xsara Rally Car 1999Citroen Xsara VTR 2003Cizeta V16T 1994Daihatsu Copen Active Top 2002Daihatsu Copen Detachable Top 2002Daihatsu Midget 1963Daihatsu Midget II D-type 1998Daihatsu MIRA TR-XX Avanzato R 1997

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Daihatsu MOVE Custom RS Limited 2002Daihatsu MOVE CX 1995Daihatsu MOVE SR-XX 2WD 1997Daihatsu MOVE SR-XX 4WD 1997Daihatsu STORIA CX 2WD 1998Daihatsu STORIA CX 4WD 1998Daihatsu STORIA X4 2000DMC DeLorean S2 2004Dodge Charger 440 R/T 1970Dodge Charger Super Bee 426 Hemi 1971Dodge RAM 1500 LARAMIE Hemi Quad Cab 2004Dodge SRT4 2003Dodge VIPER GTS 1999Dodge VIPER GTSR Concept 2000Dodge VIPER GTS-R Team Oreca Race Car 2000Dodge VIPER SRT10 2003Dome DOME ZERO 1978EAGLE Talon Esi 1997Fiat 500F 1965Fiat 500L 1969Fiat 500R 1972Fiat Barchetta Giovane Due 2000Fiat Coupe Turbo Plus 2000Fiat Panda Super i.e. 1990Fiat Punto HGT Abarth 2000Ford 2000 Ford Falcon XR8 2000Ford Escort Rally Car 1998Ford FOCUS Rally Car 1999Ford FOCUS RS 2002Ford FOCUS ST170 2003Ford GT 2002Ford GT 2005Ford GT LM Race CarFord GT LM Race Car Spec IIFord GT40 Race Car 1969Ford Ka 2001Ford Model T Tourer 1915Ford Mustang GT 2005Ford MUSTANG SVT Cobra R 2000Ford RS200 1984Ford RS200 Rally Car 1985Ford SVT F-150 Lightning 2003Ford Taurus SHO 1998FPV FPV F6 Typhoon 2004FPV FPV GT 2004Gillet Vertigo Race Car 2004Ginetta G4 1964HKS GENKI HYPER SILVIA RS2 (D1GP) 2004Holden Commodore SS 2004Holden Monaro CV8 2004Hommell Berlinette R/S Coupe 1999Honda 1300 Coupe 9 S 1970Honda ACCORD Coupe 1988Honda ACCORD Coupe EX 2003Honda ACCORD Euro-R 2000Honda ACCORD Euro-R 2002Honda ARTA NSX (JGTC) 2000Honda BALLADE SPORTS CR-X 1.5i 1983Honda BEAT 1991Honda BEAT Version F 1992

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Honda BEAT Version Z 1993Honda Castrol MUGEN NSX (JGTC) 2000Honda CITY Turbo II 1983Honda CIVIC 1500 3door 25i 1983Honda CIVIC 1500 3door CX 1979Honda CIVIC SiR-II (EG) 1991Honda CIVIC SiR-II (EG) 1992Honda CIVIC SiR-II (EG) 1993Honda CIVIC SiR-II (EG) 1995Honda CIVIC TYPE R (EK) 1997Honda CIVIC TYPE R (EK) 1998Honda CIVIC TYPE R (EP) 2001Honda CIVIC TYPE R (EP) 2004Honda CR-X del Sol SiR 1992Honda CR-X SiR 1990Honda ELEMENT 2003Honda Fit W 2001Honda Gathers Drider CIVIC Race Car 1998Honda Insight 1999Honda INTEGRA TYPE R (DC2) 1995Honda INTEGRA TYPE R (DC2) 1998Honda INTEGRA TYPE R (DC2) 1999Honda INTEGRA TYPE R (DC5) 2003Honda INTEGRA TYPE R Touring CarHonda LIFE STEP VAN 1972Honda LOCTITE MUGEN NSX (JGTC) 2001Honda Mobil 1 NSX (JGTC) 2001Honda MUGEN MOTUL CIVIC Si Race Car 1987Honda N360 1967Honda NSX 1990Honda NSX 1993Honda NSX 1995Honda NSX 1997Honda NSX 1999Honda NSX 2001Honda NSX Type R 1992Honda NSX Type R 2002Honda NSX Type S 1997Honda NSX Type S 1999Honda NSX Type S 2001Honda NSX Type S Zero 1997Honda NSX Type S Zero 1999Honda NSX-R Concept 2001Honda NSX-R Prototype LM Race CarHonda NSX-R Prototype LM Road CarHonda Odyssey 2003Honda PRELUDE Si VTEC 1991Honda PRELUDE SiR 1996Honda PRELUDE SiR S spec 1998Honda PRELUDE Type S 1996Honda PRELUDE Type S 1998Honda RAYBRIG NSX (JGTC) 2000Honda S2000 1999Honda S2000 2001Honda S2000 2004Honda S2000 LM Race CarHonda S2000 Type V 2000Honda S2000 Type V 2001Honda S2000 Type V 2003Honda S500 1963

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Honda S600 1964Honda S800 1966Honda S800 RSC Race Car 1968Honda TAKATA DOME NSX (JGTC) 2003Honda TODAY G 1985Honda Z ACT 1970HPA Motorsports HPA Motorsports Stage II R32 2004Hyundai Accent Rally Car 2001Hyundai Clix 2001Hyundai HCD6 2001Hyundai Tiburon GT 2001Infiniti FX45 Concept 2002Infiniti G20 1990Infiniti G35 COUPE 2003Infiniti G35 SEDAN 2003Isuzu 117 Coupe 1968Isuzu Bellett 1600 GT-R 1969Isuzu PIAZZA XE 1981Jaguar E-Type Coupe 1961Jaguar S-Type R 2002Jaguar XJ220 1992Jaguar XJ220 LM Race CarJaguar XJR-9 Race Car 1988Jaguar XKR Coupe 1999Jaguar XKR R-Performance 2002Jay Leno Tank Car 2003Jensen Interceptor MkIII 1974Lancia DELTA HF Integrale Evolutione 1991Lancia DELTA HF Integrale Rally Car 1992Lancia Delta S4 Rally Car 1985Lancia STRATOS 1973Lancia STRATOS Rally Car 1977Land Rover Range Stormer Concept 2004Lexus GS300 1991Lexus GS300 2000Lexus GS300 Vertex Edition (J) 2000Lexus IS 200 1998Lexus IS 200 (J) 1998Lexus IS300 Sport Cross 2001Lexus SC 300 1997Lexus SC430 2001Lister Storm V12 Race Car 1999Lotus Elan S1 1962Lotus Elise 2000Lotus Elise 111R 2004Lotus Elise 111S 2003Lotus Elise Sport 190 1998Lotus Elise Type 72 2001Lotus Esprit Sport 350 2000Lotus Esprit Turbo HC 1987Lotus Esprit V8 2002Lotus Esprit V8 GT 1998Lotus Esprit V8 SE 1998Lotus Europa Special 1971Lotus Lotus Carlton 1990Lotus Motor Sport Elise 1999Marcos Mini Marcos GT 1970Mazda 110S (L10A) 1967Mazda 110S (L10B) 1968Mazda 787B Race Car 1991

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Mazda Autozam AZ-1 1992Mazda BP FALKEN RX-7 (D1GP) 2003Mazda Carol 360 Deluxe 1962Mazda DEMIO (1st, J) 1999Mazda DEMIO SPORT (2nd) 2003Mazda KBI 2003Mazda Mazda 323F 1993Mazda Mazda6 5-door 2003Mazda Mazda6 Concept 2001Mazda Mazda6 Touring CarMazda Mazdaspeed 6 2005Mazda MX-5 Miata (NA) 1989Mazda MX-5 Miata 1.8 RS (NB, J) 1998Mazda MX-5 Miata 1600 NR-A (NB, J) 2004Mazda MX-5 Miata 1800 RS (NB, J) 2000Mazda MX-5 Miata 1800 RS (NB, J) 2004Mazda MX-5 Miata J-Limited (NA, J) 1991Mazda MX-5 Miata J-Limited II (NA, J) 1993Mazda MX-5 Miata SR-Limited (NA, J) 1997Mazda MX-5 Miata S-Special Type I (NA, J) 1995Mazda MX-5 Miata VR-Limited (NA, J) 1995Mazda MX-5 Miata V-Special Type II (NA, J) 1993Mazda MX-Crossport 2005Mazda Protege 2002Mazda RX-7 GT-Limited (FC, J) 1985Mazda RX-7 GT-X (FC, J) 1990Mazda RX-7 INFINI III (FC, J) 1990Mazda RX-7 LM Race CarMazda RX-7 Spirit R Type A (FD) 2002Mazda RX-7 Type R (FD, J) 1991Mazda RX-7 Type R (FD, J) 1993Mazda RX-7 Type R Bathurst R (FD) 2001Mazda RX-7 Type RS (FD) 1998Mazda RX-7 Type RS (FD) 2000Mazda RX-7 Type RS (FD, J) 1996Mazda RX-7 Type R-S (FD, J) 1995Mazda RX-7 Type RS-R (FD) 1997Mazda RX-7 Type RZ (FD) 2000Mazda RX-7 Type RZ (FD, J) 1992Mazda RX-7 Type RZ (FD, J) 1993Mazda RX-7 Type RZ (FD, J) 1995Mazda RX-7 Type RZ (FD, J) 1996Mazda RX-8 2003Mazda RX-8 Concept (Type-I) 2001Mazda RX-8 Concept (Type-II) 2001Mazda RX-8 Concept LM Race CarMazda RX-8 Type E (J) 2003Mazda RX-8 Type S (J) 2003Mercedes-Benz 190 E 2.5 - 16 Evolution II 1991Mercedes-Benz 300 SL Coupe 1954Mercedes-Benz A 160 Avantgarde 1998Mercedes-Benz AMG Mercedes 190 E 2.5 - 16 Evolution II Touring Car 1992Mercedes-Benz AMG Mercedes CLK-GTR Race Car 1998Mercedes-Benz Benz Patent Motor Wagen 1886Mercedes-Benz CL 600 2000Mercedes-Benz CLK 55 AMG 2000Mercedes-Benz CLK Touring Car 2000Mercedes-Benz Daimler Motor Carriage 1886Mercedes-Benz E 55 AMG 2002Mercedes-Benz Sauber Mercedes C 9 Race Car 1989

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Mercedes-Benz SL 500 (R129) 1998Mercedes-Benz SL 500 (R230) 2002Mercedes-Benz SL 55 AMG (R230) 2002Mercedes-Benz SL 600 (R129) 1998Mercedes-Benz SL 600 (R230) 2004Mercedes-Benz SL 65 AMG (R230) 2004Mercedes-Benz SLK 230 Kompressor 1998Mercedes-Benz SLR McLaren 2003Mercury Cougar XR-7 1967MG TF160 2003MG MGF 1997Mine's Lancer Evolution VI 2000Mine's Skyline GT-R? N1 V? spec (R34) 2000MINI COOPER 2002MINI COOPER-S 2002MINI ONE 2002Mitsubishi 3000GT MR (J) 1995Mitsubishi 3000GT MR (J) 1998Mitsubishi 3000GT SL (J) 1995Mitsubishi 3000GT SL (J) 1996Mitsubishi 3000GT SL (J) 1998Mitsubishi 3000GT VR-4 (J) 1998Mitsubishi 3000GT VR-4 Turbo (J) 1995Mitsubishi 3000GT VR-4 Turbo (J) 1996Mitsubishi AIRTREK Turbo-R 2002Mitsubishi COLT 1.5 Sport X Version 2002Mitsubishi CZ-3 Tarmac 2001Mitsubishi CZ-3 Tarmac Rally CarMitsubishi ECLIPSE GT 1995Mitsubishi Eclipse GT 2006Mitsubishi ECLIPSE Spyder GTS 2003Mitsubishi FTO GP Version R 1997Mitsubishi FTO GP Version R 1999Mitsubishi FTO GPX 1994Mitsubishi FTO GPX 1997Mitsubishi FTO GPX 1999Mitsubishi FTO GR 1994Mitsubishi FTO GR 1997Mitsubishi FTO Super Touring CarMitsubishi Galant 2.0 DOHC Turbo VR-4 1989Mitsubishi GALANT GTO MR 1970Mitsubishi HSR-II Concept 1989Mitsubishi i 2003Mitsubishi Lancer 1600 GSR 1974Mitsubishi Lancer 1600 GSR Rally Car 1974Mitsubishi Lancer EX 1800GSR IC Turbo 1983Mitsubishi Lancer Evlution II GSR 1994Mitsubishi Lancer Evolution GSR 1992Mitsubishi Lancer Evolution Super Rally Car 2003Mitsubishi Lancer Evolution III GSR 1995Mitsubishi Lancer Evolution IV GSR 1996Mitsubishi Lancer Evolution IV Rally Car 1997Mitsubishi Lancer Evolution V GSR 1998Mitsubishi Lancer Evolution VI GSR 1999Mitsubishi Lancer Evolution VI GSR TOMMI MAKINEN Edition 2000Mitsubishi Lancer Evolution VI Rally Car 1999Mitsubishi Lancer Evolution VI RS TOMMI MAKINEN Edition 2000Mitsubishi Lancer Evolution VI RS 1999Mitsubishi Lancer Evolution VII GSR 2001Mitsubishi Lancer Evolution VII GT-A 2002

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Mitsubishi Lancer Evolution VII RS 2001Mitsubishi Lancer Evolution VIII GSR 2003Mitsubishi Lancer Evolution VIII RS 2003Mitsubishi Lancer Evolution VIII MR GSR 2004Mitsubishi LEGNUM VR-4 Type V 1998Mitsubishi MINICA DUNGUN ZZ 1989Mitsubishi MIRAGE 1400GLX 1987Mitsubishi MIRAGE CYBORG ZR 1997Mitsubishi PAJERO Evolution Rally Raid Car 2003Mitsubishi PAJERO Rally Raid Car 1985Mitsubishi STARION 4WD Rally Car 1984MUGEN S2000 2000NIKE One 2022NISMO 270R 1994NISMO 400R 1996NISMO Fairlady Z S-tune concept by GRANTURISMO (Z33) 2002NISMO Fairlady Z Z-tune (Z33) 2003NISMO GT-R LM Road Going Version 1995NISMO Skyline GT-R R-tune (R34) 1999NISMO Skyline GT-R S-tune (R32) 2000Nissan 240RS Rally Car 1985Nissan 240SX 1996Nissan 240SX (S14) 1996Nissan 240ZG (HS30) 1971Nissan 300ZX 2by2 (Z32) 1998Nissan 300ZX 2seater (Z32) 1989Nissan 300ZX 2seater (Z32) 1998Nissan 350Z (Z33) 2003Nissan 350Z Concept LM Race CarNissan 350Z Gran Turismo 4 Limited Edition (Z33) 2005Nissan 350Z Roadster (Z33) 2003Nissan Be-1 1987Nissan BLUEBIRD 1600 Deluxe (510) 1969Nissan BLUEBIRD Hardtop 1800SSS (910) 1979Nissan BLUEBIRD Rally Car (510) 1969Nissan CALSONIC SKYLINE (JGTC) 2000Nissan CALSONIC SKYLINE GT-R Race Car 1993Nissan CUBE EX (FF/CVT) 2002Nissan CUBE X 1998Nissan C-WEST RAZO SILVIA (JGTC) 2001Nissan EXA CANOPY L.A.Version Type S (N13) 1988Nissan Fairlady 2000 (SR311) 1968Nissan Fairlady Z 280Z-L 2seater (S130) 1978Nissan Fairlady Z 300ZX (Z31) 1983Nissan Fairlady Z Version ST (Z33) Option Wheel 2002Nissan FALKEN? GT-R Race Car 2004Nissan GRAN TURISMO SKYLINE GT-R 2001Nissan GRAN TURISMO SKYLINE GT-R (PaceCar) 2001Nissan GT-R Concept (TokyoShow'01) 2001Nissan GT-R Concept LM Race CarNissan LOCTITE ZEXEL GT-R (JGTC) 2000Nissan March G# 1999Nissan MICRA 2003Nissan mm-R Cup Car 2001Nissan MOTUL PITWORK Z (JGTC) 2004Nissan OPTION Stream Z 2004Nissan PAO 1989Nissan PENNZOIL Nismo GT-R (JGTC) 1999Nissan PENNZOIL ZEXEL GT-R (JGTC) 2001Nissan PRIMERA 20V 2001

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Nissan R390 GT1 Race Car 1998Nissan R390 GT1 Road Car 1998Nissan R89C Race Car 1989Nissan R92CP Race Car 1992Nissan SILVIA (CSP311) 1965Nissan SILVIA 240RS (S100) 1983Nissan SILVIA K's (S13) 1988Nissan SILVIA K's (S13) 1991Nissan SILVIA K's AERO (S14) 1993Nissan SILVIA Q's (S13) 1988Nissan SILVIA Q's (S13) 1991Nissan SILVIA Q's AERO (S14) 1993Nissan SILVIA Q's AERO (S14) 1996Nissan SILVIA Spec R AERO (S15) 1999Nissan SILVIA Spec S AERO (S15) 1999Nissan SILVIA Varietta (S15) 2000Nissan SKYLINE 1500Deluxe (S50D-1) 1963Nissan SKYLINE 2000GT-B (S54A) 1967Nissan SKYLINE 2000GT-R (KPGC110) 1973Nissan SKYLINE GT-R (R32) 1989Nissan SKYLINE GT-R (R32) 1991Nissan SKYLINE GT-R (R33) 1995Nissan SKYLINE GT-R (R33) 1996Nissan SKYLINE GT-R (R33) 1997Nissan SKYLINE GT-R (R34) 1999Nissan SKYLINE GT-R (R34) 2000Nissan SKYLINE GT-R M-spec (R34) 2001Nissan SKYLINE GT-R M-spec Nur (R34) 2002Nissan SKYLINE GT-R N1 (R32) 1991Nissan SKYLINE GT-R N1 (R33) 1995Nissan SKYLINE GT-R Special Color Midnight Purple II (R34) 1999Nissan SKYLINE GT-R Special Color Midnight Purple III (R34) 2000Nissan SKYLINE GT-R Vspec (R32) 1993Nissan SKYLINE GT-R Vspec (R33) 1995Nissan SKYLINE GT-R Vspec (R33) 1996Nissan SKYLINE GT-R Vspec (R33) 1997Nissan SKYLINE GT-R V-spec (R34) 1999Nissan SKYLINE GT-R Vspec II (R32) 1994Nissan SKYLINE GT-R V-spec II (R34) 2000Nissan SKYLINE GT-R V-spec II N1 (R34) 2000Nissan SKYLINE GT-R V-spec II Nur (R34) 2002Nissan SKYLINE GT-R Vspec LM Limited (R33) 1996Nissan SKYLINE GT-R Vspec N1 (R32) 1993Nissan SKYLINE GT-R V-spec N1 (R34) 1999Nissan SKYLINE GTS25 Type S (R32) 1991Nissan SKYLINE GTS-R (R31) 1987Nissan SKYLINE GTS-t Type M (R32) 1989Nissan SKYLINE GTS-t Type M (R32) 1991Nissan SKYLINE Hard Top 2000 RS-X Turbo C (R30) 1984Nissan SKYLINE Hard Top 2000 Turbo RS (R30) 1983Nissan SKYLINE Hard Top 2000GT-R (KPGC10) 1970Nissan SKYLINE SEDAN 300GT 2001Nissan SKYLINE SEDAN 350GT-8 2002Nissan SKYLINE Sport Coupe (BLRA-3) 1962Nissan STAGEA 25t RS FOUR S 1998Nissan STAGEA 260RS AutechVersion 1998Nissan XANAVI HIROTO GT-R (JGTC) 2001Nissan XANAVI NISMO GT-R (JGTC) 2003Opel Astra Touring Car (Opel Team Phoenix) 2000Opel Calibra Touring Car 1995

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Opel Corsa Comfort 1.4 2001Opel Speedster 2000Opel Speedster Turbo 2000Opel Tigra 1.6i 1999Opel Vectra 3.2 V6 2003Opera Performance 350Z 2004Opera Performance S2000 2004Pagani Zonda C12 2000Pagani Zonda C12S 2000Pagani Zonda C12S 7.3 2002Pagani Zonda LM Race CarPanoz Esperante GTR-1 Race Car 1998Pescarolo Pescarolo Courage C60/Peugeot Race Car 2003Pescarolo PlayStation Pescarolo C60/Judd Race Car 2004Peugeot 106 Rallye 2003Peugeot 106 S16 2003Peugeot 205 Turbo 16 1985Peugeot 205 Turbo 16 Evolution 2 Rally Car 1986Peugeot 205 Turbo 16 Rally Car 1985Peugeot 206 Rally Car 1999Peugeot 206 RC 2003Peugeot 206 S16 1999Peugeot 206cc 2001Peugeot 307 XSi 2004Peugeot 406 3.0 V6 Coupe 1998Peugeot 905 Race Car 1992Plymouth Cuda 440 Six Pack 1971Plymouth Super Bird 1970Polyphony Digital Formula Gran TurismoPontiac GTO 5.7 Coupe 2004Pontiac Solstice Coupe Concept 2002Pontiac Sunfire GXP Concept 2002Pontiac Tempest Le Mans GTO 1964Pontiac Vibe GT 2003Proto Motors SPIRRA 4.6 V8 2004RE Amemiya AMEMIYA ASPARADRINK RX7 (JGTC) 2004Renault 5 Maxi Turbo Rally Car 1985Renault 5 Turbo 1980Renault AVANTIME 2002Renault Clio Renault Sport 2.0 16V 2002Renault Clio Renault Sport Trophy V6 24V Race Car 2000Renault Clio Renault Sport V6 24V 2000Renault Clio Renault Sport V6 Phase 2 2003Renault Megane 2.0 16V 2003Renault Megane 2.0 IDE Coupe 2000RUF 3400S 2000RUF BTR 1986RUF CTR "Yellow Bird" 1987RUF CTR2 1996RUF RGT 2000Saleen S7 2002SCION xA 2003SCION xB 2003Seat Ibiza Cupra 2004Shelby Cobra 427 1965Shelby Mustang G.T. 350R 1965Shelby Series 1 Super Charged 2003Spoon CIVIC TYPE R (EK) 2000Spoon Fit Race Car 2003Spoon INTEGRA TYPE R (DC2) 1999

