graphics in android 1 fall 2012 cs2302: programming principles

4
Graphics in Android 1 Fall 2012 CS2302: Programming Principles

Upload: shannon-ford

Post on 23-Dec-2015

216 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: Graphics in Android 1 Fall 2012 CS2302: Programming Principles

1

Graphics in Android

Fall 2012 CS2302: Programming Principles

Page 2: Graphics in Android 1 Fall 2012 CS2302: Programming Principles

Canvas

Class android.graphics.Canvas represents a surface on which to draw

Some of the useful drawing methods1. drawArc draws an arc of a circle. Can be used for 'pie

segments' as well.

2. drawBitmap draws an image represented as a bitmap

3. drawCircle

4. drawOval

5. drawRect

6. drawText

7. drawColor fills the background of the canvas with a color

Fall 2012 CS2302: Programming Principles2

Page 3: Graphics in Android 1 Fall 2012 CS2302: Programming Principles

Path

Fall 2012 CS2302: Programming Principles3

A Path can, for example, be used to build up a polygon. A path is understood as being drawn by a pen. When the pen is

touching the drawing surface, a visible trace is left. However, the pen can also be moved without leaving a visible mark.

At any stage during the construction of a path, there is a current point. This is the current position of the pen.

The lineTo moves the pen to a new point, drawing a straight line from the previous current point to the point given by the parameters to the method call. The end point of the line becomes the new current point.

By contrast, the moveTo method moves the pen, changing the current point, but does not leave a trace. The path should begin with a moveTo call so that the path can start at a well determined position.

The close adds a line segment from the current point back to the first point on the path. This signals that the path is closed and, therefore, can be filled with color.

Page 4: Graphics in Android 1 Fall 2012 CS2302: Programming Principles

Paint

Fall 2012 CS2302: Programming Principles4

In Android, the android.graphics.Paint class is used to contain many details of how drawing should be done. Most drawing methods require a Paint object be provided as an argument.

The color of the drawing is one property. The style property is specified by a value of

class Paint.Style. The three values specify whether the shape is to be outlined, filled or both filled and outlined.