great battles of the american civil war · 2014-01-13 · after the csa movement, there is nothing...
TRANSCRIPT
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GREAT BATTLES OF THE AMERICAN CIVIL WAR
First Turn Examples in Cedar Mountain
with Russ Gifford
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Playing the GBACW System
On this installment: • Understanding Command Control in
GBACW– Divisional Level Command– Brigade Command– Detaching Brigades
• Moving from Off Board• Importance of Formations
Part 3 Goals
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Playing the GBACW SystemUnion Command
Sequence of Play:First Player
Who Does What?
Initial Command Phase Phasing Player ChecksMovement Phase Phasing Player MovesDefensive Fire Phase Non-Phasing Player firesOffensive Fire Phase Phasing PlayerRetreat Before Melee Phase Non-Phasing PlayerMelee Phase Phasing PlayerAmmo Resupply Phase Phasing PlayerRally Phase Phasing Player Removes
Pins, Rally TroopsFinal Command Phase Phasing Player Replaces
Leaders
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Playing the GBACW System
Important!Though the Union is designated the first player, on Game Turn 1 the Union player’s first turn is skipped.
Getting Started
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Playing the GBACW System
What this means: The Union player sets up on board, then play will pass
to the Confederate player for their first player turn.
Getting Started
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Playing the GBACW System
Looking at the Union set-up, as per the Exclusive rules: Areas are defined for each Union Brigade.
Union Setup
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Playing the GBACW System
To Move, Regiments have to be in command radius of their Brigade Commander
For the Brigade Commander to move normally, they must in command of their Divisional Commander.
Union Command
Banks (Army Commander) Any Range to Divisional Commanders
Auger (3 Brigades) 5 hex Command RadiusWilliams (2 Brigades) 6 hex Command RadiusBayard (Independent)
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Playing the GBACW System
The Areas are marked on the map, and here.
The Divisional Commanders can setup with their division, and Banks with anyone.
Union Setup
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Playing the GBACW System
Looking at the Union set-up, as per the Exclusive rules.
Union Setup
Right Flank Deployment –
William’s Troops
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Playing the GBACW System
All Infantry units are starting in column, all arty are limbered, and the Cavalry is Mounted.
Union Setup
Left Flank Deployment –
Auger’s Command
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Playing the GBACW System
In GBACW:
Formation
Troop Type Formation Good for:Infantry Line CombatInfantry Column Road Movement
Artillery Unlimbered Fire CombatArtillery Limbered To Move
Cavalry Unmounted Fights as Line InfantryCavalry Mounted Fast, and can Charge
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Playing the GBACW System
Can expend Movement Points to change formation during the turn.
Or can choose Formation at start of the game.
See the GBACW Module on Formations for more details.
Formations
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Playing the GBACW System
Since the Union player’s first turn is skipped in Cedar Mountain, following Union setup, we start with CSA Turn 1.
• On the first turn, the Confederate player checks the Order of Battle roster to determine troops that enter and sets them up.
Next Step
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Playing the GBACW System
The Order of Battle shows us which troops enter on which turns and which hexes.
Confederate Turn 1
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Playing the GBACW System
The OB says Early’s Brigade enters Turn 1 on hex 2934.
Confederate Turn 1
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Playing the GBACW System
Other turn 1 entries:White’s Comanche Cavalry unit enters on 4032.
And Ewell’s Division, consisting of Trimble and Forno’s Brigades, also enter on hex 4032.
Confederate Turn 1
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Playing the GBACW System
Units must enter on the designated hex.
Off Board Entry
These troops are off board, in column,
preparing to enter on hex 2934
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Playing the GBACW System
Units enter as through they are stretched out on a road or trail.
Entry Hexes
Note: Command Does not apply first turn units
enter on board. BUT plan ahead anyway. Notice that Early still
has all of his brigade in command!
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Playing the GBACW System
Units enter as through they are stretched out on a road or trail.
Entry Hexes
These troops are off board, in column,
preparing to enter on hex 2934
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Playing the GBACW System
Units enter as through they are stretched out on a road or trail.
Entry Hexes
First unit on pays road movement for hex
2934, next one pays 1 road hex off board, third pays 2 road hexes off
board, etc.
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Playing the GBACW System
Early’s troops move on in the same order as the off board line up.
Confederate Turn 1
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Playing the GBACW System
At a half-point per hex on the road for column movement, the lead unit makes it to hex 2326. All the units make it on board, still in column.
Confederate Turn 1
Note started first, but chose to not move as far so he is in position
for command next turn.
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Playing the GBACW System
Ewell’s troops will enter on hex 4032, but this is only a trail, not a road as in the previous example.
Confederate Turn 1
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Playing the GBACW System
Since trail movement is only 1 MP, only six units enter this turn! (And White’s Comanche's were the first unit!)
Confederate Turn 1
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Playing the GBACW System
Once movement begins, treat all moves as costing movement points - even off-board hexes!