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Spoon S2000 2000Spoon S2000 Race Car 2000Spyker C8 Laviolette 2001Subaru CUSCO SUBARU ADVAN IMPREZA (JGTC) 2003Subaru IMPREZA Coupe WRXtypeR STi Version VI (GC) 1999Subaru IMPREZA Premium Sport Coupe 22B-STi Version (GC) 1998Subaru IMPREZA Rally Car 1999Subaru IMPREZA Rally Car 2001Subaru IMPREZA Rally Car 2003Subaru IMPREZA Rally Car Prototype 2001Subaru IMPREZA Sedan WRX STi (GC) 1994Subaru IMPREZA Sedan WRX STi (GD, Type-II) 2002Subaru IMPREZA Sedan WRX STi spec C (GD, Type-II) 2004Subaru IMPREZA Sedan WRX STi Version (GD, Type-I) 2000Subaru IMPREZA Sedan WRX STi Version II (GC) 1995Subaru IMPREZA Sedan WRX STi Version III (GC) 1996Subaru IMPREZA Sedan WRX STi Version IV (GC) 1997Subaru IMPREZA Sedan WRX STi Version V (GC) 1998Subaru IMPREZA Sedan WRX STi Version VI (GC) 1999Subaru IMPREZA Sport Wagon STi (GG, Type-I) 2000Subaru IMPREZA Sport Wagon WRX STi Version VI (GF) 1999Subaru IMPREZA Super Touring CarSubaru IMPREZA WRX STi Prodrive Style (GD, Type-I) 2001Subaru LEGACY B4 2.0GT (4th) 2003Subaru LEGACY B4 2.0GT specB (4th) 2003Subaru LEGACY B4 3.0R (4th) 2003Subaru LEGACY B4 Blitzen (3rd) 2000Subaru LEGACY B4 RSK (3rd) 1998Subaru LEGACY Touring Wagon 2.0GT (4th) 2003Subaru LEGACY Touring Wagon 2.0GT specB (4th) 2003Subaru LEGACY Touring Wagon 3.0R (4th) 2003Subaru LEGACY Touring Wagon GT-B (2nd) 1996Subaru SUBARU 360 1958Suzuki ALTO LAPIN Turbo 2002Suzuki ALTO WORKS RS-Z 1997Suzuki ALTO WORKS SUZUKI SPORT LIMITED 1997Suzuki Cappuccino (EA11R) 1991Suzuki Cappuccino (EA21R) 1995Suzuki CONCEPT-S2 2003Suzuki ESCUDO Dirt Trial Car 1998Suzuki GSX-R/4 2001Suzuki Kei WORKS 2002Suzuki MR Wagon Sport 2004Suzuki WAGON R RR 1998Tommy kaira ZZII 2000Tommy kaira ZZ-S 2000Tom's X540 CHASER 2000Toyota 2000GT 1967Toyota ALTEZZA Touring CarToyota au CERUMO Supra (JGTC) 2001Toyota CALDINA GT-FOUR 2002Toyota CARINA ED 2.0 X 4WS 1989Toyota Castrol Tom's Supra (JGTC) 2000Toyota Castrol Tom's Supra (JGTC) 2001Toyota CELICA 1600GT (TA22) 1970Toyota CELICA 2000GT-FOUR (ST165) 1986Toyota CELICA 2000GT-R (ST162) 1986Toyota CELICA GT-FOUR (ST205) 1998Toyota CELICA GT-FOUR Rally Car (ST185) 1995Toyota CELICA GT-FOUR Rally Car (ST205) 1995

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Toyota CELICA GT-FOUR RC (ST185) 1991Toyota CELICA GT-R (ST183, 4WS) 1991Toyota CELICA SS-II (ST202) 1997Toyota CELICA SS-II (ZZT231) 1999Toyota CELICA XX 2800GT 1981Toyota COROLLA LEVIN BZ-R 1998Toyota COROLLA LEVIN GT-APEX (AE86) 1983Toyota COROLLA Rally Car 1998Toyota COROLLA RUNX Z AEROTOURER 2002Toyota DENSO SARD SUPRA GT (JGTC) 2000Toyota GT-ONE Race Car (TS020) 1999Toyota MINOLTA Toyota 88C-V Race Car 1989Toyota Motor Triathlon Race Car 2004Toyota MR2 1600 G 1986Toyota MR2 1600 G-Limited Super Charger 1986Toyota MR2 G-Limited 1997Toyota MR2 GT-S 1997Toyota MR2 Spyder 1999Toyota MR2 Spyder (6-speed sequential manual transmission) 2002Toyota PRIUS G (J) 2002Toyota PRIUS G Touring Selection (J) 2003Toyota RSC 2001Toyota RSC Rally Raid CarToyota SERA 1992Toyota SPORTS 800 1965Toyota SPRINTER TRUENO BZ-R 1998Toyota SPRINTER TRUENO GT-APEX (AE86) 1983Toyota SPRINTER TRUENO GT-APEX (AE86) Shuichi Shigeno 2000Toyota STARLET Glanza V 1997Toyota SUPERAUTOBACS APEX MR-S (JGTC) 2000Toyota SUPRA 2.5GT Twin Turbo R 1990Toyota SUPRA 3.0GT Turbo A 1988Toyota SUPRA RZ 1997Toyota SUPRA SZ-R 1997Toyota Tacoma X-Runner 2004Toyota Toyota 7 Race Car 1970Toyota VITZ F 1999Toyota VITZ RS 1.5 2000Toyota VITZ RS Turbo 2002Toyota VITZ U Euro Sport Edition 2000Toyota VOLTZ S 2002Toyota WEDSSPORT CELICA (JGTC) 2003Toyota WiLL VS 2001Toyota WOODONE Tom's Supra (JGTC) 2003Toyota Modellista CELICA TRD Sports M (ZZT231) 2000TRIAL CELICA SS-II (ZZT231) 2003Triumph Spitfire 1500 1974TVR Cerbera Speed 12 2000TVR Cerbera Speed Six 1997TVR Griffith 500 1994TVR T350C 2003TVR Tamora 2002TVR Tuscan Speed 6 2000TVR V8S 1991Volkswagen Beetle 1100 Standard (Type-11) 1949Volkswagen Bora V6 4MOTION 2001Volkswagen Golf I GTI 1976Volkswagen Golf IV GTI 2001Volkswagen Golf IV R32 2003Volkswagen Golf V GTI 2005

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Volkswagen Karmann Ghia Coupe (Type-1) 1968Volkswagen Lupo Cup Car 2000Volkswagen Lupo GTI 2001Volkswagen Lupo GTI Cup Car (J) 2003Volkswagen Lupo1.4 2002Volkswagen New Beetle 2.0 2000Volkswagen New Beetle Cup Car 2000Volkswagen New Beetle RSi 2000Volkswagen Polo GTI 2001Volkswagen W12 Nardo Concept 2001Volvo 240 GLT Estate 1988Volvo S60 T 5 Sport 2003SILEIGHTY 1998

==============================================================================

==================== 4a.PRIZE CARS(GTPRC) ====================

All prize cars can be won more than once except:

License ExamsPercentage-based PrizesDriving Mission Prizes

LICENSE EXAMS:

B(Bronze) : VOLKSWAGEN Lupo 1.4 '02B(Silver) : MAZDA KUSABI '03B(Gold) : HONDA S500 '63A(Bronze) : PONTIAC Sunfire GXP Concept '02A(Silver) : HONDA DUALNOTE '01A(Gold) : NISSAN SKYLINE GT-R (Gran Turismo Version) '01IB(Bronze) : NIKE One 2022IB(Silver) : MAZDA RX-8 Concept (Type-II) '04IB(Gold) : JENSEN HEALEY Interceptor Mk.III '74IA(Bronze) : NISMO 270R '94 (S14)IA(Silver) : NISSAN GT-R Concept (TokyoShow) '01IA(Gold) : DOME ZERO '78S(Bronze) : MERCURY Cougar XR-7 '67S(Silver) : PONTIAC Solstice Coupe Concept '02S(Gold) : FORD Model T Tourer '15

BEGINNER HALL:

Sunday Cup : AUTOBIANCHI A112 Abarth '79FF Challenge : MAZDA Mazda6 Concept '01FR Challenge : NISSAN Skyline 2000GT-B '674WD Challenge : TOYOTA Motor Triathlon Race Car '04MR Challenge : LOTUS Esprit Turbo HC '87Light Weight K Cup : GINETTA G4 '64Spider & Roadster : CHRYSLER Prowler '02Sport Truck Race : CHEVROLET Silverado SST Concept '02

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PROFESSIONAL HALL:

Clubman Cup : MAZDA Mazdaspeed 6 '05Tuning Car Grand Prix : NISSAN OPTION Stream Z '04Race of NA Sports : HONDA NSX-R Concept '01Race of Turbo Sports : MAZDA BP FALKEN RX-7 (D1GP) '03Boxer Spirit : RUF CTR Yellow Bird '87World Classic Car Series : MERCEDES-BENZ Daimler Motor Carriage '1886World Compact Car Race : HONDA S800 RSC Race Car '68Supercar Festival : CIZETA V16T '94Gran Turismo World Championship : FORD GT LM Edition Spec-II '04

EXTREME HALL:

Gran Turismo All Stars : BMW MacLaren F1 GTR Race Car '97Dream Car Championship : NISSAN GT-R Concept LM Race Car '02Polyphony Digital Cup : OPERA PERFORMANCE S2000 '04Like The Wind : VOLKSWAGEN W12 Nardo Concept '01Formula GT World : MERCEDES-BENZ Sauber C9 Race Car '89Real Circuit Tours : NISSAN GRAN TURISMO SKYLINE GT-R (PaceCar) '01Premium Sports Lounge : FORD GT '05

ENDURANCE HALL:

Grand Valley 300km : AUDI Auto Union V16 Type C Streamline '37Laguna Seca 200 Miles : FORD GT40 Race Car '69Roadster 4 Hours Endurance : MAZDA RX-7 LM Race Car '01Tokyo R246 300km : MITSUBISHI FTO Super Touring Car '97Super Speedway 150 Miles : HONDA NSX-R Prototype LM Race Car '02Nurburgring 24 Hours Endurance : POLYPHONY Formula Gran Turismo '04Nurburgring 4 Hours Endurance : CHAPPARAL 2D Race Car '67Suzuka 1000km : LISTER Storm V12 Race Car '99Motegi 8 Hours Endurance : HONDA NSX-R LM Edition Road Car '02Tsukuba 9 Hours Endurance : NISSAN SKYLINE GT-R Race Car (CALSONIC) '93Sarthe Circuit 24 Hours I : AUDI R8 '01Sarthe Circuit 24 Hours II : BENTLEY Speed 8 Race Car '03Fuji 1000km : NISSAN R92CP Race Car '92Infineon World Sport Car Trophy : FORD GT LM Race Car '02El Captain 200 Miles : TOYOYTA 88C-V Race Car (MINOLTA) '89New York 200 Miles : DODGE Charger Super Bee 426 Hemi '71

MISSION HALL:

Mission 1-10 : DMC DeLorean S2 '04Mission 11-20 : JAY LENO Tank Car '03Mission 21-24 : PAGANI Zonda Race Car '01Mission 25-29 : TOYOTA 7 Race Car '70Mission 30-34 : NISSAN R89C Race Car '89

JAPANESE HALL:

Japanese Championship : NISSAN 350Z Concept LM Race Car '02Japanese GT Championship : NISSAN MOTUL PITWORK Z (JGTC) '04Japanese 70's Classic : NISSAN SKYLINE Hard Top 2000GT-R (KPGC10) '70Japanese 80's Festival : MITSUBISHI HSR-II Concept '89

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Japanese 90's Challenge : NISMO 400R (R33) '96Japanese Compact Car Cup : HONDA LIFE STEP VAN '72

EUROPEAN HALL:

European Championship : JAGUAR XJ220 LM Edition '01British GT Cup : JAGUAR E-Type Coupe '61British Light Weight Car Race : LOTUS Europa Special '71German Touring Car Championship : MERCEDES-BENZ AMG CLK-GTR Race Car '98Italian Festival : ALFA ROMEO 155 2.5 V6 TI Race Car '93French Championship : CITROEN 2CV Type-A '54European Classic Car Championship : MERCEDES-BENZ Benz Patent Motor Wagen '1886European Hot Hatch Car Championship : VOLVO 240 GLT Estate '881000 Miles : ALFA ROMEO Giulia Sprint Speciale '63Schwarzwald Liga A : BMW M3 GTR Race Car '01Schwarzwald Liga B : MERCEDES-BENZ AMG 190E 2.5 16V Evolution II (DTM) '92

AMERICAN HALL:

American Championship : CHEVROLET Corvette Convertible (C1) '54Stars and Stripes : CHEVROLET Camaro LM Race Car '01American Muscle Car Championship : CHEVROLET Chevelle SS 454 '70Classic Muscle Car Championship : PLYMOUTH Super Bird '70

SPECIAL CONDITION HALL (EASY):

Umbria Rally : CADILLAC CIEN '02Capri Rally : TOYOTA RSC Rally Raid Car '02Grand Canyon : FORD RS200 '84Ice Arena : TOYOTA RSC '01Chamonix : INFINITI FX45 Concept '02George V Paris : ALPINE A310 1600VE '73Swiss Alps : MITSUBISHI CZ-3 Tarmac '01Tahiti : RENAULT 5 Turbo '80Tsukuba Circuit : MAZDA RX-8 Concept (Type-I) '01Cathedral Rocks Trail I : LAND ROVER Range Stormer Concept '04Cathedral Rocks Trail II : HYUNDAI HCD6 '01

SPECIAL CONDITION HALL (NORMAL):

Umbria Rally : LANCIA Delta HF Integrale Rally Car '92Capri Rally : SUBARU IMPREZA Rally Car Prototype '01Grand Canyon : MITSUBISHI CZ-3 Tarmac Rally Car '02Ice Arena : MITSUBISHI Lancer Evolution IV Rally Car'97Chamonix : SUBARU IMPREZA Rally Car '01George V Paris : RENAULT 5 Maxi Turbo Rally Car '85Swiss Alps : TOYOTA CELICA GT-FOUR Rally Car (ST205) '95Tahiti : FORD Escort Rally Car '98Tsukuba Circuit : MAZDA 6 Touring Car '02Cathedral Rocks Trail I : SUBARU IMPREZA Rally Car '99Cathedral Rocks Trail II : TOYOTA CELICA GT-FOUR Rally Car (ST185) '95

SPECIAL CONDITION HALL (HARD):

Umbria Rally : LANCIA Delta S4 Rally Car '85

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Capri Rally : FORD RS200 Rally Car '85Grand Canyon : MITSUBISHI STRAION 4WD Rally Car '84Ice Arena : NISSAN BLUEBIRD 1600SSS Rally Car (510) '69Chamonix : LANCIA STRATOS Rally Car '77George V Paris : PEUGEOT 205 Turbo 16 Evolution 2 Rally Car '86Swiss Alps : NISSAN SILVIA 240RS Rally Car '85Tahiti : MITSUBISHI PAJERO Rally Raid Car '85Tsukuba Circuit : FORD GT Concept '02Cathedral Rocks Trail I : SUZUKI ESCUDO Dirt Trial Car '98Cathedral Rocks Trail II : MITSUBISHI PAJERO Evolution Rally Raid Car '03

One-Make Races--------------

DAIHATSU:Copen Race : DAIHATSU STORIA X4 '00Midget II Race : DAIHATSU Midget '63

HONDA:Type R Meeting : HONDA HSC (Honda Sports Concept) '03CIVIC Race : HONDA CIVIC Si (Mugen Motul Race Car) '87

HYUNDAI:Hyundai Sport Festival : HYUNDAI Clix '01

ISUZU:Isuzu Classic Sport : ISUZU 117 Coupe '68

MAZDA:'RE' Club : MAZDA Cosmo Sport (L10A) '67Roadster Cup : MAZDA MX-Crossport '05RX-8 Cup : MAZDA RX-8 Concept LM Race Car '01

MITSUBISHI:Evolution Meeting : MITSUBISHI Lancer 1600 GSR Rally Car '74Mirage Cup : MITSUBISHI I Concept '03

NISSAN:Race of Red Emblem : NISMO SKYLINE GT-R LM Road Going Version (R33) '95March Brothers : NISSAN mm-R Cup Car '01Silvia Sisters : NISSAN Sileighty '98'Z' Club : NISSAN Fairlady 240ZG (HS30) '71

SUBARU:Subaru 360 Race : SUBARU 360 '58Race of Pleiades : SUBARU IMPREZA Super Touring Car '01

SUZUKI:Suzuki K Cup : SUZUKI CONCEPT-S2 '03Suzuki Concept Car : SUZUKI GSX-R/4 '01

TOYOTA:ALTEZZA Race : TOYOTA ALTEZZA Touring Car '01Vitz Race : TOYOTA Vitz RS Turbo '02

CHEVROLET:Corvette Festival : CHEVROLET Corvette Stingray Coupe (C2) '63Camaro Meeting : CHEVROLET Camaro IROC-Z Concept '88

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CHRYSLER:Crossfire Trophy : DODGE VIPER GTSR Concept '00

SALEEN:Saleen S7 Club : NIKE One 2022

SHELBY:Shelby Cobra Cup : SHELBY Mustang G.T.350R '65

ALFA ROMEO:GTA Cup : ALFA ROMEO Giulia Sprint GTA 1600 '65

ALPINE:Renault Alpine Cup : ALPINE A110 1600S '73

ASTON MARTIN:Aston Martin Festival : ASTON MARTIN DB9 Coupe '03

AUDI:Tourist Trophy : AUDI Le Mans Quattro '03A3 Cup : Audi Pikes Peak quattro '03

BMW:BMW 1 Series Trophy : BMW 2002 Turbo '73'M' Club : BMW M3 GTR '03

CITROEN:2HP-2CV : CITROEN 2CV Type-A '54

LOTUS:Elise Cup : LOTUS Elise Type-72 '01Lotus Classic Cup : LOTUS Elan S1 '62

MERCEDES-BENZ:Legend of Silver Arrow : MERCEDES-BENZ CLK Touring Car (D2 DTM) '00SL Challenge : MERCEDES-BENZ 300 SL Coupe '54

MG:MG Festival : MGF '97

MINI:Mini.Mini Battle : MARCOS Mini Marcos GT '70

OPEL:Speedster Cup : OPEL Calibra Touring Car (DTM) '94

PEUGEOT:206 Cup : PEUGOET 205 Turbo 16 Rally Car '85

RENAULT:Clio Trophy : RENAULT Lutecia Renault Sport V6 24V Race Car '00Megane Cup : RENAULT AVANTIME '02

TRIUMPH:Spitfire Cup : TRIUMPH Spitfire 1500 '74

TVR:Blackpool Racer : TVR Cerbera Speed 12 '00

VOLKSWAGEN:

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Beetle Cup : VOLKSWAGEN Beetle 1100 Standard (Type-11) '49Lupo Cup : VOLKSWAGEN Karmann Ghia Coupe (Type-1) '68GTI Cup : VOLKSWAGEN Golf I GTI '76

25% Game Completion : AUDI Nuvolari quattro '0350% Game Completion : JAGUAR XJR-9 Race Car '88

============================================================================================================================================================

================ 5.TRACKS (GTTRA) ================

There are 53 courses in the American version of Gran Turismo 4.

