groundhogs in the source code (v2)
DESCRIPTION
Grounhogs in the Source Code version 2, UXCamp Copenhagen 2013. Quite a few new slides in here.TRANSCRIPT
GROUNDHOGSin THE SOURCE CODEnavigation as cross-channel sense-making
ANDREA @RESMINI
UXCAMP CPH 2013
WE SAY NAVIGATEWE REALLY MEAN
UNDERSTAND
MNSU.EDU
KEVIN LYNCH, SKETCHES
MNSU.EDU
KEVIN LYNCH, SKETCHES
MNSU.EDU
KEVIN LYNCH, SKETCHES
DISTINCTIONS WERE MADE AMONG THE DIFFERENT
PHYSICAL PARTS OF THE CITY
THESE PARTS WERE ORGANIZED IN A PERSONALLY
MEANINGFUL MESH
PEOPLE WERE RECONNECTING PERCEIVED FRAGMENTS IN
MEANINGFUL PATTERNS
THE ODYSSEY, 700 BC
MONKEY ISLAND, 1990
SORRY. WRONG PIRATES
THE ODYSSEY, 700 BC
MP & THE HOLY GRAIL, 1975
MONKEY ISLAND, 1990
QUESTS CONNECT MAPSWITH PERSONAL SPACE
SUCKER PUNCH, 2011
QUESTS ARE A MIDDLE GROUND BETWEEN NARRATIVE
AND ACTIONABILITY
DRACULA, 1897
NOT CONSIDERING RIP-OFFS
KHOONI DRACULA, 1992
AS THAT’S A SLIPPERY SLOPE
JAPANESE SPIDERMAN, 1978
JAPANESE SPIDERMAN, 1978
TURKISH BEDMEN, 1973
ITALIAN BATHMAN, 1982
WE WANT THE REAL THING
BRITANNICA.COM
BRAM STOKER, 1906
MONOLOGIC
DIALOGIC
POLYLOGIC
DICTATIONCYLINDERS
SHORTHAND
SHIPS' LOGS
DIARY ENTRIES
NEWSPAPERS CLIPPINGSGRUNGERABBIT.COM
TYPEWRITTEN TEXT
DRACULASCASTLE.EU
PHASE #1
DRACULASCASTLE.EUASSOMMOIR.WORDPRESS.COM
PHASE #2
DRACULA3d
PHASE #3
PHASE #4
1 2 3 4
NOW.WAIT A SEC THERE.
WHOOPS. SORRY. I’VE SEEN THAT GUY SOMEWHERE THO
NOT A REAL PLACE, RIGHT?
THE HOBBIT, 2012
NOT A REAL PLACE, EITHER
“PLACE IS A WAY TO UNDERSTAND THE WORLD”
YI FU TUAN
GROUNDHOG DAY, 1993
“HE'S TRAPPED IN SOME KIND OF TIME WARP.”
“A SUPERNATURAL FORCE IS SHOWING HIM HIS
WEAKNESSES.”ROGER EBERT
SOURCE CODE, 2011
“IT'S A F***ING VIDEOGAME!”
EVERYONE
DATABASE
DATABASE
3D NAVIGATION
osatelegraph.org
3D NAVIGATION
3D NAVIGATION
BUT WHAT ABOUT OUR OWN PERSONAL CYBERSPACE?
WE ARE RECONNECTING PERCEIVED FRAGMENTS IN
MEANINGFUL PATTERNS
WE ARE LEARNING HOW TO NAVIGATE THE DATABASE
PLACE IS WHERE WE PAUSESPACE IS WHERE WE MOVE
SOME PLACES WE VISIT
SOME PLACES WE LIVE IN
NAVIGATION CHOREOGRAPHS THE BALLET OF CROSS-CHANNEL
USER EXPERIENCE
DAN WILLIS, INTENT PATHS (http://www.flickr.com/photos/uxcrank/5730905682/in/photostream/)
THROUGH NAVIGATION WE BUILD SENSE AND WEAVE PLACES INTO A COHESIVE NARRATIVE ONCE AGAIN
THE LANGUAGE WE USE FOR THIS SENSE-MAKING
PROCESS IS THAT OF INFORMATION ARCHITECTURE
THANK YOU
@resmini