Confederate Turn 1
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Playing the GBACW System
After the CSA movement, there is nothing left in Turn 1.
Advance turn marker to 2, and it us the Union half of the turn.
In the Initial Command Phase, the Union player checks that his Brigade Leader’s are within command, and then the Brigade Leaders see if their regiments are in command.
Turn 1 Ends
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Playing the GBACW System
It starts with the Command Phase.
Union (start of Turn 2)
Williams has both Gordon and Crawford
in his 6-hex command range.
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Playing GBACW Games
Stepping through the turn:Command Phase.
Union (start of Turn 2)
Crawford has all his troops in his 5 hex command range.
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Playing GBACW Games
Stepping through the turn:Command Phase.
Union (start of Turn 2)
Gordon has all his troops in his 4 hex command range.
(Gordon’s other regiments are here, under Williams and
Banks)
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Playing GBACW Games
Stepping through the turn: Command Phase.
Union (start of Turn 2)
Bayard’s Brigade is Independent but his
troops must still be in his 3 hex range.
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Playing GBACW Games
Stepping through the turns:Command Phase.
Union (start of Turn 2)
Auger’s has all his Brigade
Commanders in his 5-hex range.
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Playing GBACW Games
Stepping through the turns:Command Phase.
Union (start of Turn 2)
And the Brigade Commanders are easily in range of
their troops.
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Playing GBACW Games
Before the Command phase ends, Auger detaches Greene’s Brigade.
Union (start of Turn 2)
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Playing GBACW Games
That means next turn, Greene does NOT have to be in Auger’s Command Integrity Radius to be able to move – though Greene’s troops do have to be in Greene’s radius.
Detached Brigade Notes
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Playing GBACW Games
• To detach, a brigade’s Leader must currently be in command of the Divisional Leader.
• Each Division may ONLY have ONE brigade detached at any time.
Notes
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Playing GBACW Games
There is no penalty for detachment in Cedar Mountain. (Other exclusive rules in the GBACW system reduce the detached regiments’ morale by 1.)
Notes
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Playing GBACW Games
The Union player now enters the Movement Phase, and executes something close to the plan we saw outlined last session.
Union Moves, Turn 2
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Greene, from Area 1
Prince, from Area 2 Geary, from
Area 3
Crawford, from Area 4
Gordon, from Area 5
Bayard, from Area 6
Independent Cav, from Area 1
Independent Arty, from 5 & 6
The position at the end of Union player turn 2:
(first Union turn)
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Greene (detached)
Prince (Auger)Geary (Auger)
Crawford (Williams)
Gordon (Williams)
Bayard (Independent)
Blue is Williams, Red is Auger. White means
independent or detached.
Cedar Mountain
End of Union Turn 2
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Playing GBACW Games
Nothing to do in the last part of the turn, but it is important to note:
Take care placing your Leaders at the end of the your movement. With Command Control at the start of each turn, you will check for Command before you move again.
Union Moves, Turn 2
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Playing the GBACW System
Start: Checking for command –Early’s troops are all in command.
Confederate Turn 2
Use one column marker to note all units in column on road march.
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Playing the GBACW System
Ewell has both Forno and Trimble in command.
Confederate Turn 2
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Playing the GBACW System
And Forno has all his regiments within 3.
And Trimble has his within 5.
Confederate Turn 2
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Playing the GBACW SystemCedar Mountain
End of Confederate Turn 2
In Confederate turn two Movement, Early moves up to the first Victory hex.
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Playing the GBACW SystemCedar Mountain
End of Confederate Turn 2
Garnett and Taliaferro entered on turn 2 at 2934, the same as Early had on turn 1.
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Playing the GBACW SystemCedar Mountain
End of Confederate Turn 2
Forno and Trimble continue their advance up the trail.
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Playing the GBACW SystemCedar Mountain
End of Confederate Turn 2 –Reverse angle
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Start of Union Turn 3
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Is Everyone in Command?
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Playing the GBACW System
On this CD, I gave you the opening examples of playing Cedar Mountain.
These are the things you need to get started in Cedar Mountain. The moves here were not the best – you can certainly improve on this opening!
Your Next Step?
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Playing the GBACW System
In the next segment, the Union troops move up to contest the Victory hex!
Because it will show the close up of the CSA position, a good practice now is for you to move the CSA troops forward yourself and see how your choices differ!
Your Next Step?
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Free Extras
Cedar Mountain:Scenario Card (PDF)
(Modeled after the later ASL scenario cards, presenting Exclusive Rules and Reinforcement arrival.
Victory Tracker v3 (Excel)(Calculates LOS; Tracks Casualties, BCE, VP Hexes,
and Determines Level of Victory!)Exclusive Rules (PDF)
Support Items for Cedar Mountain
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Created By:
Russell Gifford
Victory Trackers and Scenario Cards for:
Battle of MonmouthBattle of CorinthCedar MountainPea Ridge
Training Sessions for:
Learning Advanced Squad Leader (15 sessions)
Learning the GBACW Game System (ten sessions)