City Courses-Seoul Central-Tokyo Route 246-Hong Kong-Clubman Stage Route 5-Special Stage Route 5-New York-Seattle Circuit-Cote d'Azur-Opera Paris-George V Paris-Citta di Aria-Costa di Almafi

World Circuits-Tsukuba-Fuji Speedway '90s-Fuji Speedway '80s-Infineon Raceway - Sports Car Course-Infineon Raceway - Stock Car Course-Laguna Seca Raceway-Twin Ring Motegi Road Course-Twin Ring Motegi Super Speedway-Twin Ring Motegi West - Short Course-Twin Ring Motegi East - Short Course-Suzuka Circuit-Suzuka Circuit East Course-Suzuka Circuit West Course-Fuji Speedway 2005-Fuji Speedway 2005 GT-Tsukuba Circuit Wet-N¿rburgring Nordschleife-Circuit de la Sarthe I-Circuit de la Sarthe II

Dirt & Snow-Cathedral Rocks Trail I-Cathedral Rocks Trail II-Tahiti Maze-Grand Canyon-Ice Arena

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-Chamonix-Swiss Alps

Original Circuits-High Speed Ring-MidField Raceway-Grand Valley East Section-Grand Valley Speedway-Deep Forest Raceway-Trial Mountain-El Capitan-Autumn Ring Mini-Autumn Ring-Apricot Hill

Driving Park-Test course-Gymkhana course-Motorland-Beginner

Power & Speed-Las Vegas Drag Strip-Test Course

==============================================================================

============================= 5a.TRACK RELEASE DAYS (GTTRD) =============================

Certain tracks in GT4 are unlocked after a number of days have passed. Thisis the list of which track is opened on which day:

(Incomplete)Day 1 - Laguna Seca RacewayDay 1 - Midfield RacewayDay 1 - New YorkDay 1 - Nurburgring NordschleifeDay 1 - Seattle CircuitDay 1 - Seoul CentralDay 1 - Test CourseDay 1 - Tokyo R246Day 1 - Trial Mountain CircuitDay 1 - Tsukuba CircuitDay 1 - Suzuka Circuit East CourseDay 1 - Swiss AlpsDay 1 - Twin Ring Motegi Road Course West ShortDay 1 - Twin Ring Motegi Super Speedway

Day 15 - Deep Forest RacewayDay 29 - Opera ParisDay 43 - Fuji Speedway '80sDay 57 - Special Stage Route 5Day 71 - Suzuka Circuit

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Day 85 - Twin Ring Motegi Road Course East ShortDay 99 - Grand Valley SpeedwayDay 113 - Hong KongDay 127 - Suzuka Circuit West CourseDay 141 - Fuji Speedway 2005 GTDay 155 - Ice ArenaDay 169 - Apricot Hill RacewayDay 183 - Cote d AzurDay 197 - Tahiti MazeDay 211 - Twin Ring Motegi Road CourseDay 225 - George V ParisDay 239 - Cathedral Rocks Trail IDay 253 - Costa di AmalfiDay 267 - Circuit de la Sarthe 1Day 281 - Autumn RingDay 295 - Infineon RacewayDay 309 - ChamonixDay 323 - Fuji Speedway 2005Day 337 - Tsukuba Circuit WetDay 351 - Circuit de la Sarthe 2

============================================================================================================================================================

======================== 6.GT MODE CAREER (GTMOD) ========================

This is the main mode of Gran Turismo 4. You start a career at Day 1 and raceto earn money and fame so you can buy/win better vehicles to . . . . race somemore.

This is the meat of the game in the Gran Turismo series. You start out with10,000 credits for which to purchase your first car. You must pass licenseexam tests to be able to participate in most of the events. There is also atuning shop and used car lots in addition to car dealerships.

To transfer 100K credits or passed B and A license exams from GT3, go toHome------>Status and press start.

Garage Erasing Bug -

Quoted from TLSBill of www.gamefaqs.com:

"This is gonna be rare I'm sure, but wanted to warn people. Just in case.If you insert a DIFFERENT memory card into the system and save from the "HOME"save function, it doesn't save the garage. It will ask you several questions(this card has a different game on it/are you sure/are you double sure/etc...)and then act like it saved fine, but it didn't.

If you want to backup your game to another memory card you MUST use the PS2Browser to copy the game. Before I get flamed, I did it twice (the 2nd time on

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purpose) to make sure it really happened. This will only affect people backingup the game, but if you care enough to back it up, you care enough to not wannalose your cars."

==============================================================================

======================== 6a.LICENSE EXAMS (GTLIC) ========================

The License Exams need to be passed in order to enter some events in GranTurismo 4 in A-Spec mode. You will get a bonus car for passing all the testsfor any license with all bronze, silver, or gold.

FFBeowulf has an excellent guide on www.gamefaqs.com detailing all of thelicense exams. You should check it out if you need help on any specific test.

Watching the demo before taking license exams can help greatly.

National B License

B-1: Acceleration and Braking: 1

After a standing start, accelerate to the 100-meter finish line,then bring thecar to a complete stop. Your elapsed time fromthe moment you start to thepoint you stop the car will be measured. Finding the exact point to brake andhow much brakingforce to apply are the key points here.

Mazda DEMIO (J) '99

Bronze Time: 0'11.300Silver Time: 0'10.400Gold Time: 0'10.150

B-2: Acceleration and Braking: 2

This test consists of another standing start. Now rush to the 200-meter lineand bring the car to a full halt as near to the finish ine as possible.Because the distance is greater than in the previous test, your rate of travelwill be faster; thus braking distances will be also be increased.Use the braking point from the previous test as a guide and make the necessaryadjustments.

Mitsubishi 3000GT VR-4 Turbo (J) '95

Bronze Time: 0'12.200Silver Time: 0'11.220Gold Time: 0'11.000

B-3: Basics of Cornering: 1

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We'll tackle the essentials of the "out-in-out" racing line for this test usingthe first corner of the Deep Forest Course. As you run flat out on thestraight, veer to the outside edge of the track. Look for the curbing and theapex. If the car runs over the curbing, keep the throtle constant, because ifyou're too aggressive with the gas pedal, you'll invoke understeer. This willresult in going off at the exit.

Honda CR-X del Sol SiR '92

Bronze Time: 0'33.500Silver Time: 0'31.500Gold Time: 0'30.900

B-4: Basics of Cornering: 2

Using the same section of the Deep Forest Course, this time, we'll try it in apowerful front-engine/rear-wheel drive car. Always remember that more powermeans faster rate of travel. Drive the same line as you did in the previoustest; however, you'll need to brake harder because of the car's faster speed.And as before, once you're on top of the curbing, keep the throttle even. Ifyou get on the gas too much, this time you'll oversteer and spin out.

Nissan SILVIA Q's AERO (S14) '96

Bronze Time: 0'32.300Silver Time: 0'30.400Gold Time: 0'29.800

B-5: 1 Lap Guide Run (Tsukuba)

In order to memorize tricky Tsukuba Circuit, do a few laps following the pacecar. Try and mimic its exact racing line. The pace car will adjust its speedto yours, so if you choose to go slower, the pace car will also. Kick it up anotch and the pace car will do the same. Again, no passing or hitting the pacecar. Although it's a tight, short track, Tsukuba is essential in learning thebasics of high-performance driving. Go slowly to learn the track first, thengradually increase your pace.

MINI ONE '02

Bronze Time: 1'37.000Silver Time: 1'29.300Gold Time: 1'27.200

B-6: Acceleration and Braking: 3

We've returned to the drag strip. Now for an even longer acceleration/brakingrun. This time, from a standing start, accelerate to the 500-meter line andbring the car to a complete stop. Because of the higher speeds, it'll provemore difficult to find the proper braking point. Again, use the 100-meterpoint as a guideline and make the necessary adjustments.

Renault Megane 2.0 16V '03

Bronze Time: 0'25.500Silver Time: 0'23.300Gold Time: 0'22.800

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B-7 - Acceleration and Braking: 4

This is the final acceleration/braking test. For this finale, we'll use thesuper high-output frong-engine/rear drive (FR) Dodge Viper. Our distance:1000 meters. Because you'll be braking from a peak speed of more than 125 mph,finding the ideal braking point will be very difficult. Master this test, andyou'll find that when racing, this experience will prove quite beneficial.

Dodge VIPER GTS '99

Bronze Time: 0'30.000Silver Time: 0'27.810Gold Time: 0'27.000

B-8 - Basics of Cornering: 3

Let's learn the basics of cornering using the final turn of Twin Ring Motegi'slast Loop. Your test car will be the Maxda Eunos Roadster. Unlike that of theDeep Forest Course, this hairpin is a right-hander. The corner is a decreasing-radius type, so make sure you apply plenty of brakes before going in. Don'ttry to dive into the apex. Instead follow a line similar to that of a largesemicircle.

Mazda MX-5 Miata J-Limited (NA, J) '91

Bronze Time: 0'16.600Silver Time: 0'15.500Gold Time: 0'15.400

Coffee Break 1 - Maneuver Around the Cones

It's time to take a break and recharge your energy. We call these fun,relaxing stages, "coffee breaks." You'll see a number of cones lined up infront of you. Get to the finish line on the other side of the cones, withoutknocking them over, as quickly as possible and bring the car to a dead stop.You can use any part of the course here, so look for a line you're mostcomfortable with.

Daihatsu Copen Active Top '02

Bronze Time: --'--.---Silver Time: 0'13.200Gold Time: 0'11.800

B-9 - Basics of Cornering: 4

Now we'll run the same section in a more powerful car. Our mount is the BMW M3CSL. Because speeds are much higher in this car, you'll need to be moreaggressive with the brakes. Use the distance markers on the side of the trackas guide points. If you're too quick and hard on the throttle at the corner'sexit, the rear end will most likely come around, so use caution. Driving overthe curbing too much also may result in a spin.

BMW M3 CSL '03

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Bronze Time: 0'13.500Silver Time: 0'12.900Gold Time: 0'12.550

B-10 - 1 Lap Guide Run (Laguna Seca)

Let's do a lap of the historic Laguna Seca Raceway following the pace car. Theprime objective here is to learn the track, so don't worry about setting laprecords just yet. Follow the pace car and memorize its exact racing line. Theinfamous Corkscrew is a blind downhill left-right S curve, and getting thebraking point correct is imperative in establishing a good lap time. Make sureyou memorize where to apply the brakes before turning in.

Citroen C3 1.6 '02

Bronze Time: 2'28.800Silver Time: 2'18.000Gold Time: 2'14.000

B-11 - Basics of Dirt Driving: 1

Let's gauge your car-control ability on dirt using the hairpin corner of theGrand Canyon Course. After taking the first right-hander flat out, go as farto the outside edge of the track as possible before turning into the corner.Try to keep a high rate of speed through this corner. Remember that on dirt,the car's steering and brakes aren't as effective as when driving on tarmac, soadapt your driving style accordingly.

Toyota CELICA 2000GT-FOUR (ST165) '86

Bronze Time: 0'19.400Silver Time: 0'18.000Gold Time: 0'17.650

B-12 - Basics of Dirt Driving: 2

See how quicly you can take the super-fast right-hander of the Swiss AlpsCourse. Because the level of grip is much lower on dirt than on tarmac, you'llneed to rely on more than just steering to guide the car effectively.Controlling the car's balance and efficient use of the brakes are key topointing the car's nose in the correct direction. There are lots of surfaceirregularities here so try not to get knocked off your racing line.

Peugeot 205 Turbo 16 '85

Bronze Time: 0'19.500Silver Time: 0'18.000Gold Time: 0'17.500

B-13 - Basics of Cornering: 5

The final corner of Tsukuba Circuit will test your high-speed-cornering skillson asphalt. You'll start the test traveling 50 mph. From the outside edge ofthe track, brake slightly as you approach the corner. Get to the inside of thecorner as soon as possible and straddle the curbing. Keep the throttle eventhrough this part of the corner. Just as the curbing ends, get on the

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throttle, and head for the outside part of the track. Make effective use ofthe signs located at the edge of the track to determine your braking point.Then find the optimal entry speed.

Fiat Barchetta Giovane Due '00

Bronze Time: 0'25.000Silver Time: 0'23.100Gold Time: 0'22.650

B-14 - Basics of Cornering: 6

The first corner of the El Capitan course is also quite fast; another idealplace to test your competence of high-speed corners. Unlike Tsukuba, the apexis deeper into the turn here, so the key is patience. Starting from the rightedge of the track, look for the apex and turn in. Keep the car on the insideof the corner, and refrain from getting back on the throttle until you'realmost out of the corner. Throttle on too early and you get understeer, whichwill cause the car to go off the track. Practice this corner a few times tofind the correct throttle - on point.

Infiniti G35 COUPE '03

Bronze Time: 0'20.200Silver Time: 0'18.800Gold Time: 0'18.100

B-15 - 1 Lap Guide Run (Infineon Raceway)

One of America's most popular tracks, Infineon Raceway (formerly known as SearsPoint), is the site for this test. Follow the pace car to find the properracing line and braking points. This track features a number of high-speedcorners where only a tap of the brakes is necessary. There's also plenty ofelevation changes and blind corners hidden behind hills, so drive with caution.And no passing or hitting the pace car.

Chrysler PT-Cruiser '00

Bronze Time: 2'35.000Silver Time: 2'22.600Gold Time: 2'19.000

B-16 - Graduation Test

In order to get your B-Class Racing License, you'll need to tackle the middlesection of Tsukuba. The right-hander directly beneath the Dunlop Bridge can betaken flat if you follow the proper driving line. A tricky hairpin follows; besure you don't dive into the apex too aggressively. It looks simple andstraightforward, but looks can be deveiving. the apex is quite late, so bepatient and practice, practice practice.

BMW 120d '04

Bronze Time: 0'25.680Silver Time: 0'24.200Gold Time: 0'23.700

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National A License

A-1 - Complex Corners: Beginner 1

This test measures your ability to negotiate S-curves on a high-speed track.Immediately upon launch, take note of the red and white curbing on your right.At the end of this curbing is the first corner, a left-hander. This corner'scurbing reveals the location of the apex. Take the correct line and you shouldbe able to get through it flat out. Cross the bridge, and then you'll comeupon a right-hander. Stay as far left as you can when entering the corner andthen look for the apex. Remember, this is a late-apex corner. You should alsobe patient with the throttle here, as you don't want to upset the car's balancein mid-turn. At the corner's exit, don't bother getting set up on the farright before the next left-hander because you don't have time. Go straight forthe apex. Give a light tap of the brake pedal as you enter the corner. It'sparamount you be patient with the trottle here because if you get on it tooquickly, you'll provoke understeer, which will keep you from making the lastturn smoothly.

Mitsubishi FTO GPX '94

Bronze Time: 0'33.080Silver Time: 0'31.100Gold Time: 0'30.750

A-2 - Complex Corners: Beginner 2

Now let's run the same section of the previous test in the Lotus Elise 111R.Remember that because the Elise is a powerful mid-engine sports car, itsbehavior through the esses will be different than that of a front-engine car.When going through the right-hander after the bridge, make sure you hit thebrakes to transfer the car's weight to the front tires, otherwise, you'll geta lot of unwanted understeer. If you get too wide at this corner's exit, youwon't be able to stay on the correct line for the following left-hander.Correctly utilizing the car's fore/aft weight balance is important here.

Lotus Elise 111R '04

Bronze Time: 0'30.290Silver Time: 0'28.400Gold Time: 0'28.000

A-3 - Tackling High Speed Corners: 1

This test will see how well you negotiate the Deep Forest track's final corner,a high-speed left-hander. We'll use the high-output front-engine/front-driveMitsubishi Eclipse Spyder for this test. After launch, set yourself on theright side of the track, then start turning the wheel early to make up for thecar's understeering tendencies. Tap the brake pedal to control your speedthrough the corner. Unless you exit the corner at the optimum speed, you'llprobably go off. Starting off slowly, then gradually raising your pace as youget accustomed to the car and the corner is recommended here.

Mitsubishi ECLIPSE Spyder GTS '03

Bronze Time: 0'12.700

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Silver Time: 0'12.300Gold Time: 0'12.000

A-4 - Tackling High Speed Corners: 2

This is one of Suzuka Circuit's most challenging corners, called the t30R.You'll start on the back straight, going about 80 mph. Set yourself up on theright side of the track. The approaching corner is tight here, so startturning immediately after you're off the brakes. If you're late turning in,you won't be able to hit the apex. As a result, you'll more than likely go offat the corner's exit. As you practice this corner, look for the optimumturn-in point for therein lies the key to mastering this corner.

Subaru LEGACY B4 3.0R '03

Bronze Time: 0'23.700Silver Time: 0'22.500Gold Time: 0'22.050

A-5 - 1 Lap Guide Run (Grand Valley East)

For this test, we'll do a lap of Grand Valley East along with a pace car.Although Grand Valley is a fairly flat course, the East section, with its manyshortcuts and hills, is in some ways more fun and rewarding than the fullversion. The first shortcut comes right after the first corner. Take cautionapproaching the next corner because it's a blind one, hidden behind a hill.The next shortcut is equally challenging, coming right after the tunnel. Makesure you're set up correctly on the left side of the road while you're still inthe tunnel.

Audi A3 3.2 quattro '03

Bronze Time: 1'36.800Silver Time: 1'32.000Gold Time: 1'30.500

A-6 - Complex Corners: Intermediate 1

Twin Ring Motegi's S-curves is the site for the test. Taking the correctracing line is paramount when negotiating these corners. If your exit throughthe first corner is too aggressive, you'll have a difficult time taking theproper line into the next corner. And getting away quickly from the secondcorner is vital because it leads into a long straight. Use the full track whenexiting the second corner, going all the way to its edge. Set yourself up onthe right side for the final left-hander while you're still on the straight.

Mercedes-Benz SLK 230 Kompressor '98

Bronze Time: 0'33.500Silver Time: 0'31.900Gold Time: 0'30.800

A-7 - Complex Corners: Intermediate 2

We'll use the Nurburgring's technical section for this test. Exit the firstleft-hand corner at full throttle, and then get on the brakes as you enter the

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esses. The first turn here has a late apex, so you'll have to be ready tosteer the other way as soon as you exit to make it in time for the turn-inpoint for the second corner. If you take the correct line, you can get throughthe second corner flat out. Finding a nice rhythm is important when tacklingthis section.

Volkswagen Golf V GTI '05

Bronze Time: 0'18.600Silver Time: 0'17.400Gold Time: 0'17.200

Coffee Break 2 - Knock Over the Cones Laid Out in a Spiral

We'll follow that up with another "coffee break" to revitalize your spirits.There are 100 cones placed on the Driving Park Course. Knock all of them overand head straight for the finish line. The cones are placed in a spiral wherethe arc gets larger and larger. Car control is key to knocking the cones down.Your test car is the Peugeot 206 CC.

Peugeot 206cc '01

Bronze Time: --'--.---Silver Time: 0'29.919Gold Time: 0'28.510

A-8 - Applied Cornering: 1

This section utilizes the hairpin at El Capitan, which leads to a challengingcorner immediately before the bridge. Effectively guide your car through thevarious left-handers to pass this test. The first left-hander actuallyconsists of two turns, leading onto a tighter exit. Don't panic and go to theinside right away. Stay to the middle of the track, and drive on the curbingto hit the apex. Then the next left-hander, which comes immediately after thestraight, can be cleared without touching the brakes.

Mazda RX-8 Type S (J) '03

Bronze Time: 0'17.150Silver Time: 0'16.400Gold Time: 0'15.880

A-9 - Applied Cornering: 2

Here, you'll be faced with real-life racing conditions. Suzuka's famed esses isthe venue. The corners are aligned in a relatively simple manner: left,right, left. However, you won't be able to get through them at full throttle.You'll need to brake properly for each corner to effectively negotiate thissection. Keep the nose of the car pointed in the correct direction--that iskey. Establishing a good rhythm is also important. And do not upset the car'schassis. The final left-hand corner has a tendency to invoke understeer, so beready to accommodate accordingly.

Honda CIVIC TYPE R (EP) '04

Bronze Time: 0'18.900Silver Time: 0'17.617

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Gold Time: 0'17.200

A-10 - 1 Lap Guide Run (Suzuka)

We'll use Suzuka Circuit again; but this time we'll run the entire course, fora flying lap with the pace car. Suzuka is a long course, so be sure tomemorize its layout and learn the proper racing lines before going all out. Avariety of difficult and challenging corners exists here, such as ReverseBanking, Degner, and t30R. The best way to learn the course quickly and betteryour lap times is making full use of the pace car. And as before, hit or passthe pace car, and you fail. Your test vehicle is the Acura Integra Type R, DC5version.

Honda INTEGRA TYPE R (DC5) '03

Bronze Time: 3'00.000Silver Time: 2'51.000Gold Time: 2'48.000

A-11 - Applied Dirt Driving: 1

The cliffs of the Grand Canyon is the site for this off-road test. Yourcapability of cornering on dirt will be gauged here. This section consistsmainly of a series of right-hand corners. There's a slight left-hander soonafter the start, which you should take more or less in a straight line. Thenyou'll come upon the first right-hander. Make sure you have the car pointed inthe correct direction as you enter the turn. Immediately after this corner,the car will veer toward the edge of the track. Don't panic. Carefully aimfor the inside of the next corner. Keep a consistent steering angle throughboth corners--like it's one big half-circle-- and you should be successfulhere.

Lancia DELTA HF Integrale Evoluzione '91

Bronze Time: 0'14.000Silver Time: 0'13.100Gold Time: 0'12.800

A-12 - Applied Dirt Driving: 2

Safely and quickly get through the three corners of the uphill winding sectionof Tahiti Maze to pass this test. The key here is to control your car as itslides through the corners. Brake before getting to the corner; if youtransfer the car's weight to the front, and get on the throttle, the car willslide. Control the slide with the steering and throttle, and get through theturn without dropping your speed. Do this and you'll not only pass this test,you'll master the art of drifting.

Subaru IMPREZA Sedan WRX STi (GD, Type-I) '02

Bronze Time: 0'32.770Silver Time: 0'30.600Gold Time: 0'29.500

A-13 - Tackling Blind Corners: 1

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Rocks and stones abound on this mountain trial, as do blind corners, so proceedwith caution. After you exit the first tunnel, you'll be faced with the firstof two blind corners. Make sure you slow the car down properly and get to theinside of the turn. Enter the second tunnel on the right side, and exit at theleft edge, straddling the side of the tunnel wall. This will set you upproperly for the next corner, which is marked by yellow lines. If you're onthe inside of this turn, you should be able to enter the straight at a goodclip. Practice makes perfect, so try it over and over until you get theperfect run.

Nissan SKYLINE GT-R Vspec II (R32) '94

Bronze Time: 0'48.300Silver Time: 0'45.300Gold Time: 0'44.600

A-14 - Tackling Blind Corners: 2Within the Nurburgring's middle section are a series of tricky downhillcorners. You'll be tested on how well you handle these high-speed corners.The first section consists of esses. They're not only blind, they're canted.If you choose to run on the outside edge here, you'll more likely go off, so becautious right-handers. Don't stay left when setting up to turn in here;instead hug the inside of the corners. A short straight follows, which is thenfollowed by a chicane-like left-hander. Slow down accordingly, then get backon it as you hit the apex. Make sure you're on the throttle quickly. Choosethe line that allows you to get on the gas earliest. You'll get a sense of theNurburgring's unique character through this section.

Audi TT Coupe 1.8T quattro '00

Bronze Time: 0'36.490Silver Time: 0'33.000Gold Time: 0'32.350

A-15 - 1 Lap Guide Run (Trial Mountain)

We'll take a flying lap of the Trial Mountain Course with the pace car. Thekey to successfully lapping this course is to nail the numerous blind cornersthat appeared in our previous test. Don't be intimidated by the stone wallsand make use of the entire track. Take the last corner, a chicane, with plentyof caution. Normally, driving on the curbing is not a bad thing, but on thissection, you're in danger of losing control of your car. Lose control here andyou may hit an imposing concrete wall ahead; therefore, you'd best take thesafer route. Passing or hitting the pace car results in automaticdisqualification. Your car is the Mazda 6.

Mazda Mazda 6 5-door '03

Bronze Time: 2'16.000Silver Time: 2'07.000Gold Time: 2'05.000

A-16 - Graduation Test

Pass this test to obtain the A-Class Racing License. The section after theCarrousel of Nurburgring's North Course is our test venue. It's the moreinteresting technical portions of the Ring. The first thing to do here is to

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observe the demonstration car. Pay close attention to its speed through everyturn. The wrong entry and exit speed through any of these corners will resultin going off. There are also a few blind spots, so try and memorize when andwhere to brake and turn in.

Mazda RX-7 Spirit R Type A (FD) '02

Bronze Time: 1'02.700Silver Time: 0'56.000Gold Time: 0'54.150

International B License

IB-1 - Braking During Turns: 1

Trail braking is the term used when you apply the brakes as you make your turn.Let's try our hand at trail braking through the first corner of TsukubaCircuit. After the start, stay to the left side of the track, then look forthe point where the grass on the right ends. Then steer for the curbing.Brake lightly as you turn into this uphill corner, and get to the inside of thecorner. If you're too early on the throttle, you won't make the turn. Keepeven throttle, and look for the corner post up ahead for your exit. The keyhere is to find the ideal cornering speed.

Hyundai Tiburon GT '01

Bronze Time: 0'15.570Silver Time: 0'14.870Gold Time: 0'14.440

IB-2 - Braking During Turns: 2

Now we'll try high-speed trail braking using the corners of the Nurburgring.Accelerate on the straight upon launch. Take the first left-hander flat out.Then veer to the left side of the track to set up for the upcoming right-hander. There's a sign post on your right, use that as your braking marker.You'll be steering as you brake, but because the corner is a late-apex one, tryto keep your general driving line to the inside here. If you don't slow thecar down enough or you're too quick getting back on the throttle, you'll go offat the corner's exit. Practice slowing the car down as you corner to masterthis section.

Mercedes-Benz SL 500 (R129) '98

Bronze Time: 0'27.300Silver Time: 0'26.000Gold Time: 0'25.200

IB-3 - Advanced Level Complex Corners: 1

Two turns blend into one here at Suzuka's Spoon Corner. After the start, takethe sweeper flat out, then you'll approach the first left-hander of SpoonCorner. Brake appropriately and get on the curbing here. Then get back on thethrottle, giving your car momentum at the exit. Now you'll need to turn intothe next corner. It's tighter than the first one, and it's slightly downhill,

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so watch out for understeer. Tap the brakes to slow the car down and stabilizethe chassis. If you're in a manual-transmission car, don't drop down to 2nd,keep it in 3rd and you'll get through quicker.

Honda PRELUDE Type S '88

Bronze Time: 0'30.230Silver Time: 0'28.430Gold Time: 0'27.600

IB-4 - Advanced Level Complex Corners: 2

The very difficult middle section of the Deep Forest Course is the venue forthis test. You'll drive through a tunnel after the start. Then the coursewill bend to the right. Don't get worked up here and get on the throttle tooquickly or you'll get understeer. After you clear the second tunnel, there's acorner after the large hill. You'll have to start steering before you canactually see the corner, or you won't be able to get to the inside. Startbraking as you're cresting the hill, too. For the last corner, keep yoursteering inputs minimal and use the throttle to guide your car around the bend.

Audi S4 '03

Bronze Time: 0'30.600Silver Time: 0'28.840Gold Time: 0'28.000

IB-5 - 1 Lap Guide Run (Costa di Amalfi)

We're back to the pace car lap again. This time follow the GT-R around a lapof Amalfie Circuit. This track is known for its elevation changes and tightcorners. Observe the pace car carefully and memorize the racing line. You'llneed to carefully control your speed through the downhill portion of the track.And for the tight esses that come at the end of the lap, you'll need to use theentire width of the track to get through successfully.

Peugeot 206 RC '03

Bronze Time: 3'02.500Silver Time: 2'50.000Gold Time: 2'46.000

IB-6 - Cone Slalom 1

Using the straight at Fuji Speedway, we've arranged some cones to create aslalom course. Weave your way through the cones and get to the finish line assoon as possible. Touch a cone and you're disqualified. As your car gainsspeed, it'll become more and more difficult to control. Get off the throttleas you pass one cone, then on it as you approach another. Developing a goodrhythm is key here. Your test car is equipped with ASM (Active StabilityManagement) turned on. This system uses the brakes to stabilize the car'sbalance. It'll compensate for light under- and oversteer, keeping your car'schassis composed through most of the run.

BMW Z4 '03

Bronze Time: 0'20.890

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Silver Time: 0'18.560Gold Time: 0'17.700

IB-7 - Cone Slalom 2

You'll perform the same slalom as the previous test; however, this time ASMwill be switched off. Your test vehicle is the BMW Z4. Once you startgaining speed, the car will have a tendency to spin, so you need to be verysteady with your driving inputs here. And it's imperative that you do use thethrottle abruptly in mid-turn. Keep an eye on the speedometer, and figure outthe optimal speed toget through the slalom successfully. And note howdifferent the car reacts with ASM switched off as to when it was on.

BMW Z4 '03

Bronze Time: 0'20.890Silver Time: 0'18.560Gold Time: 0'17.700

IB-8 - City Street Challenge: 1

Now we'll use the street course in New York to gauge your ability on takingcity turns. Unlike corners on a race track, you'll get onto the curbing for aninstant through these 90-degree corners, so make sure your entry speed isoptimal. Determing the exact braking point is vital in controlling the speedof the car, so concentrate on when and how hard to apply the brakes. In themiddle section of the track, there's a place where a narrow pass leads onto alarge, wide road. Make sure you use all of the track here to find the mosteffective line possible. The last part of the track consists of a series of 90degree corners. Don't think of these corners as separate entities, but onelong connected pass. Don't be intimidated by the barriers on the side of theroad, use as much as the track as possible to get through quickly.

Chrysler Crossfire '04

Bronze Time: 0'46.800Silver Time: 0'44.440Gold Time: 0'43.200

Coffee Break 3 - Knock Over the Cones Laid Out in a Spiral part 2

We'll keep refreshing your spirits with yet another coffee break. Remember theA License Test? Well, you'll be running that course backwards for this stage.There are 100 cones placed in a spiral. This time, knock them down from theoutside. The turn becomes tighter and tighter so the difficulty level ishigher. It's very important that you don't invoke understeer, so control yourspeed. Oh, and you don't have to knock the cones over, simply touching them isokay.

TVR Griffith 500 '94

Bronze Time: --'--.---Silver Time: 0'33.333Gold Time: 0'31.500

IB-9 - City Street Challenge: 2

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Now let's see how good you are at finding the right racing line. We'll use thetight sections of the Italian street course. Right after the start, you'l comeupon a section where you'll come upon a section where you'll be sandwichedbetween walls. There are slight curves here, so tap the brakes and slow thecar down. From there you'll come upon a series of combined corners. Use asmuch track as possible and try to go through in as straight a line as possible.Throttle work is key here, don't go full throttle and off throttle abruptly,try to stay even throughout. Learning the corners and maintaining a goodrhythm is the key to success here.

Volkswagen Bora VH 4MOTION '01

Bronze Time: 0'24.000Silver Time: 0'22.660Gold Time: 0'22.000

IB-10 - 1 Lap Guide Run (Hong Kong)

Now for the pace car to make yet another appearance. You'll follow it for alap around Hong Kong's street course. The key to this track is that the widthof it varies greatly from one place to another. Like the street course in NewYork, when the width of the track changes in mid-corner, use the wider portionto the maximum. When going from narrow to wide, don't presume that the curbingis the end of the corner. Envision the line all the way to the exit, evenbefore it comes into view. When the road goes from wide to narrow in mid-corner, get the car pointed in the proper direction while you're on the widerportion or you'll be unable to make the full turn. Take in the beautifullights of the city as you learn this track.

MGF '97

Bronze Time: 2'05.180Silver Time: 1'57.420Gold Time: 1'55.200

IB-11 - Competition Dirt Racing: 1

This is a test that utilizes the high-speed section of the Grand Canyon Course.It'll be run simulating a real race. There are three successive jumps afterthe start. Clear these and you'll approach a left-hand corner. Turn thesteering slightly and get on the brakes, the rear will begin to slide out. Usethe throttle and countersteer to control your drift. You'll use the momentumof this corner to slide through the following right-hander. Just don't gettoo far wide on the first corner's exit or you'll have a difficult time turninginto the right-hander. Also, not losing control of the car through the jumpsis very important.

Mitsubishi Lancer Evolution VIII MR GSR '04

Bronze Time: 0'19.800Silver Time: 0'18.800Gold Time: 0'18.200

IB-12 - Driving on Snow: 1

We'll test your car-control ability on icy roads through successive hairpins

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of the Ice Arena. Cut through the first left-right corners in somewhat of astraight line. Then you'll come upon a left-hand hairpin. Swing the car tothe right before going into the corner. Then swing it the other way as you goin. The momentum of the first swing will enable the car to drift cleanlythrough, as long as you countersteer and throttle properly. If your timing onthe throttle isn't perfect, you'll get unwanted understeer. Use the sametechnique for the following right-hand hairpin.

Toyota CELICA GT-FOUR RC (ST185) '91

Bronze Time: 0'26.450Silver Time: 0'24.720Gold Time: 0'24.000

IB-13 - Tackling Undulating S-bends

The latter section of El Capitan is where we'll see how you fare throughintense elevation changes. You'll be faced with a downhill right-hander afterthe start. Think of this corner as a combination of two right-hand corners.After driving onto the first curbing, go back toward the outside of the track,keeping the steering constant, then drive over the second curbing. Aftertaking the next left-hander flat out, you'll come upon a blind right-hander.Although you can't see through the corner, you'll need to slow the car downearly to be able to make the turn. The road changes a bit on the exit, so beready for understeer. Making the proper adjustments as the road surfacechanges is the key to getting good results here.

Ford FOCUS RS '02

Bronze Time: 0'33.170Silver Time: 0'30.860Gold Time: 0'29.700

IB-14 - Tackling Corner Sequences over Undulating Surfaces

We'll use El Capitan yet again, this time we'll run through a challenging hillysection. The key point here is the steep uphill climb after the tunnel. Andat the top of the hill is the apex of a corner, so you'll need to start brakingas you're still climbing and head for the curbing on the right side. Afterthis is the downhill part. You'll lose a lot of grip so be wary of understeer.And the exit for the following left-hander is tight; finding the right place toget on the throttle is important here.

Mercedes-Benz SL 600 (R230) '04

Bronze Time: 0'40.200Silver Time: 0'37.000Gold Time: 0'36.350

IB-15 - 1 Lap Guide Run (Citta di Aria)

Time for the pace car again. Follow it for a lap around the Italian streetcourse. The entire track is very narrow, so if you don't take the perfectline, your lap times won't be impressive. Follow the pace car closely andlearn the line and where to brake. There's a diffcult hairpin corner here.The corner is deep, with a late apex. Don't get impatient and dive in tooearly. Gradually getting to the inside is the way to go.

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Alfa Romeo Giulia Sprint GTA 1600 '65

Bronze Time: 2'23.550Silver Time: 2'14.930Gold Time: 2'11.000

IB-16 - Graduation Test

In order to get the International B-Class Racing License, you'll need to tacklea challenging portion of Italy's street course (that you've just seen). You'llbe timed from the back straight to the point where you exit the hairpin. Afterstarting on the straight at high speed, use the gate at the bottom of the hillas a braking point. The road will flatten here; you can also use this as aguide point. After the gate, there's a right-left S-curve. Keep your speed incheck here. Then you'll approach a right-hander. Stay on the outside, then goto the inside at the end of the curve.

Lotus Esprit V8 '02

Bronze Time: 0'21.300Silver Time: 0'19.700Gold Time: 0'19.000

International A License

IA-1 - Tackling Complex Corner Sequences: 1

You'll be tested on how well you can negotiate your way through successivecorners for this test. We'll be using the latter half of the midfield. Rightafter launch, get ready to brake for a right-hander in the tunnel. For thefollowing corner, a long left-hand sweeper, keep on the inside and use thethrottle to control the car's balance. After clearing the straight, you'llcome upon S-curves, but be careful of the left-hander that follows. It's atight one, and you'll need to begin braking while you're still in the esses. Agood marker to start braking is during your transition from the first left-hander of the S-curves to the following right-hander. And remember to try andbrake in a straight line or you'll upset the balance of the car. Getting yourstraight-line braking down is the key to getting a fast time here.

Jaguar XJ220 '92

Bronze Time: 0'35.680Silver Time: 0'33.166Gold Time: 0'32.200

IA-2 - Tackling Complex Corner Sequences: 2

We'll be using a section of Suzuka for this test, specifically the part fromthe esses to Degner Curve. This test will again gauge your ability throughsuccessive corners. Upon launch, you'll come upon the esses. Use the entiretrack to get through these corners, and carry as much speed as possible.You'll be climbing uphill, but there are some flat sections of the track here,so be prudent of understeer. Once you're clear, you'll be faced with a seriesof left-handers until you reach Degner Curve. For the first right-hander, use

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the posted braking-distance signs to determine your braking point. A tap isall you need here, then take the corner as if it were a 90-degree streetcorner. Once you exit, you'll be on top of a right-hander, so get on thebrakes again. If you don't slow the car down enough, you'll go off at theexit. The speed you carry through Degner Curve is important for setting a goodlap time at Suzuka.

Alfa Romeo Spider 3.0i V6 24V '01

Bronze Time: 0'58.000Silver Time: 0'53.130Gold Time: 0'52.000

IA-3 - Guide to Chicanes: 1

We'll be attacking the B-corner chicane of the 90's version of Fuji Speedwayfor this test. There's a slight right-hander after the start, take this in astraight line using the entire track. Head straight for the sign ahead. Usethis sign to determine your braking point for the next corner. Hold off onyour braking as long as possible, going as deep as you can into the turn, andget on the right-hand curbing. Once you're clear, get back on the throttle,and then on the brakes again for the following left-hander. If you head forthe inside of this corner too early, you won't make the exit, so try to pointthe nose of the car toward the exit as soon as possible. Also, get onto thecurbing. The way you approach the first right-hander here will determine yourpace through the rest of the section.

Nissan SKYLINE GT-R V-spec III (R34) '00

Bronze Time: 0'19.800Silver Time: 0'17.700Gold Time: 0'17.350

IA-4 - Guide to Chicanes: 2

We'll be using the final part of Apricot Hill for this test, which leads from atight chicane to the final corner of the track. After the start, take thehigh-speed left-hander and right-hander flat out. At the bottom of the hill,there's another left-hand corner. Set yourself up on the right edge of thetrack. This corner leads into the esses. Drive over the curbing and stay onthe inside as you enter the esses. The last corner of the esses is a tightleft-hander. Try to clear this corner in a straight line, keeping in mind thatthe way you brake for this corner will decide on your success or failure. Thekey here is not to think of these corners as separate entities, but one longcontinuous path.

FPV GT '04

Bronze Time: 0'37.000Silver Time: 0'35.298Gold Time: 0'34.270

IA-5 - 1 Lap Guide Run (El Capitan)

The pace car will be making a presence once again. This time it will be theSeat Ibiza Cupra running a full lap of El Capitan. The elevation changes atEl Capitan are quite intense, especially the latter half of the track after the

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tunnel where the undulations play havoc with the fore/aft balance of the car.Try not to invoke understeer when running here. There are many corners on thistrack where you'll have difficulty finding the proper racing line, so observethe pace car carefully.

Seat Ibiza Cupra '04

Bronze Time: 2'42.980Silver Time: 2'32.440Gold Time: 2'28.000

IA-6 - Tackling Complex Corner Sequences: 3

We'll use the first part of the Autumn Ring for this test. A combination ofunconventional corners await. After the start, take the first left-hander flatout, then you'll arrive at the succession of corners. The first right-leftshould be treated as one corner. Drive as if you're getting on the curbing foran instant, then cut through to the exit in a straight line. On the followingstraight, brake lightly for the next succession of corners. Take this left-right combination in the same way you took the first one. Do this and you cancarry good speed through the right-hander that leads you onto the straight.Don't think about going through one corner at a time, rather think how you cango quickly through the entire stage. That's the key to succeeding here.

Honda S2000 Type V '00

Bronze Time: 0'33.600Silver Time: 0'31.724Gold Time: 0'30.700

IA-7 - Tackling Complex Corner Sequences: 4

The latter half of the Trial Mountain Course is the venue here. We'll be usinga corner with a high difficulty rating. Be aware that the elevation changeswill likely affect the fore/aft balance of the car. After the start, use the100-meter sign to determine your braking point for the first corner. Stay onthe inside here, making full use of the yellow zone. The slight right-handerthat comes next should be taken at full throttle, but be prepared for the nextright-hander. The first part of this corner is blind so make sure you startbraking before the corner becomes visible. You'll be trail braking so bemindful of oversteer. After clearing this corner, you'll come upon the finalturn, at the bottom of a steep hill. Controlling your speed through thiscorner is vital. If you go in with too much throttle, you won't make the turn.

RUF CTR "Yellow Bird" '87

Bronze Time: 0'37.000Silver Time: 0'35.020Gold Time: 0'34.000

IA-8 - City Street Challenge: 3

Now we'll test you on a quirky street-course section, from the hairpin to thefinal corner of the Hong Kong Circuit. After the start, the first corner, ahairpin, will become visible. The road is narrow here, especially when youconsider the speeds you can carry, so be careful that you're not going toofast. Now you'll come upon a series of 90-degree corners. Carry as much speed

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as possible through these corners, using all of the track. Note that when theroad goes from narrow to wide, the corners become easier to see and judgethanks to the red-and-white curbing, so you can really get on the throttle.Make full use of the braking distance signs on all the corners.

Alfa Romeo 156 2.5 V6 24V '98

Bronze Time: 1'14.900Silver Time: 1'08.570Gold Time: 1'06.200

Coffee Break 4 - Cones - Gymkhana

Here's yet another coffee break. There are cones placed on the lines withinthe Gymkhana course. After your start, head to this area and finish the coursewithout touching the cones. When you get to the finish line, bring your car toa complete stop. There are a variety of corners here, including a slalom, aswell as 90-degree turns, so all the techniques you've mastered so far will beput to the test. Skillful use of the throttle is definitely required. Bemindful of the car's handling balance when tackling this section.

Nissan 350Z Roadster (Z33) '03

Bronze Time: --'--.---Silver Time: 0'42.230Gold Time: 0'41.000

IA-9 - City Street Challenge: 4

This test takes place in the middle section of the Opera Paris street course.Let's see how well you can negotiate its wide variety of turns. Accelerate outof the box, and you'll come to a plaza with a chicane. Brake in a straightline, and drive on top of the left- and right-side curbing. Use some throttlesteer here. After the following straight, you'll get to the Opera House.Trail brake into this corner. Make sure you slow the car down enough to get ontop of the curbing on this first corner in the open square. For the followinghairpin, be patient with the throttle and stay to the inside of the corner.The road surface has many irregularities, so if you go to the outside edges insome places, you will get understeer.

Citroen Xsara VTR '03

Bronze Time: 0'45.760Silver Time: 0'43.827Gold Time: 0'42.550

IA-10 - 1 Lap Guide Run (Fuji Speedway 2005)

Let's use the pace car once again for this test. Follow the pace car for a lapof Fuji Speedway 2005F. The overall layout of the track is similar to the 90'sversion of the track, but there are changes in the details, so don't take thisnew version lightly. For example, on the latter half of the track, there's anew tight corner, hidden from view, so you must exercise caution. Observe theracing line of the pace car and memorize the track's layout.

Toyota CALDINA GT-FOUR '02

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Bronze Time: 2'25.000Silver Time: 2'16.300Gold Time: 2'13.000

IA-11 - Competition dirt racing: 2

We'll now test your ability through high-speed corners on dirt. The site isthe final portion of the Swiss Alps Course. You'll jump two hills after thestart, then come upon tight S-curves. Start braking on the outside of thefirst corner and then prepare to slide through the turn. Once you swing therear end out and establish your drift, use the momentum to slide and driftsmoothly through the left-hand corner. If you slow the car down too muchbefore the first corner, you won't have the momentum to change the directionof the slide for the second corner. Try it over and over to find the optimumentry speed. Repeat the same technique for the next right-hander, but keep inmind that this corner is quite deep, so the key is to maintain your drift tothe end of the corner. Use the steering and the throttle to keep the carpointed in the correct direction.

Mitsubishi PAJERO Evolution Rally Raid Car '03

Bronze Time: 0'33.000Silver Time: 0'30.694Gold Time: 0'29.800

IA-12 - Driving on Snow: 2

The latter section of Chamonix is the venue for the high-speed test on ice andsnow. The level of friction of snow and ice is lower than dirt so car controlis of the essence. The key here are the hairpins. Set the car up for thedrift, swinging the car out in the opposite direction, then swinging it backtoward the turn. The momentum caused by the change of direction should allowyou to slide through the corner more effectively. Start the slide in onedirection using the steering wheel as you either hit the brakes or lift off thethrottle. This feint will help you achieve a smooth powerful drift. Usually,drifting through a corner means going in at high speed, but on snow, if youdon't slow the car down properly, you'll get lots of understeer.

Toyota CELICA GT-FOUR Rally Car (ST185) '95

Bronze Time: 1'04.800Silver Time: 1'00.770Gold Time: 0'59.000

IA-13 - Tackling Complex Corner Sequences: 5

For our high-speed cornering test, we'll go to the super high-speed section ofthe Nurburgring's North course. Make sure you're in constant control of yourhigh-speed car's speed on this course. After the start, the first left-right-left can be taken flat out. Start braking for the esses when the road beginsto climb. There isn't much to the first right-hander, but the following leftis rather tight, so make sure you get the car slowed down enough to clear thiscorner. Trail braking is necessary, therefore, keeping the car on the drivingsurface when slowing the car down is a must. If you don't stick to the insideof the corner, you won't be able to establish a good time. The two left-handcorners are rather deep so be careful.

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BMW M5 '05

Bronze Time: 0'28.500Silver Time: 0'27.030Gold Time: 0'25.580

IA-14 - Tackling Complex Corner Sequences: 6

Now for S-curves with a high degree of difficulty. We'll use the latter partof Twin Ring Motegi's road course. After the start, take the first left-handerflat out. Then immediately get on the brakes as you approach the esses. Forthe first left-hander, try to get onto the curbing as deep into the corner aspossible or you won't be able to make the turn for the next right-hander. Ifyou get too anxious with the throttle for the right-hander, you'll getundersteer and go off. Try to get the car in a straight line as soon aspossible. Your test vehicle is a high-powered front-engine/rear drive car,which means if you get on the gas too abruptly, you'll invoke power oversteer.

TVR Tamora '02

Bronze Time: 0'15.340Silver Time: 0'14.472Gold Time: 0'14.200

IA-15 - 1 Lap Guide Run (Nurburgring North Course)

Now for a session with the pace car again. Let's take a lap around thechallenging Nurburgring's North course. It's an incredibly long course, withone lap measuring about 12 miles. There are more than 170 corners here, sodon't try to set a blistering time right away. You'll need to memorize thecourse first. Not only will you need to remember the sections you've seenbefore, but you'll need to learn some new bits as well. Make sure you inputevery inch of this track into your brain before going all out. Memorize thelocation of the curbing and the width of the track in various places for thesebits of information will come in handy. Once you've done this, then startfinding the proper line through the course. Observe the pace car carefully,and follow its line precisely.

Mercedes-Benz 190 E 2.5 - 16 Evolution III '91

Bronze Time: 10'00.000Silver Time: 9'23.000Gold Time: 9'02.600

IA-16 - Graduation Test

To obtain your International A-Class Racing License, you'll need tosuccessfully run the Sarthe Circuit at full wick in a Group C racing car.You'll start on the Mulsanne Straight. From here, you'll be running flat outfor about 4 miles. Despite being a straight, there are slight kinks here, aswell as road irregularities; be ready at all times on the steering wheel. Thebrakes are very powerful on this car so use the 200-meter post as the indicatorto begin braking. After the right-hander, you'll be on another straight forabout a mile. Then you'll be confronted with some tricky corners, one of themIndianapolis and the other, a 90-degree turn called Arnage. Treat the latteras if you were running a street course, and enjoy the rush of 237 mph on thestraight.

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Nissan R92CP Race Car '92

Bronze Time: 1'52.300Silver Time: 1'47.000Gold Time: 1'43.400

Super License

S-1 - 1 Lap Time Trial (Twin Ring Motegi Road Course)

You'll be tested on how quickly you can complete one lap of Motegi's roadcourse. You've already seen various parts of this track in previous tests, sotry to remember how you ran those sections when going all out here. Your testvehicle is a race car, therefore the brakes in particular are very powerful.There are many corners where you'll need to take a dedicated line and pace, sotry not to dive into these corners too abruptly or you'll lose preciousseconds. The main attraction of this track is the part from the first overpassto just after the esses. Your top speed on the straights will depend on thelines you take through the corners, so always keep in mind entry and exitspeed.

Honda Gathers Drider CIVIC Race Car '98

Bronze Time: 2'26.700Silver Time: 2'21.110Gold Time: 2'17.000

S-2 - 1 Lap Time Trial (Citta di Aria)

You'll be timed through a full lap of Italy's street course. Go as fast as youcan through these narrow city orads. The spots to gain the most time are thehairpin, which you've already see before in previous tests, and the downhilltight corner located between the rock walls. The hairpin is a late-apexer sodon't turn in too quickly here. The numerous tight corners of this course arechallenging, but if you think out-in-out on this narrow thoroughfare, you'llfind that you'll develop a rhythm. Try and remember how the pace car ranthrough the course. Your test vehicle is the Alfa Romeo Spider 1600 Duetto.

Alfa Romeo Spider 1600 Duetto '66

Bronze Time: 2'26.440Silver Time: 2'21.000Gold Time: 2'17.000

S-3 - 1 Lap Time Trial (Special Stage Route 5)

Making its first appearance in the licensing portion of the game is SpecialStage Route 5, of which you'll be doing one complete lap. This course hasnumerous technical sections, such as S-curves and late-apexers, so make sureyou have a plan of attack before going all out. You'll be piloting the superhigh-performance Saleen S7, so all your skills will be put to the test. Themost important part of this track are the series of corners after the tunnel.Don't concentrate on just one corner here, rather devise a strategy for gettingthrough the entire section. There's a hairpin located at the top of thestraight. You'll need to brake while you're still drive uphill. The followingstraight and right-hander should be taken in a similar way. Don't get too

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aggressive and overcook it on this track because this track makes you pay forit.

Saleen S7 '02

Bronze Time: 1'33.400Silver Time: 1'27.000Gold Time: 1'24.500

S-4 - 1 Lap Time Trial (Costa di Amalfi)

Here's a course developed on a resort island. It's called Amalfi Circuit andyou'll be required to run one full lap. You'll experience a hillclimb that'lltake you to the top of the island, followed by an intense downhill section.The course layout can be simply characterized as: a bunch of straightsconnected by hairpins. Keep in mind that your exit speed out of the cornerswill determine your top speed on the straights. Also remember that on thefirst-half of the course, the uphill section, you'll get more understeer thannormal because less weight is on the front tires. Brake hard to transferweight to the fronts then point the car in the correct direction. Through thelatter half of the course, the downhill portion, make sure you brake in astraight line, if you brake while turning, you'll upset the balance of the car.

Lancia STRATOS Rally Car '77

Bronze Time: 2'27.500Silver Time: 2'21.110Gold Time: 2'17.000

S-5 - 1 Lap Time Trial (Seattle)

This is another course you're seeing for the first time in the licensingportion of the game. It's called the Seattle Circuit, and you'll be timeddoing a full lap. We'll be using the Ford GT as the test car. It's a trickycity road course with plenty of challenging corners after another, so make sureyou memorize the layout before seriously going for a good lap time. The firsthairpin after the starting line is your first obstacle. You'll need to brakeabout 200 meters before getting to the corner; make sure you slow the car downenough to make the turn. The intense uphill straight leads to a blind 90-degree turn, so you'll have to start braking before the corner becomes visible.Then there are two places where the car gets airborne. The course widens here,so make full use of the road and open up the throttle. Use the curbing that'son most of the corners; let it help you point the car in the correct direction.This course gives you a taste of the exhilaration of high speed driving.

Ford GT '05

Bronze Time: 1'43.200Silver Time: 1'37.500Gold Time: 1'34.200

S-6 - 1 Lap Time Trial (Ice Arena)

Driving in the snow, that's what it's all about here at the Snow Arena Course.You'll be timed doing one full lap. Although it's short in length, this courseis quite the challenge. The reason: the driving surface here is very slick,so steering, accelerating and braking are less responsive than on dry tarmac.

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Accelerating may be the trickiest, so be delicate on the throttle; remember,the most important thing is making the car progress forward. And, much in thesame manner as previous tests on slick surfaces, sliding the car is the bestway to get around quickly. Crank the steering as you enter a corner, lift offthe gas or get on the brakes, and you'll get the rear to break loose. Thiswill get the car to drift. Once you've done that, use the steering and the gaspedal to control the drift. If you don't have enough weight on the fronttires, you'll understeer off the track. If you're too aggressive on thethrottle, you'll spin, so be careful.

Hyundai Accent Rally Car '01

Bronze Time: 1'00.900Silver Time: 0'58.710Gold Time: 0'57.000

S-7 - 1 Lap Time Trial (Trial Mountain)

Now you'll be timed for a lap around the Trial Mountain Course, with its jaggedrocks and stone cliff walls. It's a high-speed course that requires first-ratedriving skills, so use all that you've learned from the previous tests to clearthis stage. The highlight of this course is a section you've seen previously,the part after you clear the tunnel. The driving surface of the first right-hander is slick so make sure you're ready for understeer when turning in.Through the next tunnel, start on the right and gradually veer to the left.Cut across the yellow border line at the exit to get as much speed as possiblefor the straight. There's a tight blind corner to follow, but if you find theideal line here, you'll be able to keep your speed high.

Mercedes-Benz SLR McLaren '03

Bronze Time: 1'38.300Silver Time: 1'32.000Gold Time: 1'30.500

S-8 - 1 Lap Time Trial (Tokyo Route 246)

For this test, you'll be timed for a full lap of Tokyo Route 246, a streetcourse that cuts through the heart of Tokyo. This long track can be drivenmostly flat out, so finding the right driving line is paramount. One of thekey points here is getting the braking point correct for the first corner.There's a 100-meter sign before the corner, start braking right before you getto the sign. Then you'll come upon an oval section. Driving on top of theinside curbing here will result in better lap times. The speed through thefinal corner under the overpass is also important. Be careful not to carry toomuch speed through certain parts of the track, and make sure you drive over asmuch of th curbing as possible. If you drive over the curbing correctly,you'll get better lap times...not only here but on virtually any other racetrack.

Honda TAKATA DOME NSX (JGTC) '03

Bronze Time: 1'42.000Silver Time: 1'36.330Gold Time: 1'33.000

Coffee Break 5 - Cone Maze Challenge

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This is your final coffee break. We've created a special course within theGymkhana course. Inside, there are 50 cones. Your objective is to hit everyone of these cones located within the special course. You won't bedisqualified by hitting the walls here, but it will result in loss of time, sobe careful. You can even use reverse here, just as long as you hit every cone.Give it some thought and devise the best route to strike each one of thesecones.

Honda BEAT Version F '92

Bronze Time: --'--.---Silver Time: 1'36.000Gold Time: 1'33.000

S-9 - 1 Lap Time Trial (El Capitan)

Now for a timed lap of the El Captain Course (typo here), pieces of whichyou've seen a number of times already. Keep in mind that this course hasintense elevation changes, so maintaining the balance of the car is vital.The key part of this track is the section after the first right-hand corner.Because the driving surface changes abruptly, be careful of sudden understeer.Also, take note of the blind corner after the tunnel. Make sure you're set upfor this corner before it becomes visible. In fact, always envision the cornerahead of the one you're taking. There are parts on this track where you'll seestones and rubble to the side; there's very little grip here, so staying awayfrom these irregularities is recommended.

Dodge VIPER SRT10 '03

Bronze Time: 2'00.000Silver Time: 1'51.300Gold Time: 1'47.800

S-10 - 1 Lap Time Trial (Grand Canyon)

Let's now do a timed lap of the Grand Canyon Course, a long, dirt track.You'll need plenty of concentration to complete this 3.5-km circuit. The keypoint here is the section near the cliffs. There are many corners where you'llneed to slide the car, so car control is vital in establishing a good lap time.The important things to remember when sliding your car are braking and liftingoff the throttle. The tight part at the end of the cliff section can make orbreak your run. Getting too flashy with your driving may result in loss oftime, so be as efficient as possible.

Mitsubishi STARION 4WD Rally Car '84

Bronze Time: 3'02.000Silver Time: 2'53.000Gold Time: 2'47.000

S-11 - 1 Lap Time Trial (Opera Paris)

The pristine streets of Paris is the site for this track, the Opera ParisCourse. You'll be doing a timed lap. Although this course is relativelysimple, there are a number of chicanes placed at open sections of the track.Getting the car slowed down and effectively negotiating the chicanes are key to

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getting a good lap time. Because the performance of the car is so high, makesure you find the correct braking points for every corner. There are surfaceirregularities on this track, which tends to happen on city streets thatcollect standing water, so when you get set up on the outside edges of theroad, you may experience understeer. The Place de la Concord serves as thestart and finish line. Envision and think of this track in its entirety as youdevise your plan of attack.

Renault Clio Renault Sport V6 Phase 2 '03

Bronze Time: 1'44.230Silver Time: 1'38.500Gold Time: 1'36.620

S-12 - 1 Lap Time Trial (Suzuka Circuit)

Now for a timed lap of the most famous course in Japan, Suzuka. You'll beusing the Motul Pitwork 350Z that races in the Japanese Grand TouringChampionship. Reverse Bank, Degner, Spoon, and t30R, are some of the famouscorners on this course. You'll need to use all of your driving skills to get agood lap time here. The thing about Suzuka is that you can't establish a goodlap time by just concentrating on one corner. To be successful, you mustalways be planning for one or two corners ahead of the one you're on. Thismeans establishing the correct line and speed well in advance. Envision thecourse in its entirety--not just bits and pieces at a time--and then deviseyour plan of attack.

Nissan MOTUL PITWORK Z (JGTC) '04

Bronze Time: 2'05.730Silver Time: 1'59.437Gold Time: 1'55.919

S-13 - 1 Lap Time Trial (Infineon Raceway - Sports Car Course)

California's popular Infineon Raceway is the site for our next test. We'll bedoing a timed lap of the sports-car course known better as Sears Point. It's atrack that has been designed into the region's rolling hills, resulting in aunique layout. After the start, you'll have a steep uphill climb. It'sdifficult to see the road ahead, with blind corners aplenty, as well as slickspots where traction is bad, so proceed with caution. About halfway throughthe course, you'll be traveling downhill. After the hairpin, there are anumber of slow corners; so establishing a good rhythm is key to clearing thissection. Your test vehicle is the Audi R8, a race car; needless to say, speed-control is important.

Audi R8 Race Car '01

Bronze Time: 1'22.700Silver Time: 1'17.300Gold Time: 1'16.120

S-14 - 1 Lap Time Trial (Chamonix)

We'll be running a full lap of Chamonix for this test. Let's see how quicklyyou can navigate this long ice track that stretches for more than 2 miles. Thesnow is partially cleared at the start of the course; nevertheless, there's

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very little grip and traction here. If you drive on the outside of the trackwhere there are patches of snow, you're more than likely to spin, caused by thedifference in grip between the right and left tires. In the tunnel, the snowon the ground and a number delicate on the throttle and concentrate on theforward progress of your car, and you should be okay. There are plenty ofplaces where the car's balance will be compromised as well as the tires'traction, so refrain from being overly aggressive on the throttle, otherwiseyou'll spin. The driving surface is slicker here than on dirt, so be cautious.

Peugeot 205 Turbo 16 Rally Car '85

Bronze Time: 2'40.043Silver Time: 2'30.895Gold Time: 2'26.500

S-15 - 1 Lap Time Trial (Circuit de la Sarthe)

The internationally famous high-speed track of Le Mans, Sarthe Circuit 1, isthe venue for this test, one full timed lap. Our mount is the Bentley Speed 8race car. This course can be divided into three main high-speed sections. Thefirst and longest, the Mulsanne Straight or Hunadiers, has two chicanes, butthe most challenging is the straight that leads onto Indianapolis Corner.Here, the track is narrow, and there's a slight bend; therefore, unless youtake the proper line, you're going off. And be careful not to drive on thecurbing too much here. The infield section of the permanent course haselevation changes with corners that are difficult to see. There are alsocorners on a flat plane right after a steep uphill climb. Remember thatwithout the proper weight on the front tires, you'll invoke understeer.

Bentley Speed 8 Race Car '03

Bronze Time: 3'36.600Silver Time: 3'25.400Gold Time: 3'19.000

S-16 - 1 Lap Time Trial (Nurburgring North Course)

To obtain your Super License, you'll need to master the ultimate challenge insports-car driving, the North Course at the Nurburgring. Make use of all theskills you've learned thus far to tackle this test. Your test car has moreperformance than the pace car you followed previously, with higher averagespeeds, so always be thinking ahead. After crossing the bridge near the startof the track, you'll come upon a high-speed section where your driving linemust be precise. Then there's a highly technical section that comes after theoff-camber Carrouset; make sure you hug the curbing through these corners. Byjust changing your line slightly, you many gain more speed through some partsof this track, thus improving your lap time. You'll find that the more you lapthe Ring, the more you'll discover its profound nature.

AMG Mercedes 190 E 2.5 - 16 Evolution II Touring Car '92

Bronze Time: 7'58.300Silver Time: 7'30.000Gold Time: 7'07.700

Prizes

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B License All Bronze: Volkswagen Lupo 1.4 '02B License All Silver: Mazda Kusabi '03B License All Gold: Honda S500 '63

A License All Bronze: Pontiac Sunfire GXP Concept '02A License All Silver: Acura DN-X '02A License All Gold: Nissan Skyline GT-R '01

IB License All Bronze: Nike One 2022IB License All Silver: Mazda RX-8 Concept (Type-II) '04IB License All Gold: Jensen-Healey Interceptor Mk.III '74

IA License All Bronze: Nismo 270R '94 (S14)IA License All Silver: Nissan GT-R Concept '01IA License All Gold: Dome Zero '78

S License All Bronze: Mercury Cougar XR-7 '67S License All Silver: Pontiac Solstice Coupe Concept '02S License All Gold: Ford Model T Tourer '15

*Note - You can only win License Exam prize cars once.

==============================================================================

======================== 6b.USED CAR LOTS (GTUCL) ========================

There are three used car lots where you can buy used cars from differenttimeframes for less than the cost of a new car. A lot of cars can only bebought used. Every so often, there will be a 'special' 10Km car in one of theused car lots. These will denoted by their mileage being written in orange(itshould read 6.2 miles or something like that).

Historic Showroom - The cars available here are pre-1990

Used Car Showroom I - The cars available here are from 1990-1995

Used Car Showroom II - The cars avilable here are from 1996-2002

==============================================================================

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===================== 6c. CAR TOWNS (GTTOW) =====================

Car Towns are groups of car dealerships that are sorted by region. Within eachdealership you can purchase New Cars, Classic Cars, go to the Tune Shop, and insome, competein One-Make races. You can also buy cars in the tuning shops thathave already been tuned.

-----Japan Performance Brand-----Daihatsu DRSHonda MugenIsuzuMazda MazdaspeedMisubishi RalliArtNissan NismoSubaru STiSuzuki Suzuki SportToyota TRDAcuraTommy KairaASLDome

---USA---CadillacChevroletChrysler MoparDodge MoparFord Ford RacingPanozPlymouthPontiacSaleenShelbyBuickCallawayDeLoreanEagleJay LenoMercuryInfinitiLexusChaparralScionNike

-------Germany

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-------AudiBMWMercedes-BenzOpelVolkswagenRuf

--UK--Aston MartinGinettaBentleyJaguarLotusMGMiniTVRJensenListerMarcosCaterhamLand RoverAC CarsTriumph

-----Italy-----Alfa RomeoLanciaAutobianchiPaganiFiatCizeta

------France------CitroenRenaultPeugeotPescarolo SportsAlpineHommell

-----Spain-----SEAT

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-----------Netherlands-----------Spyker

------Sweden------Volvo

-------Belgium-------Gillet

-----Korea-----HyundaiProto Motors

---------Australia---------Ford Ford RacingHoldenFPV(Ford Performance Vehicles) Ford Racing

Tuner Village is a collection of tuning brands. You can buy parts and performtuning for certain cars that can't be done at the make tuning shop.

Here is a list of the brands along with cars that I know can be tuned in eachof them(there may be more that I don't know about yet) -

HPA----

HKS----

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RE Amemiya----------Mazda RX-7

Amuse-----Honda S2000

Opera-----Honda S2000Nissan 350Z

Spoon-----Honda CivicHonda IntegraHonda S2000

Blitz-----

Tom's-----

Trial-----

Mine's------

==============================================================================

=============== 6d.HOME (GTHOM) ===============

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This is your base of operations during the Gran Turismo career. It has agarage where all your used cars are stored and a photo album. You can alsosave the game here if necessary and check your career statistics.

Garage - This is where you store all your acquired cars. They can be sorted by a number of different areas including horsepower, make, drivetrain etc.

Status - Here you can view data such as total game completion percentage, the nember of days that have passed, licenses acquired, etc.

Photo Album - Develop and view your pictures taken in Photo Travel mode.

Diary - This keeps track of your major achievements and transactions taking place in Gran Turismo mode.

Trade - Here you can trade or sell cars to another memory card.

Option - Here you can customize various game settings.

Save - well, um . . . . . save your progress

==============================================================================

====================== 6e.EVENT HALLS (GTEVE) ======================

These are halls which contain races that are restricted by certain factors.This is where the majority of races take place in Gran Turismo mode.

The format for events is as following:

Name - Type-Tracks - No. of Laps

Regulations-Tires S/S = Standard/Sport-Cars-Required License for A-Spec(no license needed for B-spec)

Prize cr.(1st/2nd/3rd/4th/5th/6th)=(Championship win prize)=

Recommended Cars

*Note - There is a prize car listing above. You can win prize cars as many times as you want. For championship races, just re-enter the whole

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series. For single races, enter one and it will ask if you want to clear the records. Select OK and re-do all the races, getting golds in each.

---------------Beginner Events---------------

Sunday Cup - Single Race

-Autumn Ring Mini Reverse - 2-Driving Park Beginner - 4-High Speed Ring - 2-CSR 5 Reverse - 2-Twin Ring Motegi - West - 3

-S/S-Any-None

600/500/400/300/200/100

Any starter car

---------------------------------

FF Challenge - Single Race

-Mid-Field Reverse - 2-Suzuka East - 3-Hong Kong Reverse - 2-Grand Valley East - 2-Twin Ring Motegi East - 2

-S/S-FF drivetrain only-None

1,500/500/400/300/200/100

Honda Civic(any)Mitsubishi Eclipse(any)

--------------------------------

FR Challenge - Single Race

-Seattle - 2-Tsukuba - 3-SSR 5 - 2-Laguna Seca - 2-Motoraland Reverse - 4

-S/S-FR drivetrain only-None

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1,500/500/400/300/200/100

Mazda RX-7(any)Toyota Supra(any)Mazda Miata(any)

---------------------------------

MR Challenge - Single Race

-Beginner Course - 5-Autumn Ring Reverse - 2-New York Reverse - 2-Fuji Speedway 90's - 2-El Capitan - 2

-S/S-MR drivetrain only-None

2,000/1,000/500/400/300/200

Lotus Elise 111RHonda NSX(any)Toyota MR-2

----------------------------------

4WD Challenge - Single Race

-Grand Valley East - 2-Autumn Ring Mini Reverse - 4-Suzuka East - 3-El Capitan Reverse - 2-Fuji Speedway 90's - 2

-S/S-4WD drivetrain only-None

1,500/500/400/300/200/100

Mitsubishi Lancer(any)Nissan Skyline(any)Subaru Impreza(any)

-----------------------------------

Light-weight K-Car Cup - Single Race

-Motorland - 4-Tsukuba - 3-Beginner - 7

-S/S-3400mm or less-None

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2,000/500/400/300/200/100

Honda BeatSuzuki CappucinoGinetta G4

-----------------------------------

Spider & Roadster - Single Race

-Twin Ring Motegi East - 2-Trial Mountain Reverse - 2-Infineon Sports - 2

-S/S-Convertibles only-B

3,000/1,000/500/400/300/200

Lotus Elise 111RHonda S-2000Chevrolet SSR

-----------------------------------

Sports Truck Race - Single Race

-Fuji Speedway 90's - 2-Laguna Seca - 2-Seattle Reverse - 2

-S/S-Any truck-None

1,200/600/500/400/300/200

Ford F-150 SVT Lightning

-------------------Professional Events-------------------

Clubman Cup - Single Race

-Apricot Hill - 3-Twin Ring Motegi - East - 3-Seoul Central Reverse - 4-CSR5 - 5-Deep Forest - 3

-S/S-Any-B

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3,000/1,000/500/400/300/200

Nissan Skyline(any)Mitsubishi Lancer Evolution(any)

------------------------------------

Tuning Car Grand Prix - Championship

-Apricot Hill Reverse - 3-Fuji Speedway 90's - 3-Tokyo R246 - 2-El Capitan Reverse - 3-Tsukuba - 5

-Any-Any-A

10,000/6,000/4,000/3,000/1,000/500=20,000=

------------------------------------

Race of NA Sports - Single Race

-Infineon Sports- 3-Apricot Hill Reverse - 3-Twin Ring Motegi Road - 3-SSR5 Reverse - 3-Trial Mountain - 3

-S/S-N/A engines only-B

7,500/5,000/2,500/1,000/500/300

Pagani Zonda C12Chevrolet Corvette Z06Lotus Elise 111RHonda NSXFord Mustang SVT Cobra RBMW M5

-------------------------------------

Race of Turbo Sports - Single Race

-Fuji Speedway 80's - 3-Tokyo R246 Reverse - 2-High Speed Ring - 3-New York Reverse - 3-Mid-Field - 3

-S/S-Turbo engines only

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-B

7,500/5,000/2,500/1,000/500/300

Nissan Skyline(any)Mitsubishi Lancer Evolution(any)Toyota Supra RZSubaru Impreza(any)Dodge SRT-4

--------------------------------------

Boxer Spirit - Single Race

-Hong Kong - 4-Infineon Sports - 3-Deep Forest Reverse - 3

-S/S-Boxer engines (Subaru Impreza, Subaru Legacy, Ruf RGT, Ruf 3400s, VW Karmann, etc.)-B

7,500/5,000/2,500/1,000/500/300

Subaru Impreza WRX-STiRuf RGTRuf 3400s

------------------------------------

World Classic Car - Championship

-Fuji Speedway 80's - 2-El Capitan Reverse - 2-Nurburgring - 1-Cote d'Azur - 2-Lagua Seca - 2

-S/S-Up to 1970-IB

10,000/6,000/4,000/3,000/1,000/500=50,000=

Chevrolet Chevelle SS 454Buick SpecialPlymouth Superbird

-------------------------------------

World Compact - Championship

-Seattle - 3-Tsukuba - 5-Grand Valley East Reverse - 4

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-Hong Kong Reverse - 4-Twin Ring Motegi East - 4

-S/S-4000mm or less-IB

7,500/5,000/2,500/1,000/500/300=30,000=

Lotus Elise 111R

----------------------------------------------

Supercar Festival - Championship

-Seoul - 8-Fuji Speedway 90's - 6-New York - 6-Mid-Field Reverse - 6-Infineon Sports- 6

-S/S-Production cars only + 493 HP or over-IA

15,000/7,500/5,000/4,000/1,500/800

Ford GTTVR Cerbera Speed 12Nissan Skyline GT-R M-spec NurMercedes SL65Mercedes SLR McLaren

-----------------------------------------------

Gran Turismo World Championship - Championship

-Tokyo R246 - 10-Twin Ring Motegi SS - 21-Hong Kong - 18-Seoul Reverse - 19-El Capitan - 11-New York - 15-Opera Paris Reverse - 18-Suzuka - 9-Grand Valley Reverse - 11-Circuit de la Sarthe I - 4

-Any-Any-IA

25,000/7,500/5,000/4,000/1,500/800=250,000=

Polyphony Formula Gran TurismoToyota Minolta 88C-V Race Car

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Nissan R92CP Race CarPagani Zonda Race CarAudi R8 Race Car

--------------Extreme Events--------------

Gran Turismo All Stars - Championship

-High Speed Ring Reverse - 7-Fuji Speedway 80's - 6-Laguna Seca - 7-Autumn Ring Reverse - 9-Test Course - 3-Grand Valley Reverse - 6-Suzuka - 5-Infineon Stock - 8-Circuit de la Sarthe I - 2-Nurburgring - 2

-Any-Any-IA

15,000/7,500/5,000/4,000/1,500/800=100,000=

Class C Race Cars

----------------------------------------------

Dream Car Championship - Championship

-Opera Paris - 7-Tokyo R246 Reverse - 4-Deep Forest - 5-Seoul Reverse - 7-Hong Kong - 7-Test Course - 2-Beginner Course - 27-Circuit de la Sarthe II - 2-El Capitan Reverse - 4-Cote d'Azur - 7

-Any-Any-S

20,000/8,000/6,000/5,000/2,000/1,000=200,000=

Class C Race Cars

---------------------------------------------------

Polyphony Digital Cup - Championship

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-Twin Ring Motegi Road - 6-Seattle Reverse - 7-Infineon Stock - 8-Tokyo R246 Reverse - 5-Fuji Speedway 2005 - 6-Motorland Reverse - 19-Circuit de la Sarthe I - 2-El Capitan Reverse - 6-Suzuka - 5-Nurburgring - 2

-Any-Any-S

20,000/8,000/6,000/5,000/2,000/1,000

Class C Race Cars

-----------------------------------------------------

Like the Wind - Single Race

-Test Course - 5

-Any-Any-S

20,000/8,000/6,000/5,000/2,000/1,000

Nissan R92CP Race CarBentley Speed 8 Race CarToyota GT-One Race Car

-----------------------------------------------------

Formula GT World Championship - Championship

-Tokyo R246 - 60-Twin Ring Motegi SS - 127-New York - 74-High Speed Ring - 77-Grand Valley - 62-Circuit de la Sarthe I - 23-Cote d'Azur - 78-Seoul - 113-Infineon Sports - 76-Laguna Seca - 85-Twin Ring Motegi Road - 64-Nurburgring - 15-El Capitan - 64-Fuji Speedway 2005 - 67-Suzuka - 53

-Any-Any-S

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100,000/25,000/10,000/5,000/2,000/1,000=3,000,000=

Polyphony Formula Gran Turismo

-------------------------------------------------

World Circuit Tour - Single Race

-Suzuka - 6-Twin Ring Motegi Road - 8-Tsukuba - 15-Laguna Seca - 10-Infineon Sports - 9-Fuji Speedway 2005 GT - 8-Circuit de la Sarthe I - 3-Nurburgring - 2

-Any-Any-IA

15,000/7,500/5,000/4,000/1,500/800

--------------------------------------------------

Premium Sports Lounge - Single Race

-Cote d'Azur - 4-Opera Paris - 5-Hong Kong Reverse - 5-High Speed Ring Reverse - 4-New York Reverse - 3

-S/S-PREMIUM Production cars only(Mercedes SL/BMW M3 GTR/Ford GT/Lotus Esprit/etc.)-IB

12,000/6,500/5,000/4,000/1,500/800

Mercedes SL65Mercedes SL McLaren

---------------Japanese Events---------------

Japan Championship - Championship

-Fuji Speedway 90's - 5-Tsukuba - 10-Tokyo R246 Reverse - 5-Twin Ring Motegi Road - 4-Suzuka - 4

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-S/S-JP cars only-A

7,500/5,000/2,500/1,000/500/300=35,000=

-----------------------------------------

All Japan GT Championship - Championship

-Tokyo R246 - 5-Suzuka East - 12-Seoul - 10-Fuji Speedway 90's - 6-Twin Ring Motegi SS - 12-Laguna Seca - 7-Hong Kong - 9-Twin Ring Motegi Road - 6-Fuji Speedway 2005 GT - 6-Suzuka - 5

-Any-Any-IA

15,000/7,500/5,000/4,000/1,500/800=100,000=

-----------------------------------------

Japanese 70's Classics - Single Race

-Fuji Speedway 80's - 2-Autumn Ring Mini Reverse - 4-Tsukuba - 3-Motorland Reverse - 4-Trial Mountain - 2

-S/S-Japanese production cars from 1970-1979-B

2,000/1,000/500/400/300/200

-----------------------------------------

Japanese 80's Festival - Single Race

-El Capitan - 3-CSR5 Reverse - 5-Tsukuba - 5-Apricot Hill Reverse - 3-Suzuka - 2

-S/S-Japanese production cars from 1980-1989

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-A

3,000/1,000/500/400/300/200

Nissan 300ZX(any)

------------------------------------------

Japanese 90's Challenge - Single Race

-Apricot Hill - 3-Grand Valley East Reverse - 4-Twin Ring Motegi East - 3-SSR5 Reverse - 3-Fuji Speedway 90's

-S/S-Japanese production cars from 1990-1999-A

3,000/1,000/500/400/300/200

Toyota Supra RZNissan Skyline(any)Mitsubishi Lancer Evolution(any)Nissan 350Z(any)

-------------------------------------

Japanese Compact Cup - Championship

-Twin Ring Motegi East - 2-Autumn Ring Mini Reverse - 4-Tsukuba - 3-Deep Forest Reverse - 2-Suzuka East - 3

-S/S-Japanese 4000mm or less-B

2,000/1,000/500/400/300/200

Toyota Vitz RS Turbo

---------------American Events---------------

All American Championship - Championship

-Seattle - 5-Infineon Sports- 5-New York - 4-El Capitan Reverse - 4-Lagua Seca - 5

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-Any-US cars only-A

10,000/6,000/4,000/3,000/1,000/500=35,000=

Chevrolet Camaro LM Race CarDodge Viper GTSR Concept/SRT-10Cadillac CienChevrolet Corvette C5RSaleen S7

--------------------------------------------

Stars and Stripes - Single Race

-Laguna Seca - 3-Seattle - 3-Infineon Stock- 3

-S/S-US + production cars only-IB

10,000/6,000/4,000/3,000/1,000/500

Chevrolet Corvette Z06Ford Mustang SVT Cobra R

--------------------------------------------

Hot Rod Competition - Single Race

-New York Reverse - 3-Laguna Seca - 3-El Capitan - 3

-S/S-US cars only-A

3,000/1,000/500/400/300/200

Ford Mustang SVT Cobra RChevrolet Corvette Z06

-------------------------------------------

Muscle Car Competition

-New York - 2-Infineon Sport - 2-Seattle - 2

-S/S

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-US + Up to 1980-B

3,000/1,000/500/400/300/200

Chevrolet Chevelle SS 454Buick Special

---------------European Events---------------

Pan Euro Championship - Championship

-Opera Paris - 6-Grand Valley - 5-Circuit de la Sarthe I - 2-Cote d'Azur - 6-Nurburgring - 2

-S/S-EU cars only-IB

12,000/6,500/5,000/4,000/1,500/800=45,000=

Mercedes CLK-GTR Race CarJaguar XJ220Gillet Vertigo Race Car

--------------------------------------

British GT Series - Championship

-Grand Valley - 3-Fuji Speedway 90's - 3-El Capitan - 3-Infineon Sports - 3-Mid-Field Reverse - 3

-S/S-UK cars only-IA

12,000/6,500/5,000/4,000/1,500/800=45,000=

Jaguar XJ220TVR Cerbera Speed 12

-------------------------------------

British Lightweight Series - Single Race

-Autumn Ring - 2-Apricot Hill Reverse - 2

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-SSR5 - 2

-S/S-UK cars 1000kg or less-B

3,000/1,000/500/400/300/200

Lotus Elise 111R

--------------------------------------------------

Deutsche Touring Car Meisterschaft - Championship

-Opera Paris - 6-Mid-Field Raceway - 6-High Speed Ring Reverse - 5-Nurburgring - 1-Fuji Speedway 2005 GT - 5

-Any-European Touring Cars-IA

15,000/7,500/5,000/4,000/1,500/800=75,000=

Mercedes CLK Touring Car

--------------------------------------

La Festa Italiano - Single Race

-Autumn Ring Reverse - 2-Cote d'Azur - 2-Infineon Sports - 2

-S/S-Italian production cars-IB

5,000/2,000/1,000/500/400/300

Cizeta V16T

-----------------------------------------

Tous France Championnat - Championship

-Opera Paris - 4-Circuit de la Sarthe I - 1-SSR5 - 3-Grand Valley Reverse - 3-Cote d'Azur - 3

-S/S-French production cars-A

10,000/6,000/4,000/3,000/1,000/500

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=35,000=

---------------------------------------------

Europe Classic Car League - Championship

-Nurburgring - 1-Fuji Speedway 80's - 2-Opera Paris Reverse - 2-Suzuka - 1-Deep Forest Reverse - 2

-S/S-European cars up to 1970-IB

10,000/6,000/4,000/3,000/1,000/500=30,000=

Ginetta G4

--------------------------------------------

Euro Hot Hatch League - Championship

-Twin Ring Motegi East - 3-Opera Paris - 4-Trial Mountain Reverse - 3-Suzuka East - 5-SSR5 Reverse - 3

-S/S-European hatchbacks-IB

12,000/6,500/5,000/4,000/1,500/800=45,000=

-------------------------------------------

1000 Miles! - Championship

-Nurburgring - 25-Opera Paris - 95-Cote d'Azur - 99-Circuit de la Sarthe II - 35

-S/S-Production cars up to 1970-None

150,000/75,000/20,000/10,000/5,000/2,000=300,000=

Ginetta G4Chevrolet Chevelle SS 454

------------------------------------------

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Schwarzwald Liga A - Single Race

-Trial Mountain - 3-Opera Paris Reverse - 4-Autumn Ring - 4

-S/S-German sports cars(around 200 stock hp)-A

5,000/2,000/1,000/900/800/500

Audi A3 3.2 quattro

----------------------------------------------

Schwarzwald Liga B - Single Race

-Nurburgring - 1-Tokyo R246 - 2-Fuji Speedway 90's - 3-High Speed Ring Reverse - 3-Suzuka - 2

-S/S-High-End German sports cars only(300-400 stock hp+)-IB

BMW M5Mercedes SL65Ruf RGTMercedes SLR McLaren

----------------Endurance Events----------------

Grand Valley 300km

-Grand Valley Speedway - 60

-Any-Any-IB

400,000/100,000/85,000/65,000/40,000/11,000

-----------------------------------------------------------

Laguna Seca 200 Miles

-Laguna Seca - 90

-Any-Any-A

200,000/80,000/65,000/50,000/25,000/9,500

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-------------------------------------------------------------

Roadster 4 Hour Endurance

-Tsukuba - 4 Hours

-S/S-Any Mazda Miata-None

100,000/60,000/45,000/35,000/15,000/8,000

--------------------------------------------------------------

Tokyo R246 300km

-Tokyo R246 - 60

-Any-Any-IB

200,000/80,000/65,000/50,000/25,000/9,500

--------------------------------------------------------------

Super Speedway 150 Miles

-Twin Ring Motegi SS - 100

-Any-Any-IB

200,000/80,000/65,000/50,000/25,000/9,500

--------------------------------------------------------------

Nurburgring 24hr Endurance

-Nurburgring - 24 hours

-Any-Any-IB

1,200,000/500,000/300,000/150,000/120,000/100,000

--------------------------------------------------------------

Nurburgring 4hr Endurance

-Nurburgring - 4 hours

-S/S-Any-IB

200,000/80,000/65,000/50,000/25,000/9,500

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--------------------------------------------------------------

Suzuka 1000km

-Suzuka - 172

-Any-Any-IB

350,000/130,000/70,000/60,000/30,000/10,000

--------------------------------------------------------------

Motegi 8hr Endurance

-Twin Ring Motegi Road - 8 hours

-S/S-Any-A

120,000/60,000/50,000/40,000/15,000/7,000

--------------------------------------------------------------

Tsukuba 9hr Endurance

-Tsukuba - 9 hours

-S/S-Any-B

150,000/70,000/55,000/45,000/20,000/9,000

--------------------------------------------------------------

Circuit de la Sarthe 24hr I

-Circuit de la Sarthe I - 24 hours

-Any-Any-IA

1,200,000/500,000/300,000/150,000/120,000/100,000

---------------------------------------------------------------

Circuit de la Sarthe 24hr II

-Circuit de la Sarthe II - 24 hours

-Any-Any-IA

1,000,000/400,000/250,000/120,000/100,000/80,000

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---------------------------------------------------------------

Fuji 1000km

-Fuji Speedway 90's - 228

-Any-Any-IA

750,000/250,000/120,000/100,000/80,000/40,000

---------------------------------------------------------------

Infineon World Sports

-Infineon Sports Car Course - 2hr 45min

-Any-Any-IA

500,000/120,000/100,000/80,000/50,000/12,000

--------------------------------------------------------------

El Capitan 200 Miles

-El Capitan - 66

-S/S-Any-A

250,000/100,000/85,000/65,000/40,000/11,000

--------------------------------------------------------------

New York 200 Miles

-New York - 76

-S/S-Any-A

250,000/100,000/85,000/65,000/40,000/11,000

------------------------Special Condition Events------------------------

The Special Condition Events are rally races. Each event needs to be completedon easy, normal, and hard. Dirt tires are required for dirt races, Snow tiresare required for snow/ice races.

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The prize credits for all races are:easy = 5,000normal = 10,000hard = 20,000

The laps for all races are:easy = 2normal = 3hard = 5

The licenses for all races are:easy = Anormal = IBhard = IA

Umbria Rally

-Citta di Aria-Citta di Aria Reverse

------------------------------

Capri Rally

-Costa di Amalfi-Costa di Amalfi Reverse

--------------------------------

Grand Canyon Rally (Dirt)

-Grand Canyon-Grand Canyon Reverse

--------------------------------

Whistler Ice Race (Snow)

-Ice Arena-Ice Arena Reverse

--------------------------------

Chamonix Rally (Snow)

-Chamonix-Chamonix Reverse

--------------------------

George V Rally

-George V Paris-George V Paris Reverse

---------------------------

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Swiss Alps Rally (Dirt)

-Swiss Alps-Swiss Alps Reverse

-----------------------------

Tour of Tahiti (Dirt)

-Tahiti Maze-Tahiti Maze Reverse

-------------------------------

Tsukuba Wet Race

-Tsukuba Wet

-------------------------------

Yosemite Rally I (Dirt)

-Cathedral Rocks Trail I-Cathedral Rocks Trail I Reverse

-------------------------------

Yosemite Rally II (Dirt)

-Cathedral Rocks Trail II-Cathedral Rocks Trail II Reverse

----------------Driving Missions----------------

The Driving Missions are designed to help you improve your racing skills. Theyare divided into the categories: The Pass, 3 Lap Battle, Slipstream Battle, and1 Lap Magic. Here I'll post my and other readers' strategies for completingthese([email protected] if you have submissions).

-------- The Pass --------

1. Deep Forest

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2. Grand Valley

3. Cote d'Azur

4. Seattle

5. High-Speed Ring

6. Tsukuba

7. Midfield Raceway

8. Trial Mountain

9. Motegi Oval

10. Sarthe I

------------ 3 Lap Battle ------------

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11. New York

Quoted from haloexpert2003:

"Try to slide through the first corner at about 50mph and get onto the back straight. Brake before the corner and drift through at about 35 mph if you can manage through to the left-right-right series. THEY KEY IS TO KEEP THAT SPEED and try to raise it. Cut the next left corner short, it'll gain you some time. The right corner should be cut close, too. When you get to the final left corner (before the straight) but it close to the barrier at around 45-50 mph. Draft off of the car in front of you and pass it before the U-turn. Use the whole corner to build up an exit speed of nearly 40mph (My average was 37) and continue. Rinse and repeat for the next two laps. You should reach the final time-tracker with 4 seconds to catch up to the first car. Breeze thru the U-turn without any mistakes and draft off the car in front of you for the win."

A few tips from turk173:

- For your first checkpoint, you should only be behind the head car by 27 seconds at the most (26.5 is preferrable). If you are further behind then this, just restart until you get it.

- You should pass your first car before the McDonalds on the last straight-away (left-hand side before the u-turn). If you don't, once again restart.

- Exit speed seems to make all of the difference. Make sure you brake early for the corners before straight-aways so that you can have a high speed after the corner.

12. Laguna Seca

13. Opera Paris

14. Seattle

15. Cote d'Azur

16. Suzuka

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17. Infineon

18. Sarthe II

19. Suzuka East

20. Tsukuba

----------------- Slipstream Battle -----------------

21. Nissan Cube

Submitted by Irving Serrano:

This race is pretty simple, just draft the first car in front of you, when you are directly in back of him, right before you might hit him on the corner, break free to the outside, keep it floored, you than have enough speed to catch up to the next Cube. Follow the same line as him and keep it floored, when your close break free. Repeat this and its fairly easy to win the race.

22. Honda Odyssey

Submitted by Irving Serrano:

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Same basis as the other ones, stay in back of the van in front of you and break free when its time to break free. Always take the outside when possible and follow the yellow line on the outside of the track for it is the best one.

23. Nissan Skyline GT-R

In this mission, you start out a couple seconds behind a pack of four Skylines, and about 13 seconds behind a sole Skyline. You have to utilize drafting to catch up to the leader before the 3 laps runs out. The best way to do this is draft going into the curve until you reach about 172-175 mph. Then 'leap-frog' in front of the cars. Since the AI doesn't adjust to TRY to draft you, you'll need to look in your rear-view mirror to stay directly in front of the AI cars. WHATEVER YOU DO, DON'T SLOW DOWN. The pack will start to catch up eventually if you stay in line with them. Let them pass you so you can draft them right back. This 'forced leap- frogging' should let you catch the leader toward the end of the last lap. DON'T let the leader draft you if you get in front.

Alternate strategy by Cybersk8er5000:

"Ok. From the start, draft the pack like you usually would. By the time you get to the first turn, you should be up to 170-171 MPH, with the pack just a little ahead. Keep going, and when you get to them, pass them at ~172-174 MPH. Now follow the outer yellow line, and by the end of the turn, you shouldn't be any lower than 164. If you look behind you at this point, the whole pack should be not far behind you. During the straightaway, just stay on the outer yellow line at a steady 164-165 MPH. Near the end, if you keep an eye out behind you, you'll see one of the Skylines break free of the rest and draft you. Usually they go on the inside (left) so just smoothly steer over to where you're right in front of them (your speed shouldn't change more than 1 MPH), and they'll slam right into you. Usually this'll put you back up to around 170-171 MPH.

Keep doing this on each straightaway, and on the final straightaway before the final turn, one Skyline should draft you, with a second Skyline drafting the first. Now just let the first one hit you, and then the second one, and you should get launched forward to around 175 MPH. Halfway through the turn, you'll start picking up the lead car's draft, and you'll pass them in no time

Split times (at the end/beginning of each lap) should be approx.: 6.7xx, 4.0xx, and -1.5xx at the finish line. Speeds on the straightaways should be 164 minimum MPH, and between 170 and 163 through the turns."

24. Amuse S2000 GT1

Submitted by Irving Serrano:

In this race, yet another slip stream with faster cars, follow the same line THE OTHER CARS TAKE. It is imperative to stay behind them. Break out too early and your screwed, break out too late and you get a 5 second penalty. Relatively as easy as the rest.

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----------- 1 Lap Magic -----------

25. Z Showdown!

26. Honda Showdown!

27. Mazda Showdown!

28. Celica Showdown!

29. Chevrolet Showdown!

30. Subaru Showdown!

31. Lotus Showdown!

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32. Ford Showdown!

33. GM Showdown!

34. Mercedes Showdown!

--------------One-Make Races--------------

Daihatsu

~Copen Race - Single Race

-Tsukuba - 2-Motorland - 3-Autumn Ring Mini - 3

-Any-Any Copen-A

7,500/5,000/2,500/1,000/500/300

Copen Active Top

-----

~Midget II Race - Single Race

-Motorland Reverse - 4

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-Any-Midget II D-Type-None

2,000/500/400/300/200/100

---------------------------------------------

Honda

~Type R Meeting - Single Race

-Twin Ring Motegi Road - 4-Autumn Ring Reverse - 5-Suzuka - 4-Motorland Reverse - 10-Tsukuba - 10

-Any-Any Honda Type R/SiR-IB

10,000/6,000/4,000/3,000/1,000/500

Spoon Civic Type R

-----

~Civic Race - Single Race

-Twin Ring Motegi East - 2-Suzuka East - 3-Deep Forest - 2-Autumn Ring Mini - 3-Mid-Field Reverse - 2

-Any-Any Honda Civic-B

5,000/2,000/1,000/900/800/500

Spoon Civic Type R

-----------------------------------------

Hyundai

~Hyundai Sport Festival - Single Race

-Autumn Ring - 2-Hong Kong - 2-Grand Valley East - 2-Tsukuba - 3-Seoul - 2

-Any-Any Hyundai-B

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5,000/2,000/1,000/900/800/500

----------------------------------------

Isuzu

~Isuzu Sports Classics - Single Race

-Tsukuba - 3-Fuji Speedway 80's-Trial Mountain - 2

-Any-PIAZZA/117 Coupe/Bellett 1600 GT-R-None

2,000/500/400/300/200/100

----------------------------------------

Mazda

~Club 'RE' - Single Race

-Laguna Seca - 2-Autumn Ring Reverse - 2-SSR5 Reverse - 2-Opera Paris - 2-Suzuka - 1

-Any-Any Mazda RX-7/RX-8-B

5,000/2,000/1,000/900/800/500

Mazda RX-7 Spirit R Type AMazda RX-7 Type RZ

-----

~NR-A Roadster Cup - Championship

-Twin Ring Motegi East - 2-Tokyo R246 - 1-CSR5 Reverse - 2-Tsukuba - 3-Trial Mountain - 2

-Any-Any Miata-B

2,000/1,000/500/400/300/200=15,000=

Miata 1800RS

-----

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~NR-A RX-8 Cup - Championship

-Laguna Seca - 2-SSR5 - 2-Fuji Speedway 90's - 2-El Capitan - 2-Tsukuba - 3

-Any-Any RX-8-B

2,000/1,000/500/400/300/200=15,000=

Mazda RX-8 Type S

------------------------------------

Mitsubishi

~Evolution Meeting - Single Race

-CSR5 - 3-Fuji Speedway 90's - 2-Tokyo R246 - 1

-Any-Any Lancer-B

2,000/1,000/500/400/300/200

Lancer Evolution VII/VIII MR GSR

-----~Mirage Cup - Championship

-Tsukuba - 3-Autumn Ring - 2-SSR5 - 2-Laguna Seca - 2-Suzuka - 1

-Any-Any Mirage-None

2,000/500/400/300/200/100=15,000=

Mirage Cyborg ZR

-------------------------------------

Nissan

~Race of the Red Emblem - Single Race

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-Twin Ring Motegi Road - 10-Trial Mountain Reverse - 6-Fuji Speedwa 80's - 4-New York Reverse - 6-Suzuka - 6

-Any-Any Nissan Skyline-IB

12,000/6,500/5,000/4,000/1,500/800

Skyline GT-R M-spec NurSkyline GT-R V-spec N1

-----

~March Brothers - Single Race

-Autumn Ring Mini - 4-Suzuka East - 3-Grand Valley East Reverse - 2

-Any-Nissan Compact cars(March G#, MICRA, CUBE, etc.)-B

2,000/1,000/500/400/300/200

-----

~Silvia Sisters - Single Race

-Tsukuba - 3-SSR5 - 2-Fuji Speedway 90's - 2

-Any-Any Nissan Silvia/240SX-B

2,000/1,000/500/400/300/200

Silvia Q's AeroHKS Hyper Genki Silvia

-----

~Club 'Z' - Single Race

-New York - 3-Toky R246 Reverse - 2-El Capitan - 3-Laguna Seca - 3-Grand Valley Reverse - 2

-Any

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-Any Fairlady Z, 350Z, 300ZX, 240ZG, etc.-A

7,500/5,000/2,500/1,000/500/300

Nissan 350ZOption Stream Z

-----------------------------------------------

Subaru

~Subaru 360 Race - Single race

-Tsukuba - 3

-Any-360-A

3,000/1,000/500/400/300/200

-----

~Stars of Pleiades - Championship

-Tsukuba - 5-Trial Mountain - 3-Suzuka - 2-Deep Forest Reverse - 3-Laguna Seca - 3

-Any-Impreza/Legacy-IB

10,000/6,000/4,000/3,000/1,000/500=75,000=

Subaru Impreza WRX-STi

-----------------------------------------------

Suzuki

~Suzuki K-Car Cup - Single Race

-Autumn Ring Mini Reverse - 4-Tsukuba - 3-Motorland - 4

-Any-Any Suzuki lightweight car-B

5,000/2,000/1,000/900/800/500

-----

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~Suzuki Concepts - Single Race

---

-Any-CONCEPT-S2/GSX-R/4-None

2,000/500/400/300/200/100

------------------------------------------------

Toyota

~Altezza Race - Single Race

-Tsukuba - 3-Suzuka - 1-Apricot Hill - 2-Twin Ring Motegi Road - 2-Fuji Speedway 2005

-Any-ALTEZZA Touring Car/Any Lexus IS-B

2,000/1,000/500/400/300/200

Lexus IS300 Sport Cross

-----

~Vitz Race - Single Race

-Fuji Speedway 90's - 2-Suzuka East - 3-Twin Ring Motegi East - 2-Tsukuba - 3-Autumn Ring - 2

-Any-Any Vitz-None

2,000/500/400/300/200/100

Vitz RS Turbo

---------------------------------------------

Chevrolet

~Vette! Vette! Vette! - Single Race

-Seattle - 4-Laguna Seca - 4-New York Reverse - 4

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-Infineon Sports - 4-El Capitan - 4

-Any-Any Corvette-IB

10,000/6,000/4,000/3,000/1,000/500

Corvette C5RCorvette ZO6

-----

~Camaro Meeting - Single Race

-Seoul - 4-El Capitan Reverse - 3-Mid-Field - 3

-Any-Any Camaro-B

2,000/1,000/500/400/300/200

Camaro LM Race Car

------------------------------------------------

Chrysler

~Crossfire Trophy - Single Race

-Seattle - 2-Twin Ring Motegi SS - 3-Trial Mountain Reverse - 2

-Any-Chrysler Crossfire-A

7,500/5,000/2,500/1,000/500/300

-------------------------------------------------

Saleen

~Saleen S7 Club - Single Race

-Circuit de la Sarthe I - 2-El Capitan - 4-SSR5 Reverse - 4-Suzuka - 3-Infineon Sports - 4

-Any-S7-IB

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10,000/6,000/4,000/3,000/1,000/500

--------------------------------------------------

Shelby

~Shelby Cobra Cup - Single Race

-Seattle Reverse - 2-High Speed Ring Reverse - 2-New York - 2-Laguna Seca - 2-Trial Mountain Reverse - 2

-Any-Any Shelby-IB

10,000/6,000/4,000/3,000/1,000/500

Shelby Series 1 Supercharged

--------------------------------------------------

Alfa Romeo

~GTA Cup - Single Race

-Grand Valley East Reverse - 2-Tsukuba - 3-Apricot Hill - 2

-Any-147 GTA/Giulia Sprint GTA 1600-None

2,000/500/400/300/200/100

---------------------------------------------------

Alpine

~Renault Alpine Cup - Championship

-Tokyo R246 - 2-Trial Mountain - 3-Opera Paris Reverse - 3-SSR5 - 2-Grand Valley - 2

-Any-Any Alpine-A

7,500/5,000/2,500/1,000/500/300=50,000=

-----------------------------------------------------

Aston Martin

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~Aston Martin Carnival - Single Race

-Fuji Speedway 90's - 2-Hong Kong - 3-Autumn Ring - 2

-S/S-Any Aston Martin-B

2,000/1,000/500/400/300/200

-------------------------------------------------------

Audi

~Tourist Trophy - Championship

-El Capitan - 2-Tokyo R246 Reverse - 1-Deep Forest Reverse - 2

-Any-Any Audi TT-B

5,000/2,000/1,000/900/800/500=20,000=

Abt Audi TT-R Touring Car

-----

~A3 Cup - Single Race

-Suzuka East - 3-Mid Field - 2-Laguna Seca - 2

-Any-A3 3.2 quattro-None

2,000/500/400/300/200/100

--------------------------------------------------

BMW

~BMW 1 Series Trophy - Single Race

-Grand Valley - 1-Infineon Sports - 2-Twin Ring Motegi East - 2

-Any-120i/120d-None

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3,000/1,000/500/400/300/200

BMW 120d

-----

~Club 'M' - Championship

-El Capitan Reverse - 2-Apricot Hill - 3-Opera Paris Reverse - 4-Suzuka - 2-Nurburgring - 1

-Any-Any M Series-A

10,000/6,000/4,000/3,000/1,000/500

BMW M5

-------------------------------------------------

Citroen

~2HP-2CV Classics - Championship

-

-Any-2CV Type A-None

2,000/500/400/300/200/100=10,000=

----------------------------------------------------

Lotus

~Elise Trophy - Championship

-Tokyo R246 - 1-Autumn Ring Reverse - 2-SSR5 Reverse - 2-Hong Kong - 2-Apricot Hill - 2

-Any-Any Lotus Elise-A

7,500/5,000/2,500/1,000/500/300=30,000=

Lotuse Elise 111R

-----

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~Lotus Classic Cup - Championship

-----

-Any-Europa/Elan-None

2,000/500/400/300/200/100=10,000=

Europa

------------------------------------------------------

Mercedes-Benz

~Legend of the Silver Arrow - Single Race

-Fuji Speedway 90's - 3-Nurburgring - 1-Opera Paris - 3

-Any-Any Mercedes-A

7,500/5,000/2,500/1,000/500/300

Mercedes SL65

-----

~SL Challenge - Single Race

-Apricot Hill - 4-Fuji Speedway 80's - 4-El Capitan - 4

-Any-Any Mercedes SL-IB

10,000/6,000/4,000/3,000/1,000/500

Mercedes SL65Mercedes SLR McLaren

-------------------------------------------------------

MG

~MG Festival - Single Race

-Hong Kong Reverse - 2-Suzuka - 1

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-Opera paris - 2-Motorland - 4-Grand Valley East Reverse - 2

-Any-TF160/MGF-A

3,000/1,000/500/400/300/200

-------------------------------------------------------------

Mini

~Mini Mini Sports Meeting - Single Race

-Opera Paris - 2-Tokyo R246 - 1-CSR5 Reverse - 3-Seattle - 2-New York Reverse - 2

-Any-Any Mini-None

3,000/1,000/500/400/300/200

--------------------------------------------------------------

Opel

~Speedster Trophy - Single Race

-Grand Valley - 3-Autumn Ring Reverse - 4-Suzka East - 4-Infineon Sports - 3-Seattle - 3

-Any-Opel Speedster-IB

7,500/5,000/2,500/1,000/500/300

Speedster Turbo

--------------------------------------------------------------

Peugeot

~206 Cup - Single Race

-Opera Paris - 4-Tsukuba - 5-Motorland Reverse - 8-Suzuka East - 5-Cote d'Azur - 3

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-Any-Any 206-IB

7,500/5,000/2,500/1,000/500/300

---------------------------------------------------------------

Renault

~Clio Trophy - Championship

-Suzuka - 3-Twin Ring Motegi Road - 4-Tsukuba - 7-Deep Forest - 4-El Capitan Reverse - 4

-Any-Any Clio-IB

10,000/6,000/4,000/3,000/1,000/500

-----

~Megane Cup - Championship

-Suzuka East - 3-Opera Paris - 3-Laguna Seca - 2-Seoul - 3-Cote d'Azur - 2

-Any-Any Megane-A

7,500/5,000/2,500/1,000/500/300

----------------------------------------------------------------

Triumph

~Spitfire Cup - Single Race

-El Capitan - 2-Twin Ring Motegi West - 3-Autumn Ring Mini Reverse - 4-CSR5 - 3-Seoul Reverse - 2

-Any-Spitfire-A

3,000/1,000/500/400/300/200

-----------------------------------------------------------------

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TVR

~Blackpool Racers - Single Race

-Suzuka East - 5-SSR5 - 3-Laguna Seca - 3-Opera Paris - 4-Fuji Speedway 2005 - 3

-Any-Any TVR-A

3,000/1,000/500/400/300/200

Cerbera Speed 12Tuscan Speed 6

------------------------------------------------------------------

Volkswagen

~Beetle Cup - Championship

-Fuji Speedway 90's-Twin Ring Motegi Road - 2-Tsukuba - 3-Suzuka - 1-Fuji Speedway 2005

-Any-Any Beetle-B

2,500/1,000/500/400/300/200=25,0000=

New Beetle Cup Car

-----

~Lupo Cup - Championship

-Fuji Speedway 90's - 2-Nurburgring - 1-Tsukuba - 3-Suzuka - 1-Infineon Sports - 2

-Any-Lupo-A

5,000/1,000/500/400/300/200

Lupo GTI Cup Car

-----

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~GTI Cup - Single Race

-Hong Kong Reverse -2-Tsukuba - 3-Opera Paris - 2-Mid-Field Reverse - 2-Deep Forest Reverse - 2

-Any-Any Golf/Lupo/Polo GTI-B

2,000/1,000/500/400/300/200

Lupo GTI Cup Car

==============================================================================

================== 6f.COURSES (GTCOU) ==================

There are groups of courses in Gran Turismo Mode. You can select a course topractice, drive around and take photos, participate in Family Cup races(certaintracks), or participate in Track Meet events(certain tracks).

Event Cost

Practice 5 Credits

Track Meet 5 Credits

Photo Drive 3 Credits

Family Cup free

City Courses-Seoul Central-Tokyo Route 246-Hong Kong-Clubman Stage Route 5-Special Stage Route 5-New York-Seattle Circuit-Cote d'Azur-Opera Paris-George V Paris-Citta di Aria-Costa di Almafi

World Circuits-Tsukuba

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-Fuji Speedway '90s-Fuji Speedway '80s-Infineon Raceway - Sports Car Course-Infineon Raceway - Stock Car Course-Laguna Seca Raceway-Twin Ring Motegi Road Course-Twin Ring Motegi Super Speedway-Twin Ring Motegi West - Short Course-Twin Ring Motegi East - Short Course-Suzuka Circuit-Suzuka Circuit East Course-Suzuka Circuit West Course-Fuji Speedway 2005-Fuji Speedway 2005 GT-Tsukuba Circuit Wet-N¿rburgring Nordschleife-Circuit de la Sarthe I-Circuit de la Sarthe II

Dirt & Snow-Cathedral Rocks Trail I-Cathedral Rocks Trail II-Tahiti Maze-Grand Canyon-Ice Arena-Chamonix-Swiss Alps

Original Circuits-High Speed Ring-MidField Raceway-Grand Valley East Section-Grand Valley Speedway-Deep Forest Raceway-Trial Mountain-El Capitan-Autumn Ring Mini-Autumn Ring-Apricot Hill

Driving Park-Test course-Gymkhana course-Motorland-Beginner

Power & Speed-Las Vegas Drag Strip-Test Course

==============================================================================

========================

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6g.MISCELLANEOUS (GTMIS) ========================

-------GT Auto-------

Car Wash - makes your ride nice and shiny, also supposedly reduces drag

Oil Change - gives your car some horsepower back after being used for a lot of miles

Wheel Shop - buy different custom wheels for your car

Wing Shop - install a wing on your car so that you can change downforce

--------------Replay Theater--------------

Here you can view and manage saved replays and playlists, or view demos

-------Jukebox-------

Here you can create custom playlists from the soundtrack

============================================================================================================================================================

===================== 7.ARCADE MODE (GTAMO) =====================

In Arcade Mode you can race on any of the tracks that you have unlocked againsta 2nd player or against 5 AI cars. You can use a select number of cars fromeach manufacturer plus the BASE model of any car that you have in your garage.There are minor tuning options available(tune ASM and TCS levels), plus theability to switch tires. You can also change the difficulty before each race.If you don't like the base model's power, you can adjust the horsepower eitherway by 20%.

*In two player battle, you cannot use TCS or ASM.

============================================================================================================================================================

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====================== 8.PHOTO TRAVEL (GTPHO) ======================

Photo Travel is one of the new modes in Gran Turismo 4. You can take your carto a location and position it along with the camera/camera angle to take adramatic shot of your vehicle.

*Your current vehicle will be the one that you can take pictures of. To take pictures of a different one, you need to switch cars in the garage.*

--------Controls--------

Map screen

X------------------------------------select/de-select icon

O------------------------------------default position

Left analog--------------------------move car/camera

Right analog-------------------------rotate car

Viewing photos

L1-----------------------------------zoom out

R1-----------------------------------zoom in

Start--------------------------------save photo

Square-------------------------------back to camera/map mode

------------General Info (Map)------------

On the Map screen in Photo Travel, your car is represented by a red icon, whilethe camera is a blue icon.

The red and blue areas on the map are where the car and camera can be moved,respectively.

Select the car/camera with X and use the left analog to move them.

If an exclamation mark appears, then the car/camera cannot me moved to thatlocation.

Use the the right analog to rotate your car to the desired angle.

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------------General Info (Camera)------------

The camera is always positioned at 45-degrees in front of the car.

The camera must always be moved in conjunction with the vehicle.

You can change the cropping of the photo between horizontal/vertical with theicon in the upper right corner of the camera display.

There are bars showing the zoom level and aperture - when the photo subject isstill and everything else is out of focus/blurry; think af a picture ofwildlife where the background is blurry, the pics of a street at night when allthe cars turn into blurs of headlights, or a picture of an athlete where he/sheis the only discernable object. That is the effect of low aperture. A highaperture is like taking a normal photo. (Basically, aperture is how much lightthe camera lens lets in, and a higher setting allows you to utilize a fastershutter speed.)

At the bottom of the screen is a row of photo shooting screen options(more onthis later). Here you can change filters, focus, etc.

--------------------Adjusting the Camera--------------------

On the Camera display are buttons for Camera Direction, Camera Tilt, CameraPosition, and Camera height. Use these to move and adjust the camer to get theperfect angle.

-----------------------------Photo Shooting Screen Options-----------------------------

The first button is for adjusting the steering angle of your car up to 30degrees to either side(thanks to VampireHorde's FAQ for this info).

The second button is for changing filters.

The third is Photo Mode option.

Photo Mode option lets you change the image resolution, focus, screen aspectratio, and shutter sounds.

-------------Taking/Saving-------------

Press the 'shoot' button to take the photo. The image will then be switched toa full screen view.

You can now press circle to save the photo, or use R1/L1 to zoom in and out.

Or you can press the Square button to go back.

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============================================================================================================================================================

================ 9.TUNING (GTTUN) ================

This section is designed to help some players who don't know much about tuningcars in Gran Turismo 4. I will provide some general tuning tips as well as afew presets that can be used in various situations. These are in no way'professional' or 'the best' setups possible, but they are some things that Ifound to work in this game based on trial and error.

*On the settings screen there is a scroll bar at the bottom that describes whateach part/adjustment does*

==============================================================================

============================== 9a.GENERAL TUNING INFO (GTGEN) ==============================

Downforce - First of all, disregard anyone that says that wings are 'ugly' or 'ricey', they are one of the most important upgrades to a car. Equipping them enables you to use downforce. Changing the downforce of your car will enable you to alter most of the properties of it such as: acceleration, top speed, handling characteristics, braking, etc.

Gear Ratios - This seems to be the area where players are having the most trouble. At first, the gear ratio setting screen can be intimidating with all the different gears' numbers and such, but once you get the hang of it, this will be one of the first things you want to adjust. Using the gear ratios can change your car into a 300 mph Test Track monster or a touring car clone capable of tight lines through the Nurburgring.

Suspension - Tuning your suspension can make your car able to handle turns at higher speeds. It can also let you change your car's oversteer or understeer properties.

Weight Reduction - This is always my first upgrade. Reducing the weight of your vehicle will enhance every single aspect of it.

Tires - Remember, as the tires are the only part of the car that touches the ground, they have the potential to affect it the most. Selecting good tires for the type of race is key.

Oil - When you first acquire a car, you can change the oil to get a slight horsepower boost. This is especially important for used cars. The oil

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also needs to be changed as you rack up mileage or the car's performance could suffer greatly.

Horsepower - It is commonly known that having the most horsepower is not always the best choice. This is especially true on technical courses where you have to take things such as turbo-lag into account. At the same time, once you become a good enough driver(like me) you will be able to handle max horsepower on ice, dirt, etc. Its all about knowing your limits.

Turbo vs. N/A - You will notice that for the most part, cars that allow you to perform an N/A tune-up and install a turbo kit usually get a bigger horsepower benefit from the turbo. Turbo is not always the best option however as 'turbo-lag' can affect performance on technical courses. A supercharger is a quick way to gain a lot of horsepower relatively cheap(if the car can be equipped with one), but N/A tune-ups and turbo kits usually give more total horsepower.

Turbo Kits - A turbo charger is basically an exhaust gas driven air compressor and can be best understood if it is divided into its two basic parts, the exhaust gas driven turbine and its housing, and the air compressor and its housing. Each of them perform different functions but, because they are joined together via a common shaft, the function of one impacts the function of the other.

Power Band - This is the range of RPMs that an engine generates the most torque and horsepower. Turbo engines tend to have a much smaller powerband than N/A or supercharged cars, and that is usually in the higher RPMs. Since the engine has to do some work and get exhaust gasses flowing into the turbine before the turbo can give out boost, this naturally takes away from the car's power at lower RPMs.

Turbo Lag - Turbo lag is basically the amount of time it takes from the time you place a load on the engine (stomp the gas peddle to the floor and dump the clutch or, get full converter lock up with your automatic trans) until the time the engine develops enough hot expanding exhaust gas to spin the turbine fast enough for the compressor to do its job.

*Though turbo lag is in this game, it is not very prevalent if you have a good flywheel, driveshaft, and transmission. For this reason I usually go with the turbo kit despite lag.

==============================================================================

============================ 9b.UPGRADE SELECTION (GTUPG) ============================

******Most popular sports cars can be upgraded at the Tuner Village. There you canget access to Original turbo and suspension upgrades.******

Starting off - The most immediately useful upgrades are the lightweight,

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suspension, and drivetrain/brakes. These affect how the car reacts to throttle usage and grips the road. By adjusting the settings, you can make the car a lot faster without any added horsepower! The power-to-weight ratio is much more important than bhp so lightening is the way to go.

(My suggestions)

1. Lightweight Stage 1 and 2 and add a Wing on your car2. Racing Flywheel/Carbon Driveshaft/Double or Triple Plate Clutch3. Racing Brakes4. Racing/Original Suspension

Increasing power - Unless you have the money, buying the biggest turbo or N/A tuneup usually isn't the best way to go. Start by getting an oil change and racing chip. This should boost hp by 10- 15% at least. Next, you should buy a supercharger if the car can use one, if not then get some upgrades on the engine that are within your price range.

5. Oil Change/Racing Chip6. Supercharger/Racing Intercooler and Turbo/ NA tune-up7. Racing Transmission8. Other small engine enhancements within your budget.

Handling Time! - Now you should think about the upgrading the tires depending upon race regulations and type. This is also the time to get the fully-customizable limited slip and lightweight stage 3.

9. Tires10.Lightweigt Stage 311.FC Limited Slip Differential

Topping it off - Lastly, get any engine/turbo upgrades you didn't get before.

12.All power upgrades including N2O13.Brake Balance Controller/AYC Contoller14.VCD Controller

==============================================================================

========================== 9c.SETTING EFFECTS (GTSET) ==========================

Nitrous - Increasing the power of a nitrous shot will give your car more bigger torque boost, but the length of the boost will be shorter

Gear Ratios - Moving the gear ratios to the left(widening) will increase the top speed attainable in that gear but will make the acceleration slower in that gear. Moving the gears to the right(shortening) will increase the acceleration in that gear, but lower the top speed attainable. Remember, shifting takes time, so shortening the gears too much can actually make acceleration times slower.

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Brake Balance - Increasing the brake power will help cars that are heavy slow down faster. Light cars do not need as much. Since the weight of the car shifts to the front upon braking, moving the brake balance there can help correct oversteer and loss of control upon entering corners. Moving the brake balance backward will make the car's back end easier to slide around corners, but will also make the car more prone to oversteer.

*Tip = Almost every setting that you change(except gear ratios) will have an effect on tire wear. On longer races, it may be benificial to use settings that are slightly harder to control and preserve your tires longer.

Tires - Tires should be upgraded to racing tires for any race that will allow them. They give MUCH improved grip. Make sure your tire selection is appropriate for the length of the race(R1/S1 - long, R3/S2 - short).

Ride Height - Making this lower, will lower the car's ceneter on gravity. This has the effect of making the car more stable, improving handling and acceleration. The lower the ride height, the stiffer the springs need to be. Having a low ride height and soft springs will cause the car to bounce off the road and may even bottom out upon elevation changes. A high ride height is preferable for courses with a lot of elevation changes and 'bumps', such as rally tracks. With a high ride height, you should equip softer springs so that the car can ride over rough terrain smoothly.

Spring Rate - The stiffer these are, the less likely your car is to bounce upon changes in road conditions. This goes hand in hand with ride height.

Shock Bound/Rebound - This is how hard you want your springs to be upon contracting/expanding respectively. By changing one or the other, you can adjust how your car reacts upon uneven terrain.

*Camber explanation from Ootachi16

Camber Angle - The higher you make it, the more the top of your wheels tuck in and the bottom of the wheel sticks out. When you are in the middle of a turn the inertia forces a wheel with zero camber to ride slightly on the outer edge of the outside tire and the inner edge of the inside tire... if you put the camber to about 3 to 4 degrees the tire will ride closer to its edge on straights, but will actually have a better contact patch in the corners

*Toe explanation by jannesari

Toe Angle - You're standing behind the car, looking toward its front. Look at the tires. Picture an axis running thru each of them from top to bottom. I'm dialing in a +, positive number. You see the part of the tire closest to the front of the car - yes both the front and the rears - is now pointed into the wheel-well. Just the opposite happens - the part closest to the front rotates outward - when I dialied in a negative, -, number. You understand what settings them each way does? Picture it: if they're set negative, meeting the road at an outward-looking angle? Think about which way they'd be compelled to go in each case.

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Downforce - 1st, look at any Race Car and notice what their downforce is set at. Yep, its usually all the way up. Doing this will make your car handle better and be more stable. The tradeoff is that a high downforce pushes your car down on the road, increasing drag, which means your car will have slightly lower acceleration and top speed. The handling improvement is well worth the tradeoff IMO except for on the Test Course.

VCD - This controls how much of the driving is done by the front wheels in an AWD car. If you set this low, then the car will have characteristics of a RWD car. If you set it high, then the car will handle like a true AWD vehicle(including understeer).

AYC - This can impact cornering characteristics by regulating the torque distribution between left and right wheels upon acceleration. If you set this strongly, the car will be easier to steer, too strong will make the car have a tendency to oversteer.

Weight Balance - You can add a ballast to either the front or the rear to change the weight distribution and handling characteristics.

==============================================================================

======================== 9d.TUNING PRESETS(GTPRE) ========================

This section is for players who need help with their tuning setups. Thesesetups are not the best or professional by any means. They are simply meantto be used as a base to start out on, which you can change and fine tune toyour personal driving style.

*My driving style is a mixture of grip driving and controlled drifting. These base setups may or may not work for your particular style.

*When starting out with gear ratios, the best thing to do is just change the auto settings until you find one to your liking.

Gear Ratios(for my style) -

1st - +152nd - -203rd - -254th - -355th - -60(or all the way wide)6th - all the way wide

Final - adjust it until the end of the last gear is just below the top-right corner of the chart.

I don't use the typical -10,-20,-30, etc. sequence because that limits myoptions for acceleration or top speed. Using my setup gives plenty of low-endtorque in gears 1-4 and allows for a very high top speed. This is due to the

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fact that a lot of courses in Gran Turismo 4(such as Circuit de la Sarthe andNurburgring Nordschleife) have technical sections which require accelerationand straights that need you to have the throttle wide open.

Tires -

I usually use R3 whenever possible. S2s if racing tires aren't allowed. Forlong races, I will have the front tires at R2/R3 and the rear tires at R1.

Suspension -

Spring Rate - 75-90%Ride Height - 0-10%Shock Bound/Rebound - defaultCamber Angle - front 3.3-3.6 / rear 2.4-3.1Toe Angle - front 0 / rear 1Stabilizers - default

This suspension setup is for road races without many elevation changes. Thespring rate and ride height is setup the same as many of the race cars you canwin. This will improve cornering speeds and stability. For courses with a lotof bumps/elevation changes, the ride height may need to be higher and thespring rate a little softer.

Downforce -

Front - 100%Rear - 100%

This will improve the handling and stability of the car greatly. The tradeoffis that it will increase drag and limit top speed/acceleration.

*These are my main setups. For any other setups, read the scroll bars at the bottom of the screen to see how they will affect the car's attributes. All of the other categories are changed depending upon the car(for me).

============================================================================================================================================================

=================== 10.GAME FLOW(GTFLO) ===================

This section is mainly to help beginner's find some direction at the beginning

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of the game. I will list a couple of different ways to get yourself startedwith some decent cars and a little bit of extra cash.

*For all methods I suggest getting at least your A license and maybe the IB so that you can familiarize yourself with the physics for this game.

These are for players who import 100,000 credits from their GT3 save

1.Go to Tuner Village-------->HPA Motorsports and buy the HPA GTI car. This car comes with 550hp stock and can win most of the early races very easily.

2.Buy a used Evo VII GSR and upgrade it as much as possible. This car can compete in One-Make Races, Turbo Events, 4WD Events, and any open enrollment events. This car is also one of the best rally cars in the game.

3.Same as #2 with an Impreza WRX-STi.

4.Same as #2 with a Skyline GT-R V-spec N1 except the Skyline will be more productive for road races than rally racing.

5.Buy and upgrade a Lotus Elise 111R. This can win the MR races, its One-Make Race, and some of the Lightweight races.

This section is for players who start with just the 10,000 credits

1.Complete all of the license exams up to IA. You will receive the Nismo 270R which can get through the early races pretty easily.

2.Get any decent starter car(a 200hp+ Evo will work) and go to the Special Condition Event #1 and #2. The first one will get you the Cadillac Cien which can win all of its races up to the end of the Pro Hall. For the second event, you will win the Toyota RSC Rally Raid car which can be sold for 265,000 credits or used to win the majority of the rally events.

3.Get a car to win the Lightweight K-Car Cup in Beginner(a Honda Beat works here). You will win the Ginetta G4. Use this car to win the Sunday Cup and any other races you see fit(even up to the Clubman Cup) to save up a little money. Upgrade it as soon as you can. Now, enter the European Classic Car league, the European Lightweight event, and 1000! miles. This will give you over 1,000,000 credits with 3-4% of the game complete.

============================================================================================================================================================

=================== TIPS/TRICKS (GTTIP) ===================

- For endurance races, it is best to equip the hardest tires you can that will still give you an advantage. Harder tires wear down a lot slower than the softer ones. If you're in an FR car and need more traction to be able to win, then you can equip R2/R3 tires on the front and R1 on the rear. The rear wheels drive the car so naturally the tires wear down quicker.

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- After you acquire a car from a lot go get an oil change. This will add a few extra horsepower.

- In B-spec mode, you can speed up the race to 2X or 3X by holding R1 and pressing right. The driver will automatically pit, and you'll have to reset the 3X after every pit.

- You dont have to enter a race just to tweak or customize your car. All you have to do is press "Start" on the first screen when you enter your "Home" and the car customize screen will load.

- Watching the demo for license exams can help greatly

- Press L3 to speed up a replay

- If you have a GT3 save, you can transfer 100,000 credits to use at the beginning of the game. You have to go to Home--------->Status and press start.

- Press R3 at the countdown before a license exam to display lines telling you when to brake and accelerate(this only works on National A and B)

- The Black Race Cars: *cue scary music*

Between days 694 and 700 there are 4 black Race Cars that can be found used.

Used Car Showroom II:

Toyota GT-One Race Car '99 = 2,924,999

Nissan R390 GT1 Race Car '98 = 2,924,999

Used Car Showroom I:

Mazda 787B Race Car = 1,224,999

Nissan R92CP Race Car = 1,224,999

These cars can be found at the bottom of their respective showrooms. Since they are used, they will naturally have less horsepower than their new versions. But . . . . . . they're BLACK!!!!! Remember the oil changes.

- Easy Money: Once you have enough money, buy a Mercedes that can win the Legend of the Silver Arrow competition. Use the car that you win to enter the Deutsche Touring Car Meisterschaft. Win this and the prize is a Mercedes CLK-GTR Race Car which can be sold for just under 800,000 credits! The B-spec'd time for the

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championship is approx. 8 minutes.

Quoted directly from LuNAcY3351(thanks a lot for this one):

"I found a different way of gaining more Cr. at ONCE. Now it may be differentfrom attending the 2nd Special Condition race..this time it's B-spec, takes abit longer and a bit more races, but you gain quite a lot at once. Also, it'snot a "newbie" thing..meaning you can't immediatly do it when you buy the game..I don't know if it has been mentioned before..but here comes.............

It's using the CLK touring car to attend the German Touring Car Cup, B-spec,win, sell the CLK-GTR. I've done "research" on this, comparing the times andstuff. If you decide to win all the races THEN sell the CLK GTR, you'll gain893,749. That's ~3.25 times the 2nd rally race.

How bout the TIME required, you ask?On the rally race, it's A-spec and it must be. Let's take the ok-time laps inthat race...let's say 2 minutes per lap. 4 minutes per race. That times two is8 minutes for 275,000.

On the German Car Race, we'll take the VERY VERY WORST laps the AI inside theCLK Touring Car could possibly do (that is adding 30 seconds from my trial, setat 3). 8'30s for the first race, 8 minutes for the second, 6 mins for thethird, 7'30s for the fourth and 7'30s for fifth.That's 37'30s for all 5 races..damn..

but WAITTT!! YOU COULD B-SPEC!!!!!! HAHAHA!!!

So let's say you actually managed to B-spec all of them..it'll take youprobably 13min..but WAIT AGAIN! You could win the CLK GTR just by winning 3 ofthose 5 races! So it'll probably be 8 minutes ideally or less for 893,749 Cr.

You decide which one is better...of course, the negative side is that it addsto your win:total ratio if you care.

Now here is what I used:-Mercedes CLK Touring Car from the first Mercedes manufacturer race..everythingtuned (I used Turbo instead of NA).-R3 front tires, R1 back.-80mm height, front and back by the suspension tune.-+4 front toe angle, 0 back (second last option in suspension tune)-#9 auto transmission setting"

*The Audi A4 and Audi TT Touring Car are both better than the Mercedes. They can be purchased in the Audi Car lot.

============================================================================================================================================================

THANKS/FINAL THOUGHTS (GTTHA)

****************************************************************************This guide may not be reproduced or used in any way, shape, or form withoutmy permission. All information contained herein is based solely on myand other players' experiences going through this game. This informationis not considered 'official', so there may be some mistakes. If you wish toobtain permission to use this guide, then email me with a link to your site

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and I will check it out and respond.****************************************************************************

THANKS -

First and foremost, all of you reading this guide

To everyone who has contributed to this guide in any way

To CJayC for running www.gamefaqs.com for all these years

Polyphony Digital for creating such a good game

RogsR34Uk of www.gtplanet.net for the track unlocking days

amar212 of www.gtplanet.net for the car list

VampireHorde, shin8, FFBeowulf of GameFAQs for some of the info in their FAQs

LuNAcY 3351 for PLENTY of useful tips including the Easy Money Tip, he'sdefinitely made my life easier

www.turbomustangs.com for some turbo reference material

ZechsXWynd and S40Monster of www.gamefaqs.com for providing some of the prizecars

Jonathan Palazzo, Stanley Cheung, and Irving Serrano for helpful informationregarding my FAQs

This guide Copyright (c)2005 Oscar Roberts aka Ebony Ivory

Permission to use:www.gamefaqs.comhttp://forum4.gamer.com.tw/B.php?bsn=00201www.gamershell.comwww.cheatcc.comwww.gamers-pad.comwww.cheathappens.comwww.gamerhelp.comwww.redhotgames.co.ukwww.cheatplanet.comfaqs.ign.comwww.supercheats.comspiderx.servegame.com

Submitted by Oscar Roberts - Created 3/8/05See All Gran Turismo 4 Walkthroughs and FAQsShare |